PlayerDeath: Difference between revisions
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This event is triggered when a player dies. | This event is triggered when a player dies. | ||
{{ServersideCsJsEvent}} | |||
{{CSharpContainer|1= | |||
See [[OnPlayerDeath]]. | |||
}} | |||
{{JSContainer| | |||
{{Parameters}} | |||
* '''player''': {{RageType|Player}} - victim, the player which died. | |||
* '''reason''': {{RageType|Number}} - cause hash of death ('''list causes:''' [[Causes of death| Causes]]). | |||
* '''killer''': {{RageType|Player}} - who killed the player. | |||
{{Example}} | |||
This example outputs chat message, when player dies. | This example outputs chat message, when player dies. | ||
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;"> | <syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;"> | ||
function playerDeathHandler(player, reason, killer) { | function playerDeathHandler(player, reason, killer) { | ||
const deathName = player.name | const deathName = player.name; | ||
const killerName = killer.name | const killerName = killer.name; | ||
if(reason == 341774354) { | |||
mp.players.broadcast( | mp.players.broadcast(`${deathName} died in a chopper!`); | ||
return; | |||
} | |||
mp.players.broadcast(`${killerName} killed ${deathName}. Reason: ${reason}`); | |||
} | } | ||
mp.events.add("playerDeath", playerDeathHandler); | mp.events.add("playerDeath", playerDeathHandler); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</ | }} | ||
{{ClientsideCsJsEvent}} | |||
{{CSharpContainer| | |||
<syntaxhighlight lang="csharp"> | |||
public delegate void OnPlayerDeathDelegate(Player player, uint reason, Player killer, CancelEventArgs cancel); | |||
</syntaxhighlight> | |||
{{Parameters}} | |||
* '''player''': the player that died, expects '''RAGE.Elements.Player''' type. | |||
* '''reason''': the reason for death, expects '''System.UInt32''' type. | |||
* '''killer''': killer, expects '''RAGE.Elements.Player''' type. | |||
* '''cancel''': cancel, expects '''RAGE.Events.CancelEventArgs''' type. | |||
{{Example}} | |||
The example below shows a chat message to the client when a player dies. | |||
<syntaxhighlight lang="csharp"> | |||
Events.OnPlayerDeath += OnPlayerDeath; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="csharp"> | |||
public void OnPlayerDeath(RAGE.Elements.Player player, uint reason, RAGE.Elements.Player killer, RAGE.Events.CancelEventArgs cancel) | |||
{ | |||
if (killer == null) | |||
{ | |||
RAGE.Chat.Output($"{player.Name} just died "); | |||
} | |||
else if (reason == 539292904) | |||
{ | |||
RAGE.Chat.Output($"{player.Name} was killed by {killer.Name} in an explosion"); | |||
} | |||
else | |||
{ | |||
RAGE.Chat.Output($"{player.Name} was killed by {killer.Name} "); | |||
} | |||
} | |||
</syntaxhighlight> | |||
}} | |||
{{JSContainer| | |||
{{Parameters}} | |||
* '''player''': {{RageType|Player}} - local player who died. | |||
* '''reason''': {{RageType|Number}} - cause hash of death ('''list causes:''' [[Causes of death| Causes]]). | |||
* '''killer''': {{RageType|Player}} - who killed the player. | |||
{{Example}} | |||
This example sets up death camera effect for 5 seconds | |||
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;"> | |||
mp.events.add("playerDeath", (player, reason, killer) => { | |||
mp.game.graphics.startScreenEffect("DeathFailNeutralIn", 5000, false); | |||
}); | |||
</syntaxhighlight> | |||
}} | |||
==See also== | ==See also== | ||
{{Player_events}} | {{Player_events}} | ||
[[Category:Player]] | |||
[[Category:Server-side Event]] | |||
[[Category:Client-side Event]] | |||
Latest revision as of 19:01, 15 May 2024
This event is triggered when a player dies.
Server-Side Event
C# Syntax
See OnPlayerDeath.
JavaScript Syntax
Parameters
- player: Player - victim, the player which died.
- reason: Number - cause hash of death (list causes: Causes).
- killer: Player - who killed the player.
Example
This example outputs chat message, when player dies.
function playerDeathHandler(player, reason, killer) {
const deathName = player.name;
const killerName = killer.name;
if(reason == 341774354) {
mp.players.broadcast(`${deathName} died in a chopper!`);
return;
}
mp.players.broadcast(`${killerName} killed ${deathName}. Reason: ${reason}`);
}
mp.events.add("playerDeath", playerDeathHandler);
Client-Side Event
C# Syntax
public delegate void OnPlayerDeathDelegate(Player player, uint reason, Player killer, CancelEventArgs cancel);
Parameters
- player: the player that died, expects RAGE.Elements.Player type.
- reason: the reason for death, expects System.UInt32 type.
- killer: killer, expects RAGE.Elements.Player type.
- cancel: cancel, expects RAGE.Events.CancelEventArgs type.
Example
The example below shows a chat message to the client when a player dies.
Events.OnPlayerDeath += OnPlayerDeath;
public void OnPlayerDeath(RAGE.Elements.Player player, uint reason, RAGE.Elements.Player killer, RAGE.Events.CancelEventArgs cancel)
{
if (killer == null)
{
RAGE.Chat.Output($"{player.Name} just died ");
}
else if (reason == 539292904)
{
RAGE.Chat.Output($"{player.Name} was killed by {killer.Name} in an explosion");
}
else
{
RAGE.Chat.Output($"{player.Name} was killed by {killer.Name} ");
}
}
JavaScript Syntax
Parameters
- player: Player - local player who died.
- reason: Number - cause hash of death (list causes: Causes).
- killer: Player - who killed the player.
Example
This example sets up death camera effect for 5 seconds
mp.events.add("playerDeath", (player, reason, killer) => {
mp.game.graphics.startScreenEffect("DeathFailNeutralIn", 5000, false);
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle