PlayerDamage: Difference between revisions

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(Created page with "Event triggered when a player gets damage. ==Parameters== * '''player''' * '''healthLoss''', number * '''armorLoss''', number ==Example== <syntaxhighlight lang="javascript">...")
 
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Event triggered when a player gets damage.
Event triggered when a player gets damage.
==Parameters==
* '''player'''
* '''healthLoss''', number
* '''armorLoss''', number


==Example==
{{ServersideCsJsEvent}}
 
{{CSharpContainer|1=
See [[OnPlayerDamage]].
}}
 
{{JSContainer|
{{Parameters}}
* '''player:''' {{RageType|Player}}
* '''healthLoss:''' {{RageType|Number}}
* '''armorLoss:''' {{RageType|Number}}
 
{{Example}}
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
  // To what you want.
  // Do what you want.
});
});
</syntaxhighlight>
</syntaxhighlight>
}}
==See also==
{{Player_events}}
[[Category:Player]]
[[Category:Server-side Event]]

Latest revision as of 18:59, 15 May 2024

Event triggered when a player gets damage.

Server-Side
Event

 C#  JavaScript




C# Syntax


JavaScript Syntax

Parameters

  • player: Player
  • healthLoss: Number
  • armorLoss: Number

Example

mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
 // Do what you want.
});


See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint