Object::hasClosestObjectOfTypeBeenBroken: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">object.hasClosestObjectOfTypeBeenBroken(p0, p1, p2, p3, modelHash, p5);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.object.hasClosestObjectOfTypeBeenBroken(p0, p1, p2, p3, modelHash, p5);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''p0:''' float
*'''p0:''' float
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*'''p3:''' float
*'''p3:''' float
*'''modelHash:''' Model hash or name
*'''modelHash:''' Model hash or name
*'''p5:''' unknown (to be checked)
*'''p5:''' unknown boolean
===Return value===
===Return value===
*'''Boolean'''
*'''Boolean'''
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Object_function_c}}
{{Object_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 19:38, 25 November 2020

Syntax

mp.game.object.hasClosestObjectOfTypeBeenBroken(p0, p1, p2, p3, modelHash, p5);

Required Arguments

  • p0: float
  • p1: float
  • p2: float
  • p3: float
  • modelHash: Model hash or name
  • p5: unknown boolean

Return value

  • Boolean

Example

// todo

See also

  • [[Object::disableGlow|mp.game.object.disableGlow