Ui::isHudComponentActive: Difference between revisions

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Full list of components below<br><br>HUD = 0;<br>HUD_WANTED_STARS = 1;<br>HUD_WEAPON_ICON = 2;<br>HUD_CASH = 3;<br>HUD_MP_CASH = 4;<br>HUD_MP_MESSAGE = 5;<br>HUD_VEHICLE_NAME = 6;<br>HUD_AREA_NAME = 7;<br>HUD_VEHICLE_CLASS = 8;<br>HUD_STREET_NAME = 9;<br>HUD_HELP_TEXT = 10;<br>HUD_FLOATING_HELP_TEXT_1 = 11;<br>HUD_FLOATING_HELP_TEXT_2 = 12;<br>HUD_CASH_CHANGE = 13;<br>HUD_RETICLE = 14;<br>HUD_SUBTITLE_TEXT = 15;<br>HUD_RADIO_STATIONS = 16;<br>HUD_SAVING_GAME = 17;<br>HUD_GAME_STREAM = 18;<br>HUD_WEAPON_WHEEL = 19;<br>HUD_WEAPON_WHEEL_STATS = 20;<br>MAX_HUD_COMPONENTS = 21;<br>MAX_HUD_WEAPONS = 22;<br>MAX_SCRIPTED_HUD_COMPONENTS = 141;
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">ui.isHudComponentActive(id);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.ui.isHudComponentActive(componentIndex);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''id:''' int
*'''componentIndex''': int (Full list: [[HUD Components|HUD Components list]])
===Return value===
===Return value===
*'''Boolean'''
*'''Boolean'''
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Ui_function_c}}
{{Ui_functions_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:UI API]]

Latest revision as of 09:48, 20 January 2018

Syntax

mp.game.ui.isHudComponentActive(componentIndex);

Required Arguments

Return value

  • Boolean

Example

// todo

See also