PlayerStartEnterVehicle: Difference between revisions
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This example outputs a chat message when a player gets into a vehicle. | This example outputs a chat message when a player gets into a vehicle. | ||
{{ | {{ServersideCode| | ||
< | <pre> | ||
function playerStartEnterVehicleHandler(player, vehicle, seat) { | function playerStartEnterVehicleHandler(player, vehicle, seat) { | ||
const playerName = player.name; | const playerName = player.name; | ||
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mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler); | mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler); | ||
</ | </pre> | ||
}} | |||
{{ | |||
< | {{ClientsideCode| | ||
<pre> | |||
// The player is not emmited client-side assuming it's you | // The player is not emmited client-side assuming it's you | ||
function playerStartEnterVehicleHandler(vehicle, seat) { | function playerStartEnterVehicleHandler(vehicle, seat) { | ||
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mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler); | mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler); | ||
</ | </pre> | ||
}} | |||
==See also== | ==See also== | ||
{{Player_events}} | {{Player_events}} | ||
Revision as of 13:40, 26 October 2018
This event is triggered when a player starts to get into a vehicle. This event is cancellable.
Parameters
- player - player, which sits down (serverside only)
- vehicle - vehicle in which the player sits.
- seat - the place where he sits down.
Example
This example outputs a chat message when a player gets into a vehicle.
Server-Side
function playerStartEnterVehicleHandler(player, vehicle, seat) {
const playerName = player.name;
const vehicleID = vehicle.id;
mp.players.broadcast(`${playerName} started to get into the car ID: ${vehicleID}. Seat: ${seat}`);
}
mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);
Client-Side
// The player is not emmited client-side assuming it's you
function playerStartEnterVehicleHandler(vehicle, seat) {
const vehicleID = vehicle.id;
mp.game.graphics.notify(`You started to get into the car ID: ${vehicleID}. Seat: ${seat}`);
}
mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle