PlayerStartExitVehicle: Difference between revisions
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This event is triggered when a player starts exiting from a vehicle. | |||
* '''player''' - player, which | |||
{{ServersideJsEvent}} | |||
{{JSContainer| | |||
{{Parameters}} | |||
* '''player''': {{RageType|Player}} - player, which going out. | |||
{{Example}} | |||
This example outputs chat message, when player starts exit the vehicle. | |||
<pre> | |||
function playerStartExitVehicleHandler(player) { | |||
const playerName = player.name; | |||
const vehicleID = player.vehicle.id; | |||
mp.players.broadcast(`${playerName} started to exit the vehiclewith ID: ${vehicleID}`); | |||
} | |||
mp.events.add("playerStartExitVehicle", playerStartExitVehicleHandler); | |||
</pre> | |||
}} | |||
==See also== | |||
{{Player_events}} | |||
[[Category:Player]] | |||
[[Category:Vehicle]] | |||
[[Category:Server-side Event]] | |||
Latest revision as of 14:14, 23 May 2019
This event is triggered when a player starts exiting from a vehicle.
Server-Side Event
JavaScript Syntax
Parameters
- player: Player - player, which going out.
Example
This example outputs chat message, when player starts exit the vehicle.
function playerStartExitVehicleHandler(player) {
const playerName = player.name;
const vehicleID = player.vehicle.id;
mp.players.broadcast(`${playerName} started to exit the vehiclewith ID: ${vehicleID}`);
}
mp.events.add("playerStartExitVehicle", playerStartExitVehicleHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle