Ped::isSynchronizedSceneRunning: Difference between revisions

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Returns true if a synchronized scene is running
Returns true if a synchronized scene is running
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">ped.isSynchronizedSceneRunning(sceneId);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.ped.isSynchronizedSceneRunning(sceneId);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''sceneId:''' int
*'''sceneId:''' int
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Ped_function_c}}
{{Ped_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:29, 6 May 2017

Returns true if a synchronized scene is running

Syntax

mp.game.ped.isSynchronizedSceneRunning(sceneId);

Required Arguments

  • sceneId: int

Return value

  • Boolean

Example

// todo

See also