PlayerWeaponChange: Difference between revisions
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==Example== | ==Example== | ||
{{ | {{ServersideCode| | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
mp.events.add("playerWeaponChange", (player, oldWeapon, newWeapon) => { | mp.events.add("playerWeaponChange", (player, oldWeapon, newWeapon) => { | ||
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}); | }); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
}} | |||
==See also== | |||
{{Player_events}} | |||
[[Category:Player]] | |||
[[Category:Server-side Event]] | |||
Revision as of 10:58, 30 April 2019
Event triggered when a player changes his weapon.
Parameters
- player
- oldWeapon, hash of the old weapon
- newWeapon, hash of the new weapon
Example
Server-Side
mp.events.add("playerWeaponChange", (player, oldWeapon, newWeapon) => {
// Do what you want.
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle