Template:Object functions c: Difference between revisions

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*[[Object::addDoorToSystem|mp.game.object.addDoorToSystem]]
*[[Object::create|mp.game.object.create]]
*[[Object::createAmbientPickup|mp.game.object.createAmbientPickup]]
*[[Object::createObject|mp.game.object.createObject]]
*[[Object::createMoneyPickups|mp.game.object.createMoneyPickups]]
*[[Object::createNoOffset|mp.game.object.createNoOffset]]
*[[Object::createObjectNoOffset|mp.game.object.createObjectNoOffset]]
*[[Object::createObjectNoOffset|mp.game.object.createObjectNoOffset]]
*[[Object::createObject|mp.game.object.createObject]]
*[[Object::delete|mp.game.object.delete]]
*[[Object::createPickupRotate|mp.game.object.createPickupRotate]]
*[[Object::createPickup|mp.game.object.createPickup]]
*[[Object::createPortablePickup2|mp.game.object.createPortablePickup2]]
*[[Object::createPortablePickup|mp.game.object.createPortablePickup]]
*[[Object::deleteObject|mp.game.object.deleteObject]]
*[[Object::deleteObject|mp.game.object.deleteObject]]
*[[Object::doesDoorExist|mp.game.object.doesDoorExist]]
*[[Object::placeOnGroundProperly|mp.game.object.placeOnGroundProperly]]
*[[Object::doesObjectOfTypeExistAtCoords|mp.game.object.doesObjectOfTypeExistAtCoords]]
*[[Object::placeOnGroundProperly2|mp.game.object.placeOnGroundProperly2]]
*[[Object::doesPickupExist|mp.game.object.doesPickupExist]]
*[[Object::slide|mp.game.object.slide]]
*[[Object::doesPickupObjectExist|mp.game.object.doesPickupObjectExist]]
*[[Object::setTargettable|mp.game.object.setTargettable]]
*[[Object::doorControl|mp.game.object.doorControl]]
*[[Object::setForceVehiclesToAvoid|mp.game.object.setForceVehiclesToAvoid]]
*[[Object::getClosestOfType|mp.game.object.getClosestOfType]]
*[[Object::getClosestObjectOfType|mp.game.object.getClosestObjectOfType]]
*[[Object::getClosestObjectOfType|mp.game.object.getClosestObjectOfType]]
*[[Object::getObjectFragmentDamageHealth|mp.game.object.getObjectFragmentDamageHealth]]
*[[Object::hasBeenBroken|mp.game.object.hasBeenBroken]]
*[[Object::hasClosestOfTypeBeenBroken|mp.game.object.hasClosestOfTypeBeenBroken]]
*[[Object::hasClosestObjectOfTypeBeenBroken|mp.game.object.hasClosestObjectOfTypeBeenBroken]]
*[[Object::hasClosestOfTypeBeenCompletelyDestroyed|mp.game.object.hasClosestOfTypeBeenCompletelyDestroyed]]
*[[Object::getOffsetFromCoords|mp.game.object.getOffsetFromCoords]]
*[[Object::getObjectOffsetFromCoords|mp.game.object.getObjectOffsetFromCoords]]
*[[Object::getObjectOffsetFromCoords|mp.game.object.getObjectOffsetFromCoords]]
*[[Object::getPickupCoords|mp.game.object.getPickupCoords]]
*[[Object::getCoordsAndRotationOfClosestOfType|mp.game.object.getCoordsAndRotationOfClosestOfType]]
*[[Object::getSafePickupCoords|mp.game.object.getSafePickupCoords]]
*[[Object::setStateOfClosestDoorOfType|mp.game.object.setStateOfClosestDoorOfType]]
*[[Object::getStateOfClosestDoorOfType|mp.game.object.getStateOfClosestDoorOfType]]
*[[Object::getStateOfClosestDoorOfType|mp.game.object.getStateOfClosestDoorOfType]]
*[[Object::hasClosestObjectOfTypeBeenBroken|mp.game.object.hasClosestObjectOfTypeBeenBroken]]
*[[Object::doorControl|mp.game.object.doorControl]]
*[[Object::hasPickupBeenCollected|mp.game.object.hasPickupBeenCollected]]
*[[Object::addDoorToSystem|mp.game.object.addDoorToSystem]]
*[[Object::highlightPlacementCoords|mp.game.object.highlightPlacementCoords]]
*[[Object::removeDoorFromSystem|mp.game.object.removeDoorFromSystem]]
*[[Object::isAnyObjectNearPoint|mp.game.object.isAnyObjectNearPoint]]
*[[Object::doorSystemSetDoorState|mp.game.object.doorSystemSetDoorState]]
*[[Object::setDoorAccelerationLimit|mp.game.object.setDoorAccelerationLimit]]
*[[Object::doorSystemGetDoorState|mp.game.object.doorSystemGetDoorState]]
*[[Object::doorSystemGetDoorPendingState|mp.game.object.doorSystemGetDoorPendingState]]
*[[Object::doorSystemSetAutomaticRate|mp.game.object.doorSystemSetAutomaticRate]]
*[[Object::doorSystemSetAutomaticDistance|mp.game.object.doorSystemSetAutomaticDistance]]
*[[Object::doorSystemSetOpenRatio|mp.game.object.doorSystemSetOpenRatio]]
*[[Object::setDoorAjarAngle|mp.game.object.setDoorAjarAngle]]
*[[Object::doorSystemGetAutomaticDistance|mp.game.object.doorSystemGetAutomaticDistance]]
*[[Object::doorSystemGetOpenRatio|mp.game.object.doorSystemGetOpenRatio]]
*[[Object::doorSystemSetSpringRemoved|mp.game.object.doorSystemSetSpringRemoved]]
*[[Object::doorSystemSetHoldOpen|mp.game.object.doorSystemSetHoldOpen]]
*[[Object::isDoorRegisteredWithSystem|mp.game.object.isDoorRegisteredWithSystem]]
*[[Object::doesDoorExist|mp.game.object.doesDoorExist]]
*[[Object::isDoorClosed|mp.game.object.isDoorClosed]]
*[[Object::isDoorClosed|mp.game.object.isDoorClosed]]
*[[Object::doorSystemGetIsPhysicsLoaded|mp.game.object.doorSystemGetIsPhysicsLoaded]]
*[[Object::doorSystemFindExistingDoor|mp.game.object.doorSystemFindExistingDoor]]
*[[Object::isGarageEmpty|mp.game.object.isGarageEmpty]]
*[[Object::isGarageEmpty|mp.game.object.isGarageEmpty]]
*[[Object::isPlayerEntirelyInsideGarage|mp.game.object.isPlayerEntirelyInsideGarage]]
*[[Object::isPlayerPartiallyInsideGarage|mp.game.object.isPlayerPartiallyInsideGarage]]
*[[Object::areEntitiesEntirelyInsideGarage|mp.game.object.areEntitiesEntirelyInsideGarage]]
*[[Object::isAnyEntityEntirelyInsideGarage|mp.game.object.isAnyEntityEntirelyInsideGarage]]
*[[Object::isEntirelyInsideGarage|mp.game.object.isEntirelyInsideGarage]]
*[[Object::isPartiallyInsideGarage|mp.game.object.isPartiallyInsideGarage]]
*[[Object::clearGarageArea|mp.game.object.clearGarageArea]]
*[[Object::clearObjectsInsideGarage|mp.game.object.clearObjectsInsideGarage]]
*[[Object::enableSavingInGarage|mp.game.object.enableSavingInGarage]]
*[[Object::doesOfTypeExistAtCoords|mp.game.object.doesOfTypeExistAtCoords]]
*[[Object::doesObjectOfTypeExistAtCoords|mp.game.object.doesObjectOfTypeExistAtCoords]]
*[[Object::isPointInAngledArea|mp.game.object.isPointInAngledArea]]
*[[Object::setAllowLowLodBuoyancy|mp.game.object.setAllowLowLodBuoyancy]]
*[[Object::setPhysicsParams|mp.game.object.setPhysicsParams]]
*[[Object::getFragmentDamageHealth|mp.game.object.getFragmentDamageHealth]]
*[[Object::getObjectFragmentDamageHealth|mp.game.object.getObjectFragmentDamageHealth]]
*[[Object::setActivatePhysicsAsSoonAsItIsUnfrozen|mp.game.object.setActivatePhysicsAsSoonAsItIsUnfrozen]]
*[[Object::isAnyNearPoint|mp.game.object.isAnyNearPoint]]
*[[Object::isAnyObjectNearPoint|mp.game.object.isAnyObjectNearPoint]]
*[[Object::isNearPoint|mp.game.object.isNearPoint]]
*[[Object::isObjectNearPoint|mp.game.object.isObjectNearPoint]]
*[[Object::isObjectNearPoint|mp.game.object.isObjectNearPoint]]
*[[Object::isPickupWithinRadius|mp.game.object.isPickupWithinRadius]]
*[[Object::removeHighDetailModel|mp.game.object.removeHighDetailModel]]
*[[Object::isPointInAngledArea|mp.game.object.isPointInAngledArea]]
*[[Object::breakFragmentChild|mp.game.object.breakFragmentChild]]
*[[Object::trackVisibility|mp.game.object.trackVisibility]]
*[[Object::trackObjectVisibility|mp.game.object.trackObjectVisibility]]
*[[Object::isVisible|mp.game.object.isVisible]]
*[[Object::setUnkGlobalBoolRelatedToDamage|mp.game.object.setUnkGlobalBoolRelatedToDamage]]
*[[Object::setCreateWeaponLightSource|mp.game.object.setCreateWeaponLightSource]]
*[[Object::getRayfireMap|mp.game.object.getRayfireMap]]
*[[Object::setStateOfRayfireMap|mp.game.object.setStateOfRayfireMap]]
*[[Object::getStateOfRayfireMap|mp.game.object.getStateOfRayfireMap]]
*[[Object::doesRayfireMapExist|mp.game.object.doesRayfireMapExist]]
*[[Object::getRayfireMapAnimPhase|mp.game.object.getRayfireMapAnimPhase]]
*[[Object::createPickup|mp.game.object.createPickup]]
*[[Object::createPickupRotate|mp.game.object.createPickupRotate]]
*[[Object::createAmbientPickup|mp.game.object.createAmbientPickup]]
*[[Object::createNonNetworkedAmbientPickup|mp.game.object.createNonNetworkedAmbientPickup]]
*[[Object::createPortablePickup|mp.game.object.createPortablePickup]]
*[[Object::createNonNetworkedPortablePickup|mp.game.object.createNonNetworkedPortablePickup]]
*[[Object::createPortablePickup2|mp.game.object.createPortablePickup2]]
*[[Object::attachPortablePickupToPed|mp.game.object.attachPortablePickupToPed]]
*[[Object::detachPortablePickupFromPed|mp.game.object.detachPortablePickupFromPed]]
*[[Object::hidePickup|mp.game.object.hidePickup]]
*[[Object::setMaxNumPortablePickupsCarriedByPlayer|mp.game.object.setMaxNumPortablePickupsCarriedByPlayer]]
*[[Object::setLocalPlayerCanCollectPortablePickups|mp.game.object.setLocalPlayerCanCollectPortablePickups]]
*[[Object::getSafePickupCoords|mp.game.object.getSafePickupCoords]]
*[[Object::getPickupCoords|mp.game.object.getPickupCoords]]
*[[Object::removeAllPickupsOfType|mp.game.object.removeAllPickupsOfType]]
*[[Object::removeAllPickupsOfType|mp.game.object.removeAllPickupsOfType]]
*[[Object::removeDoorFromSystem|mp.game.object.removeDoorFromSystem]]
*[[Object::hasPickupBeenCollected|mp.game.object.hasPickupBeenCollected]]
*[[Object::removePickup|mp.game.object.removePickup]]
*[[Object::removePickup|mp.game.object.removePickup]]
*[[Object::setDoorAccelerationLimit|mp.game.object.setDoorAccelerationLimit]]
*[[Object::createMoneyPickups|mp.game.object.createMoneyPickups]]
*[[Object::setDoorAjarAngle|mp.game.object.setDoorAjarAngle]]
*[[Object::doesPickupExist|mp.game.object.doesPickupExist]]
*[[Object::setForceObjectThisFrame|mp.game.object.setForceObjectThisFrame]]
*[[Object::doesPickupObjectExist|mp.game.object.doesPickupObjectExist]]
*[[Object::getPickup|mp.game.object.getPickup]]
*[[Object::isAPortablePickup|mp.game.object.isAPortablePickup]]
*[[Object::isAPickup|mp.game.object.isAPickup]]
*[[Object::doesPickupOfTypeExistInArea|mp.game.object.doesPickupOfTypeExistInArea]]
*[[Object::isPickupWithinRadius|mp.game.object.isPickupWithinRadius]]
*[[Object::setPickupRegenerationTime|mp.game.object.setPickupRegenerationTime]]
*[[Object::setPickupRegenerationTime|mp.game.object.setPickupRegenerationTime]]
*[[Object::setStateOfClosestDoorOfType|mp.game.object.setStateOfClosestDoorOfType]]
*[[Object::forcePickupRegenerate|mp.game.object.forcePickupRegenerate]]
*[[Object::toggleUsePickupsForPlayer|mp.game.object.toggleUsePickupsForPlayer]]
*[[Object::setLocalPlayerCanUsePickupsWithThisModel|mp.game.object.setLocalPlayerCanUsePickupsWithThisModel]]
*[[Object::setTeamPickup|mp.game.object.setTeamPickup]]
*[[Object::setTeamPickupObject|mp.game.object.setTeamPickupObject]]
*[[Object::setTeamPickupObject|mp.game.object.setTeamPickupObject]]
*[[Object::trackObjectVisibility|mp.game.object.trackObjectVisibility]]
*[[Object::preventCollectionOfPortablePickup|mp.game.object.preventCollectionOfPortablePickup]]
*[[Object::setPickupGenerationRangeMultiplier|mp.game.object.setPickupGenerationRangeMultiplier]]
*[[Object::getPickupGenerationRangeMultiplier|mp.game.object.getPickupGenerationRangeMultiplier]]
*[[Object::setPickupUncollectable|mp.game.object.setPickupUncollectable]]
*[[Object::setPickupHiddenWhenUncollectable|mp.game.object.setPickupHiddenWhenUncollectable]]
*[[Object::renderFakePickupGlow|mp.game.object.renderFakePickupGlow]]
*[[Object::highlightPlacementCoords|mp.game.object.highlightPlacementCoords]]
*[[Object::getWeaponTypeFromPickupType|mp.game.object.getWeaponTypeFromPickupType]]
*[[Object::getPickupHashFromWeapon|mp.game.object.getPickupHashFromWeapon]]
*[[Object::isPickupWeaponValid|mp.game.object.isPickupWeaponValid]]
*[[Object::getTextureVariation|mp.game.object.getTextureVariation]]
*[[Object::setTextureVariation|mp.game.object.setTextureVariation]]
*[[Object::setTextureVariationOfClosestOfType|mp.game.object.setTextureVariationOfClosestOfType]]
*[[Object::setLightColor|mp.game.object.setLightColor]]
*[[Object::setStuntPropSpeedup|mp.game.object.setStuntPropSpeedup]]
*[[Object::setStuntPropDuration|mp.game.object.setStuntPropDuration]]
*[[Object::getPickupHash|mp.game.object.getPickupHash]]
*[[Object::setForceThisFrame|mp.game.object.setForceThisFrame]]
*[[Object::setForceObjectThisFrame|mp.game.object.setForceObjectThisFrame]]
*[[Object::markForDeletion|mp.game.object.markForDeletion]]
*[[Object::setEnableArenaPropPhysics|mp.game.object.setEnableArenaPropPhysics]]
*[[Object::setEnableArenaPropPhysicsOnPed|mp.game.object.setEnableArenaPropPhysicsOnPed]]
*[[Object::getIsArenaPropPhysicsDisabled|mp.game.object.getIsArenaPropPhysicsDisabled]]
*[[Object::getAllByHash|mp.game.object.getAllByHash]]
*[[Object::getAllInRange|mp.game.object.getAllInRange]]
*[[Object::createGlowStyle|mp.game.object.createGlowStyle]]
*[[Object::releaseGlowStyle|mp.game.object.releaseGlowStyle]]
*[[Object::modifyGlowStyle|mp.game.object.modifyGlowStyle]]
*[[Object::enableGlow|mp.game.object.enableGlow]]
 
*[[Object::disableGlow|mp.game.object.disableGlow

Latest revision as of 17:57, 11 February 2026

  • [[Object::disableGlow|mp.game.object.disableGlow