PlayerWeaponChange: Difference between revisions
(Created page with "Event triggered when a player changes his weapon. ==Parameters== * '''player''' * '''oldWeapon''', hash of the old weapon * '''newWeapon''', hash of the new weapon ==Example...") |
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Event triggered when a player changes | Event triggered when a player changes or switches their weapon. | ||
{{ServersideCsJsEvent}} | |||
= | {{CSharpContainer|1= | ||
See [[OnPlayerWeaponSwitch]]. | |||
}} | |||
{{JSContainer| | |||
{{Parameters}} | |||
* '''player''': {{RageType|Player}} | |||
* '''oldWeapon''': {{RageType|Number}} - hash of the old weapon | |||
* '''newWeapon''': {{RageType|Number}} - hash of the new weapon | |||
{{Example}} | |||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
mp.events.add("playerWeaponChange", (player, oldWeapon, newWeapon) => { | mp.events.add("playerWeaponChange", (player, oldWeapon, newWeapon) => { | ||
| Line 12: | Line 19: | ||
}); | }); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
}} | |||
==See also== | |||
{{Player_events}} | |||
[[Category:Player]] | |||
[[Category:Server-side Event]] | |||
Latest revision as of 19:00, 15 May 2024
Event triggered when a player changes or switches their weapon.
Server-Side Event
C# Syntax
See OnPlayerWeaponSwitch.
JavaScript Syntax
Parameters
- player: Player
- oldWeapon: Number - hash of the old weapon
- newWeapon: Number - hash of the new weapon
Example
mp.events.add("playerWeaponChange", (player, oldWeapon, newWeapon) => {
// Do what you want.
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle