PlayerDeath: Difference between revisions

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This event is triggered when a player dies.
This event is triggered when a player dies.


==Parameters==
{{ServersideCsJsEvent}}
* '''player'''  - player, which died.
{{CSharpContainer|1=
* '''reason ''' - cause hash of death ('''list causes:''' [[Causes of death| Causes]]).
See [[OnPlayerDeath]].
* '''killer'''  - who killed the player.
}}


==Example==
{{JSContainer|
{{Parameters}}
* '''player''': {{RageType|Player}} - victim, the player which died.
* '''reason''': {{RageType|Number}} - cause hash of death ('''list causes:''' [[Causes of death| Causes]]).
* '''killer''': {{RageType|Player}} - who killed the player.
 
{{Example}}
This example outputs chat message, when player dies.
This example outputs chat message, when player dies.
{{ServerSide}}
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
function playerDeathHandler(player, reason, killer) {
function playerDeathHandler(player, reason, killer) {
   const deathName = player.name;
   const deathName = player.name;
   const killerName = killer.name;
   const killerName = killer.name;
 
  if(reason == 341774354) {
      mp.players.broadcast(`${deathName} died in a chopper!`);
      return;
  }
   mp.players.broadcast(`${killerName} killed ${deathName}. Reason: ${reason}`);
   mp.players.broadcast(`${killerName} killed ${deathName}. Reason: ${reason}`);
}
}
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mp.events.add("playerDeath", playerDeathHandler);
mp.events.add("playerDeath", playerDeathHandler);
</syntaxhighlight>
</syntaxhighlight>
}}
{{ClientsideCsJsEvent}}
{{CSharpContainer|
<syntaxhighlight lang="csharp">
public delegate void OnPlayerDeathDelegate(Player player, uint reason, Player killer, CancelEventArgs cancel);
</syntaxhighlight>
{{Parameters}}
* '''player''': the player that died, expects '''RAGE.Elements.Player''' type.
* '''reason''': the reason for death, expects '''System.UInt32''' type.
* '''killer''': killer, expects '''RAGE.Elements.Player''' type.
* '''cancel''': cancel, expects '''RAGE.Events.CancelEventArgs''' type.
{{Example}}
The example below shows a chat message to the client when a player dies.
<syntaxhighlight lang="csharp">
Events.OnPlayerDeath += OnPlayerDeath;
</syntaxhighlight>
<syntaxhighlight lang="csharp">
public void OnPlayerDeath(RAGE.Elements.Player player, uint reason, RAGE.Elements.Player killer, RAGE.Events.CancelEventArgs cancel)
{
    if (killer == null)
    {
        RAGE.Chat.Output($"{player.Name} just died ");
    }
    else if (reason == 539292904)
    {
        RAGE.Chat.Output($"{player.Name} was killed  by {killer.Name} in an explosion");
    }
    else
    {
        RAGE.Chat.Output($"{player.Name} was killed by {killer.Name} ");
    }
}
</syntaxhighlight>
}}
{{JSContainer|
{{Parameters}}
* '''player''': {{RageType|Player}} - local player who died.
* '''reason''': {{RageType|Number}} - cause hash of death ('''list causes:''' [[Causes of death| Causes]]).
* '''killer''': {{RageType|Player}} - who killed the player.
{{Example}}
This example sets up death camera effect for 5 seconds
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
mp.events.add("playerDeath", (player, reason, killer) => {
    mp.game.graphics.startScreenEffect("DeathFailNeutralIn", 5000, false);
});
</syntaxhighlight>
}}


==See also==
==See also==
{{Player_events}}
{{Player_events}}
[[Category:Player]]
[[Category:Server-side Event]]
[[Category:Client-side Event]]

Latest revision as of 19:01, 15 May 2024

This event is triggered when a player dies.

Server-Side
Event

 C#  JavaScript



C# Syntax


JavaScript Syntax

Parameters

  • player: Player - victim, the player which died.
  • reason: Number - cause hash of death (list causes: Causes).
  • killer: Player - who killed the player.

Example

This example outputs chat message, when player dies.

function playerDeathHandler(player, reason, killer) {
   const deathName = player.name;
   const killerName = killer.name;
   if(reason == 341774354) {
       mp.players.broadcast(`${deathName} died in a chopper!`);
       return;
   }
   mp.players.broadcast(`${killerName} killed ${deathName}. Reason: ${reason}`);
}

mp.events.add("playerDeath", playerDeathHandler);


Client-Side Event

 C#  JavaScript



C# Syntax

public delegate void OnPlayerDeathDelegate(Player player, uint reason, Player killer, CancelEventArgs cancel);

Parameters

  • player: the player that died, expects RAGE.Elements.Player type.
  • reason: the reason for death, expects System.UInt32 type.
  • killer: killer, expects RAGE.Elements.Player type.
  • cancel: cancel, expects RAGE.Events.CancelEventArgs type.

Example

The example below shows a chat message to the client when a player dies.

Events.OnPlayerDeath += OnPlayerDeath;
public void OnPlayerDeath(RAGE.Elements.Player player, uint reason, RAGE.Elements.Player killer, RAGE.Events.CancelEventArgs cancel)
{
    if (killer == null)
    {
        RAGE.Chat.Output($"{player.Name} just died ");
    }
    else if (reason == 539292904)
    {
        RAGE.Chat.Output($"{player.Name} was killed  by {killer.Name} in an explosion");
    }
    else
    {
        RAGE.Chat.Output($"{player.Name} was killed by {killer.Name} ");
    }
}


JavaScript Syntax

Parameters

  • player: Player - local player who died.
  • reason: Number - cause hash of death (list causes: Causes).
  • killer: Player - who killed the player.

Example

This example sets up death camera effect for 5 seconds

mp.events.add("playerDeath", (player, reason, killer) => {
    mp.game.graphics.startScreenEffect("DeathFailNeutralIn", 5000, false);
});


See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint