Vehicle::setTyreBurst: Difference between revisions

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<br>*JulioNIB<br>'0 = wheel_lf / bike, plane or jet front<br>'1 = wheel_rf<br>'2 = wheel_lm / in 6 wheels trailer, plane or jet is first one on left<br>'3 = wheel_rm / in 6 wheels trailer, plane or jet is first one on right<br>'4 = wheel_lr / bike rear / in 6 wheels trailer, plane or jet is last one on left<br>'5 = wheel_rr / in 6 wheels trailer, plane or jet is last one on right<br>'45 = 6 wheels trailer mid wheel left<br>'47 = 6 wheels trailer mid wheel right
=== '''Description''' ===
 
Pops out the tyre.
 
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">vehicle.setTyreBurst(index, onRim, p3);</syntaxhighlight>
<syntaxhighlight lang="javascript">vehicle.setTyreBurst(index, onRim, p3);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===


*'''index:''' <b><font color='red'>int</font></b> ('''Wheel position''')
*'''index:''' <b><font color='red'>int</font></b> ('''Wheel''')
*'''onRim:''' <b><font color='blue'>Boolean</font></b> ('''The Tyre deflate when hitting a object''')
*'''onRim:''' <b><font color='blue'>Boolean</font></b> ('''The Tyre deflate when hitting a object''')
*'''p3:''' <b><font color='green'>float</font></b> ('''1000 Deflates the Tyre completely''')
*'''p3:''' <b><font color='green'>float</font></b> ('''1000 Deflates the Tyre completely''')
=== '''Wheels''' ===
*0 = wheel_lf / bike, plane or jet front
*1 = wheel_rf
*2 = wheel_lm / in 6 wheels trailer, plane or jet is first one on left
*3 = wheel_rm / in 6 wheels trailer, plane or jet is first one on right
*4 = wheel_lr / bike rear / in 6 wheels trailer, plane or jet is last one on left
*5 = wheel_rr / in 6 wheels trailer, plane or jet is last one on right
*45 = 6 wheels trailer mid wheel left
*47 = 6 wheels trailer mid wheel right


===Return value===
===Return value===
*'''Undefined'''
*'''Undefined'''
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">

Latest revision as of 21:06, 16 July 2019

Description

Pops out the tyre.

Syntax

vehicle.setTyreBurst(index, onRim, p3);

Required Arguments

  • index: int (Wheel)
  • onRim: Boolean (The Tyre deflate when hitting a object)
  • p3: float (1000 Deflates the Tyre completely)

Wheels

  • 0 = wheel_lf / bike, plane or jet front
  • 1 = wheel_rf
  • 2 = wheel_lm / in 6 wheels trailer, plane or jet is first one on left
  • 3 = wheel_rm / in 6 wheels trailer, plane or jet is first one on right
  • 4 = wheel_lr / bike rear / in 6 wheels trailer, plane or jet is last one on left
  • 5 = wheel_rr / in 6 wheels trailer, plane or jet is last one on right
  • 45 = 6 wheels trailer mid wheel left
  • 47 = 6 wheels trailer mid wheel right

Return value

  • Undefined

Example

let vehicle = mp.players.local.vehicle;
    vehicle.setTyreBurst(0, false, 1000);
    vehicle.setTyreBurst(1, false, 1000);
    vehicle.setTyreBurst(4, false, 1000);
    vehicle.setTyreBurst(5, false, 1000);
// All the 4 Tyres of the vehicle will be deflated completely

See also