PlayerStartEnterVehicle: Difference between revisions

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This example outputs a chat message when a player gets into a vehicle.
This example outputs a chat message when a player gets into a vehicle.


{{ServerSide}}
{{ServersideCode|
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
<pre>
function playerStartEnterVehicleHandler(player, vehicle, seat) {
function playerStartEnterVehicleHandler(player, vehicle, seat) {
   const playerName = player.name;
   const playerName = player.name;
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mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);
mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);
</syntaxhighlight>
</pre>
}}


{{ClientSide}}
 
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
{{ClientsideCode|
<pre>
// The player is not emmited client-side assuming it's you
// The player is not emmited client-side assuming it's you
function playerStartEnterVehicleHandler(vehicle, seat) {
function playerStartEnterVehicleHandler(vehicle, seat) {
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mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);
mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);
</syntaxhighlight>
</pre>
}}


==See also==
==See also==
{{Player_events}}
{{Player_events}}

Revision as of 13:40, 26 October 2018

This event is triggered when a player starts to get into a vehicle. This event is cancellable.

Parameters

  • player - player, which sits down (serverside only)
  • vehicle - vehicle in which the player sits.
  • seat - the place where he sits down.

Example

This example outputs a chat message when a player gets into a vehicle.

Server-Side
function playerStartEnterVehicleHandler(player, vehicle, seat) {
   const playerName = player.name;
   const vehicleID = vehicle.id;

   mp.players.broadcast(`${playerName} started to get into the car ID: ${vehicleID}. Seat: ${seat}`);
}

mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);


Client-Side
// The player is not emmited client-side assuming it's you
function playerStartEnterVehicleHandler(vehicle, seat) {
   const vehicleID = vehicle.id;

   mp.game.graphics.notify(`You started to get into the car ID: ${vehicleID}. Seat: ${seat}`);
}

mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);

See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint