Template:Vehicle functions c: Difference between revisions

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*Properties:
*[[Vehicle::create|mp.game.vehicle.create]]
**[[Entity::id]]
*[[Vehicle::createVehicle|mp.game.vehicle.createVehicle]]
**[[Entity::handle]]
*[[Vehicle::delete|mp.game.vehicle.delete]]
**[[Entity::position]]
*[[Vehicle::setCanBeLockedOn|mp.game.vehicle.setCanBeLockedOn]]
**[[Entity::model]]
*[[Vehicle::setAllowNoPassengersLockon|mp.game.vehicle.setAllowNoPassengersLockon]]
**[[Vehicle::gear]]
*[[Vehicle::getHomingLockonState|mp.game.vehicle.getHomingLockonState]]
**[[Vehicle::steeringAngle]]
*[[Vehicle::isModel|mp.game.vehicle.isModel]]
**[[Vehicle::rpm]]
*[[Vehicle::doesScriptGeneratorExist|mp.game.vehicle.doesScriptGeneratorExist]]
*Functions:
*[[Vehicle::doesScriptVehicleGeneratorExist|mp.game.vehicle.doesScriptVehicleGeneratorExist]]
**[[Vehicle::removeHighDetailModel|Vehicle::removeHighDetailModel()]]
*[[Vehicle::createScriptGenerator|mp.game.vehicle.createScriptGenerator]]
**[[Vehicle::setCreatesMoneyPickupsWhenExploded|Vehicle::setCreatesMoneyPickupsWhenExploded(toggle)]]
*[[Vehicle::createScriptVehicleGenerator|mp.game.vehicle.createScriptVehicleGenerator]]
**[[Vehicle::steerUnlockBias|Vehicle::steerUnlockBias(toggle)]]
*[[Vehicle::deleteScriptGenerator|mp.game.vehicle.deleteScriptGenerator]]
**[[Vehicle::getTrainCarriage|Vehicle::getTrainCarriage(carriage)]]
*[[Vehicle::deleteScriptVehicleGenerator|mp.game.vehicle.deleteScriptVehicleGenerator]]
**[[Vehicle::setRudderBroken|Vehicle::setRudderBroken(p1)]]
*[[Vehicle::setScriptGenerator|mp.game.vehicle.setScriptGenerator]]
**[[Vehicle::detachFromCargobob|Vehicle::detachFromCargobob(cargobob)]]
*[[Vehicle::setScriptVehicleGenerator|mp.game.vehicle.setScriptVehicleGenerator]]
**[[Vehicle::getWindowTint|Vehicle::getWindowTint()]]
*[[Vehicle::setAllGeneratorsActiveInArea|mp.game.vehicle.setAllGeneratorsActiveInArea]]
**[[Vehicle::setFixed|Vehicle::setFixed()]]
*[[Vehicle::setAllVehicleGeneratorsActiveInArea|mp.game.vehicle.setAllVehicleGeneratorsActiveInArea]]
**[[Vehicle::areAllWindowsIntact|Vehicle::areAllWindowsIntact()]]
*[[Vehicle::setAllGeneratorsActive|mp.game.vehicle.setAllGeneratorsActive]]
**[[Vehicle::doesExtraExist|Vehicle::doesExtraExist(extraId)]]
*[[Vehicle::setAllVehicleGeneratorsActive|mp.game.vehicle.setAllVehicleGeneratorsActive]]
**[[Vehicle::isInBurnout|Vehicle::isInBurnout()]]
*[[Vehicle::setAllLowPriorityGeneratorsActive|mp.game.vehicle.setAllLowPriorityGeneratorsActive]]
**[[Vehicle::isAttachedToTowTruck|Vehicle::isAttachedToTowTruck(vehicle)]]
*[[Vehicle::setAllLowPriorityVehicleGeneratorsActive|mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive]]
**[[Vehicle::setSearchlight|Vehicle::setSearchlight(toggle, canBeUsedByAI)]]
*[[Vehicle::setOnGroundProperly|mp.game.vehicle.setOnGroundProperly]]
**[[Vehicle::setTrainCruiseSpeed|Vehicle::setTrainCruiseSpeed(speed)]]
*[[Vehicle::setUseCutsceneWheelCompression|mp.game.vehicle.setUseCutsceneWheelCompression]]
**[[Vehicle::isCargobobHookActive|Vehicle::isCargobobHookActive()]]
*[[Vehicle::isStuckOnRoof|mp.game.vehicle.isStuckOnRoof]]
**[[Vehicle::setFrictionOverride|Vehicle::setFrictionOverride(friction)]]
*[[Vehicle::addUpsidedownCheck|mp.game.vehicle.addUpsidedownCheck]]
**[[Vehicle::getTrailerVehicle|Vehicle::getTrailerVehicle(trailer)]]
*[[Vehicle::removeUpsidedownCheck|mp.game.vehicle.removeUpsidedownCheck]]
**[[Vehicle::isHighDetail|Vehicle::isHighDetail()]]
*[[Vehicle::isStopped|mp.game.vehicle.isStopped]]
**[[Vehicle::setModKit|Vehicle::setModKit(modKit)]]
*[[Vehicle::getNumberOfPassengers|mp.game.vehicle.getNumberOfPassengers]]
**[[Vehicle::setExtraColours|Vehicle::setExtraColours(pearlescentColor, wheelColor)]]
*[[Vehicle::getMaxNumberOfPassengers|mp.game.vehicle.getMaxNumberOfPassengers]]
**[[Vehicle::getPedUsingDoor|Vehicle::getPedUsingDoor(doorIndex)]]
*[[Vehicle::getModelNumberOfSeats|mp.game.vehicle.getModelNumberOfSeats]]
**[[Vehicle::resetWheels|Vehicle::resetWheels(toggle)]]
*[[Vehicle::getVehicleModelMaxNumberOfPassengers|mp.game.vehicle.getVehicleModelMaxNumberOfPassengers]]
**[[Vehicle::setReduceGrip|Vehicle::setReduceGrip(toggle)]]
*[[Vehicle::isSeatWarpOnly|mp.game.vehicle.isSeatWarpOnly]]
**[[Vehicle::isSeatFree|Vehicle::isSeatFree(seatIndex)]]
*[[Vehicle::isTurretSeat|mp.game.vehicle.isTurretSeat]]
**[[Vehicle::disablePlaneAileron|Vehicle::disablePlaneAileron(p1, p2)]]
*[[Vehicle::doesAllowRappel|mp.game.vehicle.doesAllowRappel]]
**[[Vehicle::setEngineOn|Vehicle::setEngineOn(value, instantly, otherwise)]]
*[[Vehicle::setDensityMultiplierThisFrame|mp.game.vehicle.setDensityMultiplierThisFrame]]
**[[Vehicle::getNumberOfPassengers|Vehicle::getNumberOfPassengers()]]
*[[Vehicle::setVehicleDensityMultiplierThisFrame|mp.game.vehicle.setVehicleDensityMultiplierThisFrame]]
**[[Vehicle::getDoorLockStatus|Vehicle::getDoorLockStatus()]]
*[[Vehicle::setRandomDensityMultiplierThisFrame|mp.game.vehicle.setRandomDensityMultiplierThisFrame]]
**[[Vehicle::doesHaveWeapons|Vehicle::doesHaveWeapons()]]
*[[Vehicle::setRandomVehicleDensityMultiplierThisFrame|mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame]]
**[[Vehicle::setHalt|Vehicle::setHalt(distance, killEngine, unknown)]]
*[[Vehicle::setParkedDensityMultiplierThisFrame|mp.game.vehicle.setParkedDensityMultiplierThisFrame]]
**[[Vehicle::getBoatAnchor|Vehicle::getBoatAnchor()]]
*[[Vehicle::setParkedVehicleDensityMultiplierThisFrame|mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame]]
**[[Vehicle::getLayoutHash|Vehicle::getLayoutHash()]]
*[[Vehicle::setDisableRandomTrainsThisFrame|mp.game.vehicle.setDisableRandomTrainsThisFrame]]
**[[Vehicle::getClass|Vehicle::getClass()]]
*[[Vehicle::setAmbientRangeMultiplierThisFrame|mp.game.vehicle.setAmbientRangeMultiplierThisFrame]]
**[[Vehicle::isStoppedAtTrafficLights|Vehicle::isStoppedAtTrafficLights()]]
*[[Vehicle::setFarDrawS|mp.game.vehicle.setFarDrawS]]
**[[Vehicle::attachToTowTruck|Vehicle::attachToTowTruck(vehicle, rear, hookOffsetX, hookOffsetY, hookOffsetZ)]]
*[[Vehicle::setFarDrawVehicles|mp.game.vehicle.setFarDrawVehicles]]
**[[Vehicle::setWheelsCanBreak|Vehicle::setWheelsCanBreak(enabled)]]
*[[Vehicle::setNumberOfParkedS|mp.game.vehicle.setNumberOfParkedS]]
**[[Vehicle::toggleMod|Vehicle::toggleMod(modType, toggle)]]
*[[Vehicle::setNumberOfParkedVehicles|mp.game.vehicle.setNumberOfParkedVehicles]]
**[[Vehicle::setNeonLightEnabled|Vehicle::setNeonLightEnabled(index, toggle)]]
*[[Vehicle::setDoorsLocked|mp.game.vehicle.setDoorsLocked]]
**[[Vehicle::setHasBeenOwnedByPlayer|Vehicle::setHasBeenOwnedByPlayer(owned)]]
*[[Vehicle::setIndividualDoorsLocked|mp.game.vehicle.setIndividualDoorsLocked]]
**[[Vehicle::getLivery|Vehicle::getLivery()]]
*[[Vehicle::setHasMutedSirens|mp.game.vehicle.setHasMutedSirens]]
**[[Vehicle::isAnySeatEmpty|Vehicle::isAnySeatEmpty()]]
*[[Vehicle::setDoorsLockedForPlayer|mp.game.vehicle.setDoorsLockedForPlayer]]
**[[Vehicle::setTimedExplosion|Vehicle::setTimedExplosion(ped, toggle)]]
*[[Vehicle::getDoorsLockedForPlayer|mp.game.vehicle.getDoorsLockedForPlayer]]
**[[Vehicle::setDoorBreakable|Vehicle::setDoorBreakable(doorIndex, isBreakable)]]
*[[Vehicle::setDoorsLockedForAllPlayers|mp.game.vehicle.setDoorsLockedForAllPlayers]]
**[[Vehicle::setCanBeUsedByFleeingPeds|Vehicle::setCanBeUsedByFleeingPeds(toggle)]]
*[[Vehicle::setDoorsLockedForNonScriptPlayers|mp.game.vehicle.setDoorsLockedForNonScriptPlayers]]
**[[Vehicle::canShuffleSeat|Vehicle::canShuffleSeat(p1)]]
*[[Vehicle::setDoorsLockedForTeam|mp.game.vehicle.setDoorsLockedForTeam]]
**[[Vehicle::setRenderTrainAsDerailed|Vehicle::setRenderTrainAsDerailed(toggle)]]
*[[Vehicle::setDoorsLockedForUnk|mp.game.vehicle.setDoorsLockedForUnk]]
**[[Vehicle::setIsConsideredByPlayer|Vehicle::setIsConsideredByPlayer(toggle)]]
*[[Vehicle::explode|mp.game.vehicle.explode]]
**[[Vehicle::setColourCombination|Vehicle::setColourCombination(numCombos)]]
*[[Vehicle::setOutOfControl|mp.game.vehicle.setOutOfControl]]
**[[Vehicle::getNumModKits|Vehicle::getNumModKits()]]
*[[Vehicle::setTimedExplosion|mp.game.vehicle.setTimedExplosion]]
**[[Vehicle::setLights|Vehicle::setLights(state)]]
*[[Vehicle::addPhoneExplosiveDevice|mp.game.vehicle.addPhoneExplosiveDevice]]
**[[Vehicle::closeBombBayDoors|Vehicle::closeBombBayDoors()]]
*[[Vehicle::clearPhoneExplosiveDevice|mp.game.vehicle.clearPhoneExplosiveDevice]]
**[[Vehicle::setCustomSecondaryColour|Vehicle::setCustomSecondaryColour(r, g, b)]]
*[[Vehicle::hasPhoneExplosiveDevice|mp.game.vehicle.hasPhoneExplosiveDevice]]
**[[Vehicle::setCanBeTargetted|Vehicle::setCanBeTargetted(state)]]
*[[Vehicle::detonatePhoneExplosiveDevice|mp.game.vehicle.detonatePhoneExplosiveDevice]]
**[[Vehicle::setDisablePetrolTankDamage|Vehicle::setDisablePetrolTankDamage(toggle)]]
*[[Vehicle::setTaxiLights|mp.game.vehicle.setTaxiLights]]
**[[Vehicle::setPaintFade|Vehicle::setPaintFade(fade)]]
*[[Vehicle::isTaxiLightOn|mp.game.vehicle.isTaxiLightOn]]
**[[Vehicle::getNumberOfColours|Vehicle::getNumberOfColours()]]
*[[Vehicle::isInGarageArea|mp.game.vehicle.isInGarageArea]]
**[[Vehicle::getExtraColours|Vehicle::getExtraColours(pearlescentColor, wheelColor)]]
*[[Vehicle::isVehicleInGarageArea|mp.game.vehicle.isVehicleInGarageArea]]
**[[Vehicle::attachToTrailer|Vehicle::attachToTrailer(trailer, radius)]]
*[[Vehicle::setColours|mp.game.vehicle.setColours]]
**[[Vehicle::setStrong|Vehicle::setStrong(toggle)]]
*[[Vehicle::setFullbeam|mp.game.vehicle.setFullbeam]]
**[[Vehicle::isDoorFullyOpen|Vehicle::isDoorFullyOpen(doorIndex)]]
*[[Vehicle::setIsRacing|mp.game.vehicle.setIsRacing]]
**[[Vehicle::wasCounterActivated|Vehicle::wasCounterActivated(p1)]]
*[[Vehicle::setCustomPrimaryColour|mp.game.vehicle.setCustomPrimaryColour]]
**[[Vehicle::attachToCargobob|Vehicle::attachToCargobob(cargobob, p2, x, y, z)]]
*[[Vehicle::getCustomPrimaryColour|mp.game.vehicle.getCustomPrimaryColour]]
**[[Vehicle::isModel|Vehicle::isModel(model)]]
*[[Vehicle::clearCustomPrimaryColour|mp.game.vehicle.clearCustomPrimaryColour]]
**[[Vehicle::setSteerBias|Vehicle::setSteerBias(value)]]
*[[Vehicle::getIsPrimaryColourCustom|mp.game.vehicle.getIsPrimaryColourCustom]]
**[[Vehicle::isAlarmActivated|Vehicle::isAlarmActivated()]]
*[[Vehicle::setCustomSecondaryColour|mp.game.vehicle.setCustomSecondaryColour]]
**[[Vehicle::setModColor1|Vehicle::setModColor1(paintType, color, p3)]]
*[[Vehicle::getCustomSecondaryColour|mp.game.vehicle.getCustomSecondaryColour]]
**[[Vehicle::releasePreloadMods|Vehicle::releasePreloadMods()]]
*[[Vehicle::clearCustomSecondaryColour|mp.game.vehicle.clearCustomSecondaryColour]]
**[[Vehicle::setEngineHealth|Vehicle::setEngineHealth(health)]]
*[[Vehicle::getIsSecondaryColourCustom|mp.game.vehicle.getIsSecondaryColourCustom]]
**[[Vehicle::setDisablePetrolTankFires|Vehicle::setDisablePetrolTankFires(toggle)]]
*[[Vehicle::setEnveffScale|mp.game.vehicle.setEnveffScale]]
**[[Vehicle::isBumperBrokenOff|Vehicle::isBumperBrokenOff(front)]]
*[[Vehicle::getEnveffScale|mp.game.vehicle.getEnveffScale]]
**[[Vehicle::isWindowIntact|Vehicle::isWindowIntact(windowIndex)]]
*[[Vehicle::setCanRespray|mp.game.vehicle.setCanRespray]]
**[[Vehicle::setWheelType|Vehicle::setWheelType(WheelType)]]
*[[Vehicle::forceSubmarineSurfaceMode|mp.game.vehicle.forceSubmarineSurfaceMode]]
**[[Vehicle::getModColor2TextLabel|Vehicle::getModColor2TextLabel()]]
*[[Vehicle::setSubmarineCrushDepths|mp.game.vehicle.setSubmarineCrushDepths]]
**[[Vehicle::setOnGroundProperly|Vehicle::setOnGroundProperly()]]
*[[Vehicle::getSubmarineIsBelowFirstCrushDepth|mp.game.vehicle.getSubmarineIsBelowFirstCrushDepth]]
**[[Vehicle::isStolen|Vehicle::isStolen()]]
*[[Vehicle::getSubmarineCrushDepthWarningState|mp.game.vehicle.getSubmarineCrushDepthWarningState]]
**[[Vehicle::isDriveable|Vehicle::isDriveable(p1)]]
*[[Vehicle::setBoatAnchor|mp.game.vehicle.setBoatAnchor]]
**[[Vehicle::setCanBeVisiblyDamaged|Vehicle::setCanBeVisiblyDamaged(state)]]
*[[Vehicle::canAnchorBoatHere|mp.game.vehicle.canAnchorBoatHere]]
**[[Vehicle::isSirenOn|Vehicle::isSirenOn()]]
*[[Vehicle::canAnchorBoatHere2|mp.game.vehicle.canAnchorBoatHere2]]
**[[Vehicle::getDeformationAtPos|Vehicle::getDeformationAtPos(offsetX, offsetY, offsetZ)]]
*[[Vehicle::setBoatFrozenWhenAnchored|mp.game.vehicle.setBoatFrozenWhenAnchored]]
**[[Vehicle::setColours|Vehicle::setColours(colorPrimary, colorSecondary)]]
*[[Vehicle::setBoatMovementResistance|mp.game.vehicle.setBoatMovementResistance]]
**[[Vehicle::setDoorsLockedForPlayer|Vehicle::setDoorsLockedForPlayer(player, toggle)]]
*[[Vehicle::isBoatAnchoredAndFrozen|mp.game.vehicle.isBoatAnchoredAndFrozen]]
**[[Vehicle::getModSlotName|Vehicle::getModSlotName(modType)]]
*[[Vehicle::setBoatSinksWhenWrecked|mp.game.vehicle.setBoatSinksWhenWrecked]]
**[[Vehicle::setCanRespray|Vehicle::setCanRespray(state)]]
*[[Vehicle::setBoatIsSinking|mp.game.vehicle.setBoatIsSinking]]
**[[Vehicle::isAConvertible|Vehicle::isAConvertible(p1)]]
*[[Vehicle::setSiren|mp.game.vehicle.setSiren]]
**[[Vehicle::getSuspensionHeight|Vehicle::getSuspensionHeight()]]
*[[Vehicle::isSirenOn|mp.game.vehicle.isSirenOn]]
**[[Vehicle::clearCustomPrimaryColour|Vehicle::clearCustomPrimaryColour()]]
*[[Vehicle::isSirenAudioOn|mp.game.vehicle.isSirenAudioOn]]
**[[Vehicle::isStopped|Vehicle::isStopped()]]
*[[Vehicle::setStrong|mp.game.vehicle.setStrong]]
**[[Vehicle::setPedEnabledBikeRingtone|Vehicle::setPedEnabledBikeRingtone(p1)]]
*[[Vehicle::removeStuckCheck|mp.game.vehicle.removeStuckCheck]]
**[[Vehicle::setWindowTint|Vehicle::setWindowTint(tint)]]
*[[Vehicle::removeVehicleStuckCheck|mp.game.vehicle.removeVehicleStuckCheck]]
**[[Vehicle::doesHaveStuckVehicleCheck|Vehicle::doesHaveStuckVehicleCheck()]]
*[[Vehicle::getColours|mp.game.vehicle.getColours]]
**[[Vehicle::setMissionTrainCoords|Vehicle::setMissionTrainCoords(x, y, z)]]
*[[Vehicle::isSeatFree|mp.game.vehicle.isSeatFree]]
**[[Vehicle::setTaxiLights|Vehicle::setTaxiLights(state)]]
*[[Vehicle::getPedInSeat|mp.game.vehicle.getPedInSeat]]
**[[Vehicle::setCanBreak|Vehicle::setCanBreak(toggle)]]
*[[Vehicle::getLastPedInSeat|mp.game.vehicle.getLastPedInSeat]]
**[[Vehicle::setProvidesCover|Vehicle::setProvidesCover(toggle)]]
*[[Vehicle::getLightsState|mp.game.vehicle.getLightsState]]
**[[Vehicle::setAllowNoPassengersLockon|Vehicle::setAllowNoPassengersLockon(p1)]]
*[[Vehicle::isTyreBurst|mp.game.vehicle.isTyreBurst]]
**[[Vehicle::getAcceleration|Vehicle::getAcceleration()]]
*[[Vehicle::setForwardSpeed|mp.game.vehicle.setForwardSpeed]]
**[[Vehicle::getIsLeftHeadlightDamaged|Vehicle::getIsLeftHeadlightDamaged()]]
*[[Vehicle::bringToHalt|mp.game.vehicle.bringToHalt]]
**[[Vehicle::clearCustomSecondaryColour|Vehicle::clearCustomSecondaryColour()]]
*[[Vehicle::stopBringToHalt|mp.game.vehicle.stopBringToHalt]]
**[[Vehicle::rollUpWindow|Vehicle::rollUpWindow(windowIndex)]]
*[[Vehicle::isBeingHalted|mp.game.vehicle.isBeingHalted]]
**[[Vehicle::setLivery|Vehicle::setLivery(livery)]]
*[[Vehicle::setForkliftForkHeight|mp.game.vehicle.setForkliftForkHeight]]
**[[Vehicle::getModKit|Vehicle::getModKit()]]
*[[Vehicle::isEntityAttachedToHandlerFrame|mp.game.vehicle.isEntityAttachedToHandlerFrame]]
**[[Vehicle::trackVisibility|Vehicle::trackVisibility()]]
*[[Vehicle::isAnyEntityAttachedToHandlerFrame|mp.game.vehicle.isAnyEntityAttachedToHandlerFrame]]
**[[Vehicle::getTyresCanBurst|Vehicle::getTyresCanBurst()]]
*[[Vehicle::findCarryingThisEntity|mp.game.vehicle.findCarryingThisEntity]]
**[[Vehicle::isStuckTimerUp|Vehicle::isStuckTimerUp(p1, p2)]]
*[[Vehicle::isHandlerFrameAboveContainer|mp.game.vehicle.isHandlerFrameAboveContainer]]
**[[Vehicle::setIsStolen|Vehicle::setIsStolen(isStolen)]]
*[[Vehicle::detachContainerFromHandlerFrame|mp.game.vehicle.detachContainerFromHandlerFrame]]
**[[Vehicle::setHandbrake|Vehicle::setHandbrake(toggle)]]
*[[Vehicle::setBoatDisableAvoidance|mp.game.vehicle.setBoatDisableAvoidance]]
**[[Vehicle::getColourCombination|Vehicle::getColourCombination()]]
*[[Vehicle::isHeliLandingAreaBlocked|mp.game.vehicle.isHeliLandingAreaBlocked]]
**[[Vehicle::setMod|Vehicle::setMod(modType, modIndex, customTires)]]
*[[Vehicle::setHeliTurbulenceScalar|mp.game.vehicle.setHeliTurbulenceScalar]]
**[[Vehicle::detachWindscreen|Vehicle::detachWindscreen()]]
*[[Vehicle::setCarBootOpen|mp.game.vehicle.setCarBootOpen]]
**[[Vehicle::setHelicopterRollPitchYawMult|Vehicle::setHelicopterRollPitchYawMult(multiplier)]]
*[[Vehicle::setTyreBurst|mp.game.vehicle.setTyreBurst]]
**[[Vehicle::isCargobobMagnetActive|Vehicle::isCargobobMagnetActive()]]
*[[Vehicle::setDoorsShut|mp.game.vehicle.setDoorsShut]]
**[[Vehicle::setTyreFixed|Vehicle::setTyreFixed(tyreIndex)]]
*[[Vehicle::setTyresCanBurst|mp.game.vehicle.setTyresCanBurst]]
**[[Vehicle::setPetrolTankHealth|Vehicle::setPetrolTankHealth(fix)]]
*[[Vehicle::getTyresCanBurst|mp.game.vehicle.getTyresCanBurst]]
**[[Vehicle::setCustomPrimaryColour|Vehicle::setCustomPrimaryColour(r, g, b)]]
*[[Vehicle::setWheelsCanBreak|mp.game.vehicle.setWheelsCanBreak]]
**[[Vehicle::setExplodesOnHighExplosionDamage|Vehicle::setExplodesOnHighExplosionDamage(toggle)]]
*[[Vehicle::setDoorOpen|mp.game.vehicle.setDoorOpen]]
**[[Vehicle::isTaxiLightOn|Vehicle::isTaxiLightOn()]]
*[[Vehicle::removeWindow|mp.game.vehicle.removeWindow]]
**[[Vehicle::setBoatAnchor|Vehicle::setBoatAnchor(toggle)]]
*[[Vehicle::rollDownWindows|mp.game.vehicle.rollDownWindows]]
**[[Vehicle::getNeonLightsColour|Vehicle::getNeonLightsColour(r, g, b)]]
*[[Vehicle::rollDownWindow|mp.game.vehicle.rollDownWindow]]
**[[Vehicle::fixWindow|Vehicle::fixWindow(index)]]
*[[Vehicle::rollUpWindow|mp.game.vehicle.rollUpWindow]]
**[[Vehicle::getMod|Vehicle::getMod(modType)]]
*[[Vehicle::smashWindow|mp.game.vehicle.smashWindow]]
**[[Vehicle::setDoorsShut|Vehicle::setDoorsShut(closeInstantly)]]
*[[Vehicle::fixWindow|mp.game.vehicle.fixWindow]]
**[[Vehicle::explodeInCutscene|Vehicle::explodeInCutscene(p1)]]
*[[Vehicle::popOutWindscreen|mp.game.vehicle.popOutWindscreen]]
**[[Vehicle::setDirtLevel|Vehicle::setDirtLevel(dirtLevel)]]
*[[Vehicle::ejectJb700Roof|mp.game.vehicle.ejectJb700Roof]]
**[[Vehicle::rollDownWindow|Vehicle::rollDownWindow(windowIndex)]]
*[[Vehicle::setLights|mp.game.vehicle.setLights]]
**[[Vehicle::enableCargobobHook|Vehicle::enableCargobobHook(state)]]
*[[Vehicle::setUsePlayerLightSettings|mp.game.vehicle.setUsePlayerLightSettings]]
**[[Vehicle::setDoorOpen|Vehicle::setDoorOpen(doorIndex, loose, openInstantly)]]
*[[Vehicle::setLightsMode|mp.game.vehicle.setLightsMode]]
**[[Vehicle::getNumberPlateText|Vehicle::getNumberPlateText()]]
*[[Vehicle::setAlarm|mp.game.vehicle.setAlarm]]
**[[Vehicle::getPetrolTankHealth|Vehicle::getPetrolTankHealth()]]
*[[Vehicle::startAlarm|mp.game.vehicle.startAlarm]]
**[[Vehicle::setExtra|Vehicle::setExtra(extraId, toggle)]]
*[[Vehicle::isAlarmActivated|mp.game.vehicle.isAlarmActivated]]
**[[Vehicle::getModColor2|Vehicle::getModColor2(paintType, color)]]
*[[Vehicle::setInteriorlight|mp.game.vehicle.setInteriorlight]]
**[[Vehicle::setModColor2|Vehicle::setModColor2(paintType, color)]]
*[[Vehicle::setLightMultiplier|mp.game.vehicle.setLightMultiplier]]
**[[Vehicle::getCustomSecondaryColour|Vehicle::getCustomSecondaryColour(r, g, b)]]
*[[Vehicle::attachToTrailer|mp.game.vehicle.attachToTrailer]]
**[[Vehicle::getLastPedInSeat|Vehicle::getLastPedInSeat(seatIndex)]]
*[[Vehicle::attachOnToTrailer|mp.game.vehicle.attachOnToTrailer]]
**[[Vehicle::isToggleModOn|Vehicle::isToggleModOn(modType)]]
*[[Vehicle::stabiliseEntityAttachedToHeli|mp.game.vehicle.stabiliseEntityAttachedToHeli]]
**[[Vehicle::rollDownWindows|Vehicle::rollDownWindows()]]
*[[Vehicle::detachFromTrailer|mp.game.vehicle.detachFromTrailer]]
**[[Vehicle::getAttachedToCargobob|Vehicle::getAttachedToCargobob()]]
*[[Vehicle::isAttachedToTrailer|mp.game.vehicle.isAttachedToTrailer]]
**[[Vehicle::getLiveryCount|Vehicle::getLiveryCount()]]
*[[Vehicle::setTrailerInverseMassScale|mp.game.vehicle.setTrailerInverseMassScale]]
**[[Vehicle::openBombBayDoors|Vehicle::openBombBayDoors()]]
*[[Vehicle::setTrailerLegsRaised|mp.game.vehicle.setTrailerLegsRaised]]
**[[Vehicle::getModTextLabel|Vehicle::getModTextLabel(modType, modValue)]]
*[[Vehicle::setTrailerLegsLowered|mp.game.vehicle.setTrailerLegsLowered]]
**[[Vehicle::setGravity|Vehicle::setGravity(toggle)]]
*[[Vehicle::setTyreFixed|mp.game.vehicle.setTyreFixed]]
**[[Vehicle::setUndriveable|Vehicle::setUndriveable(toggle)]]
*[[Vehicle::setNumberPlateText|mp.game.vehicle.setNumberPlateText]]
**[[Vehicle::doesHaveRoof|Vehicle::doesHaveRoof()]]
*[[Vehicle::getNumberPlateText|mp.game.vehicle.getNumberPlateText]]
**[[Vehicle::setFullbeam|Vehicle::setFullbeam(toggle)]]
*[[Vehicle::getNumberOfNumberPlates|mp.game.vehicle.getNumberOfNumberPlates]]
**[[Vehicle::setAutomaticallyAttaches|Vehicle::setAutomaticallyAttaches(p1, p2)]]
*[[Vehicle::setNumberPlateTextIndex|mp.game.vehicle.setNumberPlateTextIndex]]
**[[Vehicle::isNeonLightEnabled|Vehicle::isNeonLightEnabled(index)]]
*[[Vehicle::getNumberPlateTextIndex|mp.game.vehicle.getNumberPlateTextIndex]]
**[[Vehicle::setNeonLightsColour|Vehicle::setNeonLightsColour(r, g, b)]]
*[[Vehicle::setRandomTrains|mp.game.vehicle.setRandomTrains]]
**[[Vehicle::getDirtLevel|Vehicle::getDirtLevel()]]
*[[Vehicle::createMissionTrain|mp.game.vehicle.createMissionTrain]]
**[[Vehicle::getOwner|Vehicle::getOwner(entity)]]
*[[Vehicle::switchTrainTrack|mp.game.vehicle.switchTrainTrack]]
**[[Vehicle::raiseConvertibleRoof|Vehicle::raiseConvertibleRoof(instantlyRaise)]]
*[[Vehicle::setTrainTrackSpawnFrequency|mp.game.vehicle.setTrainTrackSpawnFrequency]]
**[[Vehicle::detachFromTrailer|Vehicle::detachFromTrailer()]]
*[[Vehicle::deleteAllTrains|mp.game.vehicle.deleteAllTrains]]
**[[Vehicle::setNumberPlateTextIndex|Vehicle::setNumberPlateTextIndex(plateIndex)]]
*[[Vehicle::setTrainSpeed|mp.game.vehicle.setTrainSpeed]]
**[[Vehicle::getModModifierValue|Vehicle::getModModifierValue(modType, modIndex)]]
*[[Vehicle::setTrainCruiseSpeed|mp.game.vehicle.setTrainCruiseSpeed]]
**[[Vehicle::getIsSecondaryColourCustom|Vehicle::getIsSecondaryColourCustom()]]
*[[Vehicle::setRandomBoats|mp.game.vehicle.setRandomBoats]]
**[[Vehicle::setBrakeLights|Vehicle::setBrakeLights(toggle)]]
*[[Vehicle::setRandomBoatsInMp|mp.game.vehicle.setRandomBoatsInMp]]
**[[Vehicle::removeMod|Vehicle::removeMod(modType)]]
*[[Vehicle::setGarbageTrucks|mp.game.vehicle.setGarbageTrucks]]
**[[Vehicle::setHasStrongAxles|Vehicle::setHasStrongAxles(toggle)]]
*[[Vehicle::doesHaveStuckVehicleCheck|mp.game.vehicle.doesHaveStuckVehicleCheck]]
**[[Vehicle::setEnginePowerMultiplier|Vehicle::setEnginePowerMultiplier(value)]]
*[[Vehicle::getRecordingId|mp.game.vehicle.getRecordingId]]
**[[Vehicle::setLodMultiplier|Vehicle::setLodMultiplier(multiplier)]]
*[[Vehicle::getVehicleRecordingId|mp.game.vehicle.getVehicleRecordingId]]
**[[Vehicle::setDoorShut|Vehicle::setDoorShut(doorIndex, closeInstantly)]]
*[[Vehicle::requestRecording|mp.game.vehicle.requestRecording]]
**[[Vehicle::setDeformationFixed|Vehicle::setDeformationFixed()]]
*[[Vehicle::requestVehicleRecording|mp.game.vehicle.requestVehicleRecording]]
**[[Vehicle::setNumberPlateText|Vehicle::setNumberPlateText(plateText)]]
*[[Vehicle::hasRecordingBeenLoaded|mp.game.vehicle.hasRecordingBeenLoaded]]
**[[Vehicle::retractCargobobHook|Vehicle::retractCargobobHook()]]
*[[Vehicle::hasVehicleRecordingBeenLoaded|mp.game.vehicle.hasVehicleRecordingBeenLoaded]]
**[[Vehicle::setEngineCanDegrade|Vehicle::setEngineCanDegrade(toggle)]]
*[[Vehicle::removeRecording|mp.game.vehicle.removeRecording]]
**[[Vehicle::cargobobMagnetGrab|Vehicle::cargobobMagnetGrab(toggle)]]
*[[Vehicle::removeVehicleRecording|mp.game.vehicle.removeVehicleRecording]]
**[[Vehicle::getLandingGearState|Vehicle::getLandingGearState()]]
*[[Vehicle::getPositionOfRecordingIdAtTime|mp.game.vehicle.getPositionOfRecordingIdAtTime]]
**[[Vehicle::startHorn|Vehicle::startHorn(duration, mode, forever)]]
*[[Vehicle::getPositionOfRecordingAtTime|mp.game.vehicle.getPositionOfRecordingAtTime]]
**[[Vehicle::getPlateType|Vehicle::getPlateType()]]
*[[Vehicle::getPositionOfVehicleRecordingAtTime|mp.game.vehicle.getPositionOfVehicleRecordingAtTime]]
**[[Vehicle::setBikeLeanAngle|Vehicle::setBikeLeanAngle(x, y)]]
*[[Vehicle::getRotationOfRecordingIdAtTime|mp.game.vehicle.getRotationOfRecordingIdAtTime]]
**[[Vehicle::setSilent|Vehicle::setSilent(toggle)]]
*[[Vehicle::getRotationOfRecordingAtTime|mp.game.vehicle.getRotationOfRecordingAtTime]]
**[[Vehicle::smashWindow|Vehicle::smashWindow(index)]]
*[[Vehicle::getRotationOfVehicleRecordingAtTime|mp.game.vehicle.getRotationOfVehicleRecordingAtTime]]
**[[Vehicle::isBig|Vehicle::isBig()]]
*[[Vehicle::getTotalDurationOfRecordingId|mp.game.vehicle.getTotalDurationOfRecordingId]]
**[[Vehicle::getMaxTraction|Vehicle::getMaxTraction()]]
*[[Vehicle::getTotalDurationOfVehicleRecordingId|mp.game.vehicle.getTotalDurationOfVehicleRecordingId]]
**[[Vehicle::setHeliBladesFullSpeed|Vehicle::setHeliBladesFullSpeed()]]
*[[Vehicle::getTotalDurationOfRecording|mp.game.vehicle.getTotalDurationOfRecording]]
**[[Vehicle::getColours|Vehicle::getColours(colorPrimary, colorSecondary)]]
*[[Vehicle::getTotalDurationOfVehicleRecording|mp.game.vehicle.getTotalDurationOfVehicleRecording]]
**[[Vehicle::setDamage|Vehicle::setDamage(xOffset, yOffset, zOffset, damage, radius, p6)]]
*[[Vehicle::getPositionInRecording|mp.game.vehicle.getPositionInRecording]]
**[[Vehicle::setDoorsLockedForAllPlayers|Vehicle::setDoorsLockedForAllPlayers(toggle)]]
*[[Vehicle::getTimePositionInRecording|mp.game.vehicle.getTimePositionInRecording]]
**[[Vehicle::setWheelsCanBreakOffWhenBlowUp|Vehicle::setWheelsCanBreakOffWhenBlowUp(toggle)]]
*[[Vehicle::startPlaybackRecorded|mp.game.vehicle.startPlaybackRecorded]]
**[[Vehicle::setCeilingHeight|Vehicle::setCeilingHeight(p1)]]
*[[Vehicle::startPlaybackRecordedVehicle|mp.game.vehicle.startPlaybackRecordedVehicle]]
**[[Vehicle::setPlaybackToUseAi|Vehicle::setPlaybackToUseAi(flag)]]
*[[Vehicle::startPlaybackRecordedWithFlags|mp.game.vehicle.startPlaybackRecordedWithFlags]]
**[[Vehicle::setDoorLatched|Vehicle::setDoorLatched(doorIndex, p2, p3, p4)]]
*[[Vehicle::startPlaybackRecordedVehicleWithFlags|mp.game.vehicle.startPlaybackRecordedVehicleWithFlags]]
**[[Vehicle::requestHighDetailModel|Vehicle::requestHighDetailModel()]]
*[[Vehicle::forcePlaybackRecordedUpdate|mp.game.vehicle.forcePlaybackRecordedUpdate]]
**[[Vehicle::removeWindow|Vehicle::removeWindow(windowIndex)]]
*[[Vehicle::stopPlaybackRecorded|mp.game.vehicle.stopPlaybackRecorded]]
**[[Vehicle::getMaxNumberOfPassengers|Vehicle::getMaxNumberOfPassengers()]]
*[[Vehicle::stopPlaybackRecordedVehicle|mp.game.vehicle.stopPlaybackRecordedVehicle]]
**[[Vehicle::getIsRightHeadlightDamaged|Vehicle::getIsRightHeadlightDamaged()]]
*[[Vehicle::pausePlaybackRecorded|mp.game.vehicle.pausePlaybackRecorded]]
**[[Vehicle::getPaintFade|Vehicle::getPaintFade()]]
*[[Vehicle::pausePlaybackRecordedVehicle|mp.game.vehicle.pausePlaybackRecordedVehicle]]
**[[Vehicle::isVisible|Vehicle::isVisible()]]
*[[Vehicle::unpausePlaybackRecorded|mp.game.vehicle.unpausePlaybackRecorded]]
**[[Vehicle::setTrainSpeed|Vehicle::setTrainSpeed(speed)]]
*[[Vehicle::unpausePlaybackRecordedVehicle|mp.game.vehicle.unpausePlaybackRecordedVehicle]]
**[[Vehicle::setForwardSpeed|Vehicle::setForwardSpeed(speed)]]
*[[Vehicle::isPlaybackGoingOnFor|mp.game.vehicle.isPlaybackGoingOnFor]]
**[[Vehicle::getHeliEngineHealth|Vehicle::getHeliEngineHealth()]]
*[[Vehicle::isPlaybackGoingOnForVehicle|mp.game.vehicle.isPlaybackGoingOnForVehicle]]
**[[Vehicle::getMaxBraking|Vehicle::getMaxBraking()]]
*[[Vehicle::isPlaybackUsingAiGoingOnFor|mp.game.vehicle.isPlaybackUsingAiGoingOnFor]]
**[[Vehicle::detachFromAnyCargobob|Vehicle::detachFromAnyCargobob()]]
*[[Vehicle::isPlaybackUsingAiGoingOnForVehicle|mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle]]
**[[Vehicle::getIsEngineRunning|Vehicle::getIsEngineRunning()]]
*[[Vehicle::getCurrentPlaybackFor|mp.game.vehicle.getCurrentPlaybackFor]]
**[[Vehicle::getHeliTailRotorHealth|Vehicle::getHeliTailRotorHealth()]]
*[[Vehicle::getCurrentPlaybackForVehicle|mp.game.vehicle.getCurrentPlaybackForVehicle]]
**[[Vehicle::isOnAllWheels|Vehicle::isOnAllWheels()]]
*[[Vehicle::skipToEndAndStopPlaybackRecorded|mp.game.vehicle.skipToEndAndStopPlaybackRecorded]]
**[[Vehicle::setLightMultiplier|Vehicle::setLightMultiplier(multiplier)]]
*[[Vehicle::skipToEndAndStopPlaybackRecordedVehicle|mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle]]
**[[Vehicle::getModVariation|Vehicle::getModVariation(modType)]]
*[[Vehicle::setPlaybackSpeed|mp.game.vehicle.setPlaybackSpeed]]
**[[Vehicle::getWheelType|Vehicle::getWheelType()]]
*[[Vehicle::startPlaybackRecordedUsingAi|mp.game.vehicle.startPlaybackRecordedUsingAi]]
**[[Vehicle::getModColor1TextLabel|Vehicle::getModColor1TextLabel(p1)]]
*[[Vehicle::startPlaybackRecordedVehicleUsingAi|mp.game.vehicle.startPlaybackRecordedVehicleUsingAi]]
**[[Vehicle::isStuckOnRoof|Vehicle::isStuckOnRoof()]]
*[[Vehicle::skipTimeInPlaybackRecorded|mp.game.vehicle.skipTimeInPlaybackRecorded]]
**[[Vehicle::getLiveryName|Vehicle::getLiveryName(liveryIndex)]]
*[[Vehicle::skipTimeInPlaybackRecordedVehicle|mp.game.vehicle.skipTimeInPlaybackRecordedVehicle]]
**[[Vehicle::setEngineTorqueMultiplier|Vehicle::setEngineTorqueMultiplier(value)]]
*[[Vehicle::setPlaybackToUseAi|mp.game.vehicle.setPlaybackToUseAi]]
**[[Vehicle::setTyreSmokeColor|Vehicle::setTyreSmokeColor(r, g, b)]]
*[[Vehicle::setPlaybackToUseAiTryToRevertBackLater|mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater]]
**[[Vehicle::setExclusiveDriver|Vehicle::setExclusiveDriver(ped, p2)]]
*[[Vehicle::explodeInCutscene|mp.game.vehicle.explodeInCutscene]]
**[[Vehicle::isSirenSoundOn|Vehicle::isSirenSoundOn()]]
*[[Vehicle::addStuckCheckWithWarp|mp.game.vehicle.addStuckCheckWithWarp]]
**[[Vehicle::setIndicatorLights|Vehicle::setIndicatorLights(turnSignal, toggle)]]
*[[Vehicle::addVehicleStuckCheckWithWarp|mp.game.vehicle.addVehicleStuckCheckWithWarp]]
**[[Vehicle::getTyreSmokeColor|Vehicle::getTyreSmokeColor(r, g, b)]]
*[[Vehicle::setModelIsSuppressed|mp.game.vehicle.setModelIsSuppressed]]
**[[Vehicle::getCustomPrimaryColour|Vehicle::getCustomPrimaryColour(r, g, b)]]
*[[Vehicle::setVehicleModelIsSuppressed|mp.game.vehicle.setVehicleModelIsSuppressed]]
**[[Vehicle::setDoorsLocked|Vehicle::setDoorsLocked(doorLockStatus)]]
*[[Vehicle::getRandomInSphere|mp.game.vehicle.getRandomInSphere]]
**[[Vehicle::addUpsidedownCheck|Vehicle::addUpsidedownCheck()]]
*[[Vehicle::getRandomVehicleInSphere|mp.game.vehicle.getRandomVehicleInSphere]]
**[[Vehicle::setBodyHealth|Vehicle::setBodyHealth(value)]]
*[[Vehicle::getRandomFrontBumperInSphere|mp.game.vehicle.getRandomFrontBumperInSphere]]
**[[Vehicle::setDoorsLockedForTeam|Vehicle::setDoorsLockedForTeam(team, toggle)]]
*[[Vehicle::getRandomVehicleFrontBumperInSphere|mp.game.vehicle.getRandomVehicleFrontBumperInSphere]]
**[[Vehicle::setPlaneMinHeightAboveGround|Vehicle::setPlaneMinHeightAboveGround(height)]]
*[[Vehicle::getRandomBackBumperInSphere|mp.game.vehicle.getRandomBackBumperInSphere]]
**[[Vehicle::isDoorDamaged|Vehicle::isDoorDamaged(doorID)]]
*[[Vehicle::getRandomVehicleBackBumperInSphere|mp.game.vehicle.getRandomVehicleBackBumperInSphere]]
**[[Vehicle::getBodyHealth2|Vehicle::getBodyHealth2()]]
*[[Vehicle::getClosest|mp.game.vehicle.getClosest]]
**[[Vehicle::setJetEngineOn|Vehicle::setJetEngineOn(toggle)]]
*[[Vehicle::getClosestVehicle|mp.game.vehicle.getClosestVehicle]]
**[[Vehicle::startAlarm|Vehicle::startAlarm()]]
*[[Vehicle::getTrainCarriage|mp.game.vehicle.getTrainCarriage]]
**[[Vehicle::getLightsState|Vehicle::getLightsState(lightsOn, highbeamsOn)]]
*[[Vehicle::isMissionTrain|mp.game.vehicle.isMissionTrain]]
**[[Vehicle::isTyreBurst|Vehicle::isTyreBurst(wheelID, completely)]]
*[[Vehicle::deleteMissionTrain|mp.game.vehicle.deleteMissionTrain]]
**[[Vehicle::explode|Vehicle::explode(isAudible, isInvisible)]]
*[[Vehicle::setMissionTrainAsNoLongerNeeded|mp.game.vehicle.setMissionTrainAsNoLongerNeeded]]
**[[Vehicle::getPedInSeat|Vehicle::getPedInSeat(index)]]
*[[Vehicle::setMissionTrainCoords|mp.game.vehicle.setMissionTrainCoords]]
**[[Vehicle::setInteriorlight|Vehicle::setInteriorlight(toggle)]]
*[[Vehicle::isThisModelABoat|mp.game.vehicle.isThisModelABoat]]
**[[Vehicle::isHeliPartBroken|Vehicle::isHeliPartBroken(p1, p2, p3)]]
*[[Vehicle::isThisModelAJetski|mp.game.vehicle.isThisModelAJetski]]
**[[Vehicle::isDamaged|Vehicle::isDamaged()]]
*[[Vehicle::isThisModelAnEmergencyBoat|mp.game.vehicle.isThisModelAnEmergencyBoat]]
**[[Vehicle::setPlayersLast|Vehicle::setPlayersLast()]]
*[[Vehicle::isThisModelAPlane|mp.game.vehicle.isThisModelAPlane]]
**[[Vehicle::setPedTargettableDestroy|Vehicle::setPedTargettableDestroy(vehicleComponent, destroyType)]]
*[[Vehicle::isThisModelAHeli|mp.game.vehicle.isThisModelAHeli]]
**[[Vehicle::setNameDebug|Vehicle::setNameDebug(name)]]
*[[Vehicle::isThisModelACar|mp.game.vehicle.isThisModelACar]]
**[[Vehicle::isSearchlightOn|Vehicle::isSearchlightOn()]]
*[[Vehicle::isThisModelATrain|mp.game.vehicle.isThisModelATrain]]
**[[Vehicle::detachFromTowTruck|Vehicle::detachFromTowTruck(vehicle)]]
*[[Vehicle::isThisModelABike|mp.game.vehicle.isThisModelABike]]
**[[Vehicle::getEngineHealth|Vehicle::getEngineHealth()]]
*[[Vehicle::isThisModelABicycle|mp.game.vehicle.isThisModelABicycle]]
**[[Vehicle::removeUpsidedownCheck|Vehicle::removeUpsidedownCheck()]]
*[[Vehicle::isThisModelAQuadbike|mp.game.vehicle.isThisModelAQuadbike]]
**[[Vehicle::jitter|Vehicle::jitter(p1, yaw, pitch, roll)]]
*[[Vehicle::isThisModelAnAmphibiousCar|mp.game.vehicle.isThisModelAnAmphibiousCar]]
**[[Vehicle::getCargobobHookPosition|Vehicle::getCargobobHookPosition()]]
*[[Vehicle::isThisModelAnAmphibiousQuadbike|mp.game.vehicle.isThisModelAnAmphibiousQuadbike]]
**[[Vehicle::setAlarm|Vehicle::setAlarm(state)]]
*[[Vehicle::setHeliBladesFullSpeed|mp.game.vehicle.setHeliBladesFullSpeed]]
**[[Vehicle::setLandingGear|Vehicle::setLandingGear(state)]]
*[[Vehicle::setHeliBladesSpeed|mp.game.vehicle.setHeliBladesSpeed]]
**[[Vehicle::detachFromAnyTowTruck|Vehicle::detachFromAnyTowTruck()]]
*[[Vehicle::setCanBeTargetted|mp.game.vehicle.setCanBeTargetted]]
**[[Vehicle::isExtraTurnedOn|Vehicle::isExtraTurnedOn(extraId)]]
*[[Vehicle::setCanBeVisiblyDamaged|mp.game.vehicle.setCanBeVisiblyDamaged]]
**[[Vehicle::isAttachedToCargobob|Vehicle::isAttachedToCargobob(vehicleAttached)]]
*[[Vehicle::setHasUnbreakableLights|mp.game.vehicle.setHasUnbreakableLights]]
**[[Vehicle::setDoorBroken|Vehicle::setDoorBroken(doorIndex, createDoorObject)]]
*[[Vehicle::getDirtLevel|mp.game.vehicle.getDirtLevel]]
**[[Vehicle::resetStuckTimer|Vehicle::resetStuckTimer(nullAttributes)]]
*[[Vehicle::setDirtLevel|mp.game.vehicle.setDirtLevel]]
**[[Vehicle::disableImpactExplosionActivation|Vehicle::disableImpactExplosionActivation(toggle)]]
*[[Vehicle::isDamaged|mp.game.vehicle.isDamaged]]
**[[Vehicle::lowerConvertibleRoof|Vehicle::lowerConvertibleRoof(instantlyLower)]]
*[[Vehicle::isDoorFullyOpen|mp.game.vehicle.isDoorFullyOpen]]
**[[Vehicle::setAllsSpawn|Vehicle::setAllsSpawn(p1, p2, p3)]]
*[[Vehicle::setEngineOn|mp.game.vehicle.setEngineOn]]
**[[Vehicle::ejectJb700Roof|Vehicle::ejectJb700Roof(x, y, z)]]
*[[Vehicle::setUndriveable|mp.game.vehicle.setUndriveable]]
**[[Vehicle::getNumMods|Vehicle::getNumMods(modType)]]
*[[Vehicle::setProvidesCover|mp.game.vehicle.setProvidesCover]]
**[[Vehicle::getCauseOfDestruction|Vehicle::getCauseOfDestruction()]]
*[[Vehicle::setDoorControl|mp.game.vehicle.setDoorControl]]
**[[Vehicle::getHeliMainRotorHealth|Vehicle::getHeliMainRotorHealth()]]
*[[Vehicle::setDoorLatched|mp.game.vehicle.setDoorLatched]]
**[[Vehicle::isAttachedToTrailer|Vehicle::isAttachedToTrailer()]]
*[[Vehicle::getDoorAngleRatio|mp.game.vehicle.getDoorAngleRatio]]
**[[Vehicle::getModColor1|Vehicle::getModColor1(paintType, color, p3)]]
*[[Vehicle::getPedUsingDoor|mp.game.vehicle.getPedUsingDoor]]
**[[Vehicle::setTyresCanBurst|Vehicle::setTyresCanBurst(toggle)]]
*[[Vehicle::setDoorShut|mp.game.vehicle.setDoorShut]]
**[[Vehicle::setTyreBurst|Vehicle::setTyreBurst(index, onRim, p3)]]
*[[Vehicle::setDoorBroken|mp.game.vehicle.setDoorBroken]]
**[[Vehicle::getAttachedToTowTruck|Vehicle::getAttachedToTowTruck()]]
*[[Vehicle::setCanBreak|mp.game.vehicle.setCanBreak]]
**[[Vehicle::getIsPrimaryColourCustom|Vehicle::getIsPrimaryColourCustom()]]
*[[Vehicle::doesHaveRoof|mp.game.vehicle.doesHaveRoof]]
**[[Vehicle::getNumberPlateTextIndex|Vehicle::getNumberPlateTextIndex()]]
*[[Vehicle::isBig|mp.game.vehicle.isBig]]
**[[Vehicle::setOutOfControl|Vehicle::setOutOfControl(killDriver, explodeOnImpact)]]
*[[Vehicle::getNumberOfColours|mp.game.vehicle.getNumberOfColours]]
**[[Vehicle::getBodyHealth|Vehicle::getBodyHealth()]]
*[[Vehicle::setColourCombination|mp.game.vehicle.setColourCombination]]
**[[Vehicle::setDoorControl|Vehicle::setDoorControl(doorIndex, p2, angle)]]
*[[Vehicle::getColourCombination|mp.game.vehicle.getColourCombination]]
**[[Vehicle::setConvertibleRoof|Vehicle::setConvertibleRoof(p1)]]
*[[Vehicle::setXenonLightsColor|mp.game.vehicle.setXenonLightsColor]]
**[[Vehicle::getColor|Vehicle::getColor(r, g, b)]]
*[[Vehicle::getXenonLightsColor|mp.game.vehicle.getXenonLightsColor]]
**[[Vehicle::setSiren|Vehicle::setSiren(toggle)]]
*[[Vehicle::setIsConsideredByPlayer|mp.game.vehicle.setIsConsideredByPlayer]]
**[[Vehicle::getDoorsLockedForPlayer|Vehicle::getDoorsLockedForPlayer(player)]]
*[[Vehicle::getRandomModelInMemory|mp.game.vehicle.getRandomModelInMemory]]
**[[Vehicle::setIsWanted|Vehicle::setIsWanted(state)]]
*[[Vehicle::getRandomVehicleModelInMemory|mp.game.vehicle.getRandomVehicleModelInMemory]]
**[[Vehicle::getConvertibleRoofState|Vehicle::getConvertibleRoofState()]]
*[[Vehicle::getDoorLockStatus|mp.game.vehicle.getDoorLockStatus]]
**[[Vehicle::setBurnout|Vehicle::setBurnout(toggle)]]
*[[Vehicle::getDoorDestroyType|mp.game.vehicle.getDoorDestroyType]]
**[[Vehicle::setNeedsToBeHotwired|Vehicle::setNeedsToBeHotwired(toggle)]]
*[[Vehicle::isDoorDamaged|mp.game.vehicle.isDoorDamaged]]
**[[Vehicle::getModKitType|Vehicle::getModKitType()]]
*[[Vehicle::setDoorCanBreak|mp.game.vehicle.setDoorCanBreak]]
**[[Vehicle::setHeliBladesSpeed|Vehicle::setHeliBladesSpeed(speed)]]
*[[Vehicle::isBumperBouncing|mp.game.vehicle.isBumperBouncing]]
**[[Vehicle::getDoorAngleRatio|Vehicle::getDoorAngleRatio(door)]]
*[[Vehicle::isBumperBrokenOff|mp.game.vehicle.isBumperBrokenOff]]
**[[Vehicle::setTowTruckCraneHeight|Vehicle::setTowTruckCraneHeight(height)]]
*[[Vehicle::isCopInArea3D|mp.game.vehicle.isCopInArea3D]]
*[[Vehicle::isOnAllWheels|mp.game.vehicle.isOnAllWheels]]
*[[Vehicle::getModelMonetaryValue|mp.game.vehicle.getModelMonetaryValue]]
*[[Vehicle::getLayoutHash|mp.game.vehicle.getLayoutHash]]
*[[Vehicle::setRenderTrainAsDerailed|mp.game.vehicle.setRenderTrainAsDerailed]]
*[[Vehicle::setExtraColours|mp.game.vehicle.setExtraColours]]
*[[Vehicle::getExtraColours|mp.game.vehicle.getExtraColours]]
*[[Vehicle::setInteriorColor|mp.game.vehicle.setInteriorColor]]
*[[Vehicle::getInteriorColor|mp.game.vehicle.getInteriorColor]]
*[[Vehicle::setDashboardColor|mp.game.vehicle.setDashboardColor]]
*[[Vehicle::getDashboardColor|mp.game.vehicle.getDashboardColor]]
*[[Vehicle::stopAllGarageActivity|mp.game.vehicle.stopAllGarageActivity]]
*[[Vehicle::setFixed|mp.game.vehicle.setFixed]]
*[[Vehicle::setDeformationFixed|mp.game.vehicle.setDeformationFixed]]
*[[Vehicle::setCanEngineOperateOnFire|mp.game.vehicle.setCanEngineOperateOnFire]]
*[[Vehicle::setCanLeakOil|mp.game.vehicle.setCanLeakOil]]
*[[Vehicle::setCanLeakPetrol|mp.game.vehicle.setCanLeakPetrol]]
*[[Vehicle::setDisablePetrolTankFires|mp.game.vehicle.setDisablePetrolTankFires]]
*[[Vehicle::setDisablePetrolTankDamage|mp.game.vehicle.setDisablePetrolTankDamage]]
*[[Vehicle::setDisableEngineFires|mp.game.vehicle.setDisableEngineFires]]
*[[Vehicle::setDisablePretendOccupants|mp.game.vehicle.setDisablePretendOccupants]]
*[[Vehicle::removeVehiclesFromGeneratorsInArea|mp.game.vehicle.removeVehiclesFromGeneratorsInArea]]
*[[Vehicle::setSteerBias|mp.game.vehicle.setSteerBias]]
*[[Vehicle::isExtraTurnedOn|mp.game.vehicle.isExtraTurnedOn]]
*[[Vehicle::setExtra|mp.game.vehicle.setExtra]]
*[[Vehicle::doesExtraExist|mp.game.vehicle.doesExtraExist]]
*[[Vehicle::doesTyreExist|mp.game.vehicle.doesTyreExist]]
*[[Vehicle::setConvertibleRoof|mp.game.vehicle.setConvertibleRoof]]
*[[Vehicle::lowerConvertibleRoof|mp.game.vehicle.lowerConvertibleRoof]]
*[[Vehicle::raiseConvertibleRoof|mp.game.vehicle.raiseConvertibleRoof]]
*[[Vehicle::getConvertibleRoofState|mp.game.vehicle.getConvertibleRoofState]]
*[[Vehicle::isAConvertible|mp.game.vehicle.isAConvertible]]
*[[Vehicle::transformToSubmarine|mp.game.vehicle.transformToSubmarine]]
*[[Vehicle::transformSubmarineTo|mp.game.vehicle.transformSubmarineTo]]
*[[Vehicle::getIsSubmarineTransformed|mp.game.vehicle.getIsSubmarineTransformed]]
*[[Vehicle::isStoppedAtTrafficLights|mp.game.vehicle.isStoppedAtTrafficLights]]
*[[Vehicle::setDamage|mp.game.vehicle.setDamage]]
*[[Vehicle::setVehicleDamage|mp.game.vehicle.setVehicleDamage]]
*[[Vehicle::getEngineHealth|mp.game.vehicle.getEngineHealth]]
*[[Vehicle::setEngineHealth|mp.game.vehicle.setEngineHealth]]
*[[Vehicle::setPlaneEngineHealth|mp.game.vehicle.setPlaneEngineHealth]]
*[[Vehicle::getPetrolTankHealth|mp.game.vehicle.getPetrolTankHealth]]
*[[Vehicle::setPetrolTankHealth|mp.game.vehicle.setPetrolTankHealth]]
*[[Vehicle::isStuckTimerUp|mp.game.vehicle.isStuckTimerUp]]
*[[Vehicle::resetStuckTimer|mp.game.vehicle.resetStuckTimer]]
*[[Vehicle::isDriveable|mp.game.vehicle.isDriveable]]
*[[Vehicle::setHasBeenOwnedByPlayer|mp.game.vehicle.setHasBeenOwnedByPlayer]]
*[[Vehicle::setNeedsToBeHotwired|mp.game.vehicle.setNeedsToBeHotwired]]
*[[Vehicle::startHorn|mp.game.vehicle.startHorn]]
*[[Vehicle::setSilent|mp.game.vehicle.setSilent]]
*[[Vehicle::setHasStrongAxles|mp.game.vehicle.setHasStrongAxles]]
*[[Vehicle::getDisplayNameFromModel|mp.game.vehicle.getDisplayNameFromModel]]
*[[Vehicle::getDisplayNameFromVehicleModel|mp.game.vehicle.getDisplayNameFromVehicleModel]]
*[[Vehicle::getMakeNameFromModel|mp.game.vehicle.getMakeNameFromModel]]
*[[Vehicle::getDeformationAtPos|mp.game.vehicle.getDeformationAtPos]]
*[[Vehicle::setLivery|mp.game.vehicle.setLivery]]
*[[Vehicle::getLivery|mp.game.vehicle.getLivery]]
*[[Vehicle::getLiveryCount|mp.game.vehicle.getLiveryCount]]
*[[Vehicle::setRoofLivery|mp.game.vehicle.setRoofLivery]]
*[[Vehicle::getRoofLivery|mp.game.vehicle.getRoofLivery]]
*[[Vehicle::getRoofLiveryCount|mp.game.vehicle.getRoofLiveryCount]]
*[[Vehicle::isWindowIntact|mp.game.vehicle.isWindowIntact]]
*[[Vehicle::areAllWindowsIntact|mp.game.vehicle.areAllWindowsIntact]]
*[[Vehicle::areAnySeatsFree|mp.game.vehicle.areAnySeatsFree]]
*[[Vehicle::resetWheels|mp.game.vehicle.resetWheels]]
*[[Vehicle::isHeliPartBroken|mp.game.vehicle.isHeliPartBroken]]
*[[Vehicle::getHeliMainRotorHealth|mp.game.vehicle.getHeliMainRotorHealth]]
*[[Vehicle::getHeliTailRotorHealth|mp.game.vehicle.getHeliTailRotorHealth]]
*[[Vehicle::getHeliTailBoomHealth|mp.game.vehicle.getHeliTailBoomHealth]]
*[[Vehicle::setHeliMainRotorHealth|mp.game.vehicle.setHeliMainRotorHealth]]
*[[Vehicle::setHeliTailRotorHealth|mp.game.vehicle.setHeliTailRotorHealth]]
*[[Vehicle::setHeliTailExplodeThrowDashboard|mp.game.vehicle.setHeliTailExplodeThrowDashboard]]
*[[Vehicle::setNameDebug|mp.game.vehicle.setNameDebug]]
*[[Vehicle::setExplodesOnHighExplosionDamage|mp.game.vehicle.setExplodesOnHighExplosionDamage]]
*[[Vehicle::setDisableTowing|mp.game.vehicle.setDisableTowing]]
*[[Vehicle::doesHaveLandingGear|mp.game.vehicle.doesHaveLandingGear]]
*[[Vehicle::controlLandingGear|mp.game.vehicle.controlLandingGear]]
*[[Vehicle::getLandingGearState|mp.game.vehicle.getLandingGearState]]
*[[Vehicle::isAnyNearPoint|mp.game.vehicle.isAnyNearPoint]]
*[[Vehicle::isAnyVehicleNearPoint|mp.game.vehicle.isAnyVehicleNearPoint]]
*[[Vehicle::requestHighDetailModel|mp.game.vehicle.requestHighDetailModel]]
*[[Vehicle::removeHighDetailModel|mp.game.vehicle.removeHighDetailModel]]
*[[Vehicle::isHighDetail|mp.game.vehicle.isHighDetail]]
*[[Vehicle::requestAsset|mp.game.vehicle.requestAsset]]
*[[Vehicle::requestVehicleAsset|mp.game.vehicle.requestVehicleAsset]]
*[[Vehicle::hasAssetLoaded|mp.game.vehicle.hasAssetLoaded]]
*[[Vehicle::hasVehicleAssetLoaded|mp.game.vehicle.hasVehicleAssetLoaded]]
*[[Vehicle::removeAsset|mp.game.vehicle.removeAsset]]
*[[Vehicle::removeVehicleAsset|mp.game.vehicle.removeVehicleAsset]]
*[[Vehicle::setTowTruckArmPosition|mp.game.vehicle.setTowTruckArmPosition]]
*[[Vehicle::attachToTowTruck|mp.game.vehicle.attachToTowTruck]]
*[[Vehicle::detachFromTowTruck|mp.game.vehicle.detachFromTowTruck]]
*[[Vehicle::detachFromAnyTowTruck|mp.game.vehicle.detachFromAnyTowTruck]]
*[[Vehicle::isAttachedToTowTruck|mp.game.vehicle.isAttachedToTowTruck]]
*[[Vehicle::getEntityAttachedToTowTruck|mp.game.vehicle.getEntityAttachedToTowTruck]]
*[[Vehicle::setAutomaticallyAttaches|mp.game.vehicle.setAutomaticallyAttaches]]
*[[Vehicle::setBulldozerArmPosition|mp.game.vehicle.setBulldozerArmPosition]]
*[[Vehicle::setTankTurretPosition|mp.game.vehicle.setTankTurretPosition]]
*[[Vehicle::setTurretSpeedThisFrame|mp.game.vehicle.setTurretSpeedThisFrame]]
*[[Vehicle::disableTurretMovementThisFrame|mp.game.vehicle.disableTurretMovementThisFrame]]
*[[Vehicle::setFlightNozzlePosition|mp.game.vehicle.setFlightNozzlePosition]]
*[[Vehicle::setFlightNozzlePositionImmediate|mp.game.vehicle.setFlightNozzlePositionImmediate]]
*[[Vehicle::getFlightNozzlePosition|mp.game.vehicle.getFlightNozzlePosition]]
*[[Vehicle::setDisableFlightNozzlePosition|mp.game.vehicle.setDisableFlightNozzlePosition]]
*[[Vehicle::setBurnout|mp.game.vehicle.setBurnout]]
*[[Vehicle::isInBurnout|mp.game.vehicle.isInBurnout]]
*[[Vehicle::setReduceGrip|mp.game.vehicle.setReduceGrip]]
*[[Vehicle::setReduceTraction|mp.game.vehicle.setReduceTraction]]
*[[Vehicle::setIndicatorLights|mp.game.vehicle.setIndicatorLights]]
*[[Vehicle::setBrakeLights|mp.game.vehicle.setBrakeLights]]
*[[Vehicle::setHandbrake|mp.game.vehicle.setHandbrake]]
*[[Vehicle::setBrake|mp.game.vehicle.setBrake]]
*[[Vehicle::instantlyFillPopulation|mp.game.vehicle.instantlyFillPopulation]]
*[[Vehicle::hasFilledPopulation|mp.game.vehicle.hasFilledPopulation]]
*[[Vehicle::getTrailerVehicle|mp.game.vehicle.getTrailerVehicle]]
*[[Vehicle::setUsesLargeRearRamp|mp.game.vehicle.setUsesLargeRearRamp]]
*[[Vehicle::setRudderBroken|mp.game.vehicle.setRudderBroken]]
*[[Vehicle::setConvertibleRoofLatchState|mp.game.vehicle.setConvertibleRoofLatchState]]
*[[Vehicle::getEstimatedMaxSpeed|mp.game.vehicle.getEstimatedMaxSpeed]]
*[[Vehicle::getMaxBraking|mp.game.vehicle.getMaxBraking]]
*[[Vehicle::getMaxTraction|mp.game.vehicle.getMaxTraction]]
*[[Vehicle::getAcceleration|mp.game.vehicle.getAcceleration]]
*[[Vehicle::getModelEstimatedMaxSpeed|mp.game.vehicle.getModelEstimatedMaxSpeed]]
*[[Vehicle::getVehicleModelMaxSpeed|mp.game.vehicle.getVehicleModelMaxSpeed]]
*[[Vehicle::getModelMaxBraking|mp.game.vehicle.getModelMaxBraking]]
*[[Vehicle::getVehicleModelMaxBraking|mp.game.vehicle.getVehicleModelMaxBraking]]
*[[Vehicle::getModelMaxBrakingMaxMods|mp.game.vehicle.getModelMaxBrakingMaxMods]]
*[[Vehicle::getModelMaxTraction|mp.game.vehicle.getModelMaxTraction]]
*[[Vehicle::getVehicleModelMaxTraction|mp.game.vehicle.getVehicleModelMaxTraction]]
*[[Vehicle::getModelAcceleration|mp.game.vehicle.getModelAcceleration]]
*[[Vehicle::getVehicleModelAcceleration|mp.game.vehicle.getVehicleModelAcceleration]]
*[[Vehicle::getModelEstimatedAgility|mp.game.vehicle.getModelEstimatedAgility]]
*[[Vehicle::getModelMaxKnots|mp.game.vehicle.getModelMaxKnots]]
*[[Vehicle::getModelMoveResistance|mp.game.vehicle.getModelMoveResistance]]
*[[Vehicle::getClassEstimatedMaxSpeed|mp.game.vehicle.getClassEstimatedMaxSpeed]]
*[[Vehicle::getClassMaxTraction|mp.game.vehicle.getClassMaxTraction]]
*[[Vehicle::getVehicleClassMaxTraction|mp.game.vehicle.getVehicleClassMaxTraction]]
*[[Vehicle::getClassMaxAgility|mp.game.vehicle.getClassMaxAgility]]
*[[Vehicle::getVehicleClassMaxAgility|mp.game.vehicle.getVehicleClassMaxAgility]]
*[[Vehicle::getClassMaxAcceleration|mp.game.vehicle.getClassMaxAcceleration]]
*[[Vehicle::getVehicleClassMaxAcceleration|mp.game.vehicle.getVehicleClassMaxAcceleration]]
*[[Vehicle::getClassMaxBraking|mp.game.vehicle.getClassMaxBraking]]
*[[Vehicle::getVehicleClassMaxBraking|mp.game.vehicle.getVehicleClassMaxBraking]]
*[[Vehicle::addRoadNodeSpeedZone|mp.game.vehicle.addRoadNodeSpeedZone]]
*[[Vehicle::removeRoadNodeSpeedZone|mp.game.vehicle.removeRoadNodeSpeedZone]]
*[[Vehicle::openBombBayDoors|mp.game.vehicle.openBombBayDoors]]
*[[Vehicle::closeBombBayDoors|mp.game.vehicle.closeBombBayDoors]]
*[[Vehicle::areBombBayDoorsOpen|mp.game.vehicle.areBombBayDoorsOpen]]
*[[Vehicle::isSearchlightOn|mp.game.vehicle.isSearchlightOn]]
*[[Vehicle::setSearchlight|mp.game.vehicle.setSearchlight]]
*[[Vehicle::doesHaveSearchlight|mp.game.vehicle.doesHaveSearchlight]]
*[[Vehicle::isSeatAccessible|mp.game.vehicle.isSeatAccessible]]
*[[Vehicle::getEntryPositionOfDoor|mp.game.vehicle.getEntryPositionOfDoor]]
*[[Vehicle::canShuffleSeat|mp.game.vehicle.canShuffleSeat]]
*[[Vehicle::getNumModKits|mp.game.vehicle.getNumModKits]]
*[[Vehicle::setModKit|mp.game.vehicle.setModKit]]
*[[Vehicle::getModKit|mp.game.vehicle.getModKit]]
*[[Vehicle::getModKitType|mp.game.vehicle.getModKitType]]
*[[Vehicle::getWheelType|mp.game.vehicle.getWheelType]]
*[[Vehicle::setWheelType|mp.game.vehicle.setWheelType]]
*[[Vehicle::getNumModColors|mp.game.vehicle.getNumModColors]]
*[[Vehicle::setModColor1|mp.game.vehicle.setModColor1]]
*[[Vehicle::setModColor2|mp.game.vehicle.setModColor2]]
*[[Vehicle::getModColor1|mp.game.vehicle.getModColor1]]
*[[Vehicle::getModColor2|mp.game.vehicle.getModColor2]]
*[[Vehicle::getModColor1Name|mp.game.vehicle.getModColor1Name]]
*[[Vehicle::getModColor2Name|mp.game.vehicle.getModColor2Name]]
*[[Vehicle::haveModsStreamedIn|mp.game.vehicle.haveModsStreamedIn]]
*[[Vehicle::setMod|mp.game.vehicle.setMod]]
*[[Vehicle::setVehicleMod|mp.game.vehicle.setVehicleMod]]
*[[Vehicle::getMod|mp.game.vehicle.getMod]]
*[[Vehicle::getVehicleMod|mp.game.vehicle.getVehicleMod]]
*[[Vehicle::getModVariation|mp.game.vehicle.getModVariation]]
*[[Vehicle::getNumMods|mp.game.vehicle.getNumMods]]
*[[Vehicle::removeMod|mp.game.vehicle.removeMod]]
*[[Vehicle::toggleMod|mp.game.vehicle.toggleMod]]
*[[Vehicle::isToggleModOn|mp.game.vehicle.isToggleModOn]]
*[[Vehicle::getModTextLabel|mp.game.vehicle.getModTextLabel]]
*[[Vehicle::getModSlotName|mp.game.vehicle.getModSlotName]]
*[[Vehicle::getLiveryName|mp.game.vehicle.getLiveryName]]
*[[Vehicle::getModModifierValue|mp.game.vehicle.getModModifierValue]]
*[[Vehicle::getModIdentifierHash|mp.game.vehicle.getModIdentifierHash]]
*[[Vehicle::preloadMod|mp.game.vehicle.preloadMod]]
*[[Vehicle::preloadVehicleMod|mp.game.vehicle.preloadVehicleMod]]
*[[Vehicle::hasPreloadModsFinished|mp.game.vehicle.hasPreloadModsFinished]]
*[[Vehicle::releasePreloadMods|mp.game.vehicle.releasePreloadMods]]
*[[Vehicle::setTyreSmokeColor|mp.game.vehicle.setTyreSmokeColor]]
*[[Vehicle::getTyreSmokeColor|mp.game.vehicle.getTyreSmokeColor]]
*[[Vehicle::setWindowTint|mp.game.vehicle.setWindowTint]]
*[[Vehicle::getWindowTint|mp.game.vehicle.getWindowTint]]
*[[Vehicle::getNumWindowTints|mp.game.vehicle.getNumWindowTints]]
*[[Vehicle::getColor|mp.game.vehicle.getColor]]
*[[Vehicle::getCauseOfDestruction|mp.game.vehicle.getCauseOfDestruction]]
*[[Vehicle::overrideOverheatHealth|mp.game.vehicle.overrideOverheatHealth]]
*[[Vehicle::getIsLeftHeadlightDamaged|mp.game.vehicle.getIsLeftHeadlightDamaged]]
*[[Vehicle::getIsRightHeadlightDamaged|mp.game.vehicle.getIsRightHeadlightDamaged]]
*[[Vehicle::isEngineOnFire|mp.game.vehicle.isEngineOnFire]]
*[[Vehicle::modifyTopSpeed|mp.game.vehicle.modifyTopSpeed]]
*[[Vehicle::setMaxSpeed|mp.game.vehicle.setMaxSpeed]]
*[[Vehicle::addCombatAngledAvoidanceArea|mp.game.vehicle.addCombatAngledAvoidanceArea]]
*[[Vehicle::removeCombatAvoidanceArea|mp.game.vehicle.removeCombatAvoidanceArea]]
*[[Vehicle::isAnyPedRappellingFromHeli|mp.game.vehicle.isAnyPedRappellingFromHeli]]
*[[Vehicle::setCheatPowerIncrease|mp.game.vehicle.setCheatPowerIncrease]]
*[[Vehicle::setIsWanted|mp.game.vehicle.setIsWanted]]
*[[Vehicle::setBoatBoomPositionRatio|mp.game.vehicle.setBoatBoomPositionRatio]]
*[[Vehicle::getBoatBoomPositionRatio2|mp.game.vehicle.getBoatBoomPositionRatio2]]
*[[Vehicle::getBoatBoomPositionRatio3|mp.game.vehicle.getBoatBoomPositionRatio3]]
*[[Vehicle::getBoatBoomPositionRatio|mp.game.vehicle.getBoatBoomPositionRatio]]
*[[Vehicle::disablePlaneAileron|mp.game.vehicle.disablePlaneAileron]]
*[[Vehicle::getIsEngineRunning|mp.game.vehicle.getIsEngineRunning]]
*[[Vehicle::setUseAlternateHandling|mp.game.vehicle.setUseAlternateHandling]]
*[[Vehicle::setBikeOnStand|mp.game.vehicle.setBikeOnStand]]
*[[Vehicle::setLastDriven|mp.game.vehicle.setLastDriven]]
*[[Vehicle::getLastDriven|mp.game.vehicle.getLastDriven]]
*[[Vehicle::clearLastDriven|mp.game.vehicle.clearLastDriven]]
*[[Vehicle::setHasBeenDrivenFlag|mp.game.vehicle.setHasBeenDrivenFlag]]
*[[Vehicle::setTaskGotoPlaneMinHeightAboveTerrain|mp.game.vehicle.setTaskGotoPlaneMinHeightAboveTerrain]]
*[[Vehicle::setLodMultiplier|mp.game.vehicle.setLodMultiplier]]
*[[Vehicle::setCanSaveInGarage|mp.game.vehicle.setCanSaveInGarage]]
*[[Vehicle::getNumberOfBrokenOffBones|mp.game.vehicle.getNumberOfBrokenOffBones]]
*[[Vehicle::getNumberOfBrokenBones|mp.game.vehicle.getNumberOfBrokenBones]]
*[[Vehicle::setGeneratesEngineShockingEvents|mp.game.vehicle.setGeneratesEngineShockingEvents]]
*[[Vehicle::copyDamages|mp.game.vehicle.copyDamages]]
*[[Vehicle::setLightsCutoffDistanceTweak|mp.game.vehicle.setLightsCutoffDistanceTweak]]
*[[Vehicle::setShootAtTarget|mp.game.vehicle.setShootAtTarget]]
*[[Vehicle::setVehicleShootAtTarget|mp.game.vehicle.setVehicleShootAtTarget]]
*[[Vehicle::getLockOnTarget|mp.game.vehicle.getLockOnTarget]]
*[[Vehicle::setForceHd|mp.game.vehicle.setForceHd]]
*[[Vehicle::getPlateType|mp.game.vehicle.getPlateType]]
*[[Vehicle::trackVisibility|mp.game.vehicle.trackVisibility]]
*[[Vehicle::isVisible|mp.game.vehicle.isVisible]]
*[[Vehicle::setGravity|mp.game.vehicle.setGravity]]
*[[Vehicle::setEnableSlipstreaming|mp.game.vehicle.setEnableSlipstreaming]]
*[[Vehicle::getCurrentSlipstreamDraft|mp.game.vehicle.getCurrentSlipstreamDraft]]
*[[Vehicle::isSlipstreamLeader|mp.game.vehicle.isSlipstreamLeader]]
*[[Vehicle::setInactiveDuringPlayback|mp.game.vehicle.setInactiveDuringPlayback]]
*[[Vehicle::setActiveDuringPlayback|mp.game.vehicle.setActiveDuringPlayback]]
*[[Vehicle::isSprayable|mp.game.vehicle.isSprayable]]
*[[Vehicle::setEngineCanDegrade|mp.game.vehicle.setEngineCanDegrade]]
*[[Vehicle::setShadowEffect|mp.game.vehicle.setShadowEffect]]
*[[Vehicle::removeShadowEffect|mp.game.vehicle.removeShadowEffect]]
*[[Vehicle::isPlaneLandingGearIntact|mp.game.vehicle.isPlaneLandingGearIntact]]
*[[Vehicle::arePlanePropellersIntact|mp.game.vehicle.arePlanePropellersIntact]]
*[[Vehicle::setPlanePropellersHealth|mp.game.vehicle.setPlanePropellersHealth]]
*[[Vehicle::setCanDeformWheels|mp.game.vehicle.setCanDeformWheels]]
*[[Vehicle::isStolen|mp.game.vehicle.isStolen]]
*[[Vehicle::setIsStolen|mp.game.vehicle.setIsStolen]]
*[[Vehicle::setPlaneTurbulenceMultiplier|mp.game.vehicle.setPlaneTurbulenceMultiplier]]
*[[Vehicle::arePlaneWingsIntact|mp.game.vehicle.arePlaneWingsIntact]]
*[[Vehicle::detachFromCargobob|mp.game.vehicle.detachFromCargobob]]
*[[Vehicle::detachFromAnyCargobob|mp.game.vehicle.detachFromAnyCargobob]]
*[[Vehicle::detachEntityFromCargobob|mp.game.vehicle.detachEntityFromCargobob]]
*[[Vehicle::isAttachedToCargobob|mp.game.vehicle.isAttachedToCargobob]]
*[[Vehicle::getAttachedToCargobob|mp.game.vehicle.getAttachedToCargobob]]
*[[Vehicle::getEntityAttachedToCargobob|mp.game.vehicle.getEntityAttachedToCargobob]]
*[[Vehicle::attachToCargobob|mp.game.vehicle.attachToCargobob]]
*[[Vehicle::attachEntityToCargobob|mp.game.vehicle.attachEntityToCargobob]]
*[[Vehicle::setCargobobHookCanDetach|mp.game.vehicle.setCargobobHookCanDetach]]
*[[Vehicle::getCargobobHookPosition|mp.game.vehicle.getCargobobHookPosition]]
*[[Vehicle::doesCargobobHavePickUpRope|mp.game.vehicle.doesCargobobHavePickUpRope]]
*[[Vehicle::createPickUpRopeForCargobob|mp.game.vehicle.createPickUpRopeForCargobob]]
*[[Vehicle::removePickUpRopeForCargobob|mp.game.vehicle.removePickUpRopeForCargobob]]
*[[Vehicle::setPickupRopeLengthForCargobob|mp.game.vehicle.setPickupRopeLengthForCargobob]]
*[[Vehicle::setCargobobHookPosition|mp.game.vehicle.setCargobobHookPosition]]
*[[Vehicle::setCargobobPickupRopeDampingMultiplier|mp.game.vehicle.setCargobobPickupRopeDampingMultiplier]]
*[[Vehicle::setCargobobPickupRopeType|mp.game.vehicle.setCargobobPickupRopeType]]
*[[Vehicle::doesCargobobHavePickupMagnet|mp.game.vehicle.doesCargobobHavePickupMagnet]]
*[[Vehicle::setCargobobPickupMagnetActive|mp.game.vehicle.setCargobobPickupMagnetActive]]
*[[Vehicle::setCargobobPickupMagnetStrength|mp.game.vehicle.setCargobobPickupMagnetStrength]]
*[[Vehicle::setCargobobPickupMagnetEffectRadius|mp.game.vehicle.setCargobobPickupMagnetEffectRadius]]
*[[Vehicle::setCargobobPickupMagnetReducedFalloff|mp.game.vehicle.setCargobobPickupMagnetReducedFalloff]]
*[[Vehicle::setCargobobPickupMagnetPullRopeLength|mp.game.vehicle.setCargobobPickupMagnetPullRopeLength]]
*[[Vehicle::setCargobobPickupMagnetPullStrength|mp.game.vehicle.setCargobobPickupMagnetPullStrength]]
*[[Vehicle::setCargobobPickupMagnetFalloff|mp.game.vehicle.setCargobobPickupMagnetFalloff]]
*[[Vehicle::setCargobobPickupMagnetReducedStrength|mp.game.vehicle.setCargobobPickupMagnetReducedStrength]]
*[[Vehicle::doesHaveWeapons|mp.game.vehicle.doesHaveWeapons]]
*[[Vehicle::disableWeapon|mp.game.vehicle.disableWeapon]]
*[[Vehicle::disableVehicleWeapon|mp.game.vehicle.disableVehicleWeapon]]
*[[Vehicle::isWeaponDisabled|mp.game.vehicle.isWeaponDisabled]]
*[[Vehicle::setActiveForPedNavigation|mp.game.vehicle.setActiveForPedNavigation]]
*[[Vehicle::getClass|mp.game.vehicle.getClass]]
*[[Vehicle::getVehicleClass|mp.game.vehicle.getVehicleClass]]
*[[Vehicle::getClassFromName|mp.game.vehicle.getClassFromName]]
*[[Vehicle::getVehicleClassFromName|mp.game.vehicle.getVehicleClassFromName]]
*[[Vehicle::setPlayersLast|mp.game.vehicle.setPlayersLast]]
*[[Vehicle::setCanBeUsedByFleeingPeds|mp.game.vehicle.setCanBeUsedByFleeingPeds]]
*[[Vehicle::setDropsMoneyWhenBlownUp|mp.game.vehicle.setDropsMoneyWhenBlownUp]]
*[[Vehicle::setJetEngineOn|mp.game.vehicle.setJetEngineOn]]
*[[Vehicle::setHandlingHashForAi|mp.game.vehicle.setHandlingHashForAi]]
*[[Vehicle::setExtendedRemovalRange|mp.game.vehicle.setExtendedRemovalRange]]
*[[Vehicle::setSteeringBiasScalar|mp.game.vehicle.setSteeringBiasScalar]]
*[[Vehicle::setHelicopterRollPitchYawMult|mp.game.vehicle.setHelicopterRollPitchYawMult]]
*[[Vehicle::setFrictionOverride|mp.game.vehicle.setFrictionOverride]]
*[[Vehicle::setWheelsCanBreakOffWhenBlowUp|mp.game.vehicle.setWheelsCanBreakOffWhenBlowUp]]
*[[Vehicle::setCeilingHeight|mp.game.vehicle.setCeilingHeight]]
*[[Vehicle::clearRouteHistory|mp.game.vehicle.clearRouteHistory]]
*[[Vehicle::doesExistWithDecorator|mp.game.vehicle.doesExistWithDecorator]]
*[[Vehicle::doesVehicleExistWithDecorator|mp.game.vehicle.doesVehicleExistWithDecorator]]
*[[Vehicle::setExclusiveDriver|mp.game.vehicle.setExclusiveDriver]]
*[[Vehicle::isPedExclusiveDriverOf|mp.game.vehicle.isPedExclusiveDriverOf]]
*[[Vehicle::disableIndividualPlanePropeller|mp.game.vehicle.disableIndividualPlanePropeller]]
*[[Vehicle::setForceAfterburner|mp.game.vehicle.setForceAfterburner]]
*[[Vehicle::setDisableWindowCollisions|mp.game.vehicle.setDisableWindowCollisions]]
*[[Vehicle::setDistantCarsEnabled|mp.game.vehicle.setDistantCarsEnabled]]
*[[Vehicle::displayDistantVehicles|mp.game.vehicle.displayDistantVehicles]]
*[[Vehicle::setNeonLightsColour|mp.game.vehicle.setNeonLightsColour]]
*[[Vehicle::getNeonLightsColour|mp.game.vehicle.getNeonLightsColour]]
*[[Vehicle::setNeonLightEnabled|mp.game.vehicle.setNeonLightEnabled]]
*[[Vehicle::isNeonLightEnabled|mp.game.vehicle.isNeonLightEnabled]]
*[[Vehicle::disableNeonLights|mp.game.vehicle.disableNeonLights]]
*[[Vehicle::setDisableSuperdummyMode|mp.game.vehicle.setDisableSuperdummyMode]]
*[[Vehicle::requestDashboardScaleformMovie|mp.game.vehicle.requestDashboardScaleformMovie]]
*[[Vehicle::getBodyHealth|mp.game.vehicle.getBodyHealth]]
*[[Vehicle::setBodyHealth|mp.game.vehicle.setBodyHealth]]
*[[Vehicle::getSuspensionBounds|mp.game.vehicle.getSuspensionBounds]]
*[[Vehicle::getSuspensionHeight|mp.game.vehicle.getSuspensionHeight]]
*[[Vehicle::setCarHighSpeedBumpSeverityMultiplier|mp.game.vehicle.setCarHighSpeedBumpSeverityMultiplier]]
*[[Vehicle::getNumberOfDoors|mp.game.vehicle.getNumberOfDoors]]
*[[Vehicle::setHydraulicRaised|mp.game.vehicle.setHydraulicRaised]]
*[[Vehicle::getBodyHealth2|mp.game.vehicle.getBodyHealth2]]
*[[Vehicle::setKersAllowed|mp.game.vehicle.setKersAllowed]]
*[[Vehicle::getHasKers|mp.game.vehicle.getHasKers]]
*[[Vehicle::setHydraulicWheelValue|mp.game.vehicle.setHydraulicWheelValue]]
*[[Vehicle::getHydraulicWheelValue|mp.game.vehicle.getHydraulicWheelValue]]
*[[Vehicle::setCamberedWheelsDisabled|mp.game.vehicle.setCamberedWheelsDisabled]]
*[[Vehicle::setHydraulicWheelState|mp.game.vehicle.setHydraulicWheelState]]
*[[Vehicle::setHydraulicWheelStateTransition|mp.game.vehicle.setHydraulicWheelStateTransition]]
*[[Vehicle::setDamageModifier|mp.game.vehicle.setDamageModifier]]
*[[Vehicle::setUnkDamageMultiplier|mp.game.vehicle.setUnkDamageMultiplier]]
*[[Vehicle::setControlsInverted|mp.game.vehicle.setControlsInverted]]
*[[Vehicle::setRampLaunchModifier|mp.game.vehicle.setRampLaunchModifier]]
*[[Vehicle::getIsDoorValid|mp.game.vehicle.getIsDoorValid]]
*[[Vehicle::setRocketBoostRefillTime|mp.game.vehicle.setRocketBoostRefillTime]]
*[[Vehicle::getHasRocketBoost|mp.game.vehicle.getHasRocketBoost]]
*[[Vehicle::isRocketBoostActive|mp.game.vehicle.isRocketBoostActive]]
*[[Vehicle::setRocketBoostActive|mp.game.vehicle.setRocketBoostActive]]
*[[Vehicle::getHasRetractableWheels|mp.game.vehicle.getHasRetractableWheels]]
*[[Vehicle::getIsWheelsLoweredStateActive|mp.game.vehicle.getIsWheelsLoweredStateActive]]
*[[Vehicle::raiseRetractableWheels|mp.game.vehicle.raiseRetractableWheels]]
*[[Vehicle::lowerRetractableWheels|mp.game.vehicle.lowerRetractableWheels]]
*[[Vehicle::getCanJump|mp.game.vehicle.getCanJump]]
*[[Vehicle::setUseHigherJumpForce|mp.game.vehicle.setUseHigherJumpForce]]
*[[Vehicle::setWeaponCapacity|mp.game.vehicle.setWeaponCapacity]]
*[[Vehicle::getWeaponCapacity|mp.game.vehicle.getWeaponCapacity]]
*[[Vehicle::getHasParachute|mp.game.vehicle.getHasParachute]]
*[[Vehicle::getCanActivateParachute|mp.game.vehicle.getCanActivateParachute]]
*[[Vehicle::setParachuteActive|mp.game.vehicle.setParachuteActive]]
*[[Vehicle::setReceivesRampDamage|mp.game.vehicle.setReceivesRampDamage]]
*[[Vehicle::setRampSidewaysLaunchMotion|mp.game.vehicle.setRampSidewaysLaunchMotion]]
*[[Vehicle::setRampUpwardsLaunchMotion|mp.game.vehicle.setRampUpwardsLaunchMotion]]
*[[Vehicle::setWeaponsDisabled|mp.game.vehicle.setWeaponsDisabled]]
*[[Vehicle::setParachuteModel|mp.game.vehicle.setParachuteModel]]
*[[Vehicle::setParachuteTextureVariation|mp.game.vehicle.setParachuteTextureVariation]]
*[[Vehicle::getAllS|mp.game.vehicle.getAllS]]
*[[Vehicle::setRocketBoostPercentage|mp.game.vehicle.setRocketBoostPercentage]]
*[[Vehicle::setOppressorTransformState|mp.game.vehicle.setOppressorTransformState]]
*[[Vehicle::disableWorldCollision|mp.game.vehicle.disableWorldCollision]]
*[[Vehicle::setCargobobHookCanAttach|mp.game.vehicle.setCargobobHookCanAttach]]
*[[Vehicle::setBombCount|mp.game.vehicle.setBombCount]]
*[[Vehicle::getBombCount|mp.game.vehicle.getBombCount]]
*[[Vehicle::setCountermeasureCount|mp.game.vehicle.setCountermeasureCount]]
*[[Vehicle::getCountermeasureCount|mp.game.vehicle.getCountermeasureCount]]
*[[Vehicle::setHoverTransformRatio|mp.game.vehicle.setHoverTransformRatio]]
*[[Vehicle::setHoverTransformPercentage|mp.game.vehicle.setHoverTransformPercentage]]
*[[Vehicle::setHoverTransformEnabled|mp.game.vehicle.setHoverTransformEnabled]]
*[[Vehicle::setHoverTransformActive|mp.game.vehicle.setHoverTransformActive]]
*[[Vehicle::findRandomPointInSpace|mp.game.vehicle.findRandomPointInSpace]]
*[[Vehicle::setDeployHeliStubWings|mp.game.vehicle.setDeployHeliStubWings]]
*[[Vehicle::areHeliStubWingsDeployed|mp.game.vehicle.areHeliStubWingsDeployed]]
*[[Vehicle::setTurretUnk|mp.game.vehicle.setTurretUnk]]
*[[Vehicle::setSpecialflightWingRatio|mp.game.vehicle.setSpecialflightWingRatio]]
*[[Vehicle::setDisableTurretMovementThisFrame|mp.game.vehicle.setDisableTurretMovementThisFrame]]
*[[Vehicle::setUnkFloat0X104ForSubmarineTask|mp.game.vehicle.setUnkFloat0X104ForSubmarineTask]]
*[[Vehicle::setUnkBool0X102ForSubmarineTask|mp.game.vehicle.setUnkBool0X102ForSubmarineTask]]
*[[Vehicle::getIsShuntBoostActive|mp.game.vehicle.getIsShuntBoostActive]]
*[[Vehicle::getLastRammed|mp.game.vehicle.getLastRammed]]
*[[Vehicle::setDisableUnk|mp.game.vehicle.setDisableUnk]]
*[[Vehicle::setNitroEnabled|mp.game.vehicle.setNitroEnabled]]
*[[Vehicle::setWheelsDealDamage|mp.game.vehicle.setWheelsDealDamage]]
*[[Vehicle::setDisableUnk2|mp.game.vehicle.setDisableUnk2]]
*[[Vehicle::getDoesHaveTombstone|mp.game.vehicle.getDoesHaveTombstone]]
*[[Vehicle::hideTombstone|mp.game.vehicle.hideTombstone]]
*[[Vehicle::getIsEmpDisabled|mp.game.vehicle.getIsEmpDisabled]]
*[[Vehicle::getTyreHealth|mp.game.vehicle.getTyreHealth]]
*[[Vehicle::setTyreHealth|mp.game.vehicle.setTyreHealth]]
*[[Vehicle::getTyreWearMultiplier|mp.game.vehicle.getTyreWearMultiplier]]
*[[Vehicle::setTyreWearMultiplier|mp.game.vehicle.setTyreWearMultiplier]]
*[[Vehicle::setTyreSoftnessMultiplier|mp.game.vehicle.setTyreSoftnessMultiplier]]
*[[Vehicle::setTyreTractionLossMultiplier|mp.game.vehicle.setTyreTractionLossMultiplier]]
*[[Vehicle::setReduceDriftSuspension|mp.game.vehicle.setReduceDriftSuspension]]
*[[Vehicle::setDriftTyresEnabled|mp.game.vehicle.setDriftTyresEnabled]]
*[[Vehicle::getDriftTyresEnabled|mp.game.vehicle.getDriftTyresEnabled]]
*[[Vehicle::networkUseHighPrecisionBlending|mp.game.vehicle.networkUseHighPrecisionBlending]]
*[[Vehicle::setExperimentalAttachmentSyncEnabled|mp.game.vehicle.setExperimentalAttachmentSyncEnabled]]
*[[Vehicle::setExperimentalHornSyncEnabled|mp.game.vehicle.setExperimentalHornSyncEnabled]]
*[[Vehicle::addModelOverride|mp.game.vehicle.addModelOverride]]
*[[Vehicle::removeModelOverride|mp.game.vehicle.removeModelOverride]]
*[[Vehicle::clearModelOverrides|mp.game.vehicle.clearModelOverrides]]
*[[Vehicle::isCopVehicleInArea3d|mp.game.vehicle.isCopVehicleInArea3d]]
*[[Vehicle::requestVehicleAssetAsync|mp.game.vehicle.requestVehicleAssetAsync]]

Latest revision as of 18:18, 25 December 2024