Template:Ped functions c: Difference between revisions

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*Functions
*[[Ped::create|mp.game.ped.create]]
**[[Ped::addRelationshipGroup]]
*[[Ped::createPed|mp.game.ped.createPed]]
**[[Ped::addScenarioBlockingArea]]
*[[Ped::delete|mp.game.ped.delete]]
**[[Ped::attachSynchronizedSceneToEntity]]
*[[Ped::clone|mp.game.ped.clone]]
**[[Ped::canCreateRandomPed]]
*[[Ped::cloneEx|mp.game.ped.cloneEx]]
**[[Ped::createGroup]]
*[[Ped::cloneToTarget|mp.game.ped.cloneToTarget]]
**[[Ped::createNmMessage]]
*[[Ped::cloneToTargetEx|mp.game.ped.cloneToTargetEx]]
**[[Ped::createPed]]
*[[Ped::isInVehicle|mp.game.ped.isInVehicle]]
**[[Ped::createRandomPed]]
*[[Ped::isInModel|mp.game.ped.isInModel]]
**[[Ped::createSynchronizedScene]]
*[[Ped::isInAnyVehicle|mp.game.ped.isInAnyVehicle]]
**[[Ped::clearPedAlternateWalkAnim]]
*[[Ped::isCopInArea3D|mp.game.ped.isCopInArea3D]]
**[[Ped::clearRelationshipBetweenGroups]]
*[[Ped::isInjured|mp.game.ped.isInjured]]
**[[Ped::detachSynchronizedScene]]
*[[Ped::isHurt|mp.game.ped.isHurt]]
**[[Ped::disposeSynchronizedScene]]
*[[Ped::isFatallyInjured|mp.game.ped.isFatallyInjured]]
**[[Ped::doesGroupExist]]
*[[Ped::isDeadOrDying|mp.game.ped.isDeadOrDying]]
**[[Ped::getAnimInitialOffsetPosition]]
*[[Ped::isConversationDead|mp.game.ped.isConversationDead]]
**[[Ped::getAnimInitialOffsetRotation]]
*[[Ped::isAimingFromCover|mp.game.ped.isAimingFromCover]]
**[[Ped::getClosestPed]]
*[[Ped::isReloading|mp.game.ped.isReloading]]
**[[Ped::getFirstParentIdForPedType]]
*[[Ped::isAPlayer|mp.game.ped.isAPlayer]]
**[[Ped::getGroupSize]]
*[[Ped::createInsideVehicle|mp.game.ped.createInsideVehicle]]
**[[Ped::getNumHeadOverlayValues]]
*[[Ped::setDesiredHeading|mp.game.ped.setDesiredHeading]]
**[[Ped::getNumParentPedsOfType]]
*[[Ped::freezeCameraRotation|mp.game.ped.freezeCameraRotation]]
**[[Ped::getPedAsGroupLeader]]
*[[Ped::isFacingPed|mp.game.ped.isFacingPed]]
**[[Ped::getPedAsGroupMember]]
*[[Ped::isInMeleeCombat|mp.game.ped.isInMeleeCombat]]
**[[Ped::getPedheadshotTxdString]]
*[[Ped::isStopped|mp.game.ped.isStopped]]
**[[Ped::getRandomPedAtCoord]]
*[[Ped::isShootingInArea|mp.game.ped.isShootingInArea]]
**[[Ped::getRelationshipBetweenGroups]]
*[[Ped::isAnyShootingInArea|mp.game.ped.isAnyShootingInArea]]
**[[Ped::getTattooZone]]
*[[Ped::isAnyPedShootingInArea|mp.game.ped.isAnyPedShootingInArea]]
**[[Ped::getSynchronizedScenePhase]]
*[[Ped::isShooting|mp.game.ped.isShooting]]
**[[Ped::getSynchronizedSceneRate]]
*[[Ped::setAccuracy|mp.game.ped.setAccuracy]]
**[[Ped::hasActionModeAssetLoaded]]
*[[Ped::getAccuracy|mp.game.ped.getAccuracy]]
**[[Ped::hasPedReceivedEvent]]
*[[Ped::isModel|mp.game.ped.isModel]]
**[[Ped::hasStealthModeAssetLoaded]]
*[[Ped::explodeHead|mp.game.ped.explodeHead]]
**[[Ped::isAnyPedNearPoint]]
*[[Ped::removeElegantly|mp.game.ped.removeElegantly]]
**[[Ped::isAnyPedShootingInArea]]
*[[Ped::addArmourTo|mp.game.ped.addArmourTo]]
**[[Ped::isAValidBlushColor]]
*[[Ped::setArmour|mp.game.ped.setArmour]]
**[[Ped::isAValidHairColor]]
*[[Ped::setIntoVehicle|mp.game.ped.setIntoVehicle]]
**[[Ped::isAValidLipstickColor]]
*[[Ped::setAllowVehiclesOverride|mp.game.ped.setAllowVehiclesOverride]]
**[[Ped::isCopPedInArea3d]]
*[[Ped::canCreateRandom|mp.game.ped.canCreateRandom]]
**[[Ped::isPedheadshotReady]]
*[[Ped::canCreateRandomPed|mp.game.ped.canCreateRandomPed]]
**[[Ped::isPedheadshotValid]]
*[[Ped::createRandom|mp.game.ped.createRandom]]
**[[Ped::isPedRespondingToEvent]]
*[[Ped::createRandomPed|mp.game.ped.createRandomPed]]
**[[Ped::isSynchronizedSceneLooped]]
*[[Ped::createRandomAsDriver|mp.game.ped.createRandomAsDriver]]
**[[Ped::isSynchronizedSceneRunning]]
*[[Ped::canCreateRandomDriver|mp.game.ped.canCreateRandomDriver]]
**[[Ped::removeActionModeAsset]]
*[[Ped::canCreateRandomBikeRider|mp.game.ped.canCreateRandomBikeRider]]
**[[Ped::removeGroup]]
*[[Ped::setMoveAnimsBlendOut|mp.game.ped.setMoveAnimsBlendOut]]
**[[Ped::removeRelationshipGroup]]
*[[Ped::setCanBeDraggedOut|mp.game.ped.setCanBeDraggedOut]]
**[[Ped::removeScenarioBlockingArea]]
*[[Ped::isMale|mp.game.ped.isMale]]
**[[Ped::removeStealthModeAsset]]
*[[Ped::isHuman|mp.game.ped.isHuman]]
**[[Ped::resetGroupFormationDefaultSpacing]]
*[[Ped::getVehicleIsIn|mp.game.ped.getVehicleIsIn]]
**[[Ped::requestActionModeAsset]]
*[[Ped::resetLastVehicle|mp.game.ped.resetLastVehicle]]
**[[Ped::requestStealthModeAsset]]
*[[Ped::setDensityMultiplierThisFrame|mp.game.ped.setDensityMultiplierThisFrame]]
**[[Ped::setAiMeleeWeaponDamageModifier]]
*[[Ped::setPedDensityMultiplierThisFrame|mp.game.ped.setPedDensityMultiplierThisFrame]]
**[[Ped::setAiWeaponDamageModifier]]
*[[Ped::setScenarioDensityMultiplierThisFrame|mp.game.ped.setScenarioDensityMultiplierThisFrame]]
**[[Ped::setCreateRandomCops]]
*[[Ped::setScenarioPedDensityMultiplierThisFrame|mp.game.ped.setScenarioPedDensityMultiplierThisFrame]]
**[[Ped::setCreateRandomCopsNotOnScenarios]]
*[[Ped::setScriptedConversionCoordThisFrame|mp.game.ped.setScriptedConversionCoordThisFrame]]
**[[Ped::setCreateRandomCopsOnScenarios]]
*[[Ped::setNonCreationArea|mp.game.ped.setNonCreationArea]]
**[[Ped::setGroupFormation]]
*[[Ped::setPedNonCreationArea|mp.game.ped.setPedNonCreationArea]]
**[[Ped::setGroupFormationSpacing]]
*[[Ped::clearNonCreationArea|mp.game.ped.clearNonCreationArea]]
**[[Ped::setGroupSeparationRange]]
*[[Ped::instantlyFillPopulation|mp.game.ped.instantlyFillPopulation]]
**[[Ped::setPedAlternateWalkAnim]]
*[[Ped::isOnMount|mp.game.ped.isOnMount]]
**[[Ped::setPedDensityMultiplierThisFrame]]
*[[Ped::getMount|mp.game.ped.getMount]]
**[[Ped::setPedNonCreationArea]]
*[[Ped::isOnVehicle|mp.game.ped.isOnVehicle]]
**[[Ped::setPedToRagdollWithFall]]
*[[Ped::isOnSpecificVehicle|mp.game.ped.isOnSpecificVehicle]]
**[[Ped::setPedReserveParachuteTintIndex]]
*[[Ped::setMoney|mp.game.ped.setMoney]]
**[[Ped::setRelationshipBetweenGroups]]
*[[Ped::getMoney|mp.game.ped.getMoney]]
**[[Ped::setScenarioPedDensityMultiplierThisFrame]]
*[[Ped::setAmbientPedsDropMoney|mp.game.ped.setAmbientPedsDropMoney]]
**[[Ped::setScenarioPedsSpawnInSphereArea]]
*[[Ped::setSuffersCriticalHits|mp.game.ped.setSuffersCriticalHits]]
**[[Ped::setScenarioPedsToBeReturnedByNextCommand]]
*[[Ped::isSittingInVehicle|mp.game.ped.isSittingInVehicle]]
**[[Ped::setScriptedConversionCoordThisFrame]]
*[[Ped::isSittingInAnyVehicle|mp.game.ped.isSittingInAnyVehicle]]
**[[Ped::setSynchronizedSceneLooped]]
*[[Ped::isOnFoot|mp.game.ped.isOnFoot]]
**[[Ped::setSynchronizedSceneOrigin]]
*[[Ped::isOnAnyBike|mp.game.ped.isOnAnyBike]]
**[[Ped::setSynchronizedScenePhase]]
*[[Ped::isPlantingBomb|mp.game.ped.isPlantingBomb]]
**[[Ped::setSynchronizedSceneRate]]
*[[Ped::getDeadPickupCoords|mp.game.ped.getDeadPickupCoords]]
**[[Ped::setTimeExclusiveDisplayTexture]]
*[[Ped::isInAnyBoat|mp.game.ped.isInAnyBoat]]
*[[Ped::isInAnySub|mp.game.ped.isInAnySub]]
*[[Ped::isInAnyHeli|mp.game.ped.isInAnyHeli]]
*[[Ped::isInAnyPlane|mp.game.ped.isInAnyPlane]]
*[[Ped::isInFlyingVehicle|mp.game.ped.isInFlyingVehicle]]
*[[Ped::setDiesInWater|mp.game.ped.setDiesInWater]]
*[[Ped::setDiesInSinkingVehicle|mp.game.ped.setDiesInSinkingVehicle]]
*[[Ped::getArmour|mp.game.ped.getArmour]]
*[[Ped::setStayInVehicleWhenJacked|mp.game.ped.setStayInVehicleWhenJacked]]
*[[Ped::setCanBeShotInVehicle|mp.game.ped.setCanBeShotInVehicle]]
*[[Ped::getLastDamageBone|mp.game.ped.getLastDamageBone]]
*[[Ped::clearLastDamageBone|mp.game.ped.clearLastDamageBone]]
*[[Ped::setAiWeaponDamageModifier|mp.game.ped.setAiWeaponDamageModifier]]
*[[Ped::resetAiWeaponDamageModifier|mp.game.ped.resetAiWeaponDamageModifier]]
*[[Ped::setAiMeleeWeaponDamageModifier|mp.game.ped.setAiMeleeWeaponDamageModifier]]
*[[Ped::resetAiMeleeWeaponDamageModifier|mp.game.ped.resetAiMeleeWeaponDamageModifier]]
*[[Ped::setCanBeTargetted|mp.game.ped.setCanBeTargetted]]
*[[Ped::setCanBeTargettedByTeam|mp.game.ped.setCanBeTargettedByTeam]]
*[[Ped::setCanBeTargettedByPlayer|mp.game.ped.setCanBeTargettedByPlayer]]
*[[Ped::isInAnyPoliceVehicle|mp.game.ped.isInAnyPoliceVehicle]]
*[[Ped::forceToOpenParachute|mp.game.ped.forceToOpenParachute]]
*[[Ped::isInParachuteFreeFall|mp.game.ped.isInParachuteFreeFall]]
*[[Ped::isFalling|mp.game.ped.isFalling]]
*[[Ped::isJumping|mp.game.ped.isJumping]]
*[[Ped::isClimbing|mp.game.ped.isClimbing]]
*[[Ped::isVaulting|mp.game.ped.isVaulting]]
*[[Ped::isDiving|mp.game.ped.isDiving]]
*[[Ped::isJumpingOutOfVehicle|mp.game.ped.isJumpingOutOfVehicle]]
*[[Ped::isOpeningADoor|mp.game.ped.isOpeningADoor]]
*[[Ped::getParachuteState|mp.game.ped.getParachuteState]]
*[[Ped::getParachuteLandingType|mp.game.ped.getParachuteLandingType]]
*[[Ped::setParachuteTintIndex|mp.game.ped.setParachuteTintIndex]]
*[[Ped::getParachuteTintIndex|mp.game.ped.getParachuteTintIndex]]
*[[Ped::setReserveParachuteTintIndex|mp.game.ped.setReserveParachuteTintIndex]]
*[[Ped::setPedReserveParachuteTintIndex|mp.game.ped.setPedReserveParachuteTintIndex]]
*[[Ped::createParachuteBagObject|mp.game.ped.createParachuteBagObject]]
*[[Ped::setDucking|mp.game.ped.setDucking]]
*[[Ped::isDucking|mp.game.ped.isDucking]]
*[[Ped::isInAnyTaxi|mp.game.ped.isInAnyTaxi]]
*[[Ped::setIdRange|mp.game.ped.setIdRange]]
*[[Ped::setHighlyPerceptive|mp.game.ped.setHighlyPerceptive]]
*[[Ped::setSeeingRange|mp.game.ped.setSeeingRange]]
*[[Ped::setHearingRange|mp.game.ped.setHearingRange]]
*[[Ped::setVisualFieldMinAngle|mp.game.ped.setVisualFieldMinAngle]]
*[[Ped::setVisualFieldMaxAngle|mp.game.ped.setVisualFieldMaxAngle]]
*[[Ped::setVisualFieldMinElevationAngle|mp.game.ped.setVisualFieldMinElevationAngle]]
*[[Ped::setVisualFieldMaxElevationAngle|mp.game.ped.setVisualFieldMaxElevationAngle]]
*[[Ped::setVisualFieldPeripheralRange|mp.game.ped.setVisualFieldPeripheralRange]]
*[[Ped::setVisualFieldCenterAngle|mp.game.ped.setVisualFieldCenterAngle]]
*[[Ped::getVisualFieldCenterAngle|mp.game.ped.getVisualFieldCenterAngle]]
*[[Ped::setStealthMovement|mp.game.ped.setStealthMovement]]
*[[Ped::getStealthMovement|mp.game.ped.getStealthMovement]]
*[[Ped::createGroup|mp.game.ped.createGroup]]
*[[Ped::setAsGroupLeader|mp.game.ped.setAsGroupLeader]]
*[[Ped::setAsGroupMember|mp.game.ped.setAsGroupMember]]
*[[Ped::setCanTeleportToGroupLeader|mp.game.ped.setCanTeleportToGroupLeader]]
*[[Ped::removeGroup|mp.game.ped.removeGroup]]
*[[Ped::removeFromGroup|mp.game.ped.removeFromGroup]]
*[[Ped::isGroupMember|mp.game.ped.isGroupMember]]
*[[Ped::isHangingOnToVehicle|mp.game.ped.isHangingOnToVehicle]]
*[[Ped::setGroupSeparationRange|mp.game.ped.setGroupSeparationRange]]
*[[Ped::setMinGroundTimeForStungun|mp.game.ped.setMinGroundTimeForStungun]]
*[[Ped::isProne|mp.game.ped.isProne]]
*[[Ped::isInCombat|mp.game.ped.isInCombat]]
*[[Ped::getTaskCombatTarget|mp.game.ped.getTaskCombatTarget]]
*[[Ped::canInCombatSeeTarget|mp.game.ped.canInCombatSeeTarget]]
*[[Ped::isDoingDriveby|mp.game.ped.isDoingDriveby]]
*[[Ped::isJacking|mp.game.ped.isJacking]]
*[[Ped::isBeingJacked|mp.game.ped.isBeingJacked]]
*[[Ped::isBeingStunned|mp.game.ped.isBeingStunned]]
*[[Ped::getPedsJacker|mp.game.ped.getPedsJacker]]
*[[Ped::getJackTarget|mp.game.ped.getJackTarget]]
*[[Ped::isFleeing|mp.game.ped.isFleeing]]
*[[Ped::isInCover|mp.game.ped.isInCover]]
*[[Ped::isInCoverFacingLeft|mp.game.ped.isInCoverFacingLeft]]
*[[Ped::isInHighCover|mp.game.ped.isInHighCover]]
*[[Ped::isGoingIntoCover|mp.game.ped.isGoingIntoCover]]
*[[Ped::setPinnedDown|mp.game.ped.setPinnedDown]]
*[[Ped::getSeatIsTryingToEnter|mp.game.ped.getSeatIsTryingToEnter]]
*[[Ped::getVehicleIsTryingToEnter|mp.game.ped.getVehicleIsTryingToEnter]]
*[[Ped::getSourceOfDeath|mp.game.ped.getSourceOfDeath]]
*[[Ped::getCauseOfDeath|mp.game.ped.getCauseOfDeath]]
*[[Ped::getTimeOfDeath|mp.game.ped.getTimeOfDeath]]
*[[Ped::setRelationshipGroupDefaultHash|mp.game.ped.setRelationshipGroupDefaultHash]]
*[[Ped::setRelationshipGroupHash|mp.game.ped.setRelationshipGroupHash]]
*[[Ped::setRelationshipBetweenGroups|mp.game.ped.setRelationshipBetweenGroups]]
*[[Ped::clearRelationshipBetweenGroups|mp.game.ped.clearRelationshipBetweenGroups]]
*[[Ped::addRelationshipGroup|mp.game.ped.addRelationshipGroup]]
*[[Ped::removeRelationshipGroup|mp.game.ped.removeRelationshipGroup]]
*[[Ped::doesRelationshipGroupExist|mp.game.ped.doesRelationshipGroupExist]]
*[[Ped::getRelationshipBetweenS|mp.game.ped.getRelationshipBetweenS]]
*[[Ped::getRelationshipGroupDefaultHash|mp.game.ped.getRelationshipGroupDefaultHash]]
*[[Ped::getRelationshipGroupHash|mp.game.ped.getRelationshipGroupHash]]
*[[Ped::getRelationshipBetweenGroups|mp.game.ped.getRelationshipBetweenGroups]]
*[[Ped::setRelationshipGroupDontAffectWantedLevel|mp.game.ped.setRelationshipGroupDontAffectWantedLevel]]
*[[Ped::setCanBeTargetedWithoutLos|mp.game.ped.setCanBeTargetedWithoutLos]]
*[[Ped::setToInformRespectedFriends|mp.game.ped.setToInformRespectedFriends]]
*[[Ped::isRespondingToEvent|mp.game.ped.isRespondingToEvent]]
*[[Ped::isPedRespondingToEvent|mp.game.ped.isPedRespondingToEvent]]
*[[Ped::getEventData|mp.game.ped.getEventData]]
*[[Ped::setFiringPattern|mp.game.ped.setFiringPattern]]
*[[Ped::setShootRate|mp.game.ped.setShootRate]]
*[[Ped::setCombatFloat|mp.game.ped.setCombatFloat]]
*[[Ped::getCombatFloat|mp.game.ped.getCombatFloat]]
*[[Ped::getGroupSize|mp.game.ped.getGroupSize]]
*[[Ped::doesGroupExist|mp.game.ped.doesGroupExist]]
*[[Ped::getGroupIndex|mp.game.ped.getGroupIndex]]
*[[Ped::isInGroup|mp.game.ped.isInGroup]]
*[[Ped::getPlayerIsFollowing|mp.game.ped.getPlayerIsFollowing]]
*[[Ped::setGroupFormation|mp.game.ped.setGroupFormation]]
*[[Ped::setGroupFormationSpacing|mp.game.ped.setGroupFormationSpacing]]
*[[Ped::resetGroupFormationDefaultSpacing|mp.game.ped.resetGroupFormationDefaultSpacing]]
*[[Ped::getVehicleIsUsing|mp.game.ped.getVehicleIsUsing]]
*[[Ped::getVehicleIsEntering|mp.game.ped.getVehicleIsEntering]]
*[[Ped::setExclusivePhoneRelationships|mp.game.ped.setExclusivePhoneRelationships]]
*[[Ped::setGravity|mp.game.ped.setGravity]]
*[[Ped::applyDamageTo|mp.game.ped.applyDamageTo]]
*[[Ped::getTimeOfLastWeaponDamage|mp.game.ped.getTimeOfLastWeaponDamage]]
*[[Ped::setAllowedToDuck|mp.game.ped.setAllowedToDuck]]
*[[Ped::setNeverLeavesGroup|mp.game.ped.setNeverLeavesGroup]]
*[[Ped::getType|mp.game.ped.getType]]
*[[Ped::setAsCop|mp.game.ped.setAsCop]]
*[[Ped::setMaxHealth|mp.game.ped.setMaxHealth]]
*[[Ped::getMaxHealth|mp.game.ped.getMaxHealth]]
*[[Ped::setMaxTimeInWater|mp.game.ped.setMaxTimeInWater]]
*[[Ped::setMaxTimeUnderwater|mp.game.ped.setMaxTimeUnderwater]]
*[[Ped::setVehicleForcedSeatUsage|mp.game.ped.setVehicleForcedSeatUsage]]
*[[Ped::clearAllVehicleForcedSeatUsage|mp.game.ped.clearAllVehicleForcedSeatUsage]]
*[[Ped::setCanBeKnockedOffVehicle|mp.game.ped.setCanBeKnockedOffVehicle]]
*[[Ped::canKnockOffVehicle|mp.game.ped.canKnockOffVehicle]]
*[[Ped::knockOffVehicle|mp.game.ped.knockOffVehicle]]
*[[Ped::setCoordsNoGang|mp.game.ped.setCoordsNoGang]]
*[[Ped::getAsGroupMember|mp.game.ped.getAsGroupMember]]
*[[Ped::getPedAsGroupMember|mp.game.ped.getPedAsGroupMember]]
*[[Ped::getAsGroupLeader|mp.game.ped.getAsGroupLeader]]
*[[Ped::getPedAsGroupLeader|mp.game.ped.getPedAsGroupLeader]]
*[[Ped::setKeepTask|mp.game.ped.setKeepTask]]
*[[Ped::isSwimming|mp.game.ped.isSwimming]]
*[[Ped::isSwimmingUnderWater|mp.game.ped.isSwimmingUnderWater]]
*[[Ped::setCoordsKeepVehicle|mp.game.ped.setCoordsKeepVehicle]]
*[[Ped::setDiesInVehicle|mp.game.ped.setDiesInVehicle]]
*[[Ped::setCreateRandomCops|mp.game.ped.setCreateRandomCops]]
*[[Ped::setCreateRandomCopsNotOnScenarios|mp.game.ped.setCreateRandomCopsNotOnScenarios]]
*[[Ped::setCreateRandomCopsOnScenarios|mp.game.ped.setCreateRandomCopsOnScenarios]]
*[[Ped::canCreateRandomCops|mp.game.ped.canCreateRandomCops]]
*[[Ped::setAsEnemy|mp.game.ped.setAsEnemy]]
*[[Ped::setCanSmashGlass|mp.game.ped.setCanSmashGlass]]
*[[Ped::isInAnyTrain|mp.game.ped.isInAnyTrain]]
*[[Ped::isGettingIntoAVehicle|mp.game.ped.isGettingIntoAVehicle]]
*[[Ped::isTryingToEnterALockedVehicle|mp.game.ped.isTryingToEnterALockedVehicle]]
*[[Ped::setEnableHandcuffs|mp.game.ped.setEnableHandcuffs]]
*[[Ped::setEnableBoundAnkles|mp.game.ped.setEnableBoundAnkles]]
*[[Ped::setEnableScuba|mp.game.ped.setEnableScuba]]
*[[Ped::setCanAttackFriendly|mp.game.ped.setCanAttackFriendly]]
*[[Ped::getAlertness|mp.game.ped.getAlertness]]
*[[Ped::setAlertness|mp.game.ped.setAlertness]]
*[[Ped::setGetOutUpsideDownVehicle|mp.game.ped.setGetOutUpsideDownVehicle]]
*[[Ped::setMovementClipset|mp.game.ped.setMovementClipset]]
*[[Ped::resetMovementClipset|mp.game.ped.resetMovementClipset]]
*[[Ped::setStrafeClipset|mp.game.ped.setStrafeClipset]]
*[[Ped::resetStrafeClipset|mp.game.ped.resetStrafeClipset]]
*[[Ped::setWeaponMovementClipset|mp.game.ped.setWeaponMovementClipset]]
*[[Ped::resetWeaponMovementClipset|mp.game.ped.resetWeaponMovementClipset]]
*[[Ped::setDriveByClipsetOverride|mp.game.ped.setDriveByClipsetOverride]]
*[[Ped::clearDriveByClipsetOverride|mp.game.ped.clearDriveByClipsetOverride]]
*[[Ped::setCoverClipsetOverride|mp.game.ped.setCoverClipsetOverride]]
*[[Ped::clearCoverClipsetOverride|mp.game.ped.clearCoverClipsetOverride]]
*[[Ped::setInVehicleContext|mp.game.ped.setInVehicleContext]]
*[[Ped::resetInVehicleContext|mp.game.ped.resetInVehicleContext]]
*[[Ped::isScriptedScenarioUsingConditionalAnim|mp.game.ped.isScriptedScenarioUsingConditionalAnim]]
*[[Ped::setAlternateWalkAnim|mp.game.ped.setAlternateWalkAnim]]
*[[Ped::setPedAlternateWalkAnim|mp.game.ped.setPedAlternateWalkAnim]]
*[[Ped::clearAlternateWalkAnim|mp.game.ped.clearAlternateWalkAnim]]
*[[Ped::clearPedAlternateWalkAnim|mp.game.ped.clearPedAlternateWalkAnim]]
*[[Ped::setAlternateMovementAnim|mp.game.ped.setAlternateMovementAnim]]
*[[Ped::clearAlternateMovementAnim|mp.game.ped.clearAlternateMovementAnim]]
*[[Ped::setGestureGroup|mp.game.ped.setGestureGroup]]
*[[Ped::getAnimInitialOffsetPosition|mp.game.ped.getAnimInitialOffsetPosition]]
*[[Ped::getAnimInitialOffsetRotation|mp.game.ped.getAnimInitialOffsetRotation]]
*[[Ped::getDrawableVariation|mp.game.ped.getDrawableVariation]]
*[[Ped::getNumberOfDrawableVariations|mp.game.ped.getNumberOfDrawableVariations]]
*[[Ped::getTextureVariation|mp.game.ped.getTextureVariation]]
*[[Ped::getNumberOfTextureVariations|mp.game.ped.getNumberOfTextureVariations]]
*[[Ped::getNumberOfPropDrawableVariations|mp.game.ped.getNumberOfPropDrawableVariations]]
*[[Ped::getNumberOfPropTextureVariations|mp.game.ped.getNumberOfPropTextureVariations]]
*[[Ped::getPaletteVariation|mp.game.ped.getPaletteVariation]]
*[[Ped::isComponentVariationValid|mp.game.ped.isComponentVariationValid]]
*[[Ped::setComponentVariation|mp.game.ped.setComponentVariation]]
*[[Ped::setRandomComponentVariation|mp.game.ped.setRandomComponentVariation]]
*[[Ped::setRandomProps|mp.game.ped.setRandomProps]]
*[[Ped::setDefaultComponentVariation|mp.game.ped.setDefaultComponentVariation]]
*[[Ped::setBlendFromParents|mp.game.ped.setBlendFromParents]]
*[[Ped::setHeadBlendData|mp.game.ped.setHeadBlendData]]
*[[Ped::getHeadBlendData|mp.game.ped.getHeadBlendData]]
*[[Ped::updateHeadBlendData|mp.game.ped.updateHeadBlendData]]
*[[Ped::setEyeColor|mp.game.ped.setEyeColor]]
*[[Ped::getEyeColor|mp.game.ped.getEyeColor]]
*[[Ped::setHeadOverlay|mp.game.ped.setHeadOverlay]]
*[[Ped::getHeadOverlayValue|mp.game.ped.getHeadOverlayValue]]
*[[Ped::getHeadOverlayNum|mp.game.ped.getHeadOverlayNum]]
*[[Ped::getNumHeadOverlayValues|mp.game.ped.getNumHeadOverlayValues]]
*[[Ped::setHeadOverlayColor|mp.game.ped.setHeadOverlayColor]]
*[[Ped::setHairColor|mp.game.ped.setHairColor]]
*[[Ped::getNumHairColors|mp.game.ped.getNumHairColors]]
*[[Ped::getNumMakeupColors|mp.game.ped.getNumMakeupColors]]
*[[Ped::getHairRgbColor|mp.game.ped.getHairRgbColor]]
*[[Ped::getMakeupRgbColor|mp.game.ped.getMakeupRgbColor]]
*[[Ped::isHairColorValid2|mp.game.ped.isHairColorValid2]]
*[[Ped::isLipstickColorValid2|mp.game.ped.isLipstickColorValid2]]
*[[Ped::isBlushColorValid2|mp.game.ped.isBlushColorValid2]]
*[[Ped::isHairColorValid|mp.game.ped.isHairColorValid]]
*[[Ped::isAValidHairColor|mp.game.ped.isAValidHairColor]]
*[[Ped::isLipstickColorValid|mp.game.ped.isLipstickColorValid]]
*[[Ped::isAValidLipstickColor|mp.game.ped.isAValidLipstickColor]]
*[[Ped::isBlushColorValid|mp.game.ped.isBlushColorValid]]
*[[Ped::isAValidBlushColor|mp.game.ped.isAValidBlushColor]]
*[[Ped::isBodyBlemishValid|mp.game.ped.isBodyBlemishValid]]
*[[Ped::setFaceFeature|mp.game.ped.setFaceFeature]]
*[[Ped::hasHeadBlendFinished|mp.game.ped.hasHeadBlendFinished]]
*[[Ped::finalizeHeadBlend|mp.game.ped.finalizeHeadBlend]]
*[[Ped::setHeadBlendPaletteColor|mp.game.ped.setHeadBlendPaletteColor]]
*[[Ped::disableHeadBlendPaletteColor|mp.game.ped.disableHeadBlendPaletteColor]]
*[[Ped::getHeadBlendFirstIndex|mp.game.ped.getHeadBlendFirstIndex]]
*[[Ped::getFirstParentIdForPedType|mp.game.ped.getFirstParentIdForPedType]]
*[[Ped::getHeadBlendNumHeads|mp.game.ped.getHeadBlendNumHeads]]
*[[Ped::getNumParentPedsOfType|mp.game.ped.getNumParentPedsOfType]]
*[[Ped::setPreloadVariationData|mp.game.ped.setPreloadVariationData]]
*[[Ped::hasPreloadVariationDataFinished|mp.game.ped.hasPreloadVariationDataFinished]]
*[[Ped::releasePreloadVariationData|mp.game.ped.releasePreloadVariationData]]
*[[Ped::setPreloadPropData|mp.game.ped.setPreloadPropData]]
*[[Ped::hasPreloadPropDataFinished|mp.game.ped.hasPreloadPropDataFinished]]
*[[Ped::releasePreloadPropData|mp.game.ped.releasePreloadPropData]]
*[[Ped::getPropIndex|mp.game.ped.getPropIndex]]
*[[Ped::setPropIndex|mp.game.ped.setPropIndex]]
*[[Ped::knockOffProp|mp.game.ped.knockOffProp]]
*[[Ped::clearProp|mp.game.ped.clearProp]]
*[[Ped::clearAllProps|mp.game.ped.clearAllProps]]
*[[Ped::dropAmbientProp|mp.game.ped.dropAmbientProp]]
*[[Ped::getPropTextureIndex|mp.game.ped.getPropTextureIndex]]
*[[Ped::clearParachutePackVariation|mp.game.ped.clearParachutePackVariation]]
*[[Ped::setScubaGearVariation|mp.game.ped.setScubaGearVariation]]
*[[Ped::clearScubaGearVariation|mp.game.ped.clearScubaGearVariation]]
*[[Ped::setBlockingOfNonTemporaryEvents|mp.game.ped.setBlockingOfNonTemporaryEvents]]
*[[Ped::setBoundsOrientation|mp.game.ped.setBoundsOrientation]]
*[[Ped::registerTarget|mp.game.ped.registerTarget]]
*[[Ped::registerHatedTargetsAround|mp.game.ped.registerHatedTargetsAround]]
*[[Ped::getRandomAtCoord|mp.game.ped.getRandomAtCoord]]
*[[Ped::getRandomPedAtCoord|mp.game.ped.getRandomPedAtCoord]]
*[[Ped::getClosest|mp.game.ped.getClosest]]
*[[Ped::getClosestPed|mp.game.ped.getClosestPed]]
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|mp.game.ped.setScenarioPedsToBeReturnedByNextCommand]]
*[[Ped::setDriverRacingModifier|mp.game.ped.setDriverRacingModifier]]
*[[Ped::setDriverAbility|mp.game.ped.setDriverAbility]]
*[[Ped::setDriverAggressiveness|mp.game.ped.setDriverAggressiveness]]
*[[Ped::canRagdoll|mp.game.ped.canRagdoll]]
*[[Ped::setToRagdoll|mp.game.ped.setToRagdoll]]
*[[Ped::setPedToRagdoll|mp.game.ped.setPedToRagdoll]]
*[[Ped::setToRagdollWithFall|mp.game.ped.setToRagdollWithFall]]
*[[Ped::setPedToRagdollWithFall|mp.game.ped.setPedToRagdollWithFall]]
*[[Ped::setRagdollOnCollision|mp.game.ped.setRagdollOnCollision]]
*[[Ped::isRagdoll|mp.game.ped.isRagdoll]]
*[[Ped::isRunningRagdollTask|mp.game.ped.isRunningRagdollTask]]
*[[Ped::setRagdollForceFall|mp.game.ped.setRagdollForceFall]]
*[[Ped::resetRagdollTimer|mp.game.ped.resetRagdollTimer]]
*[[Ped::setCanRagdoll|mp.game.ped.setCanRagdoll]]
*[[Ped::isRunningMeleeTask|mp.game.ped.isRunningMeleeTask]]
*[[Ped::isRunningMobilePhoneTask|mp.game.ped.isRunningMobilePhoneTask]]
*[[Ped::isMobilePhoneToEar|mp.game.ped.isMobilePhoneToEar]]
*[[Ped::setRagdollBlockingFlags|mp.game.ped.setRagdollBlockingFlags]]
*[[Ped::clearRagdollBlockingFlags|mp.game.ped.clearRagdollBlockingFlags]]
*[[Ped::setAngledDefensiveArea|mp.game.ped.setAngledDefensiveArea]]
*[[Ped::setSphereDefensiveArea|mp.game.ped.setSphereDefensiveArea]]
*[[Ped::setDefensiveSphereAttachedToPed|mp.game.ped.setDefensiveSphereAttachedToPed]]
*[[Ped::setDefensiveSphereAttachedToVehicle|mp.game.ped.setDefensiveSphereAttachedToVehicle]]
*[[Ped::setDefensiveAreaAttachedToPed|mp.game.ped.setDefensiveAreaAttachedToPed]]
*[[Ped::setDefensiveAreaDirection|mp.game.ped.setDefensiveAreaDirection]]
*[[Ped::removeDefensiveArea|mp.game.ped.removeDefensiveArea]]
*[[Ped::getDefensiveAreaPosition|mp.game.ped.getDefensiveAreaPosition]]
*[[Ped::isDefensiveAreaActive|mp.game.ped.isDefensiveAreaActive]]
*[[Ped::setPreferredCoverSet|mp.game.ped.setPreferredCoverSet]]
*[[Ped::removePreferredCoverSet|mp.game.ped.removePreferredCoverSet]]
*[[Ped::reviveInjured|mp.game.ped.reviveInjured]]
*[[Ped::resurrect|mp.game.ped.resurrect]]
*[[Ped::setNameDebug|mp.game.ped.setNameDebug]]
*[[Ped::getExtractedDisplacement|mp.game.ped.getExtractedDisplacement]]
*[[Ped::setDiesWhenInjured|mp.game.ped.setDiesWhenInjured]]
*[[Ped::setEnableWeaponBlocking|mp.game.ped.setEnableWeaponBlocking]]
*[[Ped::resetVisibleDamage|mp.game.ped.resetVisibleDamage]]
*[[Ped::applyBloodDamageByZone|mp.game.ped.applyBloodDamageByZone]]
*[[Ped::applyBlood|mp.game.ped.applyBlood]]
*[[Ped::applyBloodByZone|mp.game.ped.applyBloodByZone]]
*[[Ped::applyBloodSpecific|mp.game.ped.applyBloodSpecific]]
*[[Ped::applyDamageDecal|mp.game.ped.applyDamageDecal]]
*[[Ped::applyDamagePack|mp.game.ped.applyDamagePack]]
*[[Ped::clearBloodDamage|mp.game.ped.clearBloodDamage]]
*[[Ped::clearBloodDamageByZone|mp.game.ped.clearBloodDamageByZone]]
*[[Ped::hideBloodDamageByZone|mp.game.ped.hideBloodDamageByZone]]
*[[Ped::clearDamageDecalByZone|mp.game.ped.clearDamageDecalByZone]]
*[[Ped::getDecorationsState|mp.game.ped.getDecorationsState]]
*[[Ped::clearWetness|mp.game.ped.clearWetness]]
*[[Ped::setWetnessHeight|mp.game.ped.setWetnessHeight]]
*[[Ped::setWetnessEnabledThisFrame|mp.game.ped.setWetnessEnabledThisFrame]]
*[[Ped::clearEnvDirt|mp.game.ped.clearEnvDirt]]
*[[Ped::setSweat|mp.game.ped.setSweat]]
*[[Ped::addDecorationFromHashes|mp.game.ped.addDecorationFromHashes]]
*[[Ped::addDecorationFromHashesInCorona|mp.game.ped.addDecorationFromHashesInCorona]]
*[[Ped::getDecorationZoneFromHashes|mp.game.ped.getDecorationZoneFromHashes]]
*[[Ped::getTattooZone|mp.game.ped.getTattooZone]]
*[[Ped::clearDecorations|mp.game.ped.clearDecorations]]
*[[Ped::clearDecorationsLeaveScars|mp.game.ped.clearDecorationsLeaveScars]]
*[[Ped::wasSkeletonUpdated|mp.game.ped.wasSkeletonUpdated]]
*[[Ped::getBoneCoords|mp.game.ped.getBoneCoords]]
*[[Ped::createNmMessage|mp.game.ped.createNmMessage]]
*[[Ped::giveNmMessage|mp.game.ped.giveNmMessage]]
*[[Ped::addScenarioBlockingArea|mp.game.ped.addScenarioBlockingArea]]
*[[Ped::removeScenarioBlockingAreas|mp.game.ped.removeScenarioBlockingAreas]]
*[[Ped::removeScenarioBlockingArea|mp.game.ped.removeScenarioBlockingArea]]
*[[Ped::setScenarioPedsSpawnInSphereArea|mp.game.ped.setScenarioPedsSpawnInSphereArea]]
*[[Ped::doesScenarioBlockingAreaExist|mp.game.ped.doesScenarioBlockingAreaExist]]
*[[Ped::isUsingScenario|mp.game.ped.isUsingScenario]]
*[[Ped::isUsingAnyScenario|mp.game.ped.isUsingAnyScenario]]
*[[Ped::setPanicExitScenario|mp.game.ped.setPanicExitScenario]]
*[[Ped::setShouldPlayDirectedScenarioExit|mp.game.ped.setShouldPlayDirectedScenarioExit]]
*[[Ped::setShouldPlayNormalScenarioExit|mp.game.ped.setShouldPlayNormalScenarioExit]]
*[[Ped::setShouldPlayImmediateScenarioExit|mp.game.ped.setShouldPlayImmediateScenarioExit]]
*[[Ped::setShouldPlayFleeScenarioExit|mp.game.ped.setShouldPlayFleeScenarioExit]]
*[[Ped::playFacialAnim|mp.game.ped.playFacialAnim]]
*[[Ped::setFacialClipsetOverride|mp.game.ped.setFacialClipsetOverride]]
*[[Ped::setFacialIdleAnimOverride|mp.game.ped.setFacialIdleAnimOverride]]
*[[Ped::clearFacialIdleAnimOverride|mp.game.ped.clearFacialIdleAnimOverride]]
*[[Ped::setCanPlayGestureAnims|mp.game.ped.setCanPlayGestureAnims]]
*[[Ped::setCanPlayVisemeAnims|mp.game.ped.setCanPlayVisemeAnims]]
*[[Ped::setCanPlayInjuredAnims|mp.game.ped.setCanPlayInjuredAnims]]
*[[Ped::setCanPlayAmbientAnims|mp.game.ped.setCanPlayAmbientAnims]]
*[[Ped::setCanPlayAmbientBaseAnims|mp.game.ped.setCanPlayAmbientBaseAnims]]
*[[Ped::setCanArmIk|mp.game.ped.setCanArmIk]]
*[[Ped::setCanHeadIk|mp.game.ped.setCanHeadIk]]
*[[Ped::setCanLegIk|mp.game.ped.setCanLegIk]]
*[[Ped::setCanTorsoIk|mp.game.ped.setCanTorsoIk]]
*[[Ped::setCanTorsoReactIk|mp.game.ped.setCanTorsoReactIk]]
*[[Ped::setCanUseAutoConversationLookat|mp.game.ped.setCanUseAutoConversationLookat]]
*[[Ped::isHeadtrackingPed|mp.game.ped.isHeadtrackingPed]]
*[[Ped::isHeadtrackingEntity|mp.game.ped.isHeadtrackingEntity]]
*[[Ped::setPrimaryLookat|mp.game.ped.setPrimaryLookat]]
*[[Ped::setClothPackageIndex|mp.game.ped.setClothPackageIndex]]
*[[Ped::setClothProne|mp.game.ped.setClothProne]]
*[[Ped::setConfigFlag|mp.game.ped.setConfigFlag]]
*[[Ped::setResetFlag|mp.game.ped.setResetFlag]]
*[[Ped::getConfigFlag|mp.game.ped.getConfigFlag]]
*[[Ped::getResetFlag|mp.game.ped.getResetFlag]]
*[[Ped::setGroupMemberPassengerIndex|mp.game.ped.setGroupMemberPassengerIndex]]
*[[Ped::setCanEvasiveDive|mp.game.ped.setCanEvasiveDive]]
*[[Ped::isEvasiveDiving|mp.game.ped.isEvasiveDiving]]
*[[Ped::setShootsAtCoord|mp.game.ped.setShootsAtCoord]]
*[[Ped::setModelIsSuppressed|mp.game.ped.setModelIsSuppressed]]
*[[Ped::stopAnyModelBeingSuppressed|mp.game.ped.stopAnyModelBeingSuppressed]]
*[[Ped::setCanBeTargetedWhenInjured|mp.game.ped.setCanBeTargetedWhenInjured]]
*[[Ped::setGeneratesDeadBodyEvents|mp.game.ped.setGeneratesDeadBodyEvents]]
*[[Ped::blockDeadBodyShockingEvents|mp.game.ped.blockDeadBodyShockingEvents]]
*[[Ped::setCanRagdollFromPlayerImpact|mp.game.ped.setCanRagdollFromPlayerImpact]]
*[[Ped::giveHelmet|mp.game.ped.giveHelmet]]
*[[Ped::removeHelmet|mp.game.ped.removeHelmet]]
*[[Ped::isTakingOffHelmet|mp.game.ped.isTakingOffHelmet]]
*[[Ped::setHelmet|mp.game.ped.setHelmet]]
*[[Ped::setHelmetFlag|mp.game.ped.setHelmetFlag]]
*[[Ped::setHelmetPropIndex|mp.game.ped.setHelmetPropIndex]]
*[[Ped::setHelmetUnk|mp.game.ped.setHelmetUnk]]
*[[Ped::isHelmetUnk|mp.game.ped.isHelmetUnk]]
*[[Ped::setHelmetTextureIndex|mp.game.ped.setHelmetTextureIndex]]
*[[Ped::isWearingHelmet|mp.game.ped.isWearingHelmet]]
*[[Ped::clearStoredHatProp|mp.game.ped.clearStoredHatProp]]
*[[Ped::getHelmetStoredHatPropIndex|mp.game.ped.getHelmetStoredHatPropIndex]]
*[[Ped::getHelmetStoredHatTexIndex|mp.game.ped.getHelmetStoredHatTexIndex]]
*[[Ped::setToLoadCover|mp.game.ped.setToLoadCover]]
*[[Ped::setCanCowerInCover|mp.game.ped.setCanCowerInCover]]
*[[Ped::setCanPeekInCover|mp.game.ped.setCanPeekInCover]]
*[[Ped::setPlaysHeadOnHornAnimWhenDiesInVehicle|mp.game.ped.setPlaysHeadOnHornAnimWhenDiesInVehicle]]
*[[Ped::setLegIkMode|mp.game.ped.setLegIkMode]]
*[[Ped::setMotionBlur|mp.game.ped.setMotionBlur]]
*[[Ped::setCanSwitchWeapon|mp.game.ped.setCanSwitchWeapon]]
*[[Ped::setDiesInstantlyInWater|mp.game.ped.setDiesInstantlyInWater]]
*[[Ped::stopWeaponFiringWhenDropped|mp.game.ped.stopWeaponFiringWhenDropped]]
*[[Ped::setScriptedAnimSeatOffset|mp.game.ped.setScriptedAnimSeatOffset]]
*[[Ped::setCombatMovement|mp.game.ped.setCombatMovement]]
*[[Ped::getCombatMovement|mp.game.ped.getCombatMovement]]
*[[Ped::setCombatAbility|mp.game.ped.setCombatAbility]]
*[[Ped::setCombatRange|mp.game.ped.setCombatRange]]
*[[Ped::getCombatRange|mp.game.ped.getCombatRange]]
*[[Ped::setCombatAttributes|mp.game.ped.setCombatAttributes]]
*[[Ped::setTargetLossResponse|mp.game.ped.setTargetLossResponse]]
*[[Ped::isPerformingMeleeAction|mp.game.ped.isPerformingMeleeAction]]
*[[Ped::isPerformingStealthKill|mp.game.ped.isPerformingStealthKill]]
*[[Ped::isPerformingDependentComboLimit|mp.game.ped.isPerformingDependentComboLimit]]
*[[Ped::isBeingStealthKilled|mp.game.ped.isBeingStealthKilled]]
*[[Ped::getMeleeTargetFor|mp.game.ped.getMeleeTargetFor]]
*[[Ped::wasKilledByStealth|mp.game.ped.wasKilledByStealth]]
*[[Ped::wasKilledByTakedown|mp.game.ped.wasKilledByTakedown]]
*[[Ped::wasKnockedOut|mp.game.ped.wasKnockedOut]]
*[[Ped::setFleeAttributes|mp.game.ped.setFleeAttributes]]
*[[Ped::setCowerHash|mp.game.ped.setCowerHash]]
*[[Ped::setSteersAroundPeds|mp.game.ped.setSteersAroundPeds]]
*[[Ped::setSteersAroundObjects|mp.game.ped.setSteersAroundObjects]]
*[[Ped::setSteersAroundVehicles|mp.game.ped.setSteersAroundVehicles]]
*[[Ped::setIncreasedAvoidanceRadius|mp.game.ped.setIncreasedAvoidanceRadius]]
*[[Ped::setBlocksPathingWhenDead|mp.game.ped.setBlocksPathingWhenDead]]
*[[Ped::isAnyNearPoint|mp.game.ped.isAnyNearPoint]]
*[[Ped::isAnyPedNearPoint|mp.game.ped.isAnyPedNearPoint]]
*[[Ped::forceAiAndAnimationUpdate|mp.game.ped.forceAiAndAnimationUpdate]]
*[[Ped::isHeadingTowardsPosition|mp.game.ped.isHeadingTowardsPosition]]
*[[Ped::requestVisibilityTracking|mp.game.ped.requestVisibilityTracking]]
*[[Ped::requestVehicleVisibilityTracking|mp.game.ped.requestVehicleVisibilityTracking]]
*[[Ped::isTrackedVisible|mp.game.ped.isTrackedVisible]]
*[[Ped::isTracked|mp.game.ped.isTracked]]
*[[Ped::hasReceivedEvent|mp.game.ped.hasReceivedEvent]]
*[[Ped::hasPedReceivedEvent|mp.game.ped.hasPedReceivedEvent]]
*[[Ped::canSeeHatedPed|mp.game.ped.canSeeHatedPed]]
*[[Ped::getBoneIndex|mp.game.ped.getBoneIndex]]
*[[Ped::getRagdollBoneIndex|mp.game.ped.getRagdollBoneIndex]]
*[[Ped::setEnveffScale|mp.game.ped.setEnveffScale]]
*[[Ped::getEnveffScale|mp.game.ped.getEnveffScale]]
*[[Ped::setEnableEnveffScale|mp.game.ped.setEnableEnveffScale]]
*[[Ped::setEnveffColorModulator|mp.game.ped.setEnveffColorModulator]]
*[[Ped::setEmissiveIntensity|mp.game.ped.setEmissiveIntensity]]
*[[Ped::getEmissiveIntensity|mp.game.ped.getEmissiveIntensity]]
*[[Ped::isShaderEffectValid|mp.game.ped.isShaderEffectValid]]
*[[Ped::setAoBlobRendering|mp.game.ped.setAoBlobRendering]]
*[[Ped::createSynchronizedScene|mp.game.ped.createSynchronizedScene]]
*[[Ped::createSynchronizedSceneAtMapObject|mp.game.ped.createSynchronizedSceneAtMapObject]]
*[[Ped::isSynchronizedSceneRunning|mp.game.ped.isSynchronizedSceneRunning]]
*[[Ped::setSynchronizedSceneOrigin|mp.game.ped.setSynchronizedSceneOrigin]]
*[[Ped::setSynchronizedScenePhase|mp.game.ped.setSynchronizedScenePhase]]
*[[Ped::getSynchronizedScenePhase|mp.game.ped.getSynchronizedScenePhase]]
*[[Ped::setSynchronizedSceneRate|mp.game.ped.setSynchronizedSceneRate]]
*[[Ped::getSynchronizedSceneRate|mp.game.ped.getSynchronizedSceneRate]]
*[[Ped::setSynchronizedSceneLoo|mp.game.ped.setSynchronizedSceneLoo]]
*[[Ped::setSynchronizedSceneLooped|mp.game.ped.setSynchronizedSceneLooped]]
*[[Ped::isSynchronizedSceneLoo|mp.game.ped.isSynchronizedSceneLoo]]
*[[Ped::isSynchronizedSceneLooped|mp.game.ped.isSynchronizedSceneLooped]]
*[[Ped::setSynchronizedSceneHoldLastFrame|mp.game.ped.setSynchronizedSceneHoldLastFrame]]
*[[Ped::isSynchronizedSceneHoldLastFrame|mp.game.ped.isSynchronizedSceneHoldLastFrame]]
*[[Ped::attachSynchronizedSceneToEntity|mp.game.ped.attachSynchronizedSceneToEntity]]
*[[Ped::detachSynchronizedScene|mp.game.ped.detachSynchronizedScene]]
*[[Ped::disposeSynchronizedScene|mp.game.ped.disposeSynchronizedScene]]
*[[Ped::forceMotionState|mp.game.ped.forceMotionState]]
*[[Ped::getCurrentMovementSpeed|mp.game.ped.getCurrentMovementSpeed]]
*[[Ped::setMaxMoveBlendRatio|mp.game.ped.setMaxMoveBlendRatio]]
*[[Ped::setMinMoveBlendRatio|mp.game.ped.setMinMoveBlendRatio]]
*[[Ped::setMoveRateOverride|mp.game.ped.setMoveRateOverride]]
*[[Ped::getNearbyVehicles|mp.game.ped.getNearbyVehicles]]
*[[Ped::getNearbyPeds|mp.game.ped.getNearbyPeds]]
*[[Ped::haveAllStreamingRequestsCompleted|mp.game.ped.haveAllStreamingRequestsCompleted]]
*[[Ped::isUsingActionMode|mp.game.ped.isUsingActionMode]]
*[[Ped::setUsingActionMode|mp.game.ped.setUsingActionMode]]
*[[Ped::setMovementModeOverride|mp.game.ped.setMovementModeOverride]]
*[[Ped::setCapsule|mp.game.ped.setCapsule]]
*[[Ped::registerHeadshot|mp.game.ped.registerHeadshot]]
*[[Ped::registerHeadshot3|mp.game.ped.registerHeadshot3]]
*[[Ped::registerHeadshotTransparent|mp.game.ped.registerHeadshotTransparent]]
*[[Ped::unregisterHeadshot|mp.game.ped.unregisterHeadshot]]
*[[Ped::isHeadshotValid|mp.game.ped.isHeadshotValid]]
*[[Ped::isPedheadshotValid|mp.game.ped.isPedheadshotValid]]
*[[Ped::isHeadshotReady|mp.game.ped.isHeadshotReady]]
*[[Ped::isPedheadshotReady|mp.game.ped.isPedheadshotReady]]
*[[Ped::getHeadshotTxdString|mp.game.ped.getHeadshotTxdString]]
*[[Ped::getPedheadshotTxdString|mp.game.ped.getPedheadshotTxdString]]
*[[Ped::requestHeadshotImgUpload|mp.game.ped.requestHeadshotImgUpload]]
*[[Ped::releaseHeadshotImgUpload|mp.game.ped.releaseHeadshotImgUpload]]
*[[Ped::isHeadshotImgUploadAvailable|mp.game.ped.isHeadshotImgUploadAvailable]]
*[[Ped::hasHeadshotImgUploadFailed|mp.game.ped.hasHeadshotImgUploadFailed]]
*[[Ped::hasHeadshotImgUploadSucceeded|mp.game.ped.hasHeadshotImgUploadSucceeded]]
*[[Ped::setHeatscaleOverride|mp.game.ped.setHeatscaleOverride]]
*[[Ped::disableHeatscaleOverride|mp.game.ped.disableHeatscaleOverride]]
*[[Ped::spawnpointsStartSearch|mp.game.ped.spawnpointsStartSearch]]
*[[Ped::spawnpointsStartSearchInAngledArea|mp.game.ped.spawnpointsStartSearchInAngledArea]]
*[[Ped::spawnpointsCancelSearch|mp.game.ped.spawnpointsCancelSearch]]
*[[Ped::spawnpointsIsSearchActive|mp.game.ped.spawnpointsIsSearchActive]]
*[[Ped::spawnpointsIsSearchComplete|mp.game.ped.spawnpointsIsSearchComplete]]
*[[Ped::spawnpointsIsSearchFailed|mp.game.ped.spawnpointsIsSearchFailed]]
*[[Ped::spawnpointsGetNumSearchResults|mp.game.ped.spawnpointsGetNumSearchResults]]
*[[Ped::spawnpointsGetSearchResult|mp.game.ped.spawnpointsGetSearchResult]]
*[[Ped::spawnpointsGetSearchResultFlags|mp.game.ped.spawnpointsGetSearchResultFlags]]
*[[Ped::setIkTarget|mp.game.ped.setIkTarget]]
*[[Ped::requestActionModeAsset|mp.game.ped.requestActionModeAsset]]
*[[Ped::hasActionModeAssetLoaded|mp.game.ped.hasActionModeAssetLoaded]]
*[[Ped::removeActionModeAsset|mp.game.ped.removeActionModeAsset]]
*[[Ped::requestStealthModeAsset|mp.game.ped.requestStealthModeAsset]]
*[[Ped::hasStealthModeAssetLoaded|mp.game.ped.hasStealthModeAssetLoaded]]
*[[Ped::removeStealthModeAsset|mp.game.ped.removeStealthModeAsset]]
*[[Ped::setLodMultiplier|mp.game.ped.setLodMultiplier]]
*[[Ped::setCanLosePropsOnDamage|mp.game.ped.setCanLosePropsOnDamage]]
*[[Ped::setForceFootstepUpdate|mp.game.ped.setForceFootstepUpdate]]
*[[Ped::setForceStepType|mp.game.ped.setForceStepType]]
*[[Ped::isAnyHostileNearPoint|mp.game.ped.isAnyHostileNearPoint]]
*[[Ped::setCanPlayInCarIdles|mp.game.ped.setCanPlayInCarIdles]]
*[[Ped::isTargetInPerceptionArea|mp.game.ped.isTargetInPerceptionArea]]
*[[Ped::setPopControlSphereThisFrame|mp.game.ped.setPopControlSphereThisFrame]]
*[[Ped::setDisableFallDamage|mp.game.ped.setDisableFallDamage]]
*[[Ped::isSwappingWeapon|mp.game.ped.isSwappingWeapon]]
*[[Ped::setEnableScubaGearLight|mp.game.ped.setEnableScubaGearLight]]
*[[Ped::isScubaGearLightEnabled|mp.game.ped.isScubaGearLightEnabled]]
*[[Ped::clearFacialClipsetOverride|mp.game.ped.clearFacialClipsetOverride]]
*[[Ped::isCopPedInArea3d|mp.game.ped.isCopPedInArea3d]]
*[[Ped::setTimeExclusiveDisplayTexture|mp.game.ped.setTimeExclusiveDisplayTexture]]

Latest revision as of 16:17, 29 April 2024