PlayerEnterVehicle: Difference between revisions
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This event is triggered when a player is in the car. | This event is triggered when a player is in the car. | ||
'''As of now PlayerEnterVehicle is actually PlayerStartEnterVehicle and is triggered twice when entering a vehicle!''' | |||
==Parameters== | ==Parameters== | ||
* '''player''' - player, which sits down (serverside only) | * '''player''' - player, which sits down (serverside only). | ||
* '''vehicle''' - vehicle in which the player sits. | * '''vehicle''' - vehicle in which the player sits. | ||
* '''seat''' - the place where he sits down. | * '''seat''' - the place where he sits down. (Currently undefined clientside, use Player::getSeatIsTryingToEnter instead) | ||
==Example== | ==Example== | ||
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<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
// The player is not emmited client-side assuming it's you | // The player is not emmited client-side assuming it's you | ||
function playerEnterVehicleHandler(vehicle | function playerEnterVehicleHandler(vehicle) { | ||
var seat = mp.players.local.getSeatIsTryingToEnter(); //Workaround since seat is currently undefined | |||
mp.gui.chat.push(`You got into the car with ID: ${vehicle.id}. Seat: ${seat}`); | |||
mp. | |||
} | } | ||
Revision as of 22:20, 18 October 2018
This event is triggered when a player is in the car. As of now PlayerEnterVehicle is actually PlayerStartEnterVehicle and is triggered twice when entering a vehicle!
Parameters
- player - player, which sits down (serverside only).
- vehicle - vehicle in which the player sits.
- seat - the place where he sits down. (Currently undefined clientside, use Player::getSeatIsTryingToEnter instead)
Example
This example outputs chat message, when player is in the car.
Server-Side
function playerEnterVehicleHandler(player, vehicle, seat) {
const playerName = player.name;
const vehicleID = vehicle.id;
mp.players.broadcast(`${playerName} got into the car with ID: ${vehicleID}. Seat: ${seat}`);
}
mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);
Client-Side
// The player is not emmited client-side assuming it's you
function playerEnterVehicleHandler(vehicle) {
var seat = mp.players.local.getSeatIsTryingToEnter(); //Workaround since seat is currently undefined
mp.gui.chat.push(`You got into the car with ID: ${vehicle.id}. Seat: ${seat}`);
}
mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle