Template:Object functions c: Difference between revisions
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*[[Object:: | *[[Object::create|mp.game.object.create]] | ||
*[[Object:: | *[[Object::createObject|mp.game.object.createObject]] | ||
*[[Object:: | *[[Object::createNoOffset|mp.game.object.createNoOffset]] | ||
*[[Object::createObjectNoOffset|mp.game.object.createObjectNoOffset]] | *[[Object::createObjectNoOffset|mp.game.object.createObjectNoOffset]] | ||
*[[Object:: | *[[Object::delete|mp.game.object.delete]] | ||
*[[Object::deleteObject|mp.game.object.deleteObject]] | *[[Object::deleteObject|mp.game.object.deleteObject]] | ||
*[[Object:: | *[[Object::placeOnGroundProperly|mp.game.object.placeOnGroundProperly]] | ||
*[[Object:: | *[[Object::placeOnGroundProperly2|mp.game.object.placeOnGroundProperly2]] | ||
*[[Object:: | *[[Object::slide|mp.game.object.slide]] | ||
*[[Object:: | *[[Object::setTargettable|mp.game.object.setTargettable]] | ||
*[[Object:: | *[[Object::setForceVehiclesToAvoid|mp.game.object.setForceVehiclesToAvoid]] | ||
*[[Object::getClosestOfType|mp.game.object.getClosestOfType]] | |||
*[[Object::getClosestObjectOfType|mp.game.object.getClosestObjectOfType]] | *[[Object::getClosestObjectOfType|mp.game.object.getClosestObjectOfType]] | ||
*[[Object:: | *[[Object::hasBeenBroken|mp.game.object.hasBeenBroken]] | ||
*[[Object::hasClosestOfTypeBeenBroken|mp.game.object.hasClosestOfTypeBeenBroken]] | |||
*[[Object::hasClosestObjectOfTypeBeenBroken|mp.game.object.hasClosestObjectOfTypeBeenBroken]] | |||
*[[Object::hasClosestOfTypeBeenCompletelyDestroyed|mp.game.object.hasClosestOfTypeBeenCompletelyDestroyed]] | |||
*[[Object::getOffsetFromCoords|mp.game.object.getOffsetFromCoords]] | |||
*[[Object::getObjectOffsetFromCoords|mp.game.object.getObjectOffsetFromCoords]] | *[[Object::getObjectOffsetFromCoords|mp.game.object.getObjectOffsetFromCoords]] | ||
*[[Object:: | *[[Object::getCoordsAndRotationOfClosestOfType|mp.game.object.getCoordsAndRotationOfClosestOfType]] | ||
*[[Object:: | *[[Object::setStateOfClosestDoorOfType|mp.game.object.setStateOfClosestDoorOfType]] | ||
*[[Object::getStateOfClosestDoorOfType|mp.game.object.getStateOfClosestDoorOfType]] | *[[Object::getStateOfClosestDoorOfType|mp.game.object.getStateOfClosestDoorOfType]] | ||
*[[Object:: | *[[Object::doorControl|mp.game.object.doorControl]] | ||
*[[Object:: | *[[Object::addDoorToSystem|mp.game.object.addDoorToSystem]] | ||
*[[Object:: | *[[Object::removeDoorFromSystem|mp.game.object.removeDoorFromSystem]] | ||
*[[Object:: | *[[Object::doorSystemSetDoorState|mp.game.object.doorSystemSetDoorState]] | ||
*[[Object::setDoorAccelerationLimit|mp.game.object.setDoorAccelerationLimit]] | |||
*[[Object::doorSystemGetDoorState|mp.game.object.doorSystemGetDoorState]] | |||
*[[Object::doorSystemGetDoorPendingState|mp.game.object.doorSystemGetDoorPendingState]] | |||
*[[Object::doorSystemSetAutomaticRate|mp.game.object.doorSystemSetAutomaticRate]] | |||
*[[Object::doorSystemSetAutomaticDistance|mp.game.object.doorSystemSetAutomaticDistance]] | |||
*[[Object::doorSystemSetOpenRatio|mp.game.object.doorSystemSetOpenRatio]] | |||
*[[Object::setDoorAjarAngle|mp.game.object.setDoorAjarAngle]] | |||
*[[Object::doorSystemGetAutomaticDistance|mp.game.object.doorSystemGetAutomaticDistance]] | |||
*[[Object::doorSystemGetOpenRatio|mp.game.object.doorSystemGetOpenRatio]] | |||
*[[Object::doorSystemSetSpringRemoved|mp.game.object.doorSystemSetSpringRemoved]] | |||
*[[Object::doorSystemSetHoldOpen|mp.game.object.doorSystemSetHoldOpen]] | |||
*[[Object::isDoorRegisteredWithSystem|mp.game.object.isDoorRegisteredWithSystem]] | |||
*[[Object::doesDoorExist|mp.game.object.doesDoorExist]] | |||
*[[Object::isDoorClosed|mp.game.object.isDoorClosed]] | *[[Object::isDoorClosed|mp.game.object.isDoorClosed]] | ||
*[[Object::doorSystemGetIsPhysicsLoaded|mp.game.object.doorSystemGetIsPhysicsLoaded]] | |||
*[[Object::doorSystemFindExistingDoor|mp.game.object.doorSystemFindExistingDoor]] | |||
*[[Object::isGarageEmpty|mp.game.object.isGarageEmpty]] | *[[Object::isGarageEmpty|mp.game.object.isGarageEmpty]] | ||
*[[Object::isPlayerEntirelyInsideGarage|mp.game.object.isPlayerEntirelyInsideGarage]] | |||
*[[Object::isPlayerPartiallyInsideGarage|mp.game.object.isPlayerPartiallyInsideGarage]] | |||
*[[Object::areEntitiesEntirelyInsideGarage|mp.game.object.areEntitiesEntirelyInsideGarage]] | |||
*[[Object::isAnyEntityEntirelyInsideGarage|mp.game.object.isAnyEntityEntirelyInsideGarage]] | |||
*[[Object::isEntirelyInsideGarage|mp.game.object.isEntirelyInsideGarage]] | |||
*[[Object::isPartiallyInsideGarage|mp.game.object.isPartiallyInsideGarage]] | |||
*[[Object::clearGarageArea|mp.game.object.clearGarageArea]] | |||
*[[Object::clearObjectsInsideGarage|mp.game.object.clearObjectsInsideGarage]] | |||
*[[Object::enableSavingInGarage|mp.game.object.enableSavingInGarage]] | |||
*[[Object::doesOfTypeExistAtCoords|mp.game.object.doesOfTypeExistAtCoords]] | |||
*[[Object::doesObjectOfTypeExistAtCoords|mp.game.object.doesObjectOfTypeExistAtCoords]] | |||
*[[Object::isPointInAngledArea|mp.game.object.isPointInAngledArea]] | |||
*[[Object::setAllowLowLodBuoyancy|mp.game.object.setAllowLowLodBuoyancy]] | |||
*[[Object::setPhysicsParams|mp.game.object.setPhysicsParams]] | |||
*[[Object::getFragmentDamageHealth|mp.game.object.getFragmentDamageHealth]] | |||
*[[Object::getObjectFragmentDamageHealth|mp.game.object.getObjectFragmentDamageHealth]] | |||
*[[Object::setActivatePhysicsAsSoonAsItIsUnfrozen|mp.game.object.setActivatePhysicsAsSoonAsItIsUnfrozen]] | |||
*[[Object::isAnyNearPoint|mp.game.object.isAnyNearPoint]] | |||
*[[Object::isAnyObjectNearPoint|mp.game.object.isAnyObjectNearPoint]] | |||
*[[Object::isNearPoint|mp.game.object.isNearPoint]] | |||
*[[Object::isObjectNearPoint|mp.game.object.isObjectNearPoint]] | *[[Object::isObjectNearPoint|mp.game.object.isObjectNearPoint]] | ||
*[[Object:: | *[[Object::removeHighDetailModel|mp.game.object.removeHighDetailModel]] | ||
*[[Object:: | *[[Object::breakFragmentChild|mp.game.object.breakFragmentChild]] | ||
*[[Object::trackVisibility|mp.game.object.trackVisibility]] | |||
*[[Object::trackObjectVisibility|mp.game.object.trackObjectVisibility]] | |||
*[[Object::isVisible|mp.game.object.isVisible]] | |||
*[[Object::setUnkGlobalBoolRelatedToDamage|mp.game.object.setUnkGlobalBoolRelatedToDamage]] | |||
*[[Object::setCreateWeaponLightSource|mp.game.object.setCreateWeaponLightSource]] | |||
*[[Object::getRayfireMap|mp.game.object.getRayfireMap]] | |||
*[[Object::setStateOfRayfireMap|mp.game.object.setStateOfRayfireMap]] | |||
*[[Object::getStateOfRayfireMap|mp.game.object.getStateOfRayfireMap]] | |||
*[[Object::doesRayfireMapExist|mp.game.object.doesRayfireMapExist]] | |||
*[[Object::getRayfireMapAnimPhase|mp.game.object.getRayfireMapAnimPhase]] | |||
*[[Object::createPickup|mp.game.object.createPickup]] | |||
*[[Object::createPickupRotate|mp.game.object.createPickupRotate]] | |||
*[[Object::createAmbientPickup|mp.game.object.createAmbientPickup]] | |||
*[[Object::createNonNetworkedAmbientPickup|mp.game.object.createNonNetworkedAmbientPickup]] | |||
*[[Object::createPortablePickup|mp.game.object.createPortablePickup]] | |||
*[[Object::createNonNetworkedPortablePickup|mp.game.object.createNonNetworkedPortablePickup]] | |||
*[[Object::createPortablePickup2|mp.game.object.createPortablePickup2]] | |||
*[[Object::attachPortablePickupToPed|mp.game.object.attachPortablePickupToPed]] | |||
*[[Object::detachPortablePickupFromPed|mp.game.object.detachPortablePickupFromPed]] | |||
*[[Object::hidePickup|mp.game.object.hidePickup]] | |||
*[[Object::setMaxNumPortablePickupsCarriedByPlayer|mp.game.object.setMaxNumPortablePickupsCarriedByPlayer]] | |||
*[[Object::setLocalPlayerCanCollectPortablePickups|mp.game.object.setLocalPlayerCanCollectPortablePickups]] | |||
*[[Object::getSafePickupCoords|mp.game.object.getSafePickupCoords]] | |||
*[[Object::getPickupCoords|mp.game.object.getPickupCoords]] | |||
*[[Object::removeAllPickupsOfType|mp.game.object.removeAllPickupsOfType]] | *[[Object::removeAllPickupsOfType|mp.game.object.removeAllPickupsOfType]] | ||
*[[Object:: | *[[Object::hasPickupBeenCollected|mp.game.object.hasPickupBeenCollected]] | ||
*[[Object::removePickup|mp.game.object.removePickup]] | *[[Object::removePickup|mp.game.object.removePickup]] | ||
*[[Object:: | *[[Object::createMoneyPickups|mp.game.object.createMoneyPickups]] | ||
*[[Object:: | *[[Object::doesPickupExist|mp.game.object.doesPickupExist]] | ||
*[[Object:: | *[[Object::doesPickupObjectExist|mp.game.object.doesPickupObjectExist]] | ||
*[[Object::getPickup|mp.game.object.getPickup]] | |||
*[[Object::isAPortablePickup|mp.game.object.isAPortablePickup]] | |||
*[[Object::isAPickup|mp.game.object.isAPickup]] | |||
*[[Object::doesPickupOfTypeExistInArea|mp.game.object.doesPickupOfTypeExistInArea]] | |||
*[[Object::isPickupWithinRadius|mp.game.object.isPickupWithinRadius]] | |||
*[[Object::setPickupRegenerationTime|mp.game.object.setPickupRegenerationTime]] | *[[Object::setPickupRegenerationTime|mp.game.object.setPickupRegenerationTime]] | ||
*[[Object:: | *[[Object::forcePickupRegenerate|mp.game.object.forcePickupRegenerate]] | ||
*[[Object::toggleUsePickupsForPlayer|mp.game.object.toggleUsePickupsForPlayer]] | |||
*[[Object::setLocalPlayerCanUsePickupsWithThisModel|mp.game.object.setLocalPlayerCanUsePickupsWithThisModel]] | |||
*[[Object::setTeamPickup|mp.game.object.setTeamPickup]] | |||
*[[Object::setTeamPickupObject|mp.game.object.setTeamPickupObject]] | *[[Object::setTeamPickupObject|mp.game.object.setTeamPickupObject]] | ||
*[[Object:: | *[[Object::preventCollectionOfPortablePickup|mp.game.object.preventCollectionOfPortablePickup]] | ||
*[[Object::setPickupGenerationRangeMultiplier|mp.game.object.setPickupGenerationRangeMultiplier]] | |||
*[[Object::getPickupGenerationRangeMultiplier|mp.game.object.getPickupGenerationRangeMultiplier]] | |||
*[[Object::setPickupUncollectable|mp.game.object.setPickupUncollectable]] | |||
*[[Object::setPickupHiddenWhenUncollectable|mp.game.object.setPickupHiddenWhenUncollectable]] | |||
*[[Object::renderFakePickupGlow|mp.game.object.renderFakePickupGlow]] | |||
*[[Object::highlightPlacementCoords|mp.game.object.highlightPlacementCoords]] | |||
*[[Object::getWeaponTypeFromPickupType|mp.game.object.getWeaponTypeFromPickupType]] | |||
*[[Object::getPickupHashFromWeapon|mp.game.object.getPickupHashFromWeapon]] | |||
*[[Object::isPickupWeaponValid|mp.game.object.isPickupWeaponValid]] | |||
*[[Object::getTextureVariation|mp.game.object.getTextureVariation]] | |||
*[[Object::setTextureVariation|mp.game.object.setTextureVariation]] | |||
*[[Object::setTextureVariationOfClosestOfType|mp.game.object.setTextureVariationOfClosestOfType]] | |||
*[[Object::setLightColor|mp.game.object.setLightColor]] | |||
*[[Object::setStuntPropSpeedup|mp.game.object.setStuntPropSpeedup]] | |||
*[[Object::setStuntPropDuration|mp.game.object.setStuntPropDuration]] | |||
*[[Object::getPickupHash|mp.game.object.getPickupHash]] | |||
*[[Object::setForceThisFrame|mp.game.object.setForceThisFrame]] | |||
*[[Object::setForceObjectThisFrame|mp.game.object.setForceObjectThisFrame]] | |||
*[[Object::markForDeletion|mp.game.object.markForDeletion]] | |||
*[[Object::setEnableArenaPropPhysics|mp.game.object.setEnableArenaPropPhysics]] | |||
*[[Object::setEnableArenaPropPhysicsOnPed|mp.game.object.setEnableArenaPropPhysicsOnPed]] | |||
*[[Object::getIsArenaPropPhysicsDisabled|mp.game.object.getIsArenaPropPhysicsDisabled]] | |||
*[[Object::getAllByHash|mp.game.object.getAllByHash]] | |||
*[[Object::getAllInRange|mp.game.object.getAllInRange]] | |||
*[[Object::createGlowStyle|mp.game.object.createGlowStyle]] | |||
*[[Object::releaseGlowStyle|mp.game.object.releaseGlowStyle]] | |||
*[[Object::modifyGlowStyle|mp.game.object.modifyGlowStyle]] | |||
*[[Object::enableGlow|mp.game.object.enableGlow]] | |||
*[[Object::disableGlow|mp.game.object.disableGlow | |||
Latest revision as of 17:57, 11 February 2026
- mp.game.object.create
- mp.game.object.createObject
- mp.game.object.createNoOffset
- mp.game.object.createObjectNoOffset
- mp.game.object.delete
- mp.game.object.deleteObject
- mp.game.object.placeOnGroundProperly
- mp.game.object.placeOnGroundProperly2
- mp.game.object.slide
- mp.game.object.setTargettable
- mp.game.object.setForceVehiclesToAvoid
- mp.game.object.getClosestOfType
- mp.game.object.getClosestObjectOfType
- mp.game.object.hasBeenBroken
- mp.game.object.hasClosestOfTypeBeenBroken
- mp.game.object.hasClosestObjectOfTypeBeenBroken
- mp.game.object.hasClosestOfTypeBeenCompletelyDestroyed
- mp.game.object.getOffsetFromCoords
- mp.game.object.getObjectOffsetFromCoords
- mp.game.object.getCoordsAndRotationOfClosestOfType
- mp.game.object.setStateOfClosestDoorOfType
- mp.game.object.getStateOfClosestDoorOfType
- mp.game.object.doorControl
- mp.game.object.addDoorToSystem
- mp.game.object.removeDoorFromSystem
- mp.game.object.doorSystemSetDoorState
- mp.game.object.setDoorAccelerationLimit
- mp.game.object.doorSystemGetDoorState
- mp.game.object.doorSystemGetDoorPendingState
- mp.game.object.doorSystemSetAutomaticRate
- mp.game.object.doorSystemSetAutomaticDistance
- mp.game.object.doorSystemSetOpenRatio
- mp.game.object.setDoorAjarAngle
- mp.game.object.doorSystemGetAutomaticDistance
- mp.game.object.doorSystemGetOpenRatio
- mp.game.object.doorSystemSetSpringRemoved
- mp.game.object.doorSystemSetHoldOpen
- mp.game.object.isDoorRegisteredWithSystem
- mp.game.object.doesDoorExist
- mp.game.object.isDoorClosed
- mp.game.object.doorSystemGetIsPhysicsLoaded
- mp.game.object.doorSystemFindExistingDoor
- mp.game.object.isGarageEmpty
- mp.game.object.isPlayerEntirelyInsideGarage
- mp.game.object.isPlayerPartiallyInsideGarage
- mp.game.object.areEntitiesEntirelyInsideGarage
- mp.game.object.isAnyEntityEntirelyInsideGarage
- mp.game.object.isEntirelyInsideGarage
- mp.game.object.isPartiallyInsideGarage
- mp.game.object.clearGarageArea
- mp.game.object.clearObjectsInsideGarage
- mp.game.object.enableSavingInGarage
- mp.game.object.doesOfTypeExistAtCoords
- mp.game.object.doesObjectOfTypeExistAtCoords
- mp.game.object.isPointInAngledArea
- mp.game.object.setAllowLowLodBuoyancy
- mp.game.object.setPhysicsParams
- mp.game.object.getFragmentDamageHealth
- mp.game.object.getObjectFragmentDamageHealth
- mp.game.object.setActivatePhysicsAsSoonAsItIsUnfrozen
- mp.game.object.isAnyNearPoint
- mp.game.object.isAnyObjectNearPoint
- mp.game.object.isNearPoint
- mp.game.object.isObjectNearPoint
- mp.game.object.removeHighDetailModel
- mp.game.object.breakFragmentChild
- mp.game.object.trackVisibility
- mp.game.object.trackObjectVisibility
- mp.game.object.isVisible
- mp.game.object.setUnkGlobalBoolRelatedToDamage
- mp.game.object.setCreateWeaponLightSource
- mp.game.object.getRayfireMap
- mp.game.object.setStateOfRayfireMap
- mp.game.object.getStateOfRayfireMap
- mp.game.object.doesRayfireMapExist
- mp.game.object.getRayfireMapAnimPhase
- mp.game.object.createPickup
- mp.game.object.createPickupRotate
- mp.game.object.createAmbientPickup
- mp.game.object.createNonNetworkedAmbientPickup
- mp.game.object.createPortablePickup
- mp.game.object.createNonNetworkedPortablePickup
- mp.game.object.createPortablePickup2
- mp.game.object.attachPortablePickupToPed
- mp.game.object.detachPortablePickupFromPed
- mp.game.object.hidePickup
- mp.game.object.setMaxNumPortablePickupsCarriedByPlayer
- mp.game.object.setLocalPlayerCanCollectPortablePickups
- mp.game.object.getSafePickupCoords
- mp.game.object.getPickupCoords
- mp.game.object.removeAllPickupsOfType
- mp.game.object.hasPickupBeenCollected
- mp.game.object.removePickup
- mp.game.object.createMoneyPickups
- mp.game.object.doesPickupExist
- mp.game.object.doesPickupObjectExist
- mp.game.object.getPickup
- mp.game.object.isAPortablePickup
- mp.game.object.isAPickup
- mp.game.object.doesPickupOfTypeExistInArea
- mp.game.object.isPickupWithinRadius
- mp.game.object.setPickupRegenerationTime
- mp.game.object.forcePickupRegenerate
- mp.game.object.toggleUsePickupsForPlayer
- mp.game.object.setLocalPlayerCanUsePickupsWithThisModel
- mp.game.object.setTeamPickup
- mp.game.object.setTeamPickupObject
- mp.game.object.preventCollectionOfPortablePickup
- mp.game.object.setPickupGenerationRangeMultiplier
- mp.game.object.getPickupGenerationRangeMultiplier
- mp.game.object.setPickupUncollectable
- mp.game.object.setPickupHiddenWhenUncollectable
- mp.game.object.renderFakePickupGlow
- mp.game.object.highlightPlacementCoords
- mp.game.object.getWeaponTypeFromPickupType
- mp.game.object.getPickupHashFromWeapon
- mp.game.object.isPickupWeaponValid
- mp.game.object.getTextureVariation
- mp.game.object.setTextureVariation
- mp.game.object.setTextureVariationOfClosestOfType
- mp.game.object.setLightColor
- mp.game.object.setStuntPropSpeedup
- mp.game.object.setStuntPropDuration
- mp.game.object.getPickupHash
- mp.game.object.setForceThisFrame
- mp.game.object.setForceObjectThisFrame
- mp.game.object.markForDeletion
- mp.game.object.setEnableArenaPropPhysics
- mp.game.object.setEnableArenaPropPhysicsOnPed
- mp.game.object.getIsArenaPropPhysicsDisabled
- mp.game.object.getAllByHash
- mp.game.object.getAllInRange
- mp.game.object.createGlowStyle
- mp.game.object.releaseGlowStyle
- mp.game.object.modifyGlowStyle
- mp.game.object.enableGlow
- [[Object::disableGlow|mp.game.object.disableGlow