Audio::playAmbientSpeechWithVoice: Difference between revisions

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This is the same as _PLAY_AMBIENT_SPEECH1 and _PLAY_AMBIENT_SPEECH2 but it will allow you to play a speech file from a specific voice file. It works on players and all peds, even animals.<br><br>EX (C#):<br>GTA.Native.Function.Call(Hash._0x3523634255FC3318, Game.Player.Character, 'GENERIC_INSULT_HIGH', 's_m_y_sheriff_01_white_full_01', 'SPEECH_PARAMS_FORCE_SHOUTED', 0);<br><br>The first param is the ped you want to play it on, the second is the speech name, the third is the voice name, the fourth is the speech param, and the last param is usually always 0.<br><br>Full list of speeches and voices names by alexguirre: gist.github.com/alexguirre/0af600eb3d4c91ad4f900120a63b8992==Syntax==<syntaxhighlight lang="javascript">audio.playAmbientSpeechWithVoice(p0, speechName, voiceName, speechParam, p4);</syntaxhighlight>=== Required Arguments ===*'''p0:''' Ped handle or object*'''speechName:''' String*'''voiceName:''' String*'''speechParam:''' String*'''p4:''' Boolean===Return value===*'''Undefined'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Audio_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
{{Info|Speechs can be found here: [[Speech]].}}
 
This is the same as _PLAY_AMBIENT_SPEECH1 and _PLAY_AMBIENT_SPEECH2 but it will allow you to play a speech file from a specific voice file. It works on players and all peds, even animals.<br><br>EX (C#):<br>GTA.Native.Function.Call(Hash._0x3523634255FC3318, Game.Player.Character, 'GENERIC_INSULT_HIGH', 's_m_y_sheriff_01_white_full_01', 'SPEECH_PARAMS_FORCE_SHOUTED', 0);<br><br>The first param is the ped you want to play it on, the second is the speech name, the third is the voice name, the fourth is the speech param, and the last param is usually always 0.
 
__TOC__
 
*[[speech|Speech List]]
 
==Syntax==
<syntaxhighlight lang="javascript">mp.game.audio.playAmbientSpeechWithVoice(p0, speechName, voiceName, speechParam, p4);</syntaxhighlight>
=== Required Arguments ===
*'''p0:''' Ped handle or object
*'''speechName:''' String
*'''voiceName:''' String
*'''speechParam:''' String
*'''p4:''' Boolean
===Return value===
*'''Undefined'''
==Example==
<syntaxhighlight lang="javascript">
// todo
</syntaxhighlight>
==See also==
{{Audio_s_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 23:57, 22 February 2023

Speechs can be found here: Speech.

This is the same as _PLAY_AMBIENT_SPEECH1 and _PLAY_AMBIENT_SPEECH2 but it will allow you to play a speech file from a specific voice file. It works on players and all peds, even animals.

EX (C#):
GTA.Native.Function.Call(Hash._0x3523634255FC3318, Game.Player.Character, 'GENERIC_INSULT_HIGH', 's_m_y_sheriff_01_white_full_01', 'SPEECH_PARAMS_FORCE_SHOUTED', 0);

The first param is the ped you want to play it on, the second is the speech name, the third is the voice name, the fourth is the speech param, and the last param is usually always 0.

Syntax

mp.game.audio.playAmbientSpeechWithVoice(p0, speechName, voiceName, speechParam, p4);

Required Arguments

  • p0: Ped handle or object
  • speechName: String
  • voiceName: String
  • speechParam: String
  • p4: Boolean

Return value

  • Undefined

Example

// todo

See also