PlayerStartExitVehicle: Difference between revisions

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This event is triggered when a player starts exiting from a vehicle.


==Parameters==
{{ServersideJsEvent}}
* '''player'''  - player, which goes out.


==Example==
{{JSContainer|
This example outputs chat message, when player starts exit the car.
{{Parameters}}
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;">
* '''player''': {{RageType|Player}} - player, which going out.
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
 
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
{{Example}}
This example outputs chat message, when player starts exit the vehicle.
<pre>
function playerStartExitVehicleHandler(player) {
function playerStartExitVehicleHandler(player) {
   const playerName = player.name;
   const playerName = player.name;
   const vehicleID = vehicle.id;
   const vehicleID = player.vehicle.id;


   mp.players.broadcast(`${playerName} started to exit the car with ID: ${vehicleID}`);
   mp.players.broadcast(`${playerName} started to exit the vehiclewith ID: ${vehicleID}`);
}
}


mp.events.add("playerStartExitVehicle", playerStartExitVehicleHandler);
mp.events.add("playerStartExitVehicle", playerStartExitVehicleHandler);
</syntaxhighlight>
</pre>
</div>
}}


==See also==
==See also==
{{Player_events}}
{{Player_events}}
[[Category:Player]]
[[Category:Vehicle]]
[[Category:Server-side Event]]

Latest revision as of 14:14, 23 May 2019

This event is triggered when a player starts exiting from a vehicle.

Server-Side
Event

 JavaScript



JavaScript Syntax

Parameters

  • player: Player - player, which going out.

Example

This example outputs chat message, when player starts exit the vehicle.

function playerStartExitVehicleHandler(player) {
   const playerName = player.name;
   const vehicleID = player.vehicle.id;

   mp.players.broadcast(`${playerName} started to exit the vehiclewith ID: ${vehicleID}`);
}

mp.events.add("playerStartExitVehicle", playerStartExitVehicleHandler);


See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint