PlayerEnterVehicle: Difference between revisions

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==Example==
==Example==
This example outputs chat message, when player is in the car.
This example outputs chat message, when player is in the car.
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;">
{{ServerSide}}
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
function playerEnterVehicleHandler(player, vehicle, seat) {
function playerEnterVehicleHandler(player, vehicle, seat) {
   const playerName = player.name;
   const playerName = player.name;
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mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);
mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);
</syntaxhighlight>
</syntaxhighlight>
</div><br>
<br>


{{ClientSide}}
{{ClientSide}}

Revision as of 16:54, 27 April 2018

This event is triggered when a player is in the car.

Parameters

  • player - player, which sits down (serverside only)
  • vehicle - vehicle in which the player sits.
  • seat - the place where he sits down.

Example

This example outputs chat message, when player is in the car.

Server-Side

function playerEnterVehicleHandler(player, vehicle, seat) {
   const playerName = player.name;
   const vehicleID = vehicle.id;

   mp.players.broadcast(`${playerName} got into the car with ID: ${vehicleID}. Seat: ${seat}`);
}

mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);


Client-Side
// The player is not emmited client-side assuming it's you
function playerEnterVehicleHandler(vehicle, seat) {
   const vehicleID = vehicle.id;

   mp.players.broadcast(`You got into the car with ID: ${vehicleID}. Seat: ${seat}`);
}

mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);

See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint