Ui::displayHelpTextFromStringLabel: Difference between revisions

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shape goes from -1 to 50 (may be more).<br>p0 is always 0.<br><br>Example:<br>void FloatingHelpText1(char* text)<br>{<br> BEGIN_TEXT_COMMAND_DISPLAY_HELP('STRING');<br> ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);<br> END_TEXT_COMMAND_DISPLAY_HELP (0, 0, 1, -1);<br>}<br><br>Image:<br>- imgbin.org/images/26209.jpg<br><br>more inputs/icons: (scroll to line 377 and below)<br>- pastebin.com/nqNYWMSB<br><br>Used to be known as _DISPLAY_HELP_TEXT_FROM_STRING_LABEL
p0 is always 0.<br>
duration when set to -1, is around 3s. Can not be more than 5000ms.
<br><br>Example:<br>
<syntaxhighlight lang="javascript">
void FloatingHelpText1(char* text) {
    BEGIN_TEXT_COMMAND_DISPLAY_HELP('STRING');
    ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);
    END_TEXT_COMMAND_DISPLAY_HELP (0, 0, 1, -1);
}</syntaxhighlight>
<br>Image:<br>- imgbin.org/images/26209.jpg<br><br>more inputs/icons: (scroll to line 377 and below)<br>- pastebin.com/nqNYWMSB<br><br>Used to be known as _DISPLAY_HELP_TEXT_FROM_STRING_LABEL
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">mp.game.ui.displayHelpTextFromStringLabel(p0, loop, beep, shape);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.ui.displayHelpTextFromStringLabel(p0, loop, beep, duration);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''p0:''' unknown (to be checked)
*'''p0:''' unknown (to be checked)
*'''loop:''' Boolean
*'''loop:''' Boolean
*'''beep:''' Boolean
*'''beep:''' Boolean
*'''shape:''' int
*'''duration:''' int
===Return value===
===Return value===
*'''Undefined'''
*'''Undefined'''
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
// todo
mp.game.ui.setTextComponentFormat('STRING');
mp.game.ui.addTextComponentSubstringPlayerName('Hit ~INPUT_CONTEXT~ to do something');
mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Ui_s_function_c}}
{{Ui_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:UI API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 06:07, 28 February 2019

p0 is always 0.
duration when set to -1, is around 3s. Can not be more than 5000ms.

Example:

void FloatingHelpText1(char* text) {
    BEGIN_TEXT_COMMAND_DISPLAY_HELP('STRING');
    ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);
    END_TEXT_COMMAND_DISPLAY_HELP (0, 0, 1, -1);
}


Image:
- imgbin.org/images/26209.jpg

more inputs/icons: (scroll to line 377 and below)
- pastebin.com/nqNYWMSB

Used to be known as _DISPLAY_HELP_TEXT_FROM_STRING_LABEL

Syntax

mp.game.ui.displayHelpTextFromStringLabel(p0, loop, beep, duration);

Required Arguments

  • p0: unknown (to be checked)
  • loop: Boolean
  • beep: Boolean
  • duration: int

Return value

  • Undefined

Example

mp.game.ui.setTextComponentFormat('STRING');
mp.game.ui.addTextComponentSubstringPlayerName('Hit ~INPUT_CONTEXT~ to do something');
mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);

See also