Template:Ui functions c: Difference between revisions

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*[[Ui::activateFrontendMenu|mp.game.ui.activateFrontendMenu]]
*[[Ui::beginTextCommandBusyspinnerOn|mp.game.ui.beginTextCommandBusyspinnerOn]]
*[[Ui::addBlipForCoord|mp.game.ui.addBlipForCoord]]
*[[Ui::setLoadingPromptTextEntry|mp.game.ui.setLoadingPromptTextEntry]]
*[[Ui::addBlipForPickup|mp.game.ui.addBlipForPickup]]
*[[Ui::endTextCommandBusyspinnerOn|mp.game.ui.endTextCommandBusyspinnerOn]]
*[[Ui::addBlipForRadius|mp.game.ui.addBlipForRadius]]
*[[Ui::showLoadingPrompt|mp.game.ui.showLoadingPrompt]]
*[[Ui::addNextMessageToPreviousBriefs|mp.game.ui.addNextMessageToPreviousBriefs]]
*[[Ui::busyspinnerOff|mp.game.ui.busyspinnerOff]]
*[[Ui::preloadBusyspinner|mp.game.ui.preloadBusyspinner]]
*[[Ui::busyspinnerIsOn|mp.game.ui.busyspinnerIsOn]]
*[[Ui::busyspinnerIsDisplaying|mp.game.ui.busyspinnerIsDisplaying]]
*[[Ui::setMouseCursorActiveThisFrame|mp.game.ui.setMouseCursorActiveThisFrame]]
*[[Ui::setMouseCursorSprite|mp.game.ui.setMouseCursorSprite]]
*[[Ui::setCursorSprite|mp.game.ui.setCursorSprite]]
*[[Ui::setMouseCursorVisibleInMenus|mp.game.ui.setMouseCursorVisibleInMenus]]
*[[Ui::thefeedOnlyShowTooltips|mp.game.ui.thefeedOnlyShowTooltips]]
*[[Ui::thefeedSetScriptedMenuHeight|mp.game.ui.thefeedSetScriptedMenuHeight]]
*[[Ui::thefeedDisableLoadingScreenTips|mp.game.ui.thefeedDisableLoadingScreenTips]]
*[[Ui::thefeedHideThisFrame|mp.game.ui.thefeedHideThisFrame]]
*[[Ui::thefeedDisplayLoadingScreenTips|mp.game.ui.thefeedDisplayLoadingScreenTips]]
*[[Ui::thefeedFlushQueue|mp.game.ui.thefeedFlushQueue]]
*[[Ui::thefeedRemoveItem|mp.game.ui.thefeedRemoveItem]]
*[[Ui::removeNotification|mp.game.ui.removeNotification]]
*[[Ui::thefeedForceRenderOn|mp.game.ui.thefeedForceRenderOn]]
*[[Ui::thefeedForceRenderOff|mp.game.ui.thefeedForceRenderOff]]
*[[Ui::thefeedPause|mp.game.ui.thefeedPause]]
*[[Ui::thefeedResume|mp.game.ui.thefeedResume]]
*[[Ui::thefeedIsPaused|mp.game.ui.thefeedIsPaused]]
*[[Ui::thefeedSpsExtendWidescreenOn|mp.game.ui.thefeedSpsExtendWidescreenOn]]
*[[Ui::thefeedSpsExtendWidescreenOff|mp.game.ui.thefeedSpsExtendWidescreenOff]]
*[[Ui::thefeedGetFirstVisibleDeleteRemaining|mp.game.ui.thefeedGetFirstVisibleDeleteRemaining]]
*[[Ui::thefeedCommentTeleportPoolOn|mp.game.ui.thefeedCommentTeleportPoolOn]]
*[[Ui::thefeedCommentTeleportPoolOff|mp.game.ui.thefeedCommentTeleportPoolOff]]
*[[Ui::thefeedSetNextPostBackgroundColor|mp.game.ui.thefeedSetNextPostBackgroundColor]]
*[[Ui::thefeedSetAnimpostfxColor|mp.game.ui.thefeedSetAnimpostfxColor]]
*[[Ui::setNotificationFlashColor|mp.game.ui.setNotificationFlashColor]]
*[[Ui::thefeedSetAnimpostfxCount|mp.game.ui.thefeedSetAnimpostfxCount]]
*[[Ui::thefeedSetAnimpostfxSound|mp.game.ui.thefeedSetAnimpostfxSound]]
*[[Ui::thefeedResetAllParameters|mp.game.ui.thefeedResetAllParameters]]
*[[Ui::thefeedFreezeNextPost|mp.game.ui.thefeedFreezeNextPost]]
*[[Ui::thefeedClearFrozenPost|mp.game.ui.thefeedClearFrozenPost]]
*[[Ui::thefeedSetFlushAnimpostfx|mp.game.ui.thefeedSetFlushAnimpostfx]]
*[[Ui::thefeedAddTxdRef|mp.game.ui.thefeedAddTxdRef]]
*[[Ui::beginTextCommandThefeedPost|mp.game.ui.beginTextCommandThefeedPost]]
*[[Ui::setNotificationTextEntry|mp.game.ui.setNotificationTextEntry]]
*[[Ui::endTextCommandThefeedPostStats|mp.game.ui.endTextCommandThefeedPostStats]]
*[[Ui::endTextCommandThefeedPostMessagetext|mp.game.ui.endTextCommandThefeedPostMessagetext]]
*[[Ui::setNotificationMessage|mp.game.ui.setNotificationMessage]]
*[[Ui::endTextCommandThefeedPostMessagetextGxtEntry|mp.game.ui.endTextCommandThefeedPostMessagetextGxtEntry]]
*[[Ui::endTextCommandThefeedPostMessagetextTu|mp.game.ui.endTextCommandThefeedPostMessagetextTu]]
*[[Ui::endTextCommandThefeedPostMessagetextWithCrewTag|mp.game.ui.endTextCommandThefeedPostMessagetextWithCrewTag]]
*[[Ui::setNotificationMessageClanTag|mp.game.ui.setNotificationMessageClanTag]]
*[[Ui::endTextCommandThefeedPostMessagetextWithCrewTagAndAdditionalIcon|mp.game.ui.endTextCommandThefeedPostMessagetextWithCrewTagAndAdditionalIcon]]
*[[Ui::setNotificationMessageClanTag2|mp.game.ui.setNotificationMessageClanTag2]]
*[[Ui::endTextCommandThefeedPostTicker|mp.game.ui.endTextCommandThefeedPostTicker]]
*[[Ui::drawNotification|mp.game.ui.drawNotification]]
*[[Ui::endTextCommandThefeedPostTickerForced|mp.game.ui.endTextCommandThefeedPostTickerForced]]
*[[Ui::drawNotification2|mp.game.ui.drawNotification2]]
*[[Ui::endTextCommandThefeedPostTickerWithTokens|mp.game.ui.endTextCommandThefeedPostTickerWithTokens]]
*[[Ui::drawNotification3|mp.game.ui.drawNotification3]]
*[[Ui::endTextCommandThefeedPostAward|mp.game.ui.endTextCommandThefeedPostAward]]
*[[Ui::endTextCommandThefeedPostCrewtag|mp.game.ui.endTextCommandThefeedPostCrewtag]]
*[[Ui::endTextCommandThefeedPostCrewtagWithGameName|mp.game.ui.endTextCommandThefeedPostCrewtagWithGameName]]
*[[Ui::endTextCommandThefeedPostUnlock|mp.game.ui.endTextCommandThefeedPostUnlock]]
*[[Ui::endTextCommandThefeedPostUnlockTu|mp.game.ui.endTextCommandThefeedPostUnlockTu]]
*[[Ui::endTextCommandThefeedPostUnlockTuWithColor|mp.game.ui.endTextCommandThefeedPostUnlockTuWithColor]]
*[[Ui::endTextCommandThefeedPostMpticker|mp.game.ui.endTextCommandThefeedPostMpticker]]
*[[Ui::drawNotification4|mp.game.ui.drawNotification4]]
*[[Ui::endTextCommandThefeedPostCrewRankup|mp.game.ui.endTextCommandThefeedPostCrewRankup]]
*[[Ui::endTextCommandThefeedPostVersusTu|mp.game.ui.endTextCommandThefeedPostVersusTu]]
*[[Ui::endTextCommandThefeedPostReplayIcon|mp.game.ui.endTextCommandThefeedPostReplayIcon]]
*[[Ui::endTextCommandThefeedPostReplayInput|mp.game.ui.endTextCommandThefeedPostReplayInput]]
*[[Ui::beginTextCommandPrint|mp.game.ui.beginTextCommandPrint]]
*[[Ui::setTextEntry2|mp.game.ui.setTextEntry2]]
*[[Ui::endTextCommandPrint|mp.game.ui.endTextCommandPrint]]
*[[Ui::drawSubtitleTimed|mp.game.ui.drawSubtitleTimed]]
*[[Ui::beginTextCommandIsMessageDisplayed|mp.game.ui.beginTextCommandIsMessageDisplayed]]
*[[Ui::endTextCommandIsMessageDisplayed|mp.game.ui.endTextCommandIsMessageDisplayed]]
*[[Ui::beginTextCommandDisplayText|mp.game.ui.beginTextCommandDisplayText]]
*[[Ui::setTextEntry|mp.game.ui.setTextEntry]]
*[[Ui::endTextCommandDisplayText|mp.game.ui.endTextCommandDisplayText]]
*[[Ui::drawText|mp.game.ui.drawText]]
*[[Ui::beginTextCommandGetWidth|mp.game.ui.beginTextCommandGetWidth]]
*[[Ui::setTextEntryForWidth|mp.game.ui.setTextEntryForWidth]]
*[[Ui::endTextCommandGetWidth|mp.game.ui.endTextCommandGetWidth]]
*[[Ui::getTextScreenWidth|mp.game.ui.getTextScreenWidth]]
*[[Ui::beginTextCommandLineCount|mp.game.ui.beginTextCommandLineCount]]
*[[Ui::setTextGxtEntry|mp.game.ui.setTextGxtEntry]]
*[[Ui::endTextCommandLineCount|mp.game.ui.endTextCommandLineCount]]
*[[Ui::beginTextCommandDisplayHelp|mp.game.ui.beginTextCommandDisplayHelp]]
*[[Ui::setTextComponentFormat|mp.game.ui.setTextComponentFormat]]
*[[Ui::endTextCommandDisplayHelp|mp.game.ui.endTextCommandDisplayHelp]]
*[[Ui::displayHelpTextFromStringLabel|mp.game.ui.displayHelpTextFromStringLabel]]
*[[Ui::beginTextCommandIsThisHelpMessageBeingDisplayed|mp.game.ui.beginTextCommandIsThisHelpMessageBeingDisplayed]]
*[[Ui::endTextCommandIsThisHelpMessageBeingDisplayed|mp.game.ui.endTextCommandIsThisHelpMessageBeingDisplayed]]
*[[Ui::beginTextCommandSetBlipName|mp.game.ui.beginTextCommandSetBlipName]]
*[[Ui::endTextCommandSetBlipName|mp.game.ui.endTextCommandSetBlipName]]
*[[Ui::beginTextCommandObjective|mp.game.ui.beginTextCommandObjective]]
*[[Ui::endTextCommandObjective|mp.game.ui.endTextCommandObjective]]
*[[Ui::beginTextCommandClearPrint|mp.game.ui.beginTextCommandClearPrint]]
*[[Ui::endTextCommandClearPrint|mp.game.ui.endTextCommandClearPrint]]
*[[Ui::beginTextCommandOverrideButtonText|mp.game.ui.beginTextCommandOverrideButtonText]]
*[[Ui::endTextCommandOverrideButtonText|mp.game.ui.endTextCommandOverrideButtonText]]
*[[Ui::addTextComponentInteger|mp.game.ui.addTextComponentInteger]]
*[[Ui::addTextComponentFloat|mp.game.ui.addTextComponentFloat]]
*[[Ui::addTextComponentFloat|mp.game.ui.addTextComponentFloat]]
*[[Ui::addTextComponentInteger|mp.game.ui.addTextComponentInteger]]
*[[Ui::addTextComponentSubstringTextLabel|mp.game.ui.addTextComponentSubstringTextLabel]]
*[[Ui::addTextComponentItemString|mp.game.ui.addTextComponentItemString]]
*[[Ui::addTextComponentItemString|mp.game.ui.addTextComponentItemString]]
*[[Ui::addTextComponentSubstringCash|mp.game.ui.addTextComponentSubstringCash]]
*[[Ui::addTextComponentSubstringTextLabelHashKey|mp.game.ui.addTextComponentSubstringTextLabelHashKey]]
*[[Ui::addTextComponentSubstringLocalized|mp.game.ui.addTextComponentSubstringLocalized]]
*[[Ui::addTextComponentSubstringLocalized|mp.game.ui.addTextComponentSubstringLocalized]]
*[[Ui::addTextComponentSubstringBlipName|mp.game.ui.addTextComponentSubstringBlipName]]
*[[Ui::addTextComponentSubstringPlayerName|mp.game.ui.addTextComponentSubstringPlayerName]]
*[[Ui::addTextComponentSubstringPlayerName|mp.game.ui.addTextComponentSubstringPlayerName]]
*[[Ui::addTextComponentSubstringTime|mp.game.ui.addTextComponentSubstringTime]]
*[[Ui::addTextComponentSubstringTime|mp.game.ui.addTextComponentSubstringTime]]
*[[Ui::addTextComponentFormattedInteger|mp.game.ui.addTextComponentFormattedInteger]]
*[[Ui::addTextComponentSubstringCash|mp.game.ui.addTextComponentSubstringCash]]
*[[Ui::addTextComponentSubstringPhoneNumber|mp.game.ui.addTextComponentSubstringPhoneNumber]]
*[[Ui::addTextComponentSubstringWebsite|mp.game.ui.addTextComponentSubstringWebsite]]
*[[Ui::addTextComponentSubstringWebsite|mp.game.ui.addTextComponentSubstringWebsite]]
*[[Ui::addTrevorRandomModifier|mp.game.ui.addTrevorRandomModifier]]
*[[Ui::addTextComponentSubstringKeyboardDisplay|mp.game.ui.addTextComponentSubstringKeyboardDisplay]]
*[[Ui::beginTextCommandSetBlipName|mp.game.ui.beginTextCommandSetBlipName]]
*[[Ui::setColourOfNextTextComponent|mp.game.ui.setColourOfNextTextComponent]]
*[[Ui::getTextSubstring|mp.game.ui.getTextSubstring]]
*[[Ui::getTextSubstringSafe|mp.game.ui.getTextSubstringSafe]]
*[[Ui::getTextSubstringSlice|mp.game.ui.getTextSubstringSlice]]
*[[Ui::getLabelText|mp.game.ui.getLabelText]]
*[[Ui::clearPrints|mp.game.ui.clearPrints]]
*[[Ui::clearBrief|mp.game.ui.clearBrief]]
*[[Ui::clearAllHelpMessages|mp.game.ui.clearAllHelpMessages]]
*[[Ui::clearThisPrint|mp.game.ui.clearThisPrint]]
*[[Ui::clearSmallPrints|mp.game.ui.clearSmallPrints]]
*[[Ui::doesTextBlockExist|mp.game.ui.doesTextBlockExist]]
*[[Ui::requestAdditionalText|mp.game.ui.requestAdditionalText]]
*[[Ui::requestAdditionalTextForDlc|mp.game.ui.requestAdditionalTextForDlc]]
*[[Ui::requestAdditionalText2|mp.game.ui.requestAdditionalText2]]
*[[Ui::hasAdditionalTextLoaded|mp.game.ui.hasAdditionalTextLoaded]]
*[[Ui::clearAdditionalText|mp.game.ui.clearAdditionalText]]
*[[Ui::clearAdditionalText|mp.game.ui.clearAdditionalText]]
*[[Ui::clearFloatingHelp|mp.game.ui.clearFloatingHelp]]
*[[Ui::isStreamingAdditionalText|mp.game.ui.isStreamingAdditionalText]]
*[[Ui::clearHelp|mp.game.ui.clearHelp]]
*[[Ui::hasThisAdditionalTextLoaded|mp.game.ui.hasThisAdditionalTextLoaded]]
*[[Ui::clearThisPrint|mp.game.ui.clearThisPrint]]
*[[Ui::isMessageBeingDisplayed|mp.game.ui.isMessageBeingDisplayed]]
*[[Ui::displayAmmoThisFrame|mp.game.ui.displayAmmoThisFrame]]
*[[Ui::doesTextLabelExist|mp.game.ui.doesTextLabelExist]]
*[[Ui::displayAreaName|mp.game.ui.displayAreaName]]
*[[Ui::getLengthOfStringWithThisTextLabel|mp.game.ui.getLengthOfStringWithThisTextLabel]]
*[[Ui::displayCash|mp.game.ui.displayCash]]
*[[Ui::getLengthOfLiteralString|mp.game.ui.getLengthOfLiteralString]]
*[[Ui::displayHelpTextFromStringLabel|mp.game.ui.displayHelpTextFromStringLabel]]
*[[Ui::getLengthOfLiteralStringInBytes|mp.game.ui.getLengthOfLiteralStringInBytes]]
*[[Ui::displayHelpTextThisFrame|mp.game.ui.displayHelpTextThisFrame]]
*[[Ui::getStreetNameFromHashKey|mp.game.ui.getStreetNameFromHashKey]]
*[[Ui::isPreferenceSwitchedOn|mp.game.ui.isPreferenceSwitchedOn]]
*[[Ui::isRadarPreferenceSwitchedOn|mp.game.ui.isRadarPreferenceSwitchedOn]]
*[[Ui::isSubtitlePreferenceSwitchedOn|mp.game.ui.isSubtitlePreferenceSwitchedOn]]
*[[Ui::display|mp.game.ui.display]]
*[[Ui::displayHud|mp.game.ui.displayHud]]
*[[Ui::displayHud|mp.game.ui.displayHud]]
*[[Ui::displayWhenDeadThisFrame|mp.game.ui.displayWhenDeadThisFrame]]
*[[Ui::displayWhenPausedThisFrame|mp.game.ui.displayWhenPausedThisFrame]]
*[[Ui::displayRadar|mp.game.ui.displayRadar]]
*[[Ui::displayRadar|mp.game.ui.displayRadar]]
*[[Ui::doesTextBlockExist|mp.game.ui.doesTextBlockExist]]
*[[Ui::isHidden|mp.game.ui.isHidden]]
*[[Ui::doesTextLabelExist|mp.game.ui.doesTextLabelExist]]
*[[Ui::isRadarHidden|mp.game.ui.isRadarHidden]]
*[[Ui::drawNotification2|mp.game.ui.drawNotification2]]
*[[Ui::isMinimapRendering|mp.game.ui.isMinimapRendering]]
*[[Ui::drawNotification3|mp.game.ui.drawNotification3]]
*[[Ui::setBlipRoute|mp.game.ui.setBlipRoute]]
*[[Ui::drawNotification4|mp.game.ui.drawNotification4]]
*[[Ui::clearAllBlipRoutes|mp.game.ui.clearAllBlipRoutes]]
*[[Ui::drawNotification|mp.game.ui.drawNotification]]
*[[Ui::setBlipRouteColour|mp.game.ui.setBlipRouteColour]]
*[[Ui::drawSubtitleTimed|mp.game.ui.drawSubtitleTimed]]
*[[Ui::addNextMessageToPreviousBriefs|mp.game.ui.addNextMessageToPreviousBriefs]]
*[[Ui::drawText|mp.game.ui.drawText]]
*[[Ui::setRadarZoomPrecise|mp.game.ui.setRadarZoomPrecise]]
*[[Ui::enableDeathbloodSeethrough|mp.game.ui.enableDeathbloodSeethrough]]
*[[Ui::respondingAsTemp|mp.game.ui.respondingAsTemp]]
*[[Ui::setRadarZoom|mp.game.ui.setRadarZoom]]
*[[Ui::setRadarZoomToBlip|mp.game.ui.setRadarZoomToBlip]]
*[[Ui::setRadarZoomToDistance|mp.game.ui.setRadarZoomToDistance]]
*[[Ui::setRadarZoomLevelThisFrame|mp.game.ui.setRadarZoomLevelThisFrame]]
*[[Ui::getColour|mp.game.ui.getColour]]
*[[Ui::getHudColour|mp.game.ui.getHudColour]]
*[[Ui::setScriptVariableColour|mp.game.ui.setScriptVariableColour]]
*[[Ui::setScriptVariable2Colour|mp.game.ui.setScriptVariable2Colour]]
*[[Ui::replaceColour|mp.game.ui.replaceColour]]
*[[Ui::replaceColourWithRgba|mp.game.ui.replaceColourWithRgba]]
*[[Ui::setHudColour|mp.game.ui.setHudColour]]
*[[Ui::setAbilityBarVisibilityInMultiplayer|mp.game.ui.setAbilityBarVisibilityInMultiplayer]]
*[[Ui::setAllowAbilityBarInMultiplayer|mp.game.ui.setAllowAbilityBarInMultiplayer]]
*[[Ui::flashAbilityBar|mp.game.ui.flashAbilityBar]]
*[[Ui::flashAbilityBar|mp.game.ui.flashAbilityBar]]
*[[Ui::setAbilityBarValue|mp.game.ui.setAbilityBarValue]]
*[[Ui::flashWantedDisplay|mp.game.ui.flashWantedDisplay]]
*[[Ui::flashWantedDisplay|mp.game.ui.flashWantedDisplay]]
*[[Ui::getBlipInfoIdCoord|mp.game.ui.getBlipInfoIdCoord]]
*[[Ui::getRenderedCharacterHeight|mp.game.ui.getRenderedCharacterHeight]]
*[[Ui::getHudColour|mp.game.ui.getHudColour]]
*[[Ui::getHudComponentPosition|mp.game.ui.getHudComponentPosition]]
*[[Ui::getLabelText|mp.game.ui.getLabelText]]
*[[Ui::getLengthOfLiteralString|mp.game.ui.getLengthOfLiteralString]]
*[[Ui::getLengthOfStringWithThisTextLabel|mp.game.ui.getLengthOfStringWithThisTextLabel]]
*[[Ui::getNamedRendertargetRenderId|mp.game.ui.getNamedRendertargetRenderId]]
*[[Ui::getStreetNameFromHashKey|mp.game.ui.getStreetNameFromHashKey]]
*[[Ui::getTextScaleHeight|mp.game.ui.getTextScaleHeight]]
*[[Ui::getTextScaleHeight|mp.game.ui.getTextScaleHeight]]
*[[Ui::getTextScreenWidth|mp.game.ui.getTextScreenWidth]]
*[[Ui::setTextScale|mp.game.ui.setTextScale]]
*[[Ui::getTextSubstringSafe|mp.game.ui.getTextSubstringSafe]]
*[[Ui::setTextColour|mp.game.ui.setTextColour]]
*[[Ui::getTextSubstringSlice|mp.game.ui.getTextSubstringSlice]]
*[[Ui::setTextCentre|mp.game.ui.setTextCentre]]
*[[Ui::getTextSubstring|mp.game.ui.getTextSubstring]]
*[[Ui::setTextRightJustify|mp.game.ui.setTextRightJustify]]
*[[Ui::hasAdditionalTextLoaded|mp.game.ui.hasAdditionalTextLoaded]]
*[[Ui::setTextJustification|mp.game.ui.setTextJustification]]
*[[Ui::hasHeadDisplayLoaded|mp.game.ui.hasHeadDisplayLoaded]]
*[[Ui::setTextWrap|mp.game.ui.setTextWrap]]
*[[Ui::hasThisAdditionalTextLoaded|mp.game.ui.hasThisAdditionalTextLoaded]]
*[[Ui::setTextLeading|mp.game.ui.setTextLeading]]
*[[Ui::hideHudComponentThisFrame|mp.game.ui.hideHudComponentThisFrame]]
*[[Ui::setTextProportional|mp.game.ui.setTextProportional]]
*[[Ui::hideScriptedHudComponentThisFrame|mp.game.ui.hideScriptedHudComponentThisFrame]]
*[[Ui::setTextFont|mp.game.ui.setTextFont]]
*[[Ui::hideSpecialAbilityLockonOperation|mp.game.ui.hideSpecialAbilityLockonOperation]]
*[[Ui::setTextDropShadow|mp.game.ui.setTextDropShadow]]
*[[Ui::isHudComponentActive|mp.game.ui.isHudComponentActive]]
*[[Ui::setTextDropshadow|mp.game.ui.setTextDropshadow]]
*[[Ui::isMinimapAreaRevealed|mp.game.ui.isMinimapAreaRevealed]]
*[[Ui::setTextOutline|mp.game.ui.setTextOutline]]
*[[Ui::isNamedRendertargetLinked|mp.game.ui.isNamedRendertargetLinked]]
*[[Ui::setTextEdge|mp.game.ui.setTextEdge]]
*[[Ui::setTextRenderId|mp.game.ui.setTextRenderId]]
*[[Ui::getDefaultScriptRendertargetRenderId|mp.game.ui.getDefaultScriptRendertargetRenderId]]
*[[Ui::registerNamedRendertarget|mp.game.ui.registerNamedRendertarget]]
*[[Ui::isNamedRendertargetRegistered|mp.game.ui.isNamedRendertargetRegistered]]
*[[Ui::isNamedRendertargetRegistered|mp.game.ui.isNamedRendertargetRegistered]]
*[[Ui::isPauseMenuActive|mp.game.ui.isPauseMenuActive]]
*[[Ui::releaseNamedRendertarget|mp.game.ui.releaseNamedRendertarget]]
*[[Ui::isScriptedHudComponentActive|mp.game.ui.isScriptedHudComponentActive]]
*[[Ui::isStreamingAdditionalText|mp.game.ui.isStreamingAdditionalText]]
*[[Ui::keyHudColour|mp.game.ui.keyHudColour]]
*[[Ui::linkNamedRendertarget|mp.game.ui.linkNamedRendertarget]]
*[[Ui::linkNamedRendertarget|mp.game.ui.linkNamedRendertarget]]
*[[Ui::lockMinimapAngle|mp.game.ui.lockMinimapAngle]]
*[[Ui::getNamedRendertargetRenderId|mp.game.ui.getNamedRendertargetRenderId]]
*[[Ui::lockMinimapPosition|mp.game.ui.lockMinimapPosition]]
*[[Ui::isNamedRendertargetLinked|mp.game.ui.isNamedRendertargetLinked]]
*[[Ui::objectDecalToggle|mp.game.ui.objectDecalToggle]]
*[[Ui::clearHelp|mp.game.ui.clearHelp]]
*[[Ui::registerNamedRendertarget|mp.game.ui.registerNamedRendertarget]]
*[[Ui::isHelpMessageOnScreen|mp.game.ui.isHelpMessageOnScreen]]
*[[Ui::releaseNamedRendertarget|mp.game.ui.releaseNamedRendertarget]]
*[[Ui::isHelpMessageBeingDisplayed|mp.game.ui.isHelpMessageBeingDisplayed]]
*[[Ui::isHelpMessageFadingOut|mp.game.ui.isHelpMessageFadingOut]]
*[[Ui::setHelpMessageTextStyle|mp.game.ui.setHelpMessageTextStyle]]
*[[Ui::getStandardBlipEnumId|mp.game.ui.getStandardBlipEnumId]]
*[[Ui::getWaypointBlipEnumId|mp.game.ui.getWaypointBlipEnumId]]
*[[Ui::getNumberOfActiveBlips|mp.game.ui.getNumberOfActiveBlips]]
*[[Ui::getNextBlipInfoId|mp.game.ui.getNextBlipInfoId]]
*[[Ui::getFirstBlipInfoId|mp.game.ui.getFirstBlipInfoId]]
*[[Ui::getClosestBlipOfType|mp.game.ui.getClosestBlipOfType]]
*[[Ui::getBlipInfoIdCoord|mp.game.ui.getBlipInfoIdCoord]]
*[[Ui::getBlipInfoIdDisplay|mp.game.ui.getBlipInfoIdDisplay]]
*[[Ui::getBlipInfoIdType|mp.game.ui.getBlipInfoIdType]]
*[[Ui::getBlipInfoIdEntityIndex|mp.game.ui.getBlipInfoIdEntityIndex]]
*[[Ui::getBlipInfoIdPickupIndex|mp.game.ui.getBlipInfoIdPickupIndex]]
*[[Ui::getBlipFromEntity|mp.game.ui.getBlipFromEntity]]
*[[Ui::addBlipForRadius|mp.game.ui.addBlipForRadius]]
*[[Ui::addBlipForArea|mp.game.ui.addBlipForArea]]
*[[Ui::addBlipForEntity|mp.game.ui.addBlipForEntity]]
*[[Ui::addBlipForPickup|mp.game.ui.addBlipForPickup]]
*[[Ui::addBlipForCoord|mp.game.ui.addBlipForCoord]]
*[[Ui::triggerSonarBlip|mp.game.ui.triggerSonarBlip]]
*[[Ui::allowSonarBlips|mp.game.ui.allowSonarBlips]]
*[[Ui::setBlipCoords|mp.game.ui.setBlipCoords]]
*[[Ui::getBlipCoords|mp.game.ui.getBlipCoords]]
*[[Ui::setBlipSprite|mp.game.ui.setBlipSprite]]
*[[Ui::getBlipSprite|mp.game.ui.getBlipSprite]]
*[[Ui::setBlipNameFromTextFile|mp.game.ui.setBlipNameFromTextFile]]
*[[Ui::setBlipNameToPlayerName|mp.game.ui.setBlipNameToPlayerName]]
*[[Ui::setBlipAlpha|mp.game.ui.setBlipAlpha]]
*[[Ui::getBlipAlpha|mp.game.ui.getBlipAlpha]]
*[[Ui::setBlipFade|mp.game.ui.setBlipFade]]
*[[Ui::getBlipFadeStatus|mp.game.ui.getBlipFadeStatus]]
*[[Ui::setBlipRotation|mp.game.ui.setBlipRotation]]
*[[Ui::setBlipSquaredRotation|mp.game.ui.setBlipSquaredRotation]]
*[[Ui::getBlipRotation|mp.game.ui.getBlipRotation]]
*[[Ui::setBlipFlashTimer|mp.game.ui.setBlipFlashTimer]]
*[[Ui::setBlipFlashInterval|mp.game.ui.setBlipFlashInterval]]
*[[Ui::setBlipColour|mp.game.ui.setBlipColour]]
*[[Ui::setBlipSecondaryColour|mp.game.ui.setBlipSecondaryColour]]
*[[Ui::getBlipColour|mp.game.ui.getBlipColour]]
*[[Ui::isBlipShortRange|mp.game.ui.isBlipShortRange]]
*[[Ui::isBlipOnMinimap|mp.game.ui.isBlipOnMinimap]]
*[[Ui::doesBlipHaveGpsRoute|mp.game.ui.doesBlipHaveGpsRoute]]
*[[Ui::setBlipHiddenOnLegend|mp.game.ui.setBlipHiddenOnLegend]]
*[[Ui::setBlipHighDetail|mp.game.ui.setBlipHighDetail]]
*[[Ui::setBlipAsMissionCreatorBlip|mp.game.ui.setBlipAsMissionCreatorBlip]]
*[[Ui::isMissionCreatorBlip|mp.game.ui.isMissionCreatorBlip]]
*[[Ui::getNewSelectedMissionCreatorBlip|mp.game.ui.getNewSelectedMissionCreatorBlip]]
*[[Ui::isHoveringOverMissionCreatorBlip|mp.game.ui.isHoveringOverMissionCreatorBlip]]
*[[Ui::showStartMissionInstructionalButton|mp.game.ui.showStartMissionInstructionalButton]]
*[[Ui::setBlipFlashes|mp.game.ui.setBlipFlashes]]
*[[Ui::setBlipFlashesAlternate|mp.game.ui.setBlipFlashesAlternate]]
*[[Ui::isBlipFlashing|mp.game.ui.isBlipFlashing]]
*[[Ui::setBlipAsShortRange|mp.game.ui.setBlipAsShortRange]]
*[[Ui::setBlipScale|mp.game.ui.setBlipScale]]
*[[Ui::setBlipScaleTransformation|mp.game.ui.setBlipScaleTransformation]]
*[[Ui::setBlipPriority|mp.game.ui.setBlipPriority]]
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*[[Ui::openSocialClubMenu|mp.game.ui.openSocialClubMenu]]
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*[[Ui::setSocialClubTour|mp.game.ui.setSocialClubTour]]
*[[Ui::isSocialClubActive|mp.game.ui.isSocialClubActive]]
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*[[Ui::hasDirectorModeBeenTriggered|mp.game.ui.hasDirectorModeBeenTriggered]]
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*[[Ui::resetMinimapComponentValues|mp.game.ui.resetMinimapComponentValues]]
*[[Ui::getCurrentAreaNameString|mp.game.ui.getCurrentAreaNameString]]
*[[Ui::getCurrentAreaNameLabel|mp.game.ui.getCurrentAreaNameLabel]]
*[[Ui::getCurrentAreaNameHash|mp.game.ui.getCurrentAreaNameHash]]
*[[Ui::getCurrentStreetNameString|mp.game.ui.getCurrentStreetNameString]]
*[[Ui::getCurrentStreetNameHash|mp.game.ui.getCurrentStreetNameHash]]
*[[Ui::setShowHudComponentsThisFrameBatch|mp.game.ui.setShowHudComponentsThisFrameBatch]]
*[[Ui::applyShowHudComponentsThisFrameBatch|mp.game.ui.applyShowHudComponentsThisFrameBatch]]
*[[Ui::enableDeathbloodSeethrough|mp.game.ui.enableDeathbloodSeethrough]]
*[[Ui::endTextComponent|mp.game.ui.endTextComponent]]
 
*[[Ui::pausemenu.setScreenHeader|mp.game.ui.pausemenu.setScreenHeader]]
*[[Ui::pausemenu.setItemText|mp.game.ui.pausemenu.setItemText]]
*[[Ui::pausemenu.setItemRange|mp.game.ui.pausemenu.setItemRange]]
*[[Ui::pausemenu.setItemList|mp.game.ui.pausemenu.setItemList]]
*[[Ui::pausemenu.setItemTicksVisible|mp.game.ui.pausemenu.setItemTicksVisible]]
*[[Ui::pausemenu.setItemColor|mp.game.ui.pausemenu.setItemColor]]
*[[Ui::pausemenu.setItemValue|mp.game.ui.pausemenu.setItemValue]]
*[[Ui::pausemenu.setItemEnabled|mp.game.ui.pausemenu.setItemEnabled]]

Latest revision as of 21:46, 1 February 2025