PlayerReady: Difference between revisions
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{{SharedJsEvent}} | |||
Event triggered when a player has downloaded or loaded every resource packages and is ready to play in your server. | |||
{{JSContainer| | |||
{{Parameters}} | |||
* '''player''': {{RageType|Player}} | |||
{{Example}} | |||
This example makes you god. | This example makes you god. | ||
< | {{ServersideCode| | ||
<pre> | |||
mp.events.add("playerReady", player => { | mp.events.add("playerReady", player => { | ||
if (player.name != "George") | if (player.name != "George") | ||
player.kick("You're not George"); | player.kick("You're not George"); | ||
}); | }); | ||
</ | </pre> | ||
}} | |||
}} | |||
==See also== | |||
{{Player_events}} | |||
[[Category:Player]] | |||
[[Category:Server-side Event]] | |||
Latest revision as of 23:22, 20 April 2020
Event triggered when a player has downloaded or loaded every resource packages and is ready to play in your server.
JavaScript Syntax
Parameters
- player: Player
Example
This example makes you god.
Server-Side
mp.events.add("playerReady", player => {
if (player.name != "George")
player.kick("You're not George");
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle