PlayerEnterVehicle: Difference between revisions
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==Example== | ==Example== | ||
This example outputs chat message, when player is in the car. | This example outputs chat message, when player is in the car. | ||
{{ServerSide}} | |||
<syntaxhighlight lang="javascript"> | |||
<syntaxhighlight lang="javascript | |||
function playerEnterVehicleHandler(player, vehicle, seat) { | function playerEnterVehicleHandler(player, vehicle, seat) { | ||
const playerName = player.name; | const playerName = player.name; | ||
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mp.events.add("playerEnterVehicle", playerEnterVehicleHandler); | mp.events.add("playerEnterVehicle", playerEnterVehicleHandler); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
<br> | |||
{{ClientSide}} | {{ClientSide}} | ||
Revision as of 16:54, 27 April 2018
This event is triggered when a player is in the car.
Parameters
- player - player, which sits down (serverside only)
- vehicle - vehicle in which the player sits.
- seat - the place where he sits down.
Example
This example outputs chat message, when player is in the car.
Server-Side
function playerEnterVehicleHandler(player, vehicle, seat) {
const playerName = player.name;
const vehicleID = vehicle.id;
mp.players.broadcast(`${playerName} got into the car with ID: ${vehicleID}. Seat: ${seat}`);
}
mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);
Client-Side
// The player is not emmited client-side assuming it's you
function playerEnterVehicleHandler(vehicle, seat) {
const vehicleID = vehicle.id;
mp.players.broadcast(`You got into the car with ID: ${vehicleID}. Seat: ${seat}`);
}
mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle