PlayerEnterVehicle: Difference between revisions

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(Created page with "This event is triggered when a player started get into vehicle. ==Parameters== * '''player''' - player, which sits down. * '''vehicle''' - vehicle in which the player sits:...")
 
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This event is triggered when a player started get into vehicle.
This event is triggered when a player entered vehicle.


==Parameters==
{{ServersideCsJsEvent}}
* '''player'''  - player, which sits down.
* '''vehicle''' - vehicle in which the player sits:
* '''seat'''  - the place where he sits down.


==Example==
{{CSharpContainer|1=
This example outputs chat message, when player get into vehicle.
See [[OnPlayerEnterVehicle]].
<div class="header" style="background-color: #E4F1FE; color: #4183D7; width: 100%; border: 2px solid #81CFE0;">
}}
<div style="margin: 4px 0px 4px 10px;"><b>Server-side</b></div>
 
</div>
{{JSContainer|
<div class="content" style="background-color: #E4F1FE; color: #4183D7; width: 100%; border: 2px solid #81CFE0; display: flex; justify-content: center; align-items: center;">
{{Parameters}}
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
* '''player''': {{RageType|Player}} - The [[:Category:Player API|player]] which entered vehicle.
* '''vehicle''': {{RageType|Vehicle}} - The current [[:Category:Vehicle API|vehicle]] the player is sitting in.
* '''seat''': {{RageType|Number}} - The seat ID the player sits down on.
 
{{Example}}
This example outputs chat message, when player is in the car.
<pre>
function playerEnterVehicleHandler(player, vehicle, seat) {
function playerEnterVehicleHandler(player, vehicle, seat) {
  const playerName = player.name
player.outputChatBox(`${player.name} got into the car with ID: ${vehicle.id}. Seat: ${seat}`);
  const vehicleID = vehicle.id
}
  const srt = playerName + " tarted to get into the car ID: " + vehicleID + " Seat: " + seat
   mp.players.broadcast(str)
mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);
</pre>
}}
 
{{ClientsideCsJsEvent}}
 
{{CSharpContainer|
<syntaxhighlight lang="csharp">
public delegate void OnPlayerEnterVehicleDelegate(Vehicle vehicle, int seatId);
</syntaxhighlight>
{{Parameters}}
* '''vehicle''' - vehicle '''RAGE.Elements.Vehicle'''
* '''seatId''' - the id of the seat, expects'''System.Int32'''
 
{{Example}}
The example below sends a chat message to play when they enter a vehicle, showing whether they are driver or passenger.
 
<syntaxhighlight lang="csharp">
Events.OnPlayerEnterVehicle += OnPlayerEnterVehicle;
</syntaxhighlight>
<syntaxhighlight lang="csharp">
public void OnPlayerEnterVehicle(RAGE.Elements.Vehicle vehicle, int seatId, RAGE.Events.CancelEventArgs cancel)
{
    if (seatId == -1)
    {
        RAGE.Chat.Output("You got in the driver's seat");
    }
    else
    {
        RAGE.Chat.Output("You got in a passenger seat");
    }
}
</syntaxhighlight>
}}
 
{{JSContainer|
{{Parameters}}
* '''vehicle''': {{RageType|Vehicle}} - The current [[:Category:Vehicle API|vehicle]] the player entered.
* '''seat''': {{RageType|Number}} - The seat ID the player sits down on.
 
{{Example}}
<pre>
function playerEnterVehicleHandler(vehicle, seat) {
   mp.gui.chat.push(`You got into the car with ID: ${vehicle.id}. Seat: ${seat}`);
}
}


mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);
mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);
</syntaxhighlight>
</pre>
</div>
}}
 
==See also==
{{Player_events}}
 
[[Category:Player]]
[[Category:Vehicle]]
[[Category:Server-side Event]]
[[Category:Client-side Event]]

Latest revision as of 19:01, 15 May 2024

This event is triggered when a player entered vehicle.

Server-Side
Event

 C#  JavaScript




C# Syntax


JavaScript Syntax

Parameters

  • player: Player - The player which entered vehicle.
  • vehicle: Vehicle - The current vehicle the player is sitting in.
  • seat: Number - The seat ID the player sits down on.

Example

This example outputs chat message, when player is in the car.

function playerEnterVehicleHandler(player, vehicle, seat) {
	player.outputChatBox(`${player.name} got into the car with ID: ${vehicle.id}. Seat: ${seat}`);
}
 
mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);


Client-Side Event

 C#  JavaScript



C# Syntax

public delegate void OnPlayerEnterVehicleDelegate(Vehicle vehicle, int seatId);

Parameters

  • vehicle - vehicle RAGE.Elements.Vehicle
  • seatId - the id of the seat, expectsSystem.Int32

Example

The example below sends a chat message to play when they enter a vehicle, showing whether they are driver or passenger.

Events.OnPlayerEnterVehicle += OnPlayerEnterVehicle;
public void OnPlayerEnterVehicle(RAGE.Elements.Vehicle vehicle, int seatId, RAGE.Events.CancelEventArgs cancel)
{
    if (seatId == -1)
    {
        RAGE.Chat.Output("You got in the driver's seat");
    }
    else
    {
        RAGE.Chat.Output("You got in a passenger seat");
    }
}


JavaScript Syntax

Parameters

  • vehicle: Vehicle - The current vehicle the player entered.
  • seat: Number - The seat ID the player sits down on.

Example

function playerEnterVehicleHandler(vehicle, seat) {
   mp.gui.chat.push(`You got into the car with ID: ${vehicle.id}. Seat: ${seat}`);
}

mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);


See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint