PlayerEnteredVehicle: Difference between revisions
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==Example== | ==Example== | ||
This example outputs chat message, when player is in the car. | This example outputs chat message, when player is in the car. | ||
{{ServersideCode| | |||
<pre> | |||
< | |||
function playerEnteredVehicleHandler(player, vehicle) { | function playerEnteredVehicleHandler(player, vehicle) { | ||
const playerName = player.name | const playerName = player.name; | ||
const vehicleID = vehicle.id | const vehicleID = vehicle.id; | ||
mp.players.broadcast(`${playerName} got into the car with ID: ${vehicleID}`); | |||
} | } | ||
mp.events.add("playerEnteredVehicle", playerEnteredVehicleHandler); | mp.events.add("playerEnteredVehicle", playerEnteredVehicleHandler); | ||
</ | </pre> | ||
}} | |||
==See also== | ==See also== | ||
{{Player_events}} | |||
Latest revision as of 11:50, 26 October 2018
This event is triggered when a player is in the car.
Parameters
- player - player, which sits down.
- vehicle - vehicle in which the player sits.
Example
This example outputs chat message, when player is in the car.
Server-Side
function playerEnteredVehicleHandler(player, vehicle) {
const playerName = player.name;
const vehicleID = vehicle.id;
mp.players.broadcast(`${playerName} got into the car with ID: ${vehicleID}`);
}
mp.events.add("playerEnteredVehicle", playerEnteredVehicleHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle