Object::getCoordsAndRotationOfClosestOfType: Difference between revisions

From RAGE Multiplayer Wiki
(Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''x:''' {{RageType|number}} *'''y:''' {{RageType|number}} *'''z:''' {{RageType|number}} *'''radius:''' {{RageType|number}} *'''modelHash:''' {{RageType|number}} *'''rotationOrder:''' {{RageType|number}} ===Return value=== *''' {{RageType|GetCoordsAndRotationOfClosestObjectOfTypeResult}} ''' ==Syntax== <syntaxhighlight lang="javascript"> mp.game.object.getCoordsAndRotationOfClosestOfType(x, y, z, radius,...")
 
No edit summary
 
Line 13: Line 13:


===Return value===
===Return value===
*''' {{RageType|GetCoordsAndRotationOfClosestObjectOfTypeResult}} '''
*''' { outPosition: {{RageType|Vector3}}; outRotation: {{RageType|Vector3}}; result: {{RageType|number}};} '''


==Syntax==
==Syntax==

Latest revision as of 16:39, 1 May 2024

Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • x: number
  • y: number
  • z: number
  • radius: number
  • modelHash: number
  • rotationOrder: number

Return value

  • { outPosition: Vector3; outRotation: Vector3; result: number;}

Syntax

mp.game.object.getCoordsAndRotationOfClosestOfType(x, y, z, radius, modelHash, rotationOrder)

Example

//todo


See also

  • [[Object::disableGlow|mp.game.object.disableGlow