Template:Vehicle functions c: Difference between revisions
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*[[Vehicle:: | *[[Vehicle::create|mp.game.vehicle.create]] | ||
*[[Vehicle:: | *[[Vehicle::createVehicle|mp.game.vehicle.createVehicle]] | ||
*[[Vehicle:: | *[[Vehicle::delete|mp.game.vehicle.delete]] | ||
*[[Vehicle:: | *[[Vehicle::setCanBeLockedOn|mp.game.vehicle.setCanBeLockedOn]] | ||
*[[Vehicle::setAllowNoPassengersLockon|mp.game.vehicle.setAllowNoPassengersLockon]] | |||
*[[Vehicle::getHomingLockonState|mp.game.vehicle.getHomingLockonState]] | |||
*[[Vehicle::isModel|mp.game.vehicle.isModel]] | |||
*[[Vehicle::doesScriptGeneratorExist|mp.game.vehicle.doesScriptGeneratorExist]] | |||
*[[Vehicle::doesScriptVehicleGeneratorExist|mp.game.vehicle.doesScriptVehicleGeneratorExist]] | |||
*[[Vehicle::createScriptGenerator|mp.game.vehicle.createScriptGenerator]] | |||
*[[Vehicle::createScriptVehicleGenerator|mp.game.vehicle.createScriptVehicleGenerator]] | *[[Vehicle::createScriptVehicleGenerator|mp.game.vehicle.createScriptVehicleGenerator]] | ||
*[[Vehicle:: | *[[Vehicle::deleteScriptGenerator|mp.game.vehicle.deleteScriptGenerator]] | ||
*[[Vehicle::deleteScriptVehicleGenerator|mp.game.vehicle.deleteScriptVehicleGenerator]] | *[[Vehicle::deleteScriptVehicleGenerator|mp.game.vehicle.deleteScriptVehicleGenerator]] | ||
*[[Vehicle:: | *[[Vehicle::setScriptGenerator|mp.game.vehicle.setScriptGenerator]] | ||
*[[Vehicle:: | *[[Vehicle::setScriptVehicleGenerator|mp.game.vehicle.setScriptVehicleGenerator]] | ||
*[[Vehicle:: | *[[Vehicle::setAllGeneratorsActiveInArea|mp.game.vehicle.setAllGeneratorsActiveInArea]] | ||
*[[Vehicle:: | *[[Vehicle::setAllVehicleGeneratorsActiveInArea|mp.game.vehicle.setAllVehicleGeneratorsActiveInArea]] | ||
*[[Vehicle:: | *[[Vehicle::setAllGeneratorsActive|mp.game.vehicle.setAllGeneratorsActive]] | ||
*[[Vehicle:: | *[[Vehicle::setAllVehicleGeneratorsActive|mp.game.vehicle.setAllVehicleGeneratorsActive]] | ||
*[[Vehicle:: | *[[Vehicle::setAllLowPriorityGeneratorsActive|mp.game.vehicle.setAllLowPriorityGeneratorsActive]] | ||
*[[Vehicle:: | *[[Vehicle::setAllLowPriorityVehicleGeneratorsActive|mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive]] | ||
*[[Vehicle:: | *[[Vehicle::setOnGroundProperly|mp.game.vehicle.setOnGroundProperly]] | ||
*[[Vehicle::setUseCutsceneWheelCompression|mp.game.vehicle.setUseCutsceneWheelCompression]] | |||
*[[Vehicle::isStuckOnRoof|mp.game.vehicle.isStuckOnRoof]] | |||
*[[Vehicle::addUpsidedownCheck|mp.game.vehicle.addUpsidedownCheck]] | |||
*[[Vehicle::removeUpsidedownCheck|mp.game.vehicle.removeUpsidedownCheck]] | |||
*[[Vehicle::isStopped|mp.game.vehicle.isStopped]] | |||
*[[Vehicle::getNumberOfPassengers|mp.game.vehicle.getNumberOfPassengers]] | |||
*[[Vehicle::getMaxNumberOfPassengers|mp.game.vehicle.getMaxNumberOfPassengers]] | |||
*[[Vehicle::getModelNumberOfSeats|mp.game.vehicle.getModelNumberOfSeats]] | |||
*[[Vehicle::getVehicleModelMaxNumberOfPassengers|mp.game.vehicle.getVehicleModelMaxNumberOfPassengers]] | |||
*[[Vehicle::isSeatWarpOnly|mp.game.vehicle.isSeatWarpOnly]] | |||
*[[Vehicle::isTurretSeat|mp.game.vehicle.isTurretSeat]] | |||
*[[Vehicle::doesAllowRappel|mp.game.vehicle.doesAllowRappel]] | |||
*[[Vehicle::setDensityMultiplierThisFrame|mp.game.vehicle.setDensityMultiplierThisFrame]] | |||
*[[Vehicle::setVehicleDensityMultiplierThisFrame|mp.game.vehicle.setVehicleDensityMultiplierThisFrame]] | |||
*[[Vehicle::setRandomDensityMultiplierThisFrame|mp.game.vehicle.setRandomDensityMultiplierThisFrame]] | |||
*[[Vehicle::setRandomVehicleDensityMultiplierThisFrame|mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame]] | |||
*[[Vehicle::setParkedDensityMultiplierThisFrame|mp.game.vehicle.setParkedDensityMultiplierThisFrame]] | |||
*[[Vehicle::setParkedVehicleDensityMultiplierThisFrame|mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame]] | |||
*[[Vehicle::setDisableRandomTrainsThisFrame|mp.game.vehicle.setDisableRandomTrainsThisFrame]] | |||
*[[Vehicle::setAmbientRangeMultiplierThisFrame|mp.game.vehicle.setAmbientRangeMultiplierThisFrame]] | |||
*[[Vehicle::setFarDrawS|mp.game.vehicle.setFarDrawS]] | |||
*[[Vehicle::setFarDrawVehicles|mp.game.vehicle.setFarDrawVehicles]] | |||
*[[Vehicle::setNumberOfParkedS|mp.game.vehicle.setNumberOfParkedS]] | |||
*[[Vehicle::setNumberOfParkedVehicles|mp.game.vehicle.setNumberOfParkedVehicles]] | |||
*[[Vehicle::setDoorsLocked|mp.game.vehicle.setDoorsLocked]] | |||
*[[Vehicle::setIndividualDoorsLocked|mp.game.vehicle.setIndividualDoorsLocked]] | |||
*[[Vehicle::setHasMutedSirens|mp.game.vehicle.setHasMutedSirens]] | |||
*[[Vehicle::setDoorsLockedForPlayer|mp.game.vehicle.setDoorsLockedForPlayer]] | |||
*[[Vehicle::getDoorsLockedForPlayer|mp.game.vehicle.getDoorsLockedForPlayer]] | |||
*[[Vehicle::setDoorsLockedForAllPlayers|mp.game.vehicle.setDoorsLockedForAllPlayers]] | |||
*[[Vehicle::setDoorsLockedForNonScriptPlayers|mp.game.vehicle.setDoorsLockedForNonScriptPlayers]] | |||
*[[Vehicle::setDoorsLockedForTeam|mp.game.vehicle.setDoorsLockedForTeam]] | |||
*[[Vehicle::setDoorsLockedForUnk|mp.game.vehicle.setDoorsLockedForUnk]] | |||
*[[Vehicle::explode|mp.game.vehicle.explode]] | |||
*[[Vehicle::setOutOfControl|mp.game.vehicle.setOutOfControl]] | |||
*[[Vehicle::setTimedExplosion|mp.game.vehicle.setTimedExplosion]] | |||
*[[Vehicle::addPhoneExplosiveDevice|mp.game.vehicle.addPhoneExplosiveDevice]] | |||
*[[Vehicle::clearPhoneExplosiveDevice|mp.game.vehicle.clearPhoneExplosiveDevice]] | |||
*[[Vehicle::hasPhoneExplosiveDevice|mp.game.vehicle.hasPhoneExplosiveDevice]] | |||
*[[Vehicle::detonatePhoneExplosiveDevice|mp.game.vehicle.detonatePhoneExplosiveDevice]] | |||
*[[Vehicle::setTaxiLights|mp.game.vehicle.setTaxiLights]] | |||
*[[Vehicle::isTaxiLightOn|mp.game.vehicle.isTaxiLightOn]] | |||
*[[Vehicle::isInGarageArea|mp.game.vehicle.isInGarageArea]] | |||
*[[Vehicle::isVehicleInGarageArea|mp.game.vehicle.isVehicleInGarageArea]] | |||
*[[Vehicle::setColours|mp.game.vehicle.setColours]] | |||
*[[Vehicle::setFullbeam|mp.game.vehicle.setFullbeam]] | |||
*[[Vehicle::setIsRacing|mp.game.vehicle.setIsRacing]] | |||
*[[Vehicle::setCustomPrimaryColour|mp.game.vehicle.setCustomPrimaryColour]] | |||
*[[Vehicle::getCustomPrimaryColour|mp.game.vehicle.getCustomPrimaryColour]] | |||
*[[Vehicle::clearCustomPrimaryColour|mp.game.vehicle.clearCustomPrimaryColour]] | |||
*[[Vehicle::getIsPrimaryColourCustom|mp.game.vehicle.getIsPrimaryColourCustom]] | |||
*[[Vehicle::setCustomSecondaryColour|mp.game.vehicle.setCustomSecondaryColour]] | |||
*[[Vehicle::getCustomSecondaryColour|mp.game.vehicle.getCustomSecondaryColour]] | |||
*[[Vehicle::clearCustomSecondaryColour|mp.game.vehicle.clearCustomSecondaryColour]] | |||
*[[Vehicle::getIsSecondaryColourCustom|mp.game.vehicle.getIsSecondaryColourCustom]] | |||
*[[Vehicle::setEnveffScale|mp.game.vehicle.setEnveffScale]] | |||
*[[Vehicle::getEnveffScale|mp.game.vehicle.getEnveffScale]] | |||
*[[Vehicle::setCanRespray|mp.game.vehicle.setCanRespray]] | |||
*[[Vehicle::forceSubmarineSurfaceMode|mp.game.vehicle.forceSubmarineSurfaceMode]] | |||
*[[Vehicle::setSubmarineCrushDepths|mp.game.vehicle.setSubmarineCrushDepths]] | |||
*[[Vehicle::getSubmarineIsBelowFirstCrushDepth|mp.game.vehicle.getSubmarineIsBelowFirstCrushDepth]] | |||
*[[Vehicle::getSubmarineCrushDepthWarningState|mp.game.vehicle.getSubmarineCrushDepthWarningState]] | |||
*[[Vehicle::setBoatAnchor|mp.game.vehicle.setBoatAnchor]] | |||
*[[Vehicle::canAnchorBoatHere|mp.game.vehicle.canAnchorBoatHere]] | |||
*[[Vehicle::canAnchorBoatHere2|mp.game.vehicle.canAnchorBoatHere2]] | |||
*[[Vehicle::setBoatFrozenWhenAnchored|mp.game.vehicle.setBoatFrozenWhenAnchored]] | |||
*[[Vehicle::setBoatMovementResistance|mp.game.vehicle.setBoatMovementResistance]] | |||
*[[Vehicle::isBoatAnchoredAndFrozen|mp.game.vehicle.isBoatAnchoredAndFrozen]] | |||
*[[Vehicle::setBoatSinksWhenWrecked|mp.game.vehicle.setBoatSinksWhenWrecked]] | |||
*[[Vehicle::setBoatIsSinking|mp.game.vehicle.setBoatIsSinking]] | |||
*[[Vehicle::setSiren|mp.game.vehicle.setSiren]] | |||
*[[Vehicle::isSirenOn|mp.game.vehicle.isSirenOn]] | |||
*[[Vehicle::isSirenAudioOn|mp.game.vehicle.isSirenAudioOn]] | |||
*[[Vehicle::setStrong|mp.game.vehicle.setStrong]] | |||
*[[Vehicle::removeStuckCheck|mp.game.vehicle.removeStuckCheck]] | |||
*[[Vehicle::removeVehicleStuckCheck|mp.game.vehicle.removeVehicleStuckCheck]] | |||
*[[Vehicle::getColours|mp.game.vehicle.getColours]] | |||
*[[Vehicle::isSeatFree|mp.game.vehicle.isSeatFree]] | |||
*[[Vehicle::getPedInSeat|mp.game.vehicle.getPedInSeat]] | |||
*[[Vehicle::getLastPedInSeat|mp.game.vehicle.getLastPedInSeat]] | |||
*[[Vehicle::getLightsState|mp.game.vehicle.getLightsState]] | |||
*[[Vehicle::isTyreBurst|mp.game.vehicle.isTyreBurst]] | |||
*[[Vehicle::setForwardSpeed|mp.game.vehicle.setForwardSpeed]] | |||
*[[Vehicle::bringToHalt|mp.game.vehicle.bringToHalt]] | |||
*[[Vehicle::stopBringToHalt|mp.game.vehicle.stopBringToHalt]] | |||
*[[Vehicle::isBeingHalted|mp.game.vehicle.isBeingHalted]] | |||
*[[Vehicle::setForkliftForkHeight|mp.game.vehicle.setForkliftForkHeight]] | |||
*[[Vehicle::isEntityAttachedToHandlerFrame|mp.game.vehicle.isEntityAttachedToHandlerFrame]] | |||
*[[Vehicle::isAnyEntityAttachedToHandlerFrame|mp.game.vehicle.isAnyEntityAttachedToHandlerFrame]] | |||
*[[Vehicle::findCarryingThisEntity|mp.game.vehicle.findCarryingThisEntity]] | |||
*[[Vehicle::isHandlerFrameAboveContainer|mp.game.vehicle.isHandlerFrameAboveContainer]] | |||
*[[Vehicle::detachContainerFromHandlerFrame|mp.game.vehicle.detachContainerFromHandlerFrame]] | |||
*[[Vehicle::setBoatDisableAvoidance|mp.game.vehicle.setBoatDisableAvoidance]] | |||
*[[Vehicle::isHeliLandingAreaBlocked|mp.game.vehicle.isHeliLandingAreaBlocked]] | |||
*[[Vehicle::setHeliTurbulenceScalar|mp.game.vehicle.setHeliTurbulenceScalar]] | |||
*[[Vehicle::setCarBootOpen|mp.game.vehicle.setCarBootOpen]] | |||
*[[Vehicle::setTyreBurst|mp.game.vehicle.setTyreBurst]] | |||
*[[Vehicle::setDoorsShut|mp.game.vehicle.setDoorsShut]] | |||
*[[Vehicle::setTyresCanBurst|mp.game.vehicle.setTyresCanBurst]] | |||
*[[Vehicle::getTyresCanBurst|mp.game.vehicle.getTyresCanBurst]] | |||
*[[Vehicle::setWheelsCanBreak|mp.game.vehicle.setWheelsCanBreak]] | |||
*[[Vehicle::setDoorOpen|mp.game.vehicle.setDoorOpen]] | |||
*[[Vehicle::removeWindow|mp.game.vehicle.removeWindow]] | |||
*[[Vehicle::rollDownWindows|mp.game.vehicle.rollDownWindows]] | |||
*[[Vehicle::rollDownWindow|mp.game.vehicle.rollDownWindow]] | |||
*[[Vehicle::rollUpWindow|mp.game.vehicle.rollUpWindow]] | |||
*[[Vehicle::smashWindow|mp.game.vehicle.smashWindow]] | |||
*[[Vehicle::fixWindow|mp.game.vehicle.fixWindow]] | |||
*[[Vehicle::popOutWindscreen|mp.game.vehicle.popOutWindscreen]] | |||
*[[Vehicle::ejectJb700Roof|mp.game.vehicle.ejectJb700Roof]] | |||
*[[Vehicle::setLights|mp.game.vehicle.setLights]] | |||
*[[Vehicle::setUsePlayerLightSettings|mp.game.vehicle.setUsePlayerLightSettings]] | |||
*[[Vehicle::setLightsMode|mp.game.vehicle.setLightsMode]] | |||
*[[Vehicle::setAlarm|mp.game.vehicle.setAlarm]] | |||
*[[Vehicle::startAlarm|mp.game.vehicle.startAlarm]] | |||
*[[Vehicle::isAlarmActivated|mp.game.vehicle.isAlarmActivated]] | |||
*[[Vehicle::setInteriorlight|mp.game.vehicle.setInteriorlight]] | |||
*[[Vehicle::setLightMultiplier|mp.game.vehicle.setLightMultiplier]] | |||
*[[Vehicle::attachToTrailer|mp.game.vehicle.attachToTrailer]] | |||
*[[Vehicle::attachOnToTrailer|mp.game.vehicle.attachOnToTrailer]] | |||
*[[Vehicle::stabiliseEntityAttachedToHeli|mp.game.vehicle.stabiliseEntityAttachedToHeli]] | |||
*[[Vehicle::detachFromTrailer|mp.game.vehicle.detachFromTrailer]] | |||
*[[Vehicle::isAttachedToTrailer|mp.game.vehicle.isAttachedToTrailer]] | |||
*[[Vehicle::setTrailerInverseMassScale|mp.game.vehicle.setTrailerInverseMassScale]] | |||
*[[Vehicle::setTrailerLegsRaised|mp.game.vehicle.setTrailerLegsRaised]] | |||
*[[Vehicle::setTrailerLegsLowered|mp.game.vehicle.setTrailerLegsLowered]] | |||
*[[Vehicle::setTyreFixed|mp.game.vehicle.setTyreFixed]] | |||
*[[Vehicle::setNumberPlateText|mp.game.vehicle.setNumberPlateText]] | |||
*[[Vehicle::getNumberPlateText|mp.game.vehicle.getNumberPlateText]] | |||
*[[Vehicle::getNumberOfNumberPlates|mp.game.vehicle.getNumberOfNumberPlates]] | |||
*[[Vehicle::setNumberPlateTextIndex|mp.game.vehicle.setNumberPlateTextIndex]] | |||
*[[Vehicle::getNumberPlateTextIndex|mp.game.vehicle.getNumberPlateTextIndex]] | |||
*[[Vehicle::setRandomTrains|mp.game.vehicle.setRandomTrains]] | |||
*[[Vehicle::createMissionTrain|mp.game.vehicle.createMissionTrain]] | |||
*[[Vehicle::switchTrainTrack|mp.game.vehicle.switchTrainTrack]] | |||
*[[Vehicle::setTrainTrackSpawnFrequency|mp.game.vehicle.setTrainTrackSpawnFrequency]] | |||
*[[Vehicle::deleteAllTrains|mp.game.vehicle.deleteAllTrains]] | |||
*[[Vehicle::setTrainSpeed|mp.game.vehicle.setTrainSpeed]] | |||
*[[Vehicle::setTrainCruiseSpeed|mp.game.vehicle.setTrainCruiseSpeed]] | |||
*[[Vehicle::setRandomBoats|mp.game.vehicle.setRandomBoats]] | |||
*[[Vehicle::setRandomBoatsInMp|mp.game.vehicle.setRandomBoatsInMp]] | |||
*[[Vehicle::setGarbageTrucks|mp.game.vehicle.setGarbageTrucks]] | |||
*[[Vehicle::doesHaveStuckVehicleCheck|mp.game.vehicle.doesHaveStuckVehicleCheck]] | |||
*[[Vehicle::getRecordingId|mp.game.vehicle.getRecordingId]] | |||
*[[Vehicle::getVehicleRecordingId|mp.game.vehicle.getVehicleRecordingId]] | |||
*[[Vehicle::requestRecording|mp.game.vehicle.requestRecording]] | |||
*[[Vehicle::requestVehicleRecording|mp.game.vehicle.requestVehicleRecording]] | |||
*[[Vehicle::hasRecordingBeenLoaded|mp.game.vehicle.hasRecordingBeenLoaded]] | |||
*[[Vehicle::hasVehicleRecordingBeenLoaded|mp.game.vehicle.hasVehicleRecordingBeenLoaded]] | |||
*[[Vehicle::removeRecording|mp.game.vehicle.removeRecording]] | |||
*[[Vehicle::removeVehicleRecording|mp.game.vehicle.removeVehicleRecording]] | |||
*[[Vehicle::getPositionOfRecordingIdAtTime|mp.game.vehicle.getPositionOfRecordingIdAtTime]] | |||
*[[Vehicle::getPositionOfRecordingAtTime|mp.game.vehicle.getPositionOfRecordingAtTime]] | |||
*[[Vehicle::getPositionOfVehicleRecordingAtTime|mp.game.vehicle.getPositionOfVehicleRecordingAtTime]] | *[[Vehicle::getPositionOfVehicleRecordingAtTime|mp.game.vehicle.getPositionOfVehicleRecordingAtTime]] | ||
*[[Vehicle:: | *[[Vehicle::getRotationOfRecordingIdAtTime|mp.game.vehicle.getRotationOfRecordingIdAtTime]] | ||
*[[Vehicle:: | *[[Vehicle::getRotationOfRecordingAtTime|mp.game.vehicle.getRotationOfRecordingAtTime]] | ||
*[[Vehicle::getRotationOfVehicleRecordingAtTime|mp.game.vehicle.getRotationOfVehicleRecordingAtTime]] | *[[Vehicle::getRotationOfVehicleRecordingAtTime|mp.game.vehicle.getRotationOfVehicleRecordingAtTime]] | ||
*[[Vehicle:: | *[[Vehicle::getTotalDurationOfRecordingId|mp.game.vehicle.getTotalDurationOfRecordingId]] | ||
*[[Vehicle::getTotalDurationOfVehicleRecordingId|mp.game.vehicle.getTotalDurationOfVehicleRecordingId]] | *[[Vehicle::getTotalDurationOfVehicleRecordingId|mp.game.vehicle.getTotalDurationOfVehicleRecordingId]] | ||
*[[Vehicle::getTotalDurationOfRecording|mp.game.vehicle.getTotalDurationOfRecording]] | |||
*[[Vehicle::getTotalDurationOfVehicleRecording|mp.game.vehicle.getTotalDurationOfVehicleRecording]] | *[[Vehicle::getTotalDurationOfVehicleRecording|mp.game.vehicle.getTotalDurationOfVehicleRecording]] | ||
*[[Vehicle:: | *[[Vehicle::getPositionInRecording|mp.game.vehicle.getPositionInRecording]] | ||
*[[Vehicle:: | *[[Vehicle::getTimePositionInRecording|mp.game.vehicle.getTimePositionInRecording]] | ||
*[[Vehicle:: | *[[Vehicle::startPlaybackRecorded|mp.game.vehicle.startPlaybackRecorded]] | ||
*[[Vehicle:: | *[[Vehicle::startPlaybackRecordedVehicle|mp.game.vehicle.startPlaybackRecordedVehicle]] | ||
*[[Vehicle:: | *[[Vehicle::startPlaybackRecordedWithFlags|mp.game.vehicle.startPlaybackRecordedWithFlags]] | ||
*[[Vehicle:: | *[[Vehicle::startPlaybackRecordedVehicleWithFlags|mp.game.vehicle.startPlaybackRecordedVehicleWithFlags]] | ||
*[[Vehicle:: | *[[Vehicle::forcePlaybackRecordedUpdate|mp.game.vehicle.forcePlaybackRecordedUpdate]] | ||
*[[Vehicle:: | *[[Vehicle::stopPlaybackRecorded|mp.game.vehicle.stopPlaybackRecorded]] | ||
*[[Vehicle:: | *[[Vehicle::stopPlaybackRecordedVehicle|mp.game.vehicle.stopPlaybackRecordedVehicle]] | ||
*[[Vehicle:: | *[[Vehicle::pausePlaybackRecorded|mp.game.vehicle.pausePlaybackRecorded]] | ||
*[[Vehicle:: | *[[Vehicle::pausePlaybackRecordedVehicle|mp.game.vehicle.pausePlaybackRecordedVehicle]] | ||
*[[Vehicle:: | *[[Vehicle::unpausePlaybackRecorded|mp.game.vehicle.unpausePlaybackRecorded]] | ||
*[[Vehicle:: | *[[Vehicle::unpausePlaybackRecordedVehicle|mp.game.vehicle.unpausePlaybackRecordedVehicle]] | ||
*[[Vehicle:: | *[[Vehicle::isPlaybackGoingOnFor|mp.game.vehicle.isPlaybackGoingOnFor]] | ||
*[[Vehicle::isPlaybackGoingOnForVehicle|mp.game.vehicle.isPlaybackGoingOnForVehicle]] | *[[Vehicle::isPlaybackGoingOnForVehicle|mp.game.vehicle.isPlaybackGoingOnForVehicle]] | ||
*[[Vehicle::isPlaybackUsingAiGoingOnFor|mp.game.vehicle.isPlaybackUsingAiGoingOnFor]] | |||
*[[Vehicle::isPlaybackUsingAiGoingOnForVehicle|mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle]] | *[[Vehicle::isPlaybackUsingAiGoingOnForVehicle|mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle]] | ||
*[[Vehicle:: | *[[Vehicle::getCurrentPlaybackFor|mp.game.vehicle.getCurrentPlaybackFor]] | ||
*[[Vehicle:: | *[[Vehicle::getCurrentPlaybackForVehicle|mp.game.vehicle.getCurrentPlaybackForVehicle]] | ||
*[[Vehicle::skipToEndAndStopPlaybackRecorded|mp.game.vehicle.skipToEndAndStopPlaybackRecorded]] | |||
*[[Vehicle::skipToEndAndStopPlaybackRecordedVehicle|mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle]] | |||
*[[Vehicle::setPlaybackSpeed|mp.game.vehicle.setPlaybackSpeed]] | |||
*[[Vehicle::startPlaybackRecordedUsingAi|mp.game.vehicle.startPlaybackRecordedUsingAi]] | |||
*[[Vehicle::startPlaybackRecordedVehicleUsingAi|mp.game.vehicle.startPlaybackRecordedVehicleUsingAi]] | |||
*[[Vehicle::skipTimeInPlaybackRecorded|mp.game.vehicle.skipTimeInPlaybackRecorded]] | |||
*[[Vehicle::skipTimeInPlaybackRecordedVehicle|mp.game.vehicle.skipTimeInPlaybackRecordedVehicle]] | |||
*[[Vehicle::setPlaybackToUseAi|mp.game.vehicle.setPlaybackToUseAi]] | |||
*[[Vehicle::setPlaybackToUseAiTryToRevertBackLater|mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater]] | |||
*[[Vehicle::explodeInCutscene|mp.game.vehicle.explodeInCutscene]] | |||
*[[Vehicle::addStuckCheckWithWarp|mp.game.vehicle.addStuckCheckWithWarp]] | |||
*[[Vehicle::addVehicleStuckCheckWithWarp|mp.game.vehicle.addVehicleStuckCheckWithWarp]] | |||
*[[Vehicle::setModelIsSuppressed|mp.game.vehicle.setModelIsSuppressed]] | |||
*[[Vehicle::setVehicleModelIsSuppressed|mp.game.vehicle.setVehicleModelIsSuppressed]] | |||
*[[Vehicle::getRandomInSphere|mp.game.vehicle.getRandomInSphere]] | |||
*[[Vehicle::getRandomVehicleInSphere|mp.game.vehicle.getRandomVehicleInSphere]] | |||
*[[Vehicle::getRandomFrontBumperInSphere|mp.game.vehicle.getRandomFrontBumperInSphere]] | |||
*[[Vehicle::getRandomVehicleFrontBumperInSphere|mp.game.vehicle.getRandomVehicleFrontBumperInSphere]] | |||
*[[Vehicle::getRandomBackBumperInSphere|mp.game.vehicle.getRandomBackBumperInSphere]] | |||
*[[Vehicle::getRandomVehicleBackBumperInSphere|mp.game.vehicle.getRandomVehicleBackBumperInSphere]] | |||
*[[Vehicle::getClosest|mp.game.vehicle.getClosest]] | |||
*[[Vehicle::getClosestVehicle|mp.game.vehicle.getClosestVehicle]] | |||
*[[Vehicle::getTrainCarriage|mp.game.vehicle.getTrainCarriage]] | |||
*[[Vehicle::isMissionTrain|mp.game.vehicle.isMissionTrain]] | |||
*[[Vehicle::deleteMissionTrain|mp.game.vehicle.deleteMissionTrain]] | |||
*[[Vehicle::setMissionTrainAsNoLongerNeeded|mp.game.vehicle.setMissionTrainAsNoLongerNeeded]] | |||
*[[Vehicle::setMissionTrainCoords|mp.game.vehicle.setMissionTrainCoords]] | |||
*[[Vehicle::isThisModelABoat|mp.game.vehicle.isThisModelABoat]] | *[[Vehicle::isThisModelABoat|mp.game.vehicle.isThisModelABoat]] | ||
*[[Vehicle::isThisModelAJetski|mp.game.vehicle.isThisModelAJetski]] | |||
*[[Vehicle::isThisModelAnEmergencyBoat|mp.game.vehicle.isThisModelAnEmergencyBoat]] | |||
*[[Vehicle::isThisModelAPlane|mp.game.vehicle.isThisModelAPlane]] | |||
*[[Vehicle::isThisModelAHeli|mp.game.vehicle.isThisModelAHeli]] | |||
*[[Vehicle::isThisModelACar|mp.game.vehicle.isThisModelACar]] | *[[Vehicle::isThisModelACar|mp.game.vehicle.isThisModelACar]] | ||
*[[Vehicle:: | *[[Vehicle::isThisModelATrain|mp.game.vehicle.isThisModelATrain]] | ||
*[[Vehicle:: | *[[Vehicle::isThisModelABike|mp.game.vehicle.isThisModelABike]] | ||
*[[Vehicle::isThisModelABicycle|mp.game.vehicle.isThisModelABicycle]] | |||
*[[Vehicle::isThisModelAQuadbike|mp.game.vehicle.isThisModelAQuadbike]] | *[[Vehicle::isThisModelAQuadbike|mp.game.vehicle.isThisModelAQuadbike]] | ||
*[[Vehicle:: | *[[Vehicle::isThisModelAnAmphibiousCar|mp.game.vehicle.isThisModelAnAmphibiousCar]] | ||
*[[Vehicle:: | *[[Vehicle::isThisModelAnAmphibiousQuadbike|mp.game.vehicle.isThisModelAnAmphibiousQuadbike]] | ||
*[[Vehicle:: | *[[Vehicle::setHeliBladesFullSpeed|mp.game.vehicle.setHeliBladesFullSpeed]] | ||
*[[Vehicle:: | *[[Vehicle::setHeliBladesSpeed|mp.game.vehicle.setHeliBladesSpeed]] | ||
*[[Vehicle:: | *[[Vehicle::setCanBeTargetted|mp.game.vehicle.setCanBeTargetted]] | ||
*[[Vehicle:: | *[[Vehicle::setCanBeVisiblyDamaged|mp.game.vehicle.setCanBeVisiblyDamaged]] | ||
*[[Vehicle:: | *[[Vehicle::setHasUnbreakableLights|mp.game.vehicle.setHasUnbreakableLights]] | ||
*[[Vehicle:: | *[[Vehicle::getDirtLevel|mp.game.vehicle.getDirtLevel]] | ||
*[[Vehicle:: | *[[Vehicle::setDirtLevel|mp.game.vehicle.setDirtLevel]] | ||
*[[Vehicle::isDamaged|mp.game.vehicle.isDamaged]] | |||
*[[Vehicle::isDoorFullyOpen|mp.game.vehicle.isDoorFullyOpen]] | |||
*[[Vehicle::setEngineOn|mp.game.vehicle.setEngineOn]] | |||
*[[Vehicle::setUndriveable|mp.game.vehicle.setUndriveable]] | |||
*[[Vehicle::setProvidesCover|mp.game.vehicle.setProvidesCover]] | |||
*[[Vehicle::setDoorControl|mp.game.vehicle.setDoorControl]] | |||
*[[Vehicle::setDoorLatched|mp.game.vehicle.setDoorLatched]] | |||
*[[Vehicle::getDoorAngleRatio|mp.game.vehicle.getDoorAngleRatio]] | |||
*[[Vehicle::getPedUsingDoor|mp.game.vehicle.getPedUsingDoor]] | |||
*[[Vehicle::setDoorShut|mp.game.vehicle.setDoorShut]] | |||
*[[Vehicle::setDoorBroken|mp.game.vehicle.setDoorBroken]] | |||
*[[Vehicle::setCanBreak|mp.game.vehicle.setCanBreak]] | |||
*[[Vehicle::doesHaveRoof|mp.game.vehicle.doesHaveRoof]] | |||
*[[Vehicle::isBig|mp.game.vehicle.isBig]] | |||
*[[Vehicle::getNumberOfColours|mp.game.vehicle.getNumberOfColours]] | |||
*[[Vehicle::setColourCombination|mp.game.vehicle.setColourCombination]] | |||
*[[Vehicle::getColourCombination|mp.game.vehicle.getColourCombination]] | |||
*[[Vehicle::setXenonLightsColor|mp.game.vehicle.setXenonLightsColor]] | |||
*[[Vehicle::getXenonLightsColor|mp.game.vehicle.getXenonLightsColor]] | |||
*[[Vehicle::setIsConsideredByPlayer|mp.game.vehicle.setIsConsideredByPlayer]] | |||
*[[Vehicle::getRandomModelInMemory|mp.game.vehicle.getRandomModelInMemory]] | |||
*[[Vehicle::getRandomVehicleModelInMemory|mp.game.vehicle.getRandomVehicleModelInMemory]] | |||
*[[Vehicle::getDoorLockStatus|mp.game.vehicle.getDoorLockStatus]] | |||
*[[Vehicle::getDoorDestroyType|mp.game.vehicle.getDoorDestroyType]] | |||
*[[Vehicle::isDoorDamaged|mp.game.vehicle.isDoorDamaged]] | |||
*[[Vehicle::setDoorCanBreak|mp.game.vehicle.setDoorCanBreak]] | |||
*[[Vehicle::isBumperBouncing|mp.game.vehicle.isBumperBouncing]] | |||
*[[Vehicle::isBumperBrokenOff|mp.game.vehicle.isBumperBrokenOff]] | |||
*[[Vehicle::isCopInArea3D|mp.game.vehicle.isCopInArea3D]] | |||
*[[Vehicle::isOnAllWheels|mp.game.vehicle.isOnAllWheels]] | |||
*[[Vehicle::getModelMonetaryValue|mp.game.vehicle.getModelMonetaryValue]] | |||
*[[Vehicle::getLayoutHash|mp.game.vehicle.getLayoutHash]] | |||
*[[Vehicle::setRenderTrainAsDerailed|mp.game.vehicle.setRenderTrainAsDerailed]] | |||
*[[Vehicle::setExtraColours|mp.game.vehicle.setExtraColours]] | |||
*[[Vehicle::getExtraColours|mp.game.vehicle.getExtraColours]] | |||
*[[Vehicle::setInteriorColor|mp.game.vehicle.setInteriorColor]] | |||
*[[Vehicle::getInteriorColor|mp.game.vehicle.getInteriorColor]] | |||
*[[Vehicle::setDashboardColor|mp.game.vehicle.setDashboardColor]] | |||
*[[Vehicle::getDashboardColor|mp.game.vehicle.getDashboardColor]] | |||
*[[Vehicle::stopAllGarageActivity|mp.game.vehicle.stopAllGarageActivity]] | |||
*[[Vehicle::setFixed|mp.game.vehicle.setFixed]] | |||
*[[Vehicle::setDeformationFixed|mp.game.vehicle.setDeformationFixed]] | |||
*[[Vehicle::setCanEngineOperateOnFire|mp.game.vehicle.setCanEngineOperateOnFire]] | |||
*[[Vehicle::setCanLeakOil|mp.game.vehicle.setCanLeakOil]] | |||
*[[Vehicle::setCanLeakPetrol|mp.game.vehicle.setCanLeakPetrol]] | |||
*[[Vehicle::setDisablePetrolTankFires|mp.game.vehicle.setDisablePetrolTankFires]] | |||
*[[Vehicle::setDisablePetrolTankDamage|mp.game.vehicle.setDisablePetrolTankDamage]] | |||
*[[Vehicle::setDisableEngineFires|mp.game.vehicle.setDisableEngineFires]] | |||
*[[Vehicle::setDisablePretendOccupants|mp.game.vehicle.setDisablePretendOccupants]] | |||
*[[Vehicle::removeVehiclesFromGeneratorsInArea|mp.game.vehicle.removeVehiclesFromGeneratorsInArea]] | *[[Vehicle::removeVehiclesFromGeneratorsInArea|mp.game.vehicle.removeVehiclesFromGeneratorsInArea]] | ||
*[[Vehicle:: | *[[Vehicle::setSteerBias|mp.game.vehicle.setSteerBias]] | ||
*[[Vehicle::isExtraTurnedOn|mp.game.vehicle.isExtraTurnedOn]] | |||
*[[Vehicle::setExtra|mp.game.vehicle.setExtra]] | |||
*[[Vehicle::doesExtraExist|mp.game.vehicle.doesExtraExist]] | |||
*[[Vehicle::doesTyreExist|mp.game.vehicle.doesTyreExist]] | |||
*[[Vehicle::setConvertibleRoof|mp.game.vehicle.setConvertibleRoof]] | |||
*[[Vehicle::lowerConvertibleRoof|mp.game.vehicle.lowerConvertibleRoof]] | |||
*[[Vehicle::raiseConvertibleRoof|mp.game.vehicle.raiseConvertibleRoof]] | |||
*[[Vehicle::getConvertibleRoofState|mp.game.vehicle.getConvertibleRoofState]] | |||
*[[Vehicle::isAConvertible|mp.game.vehicle.isAConvertible]] | |||
*[[Vehicle::transformToSubmarine|mp.game.vehicle.transformToSubmarine]] | |||
*[[Vehicle::transformSubmarineTo|mp.game.vehicle.transformSubmarineTo]] | |||
*[[Vehicle::getIsSubmarineTransformed|mp.game.vehicle.getIsSubmarineTransformed]] | |||
*[[Vehicle::isStoppedAtTrafficLights|mp.game.vehicle.isStoppedAtTrafficLights]] | |||
*[[Vehicle::setDamage|mp.game.vehicle.setDamage]] | |||
*[[Vehicle::setVehicleDamage|mp.game.vehicle.setVehicleDamage]] | |||
*[[Vehicle::getEngineHealth|mp.game.vehicle.getEngineHealth]] | |||
*[[Vehicle::setEngineHealth|mp.game.vehicle.setEngineHealth]] | |||
*[[Vehicle::setPlaneEngineHealth|mp.game.vehicle.setPlaneEngineHealth]] | |||
*[[Vehicle::getPetrolTankHealth|mp.game.vehicle.getPetrolTankHealth]] | |||
*[[Vehicle::setPetrolTankHealth|mp.game.vehicle.setPetrolTankHealth]] | |||
*[[Vehicle::isStuckTimerUp|mp.game.vehicle.isStuckTimerUp]] | |||
*[[Vehicle::resetStuckTimer|mp.game.vehicle.resetStuckTimer]] | |||
*[[Vehicle::isDriveable|mp.game.vehicle.isDriveable]] | |||
*[[Vehicle::setHasBeenOwnedByPlayer|mp.game.vehicle.setHasBeenOwnedByPlayer]] | |||
*[[Vehicle::setNeedsToBeHotwired|mp.game.vehicle.setNeedsToBeHotwired]] | |||
*[[Vehicle::startHorn|mp.game.vehicle.startHorn]] | |||
*[[Vehicle::setSilent|mp.game.vehicle.setSilent]] | |||
*[[Vehicle::setHasStrongAxles|mp.game.vehicle.setHasStrongAxles]] | |||
*[[Vehicle::getDisplayNameFromModel|mp.game.vehicle.getDisplayNameFromModel]] | |||
*[[Vehicle::getDisplayNameFromVehicleModel|mp.game.vehicle.getDisplayNameFromVehicleModel]] | |||
*[[Vehicle::getMakeNameFromModel|mp.game.vehicle.getMakeNameFromModel]] | |||
*[[Vehicle::getDeformationAtPos|mp.game.vehicle.getDeformationAtPos]] | |||
*[[Vehicle::setLivery|mp.game.vehicle.setLivery]] | |||
*[[Vehicle::getLivery|mp.game.vehicle.getLivery]] | |||
*[[Vehicle::getLiveryCount|mp.game.vehicle.getLiveryCount]] | |||
*[[Vehicle::setRoofLivery|mp.game.vehicle.setRoofLivery]] | |||
*[[Vehicle::getRoofLivery|mp.game.vehicle.getRoofLivery]] | |||
*[[Vehicle::getRoofLiveryCount|mp.game.vehicle.getRoofLiveryCount]] | |||
*[[Vehicle::isWindowIntact|mp.game.vehicle.isWindowIntact]] | |||
*[[Vehicle::areAllWindowsIntact|mp.game.vehicle.areAllWindowsIntact]] | |||
*[[Vehicle::areAnySeatsFree|mp.game.vehicle.areAnySeatsFree]] | |||
*[[Vehicle::resetWheels|mp.game.vehicle.resetWheels]] | |||
*[[Vehicle::isHeliPartBroken|mp.game.vehicle.isHeliPartBroken]] | |||
*[[Vehicle::getHeliMainRotorHealth|mp.game.vehicle.getHeliMainRotorHealth]] | |||
*[[Vehicle::getHeliTailRotorHealth|mp.game.vehicle.getHeliTailRotorHealth]] | |||
*[[Vehicle::getHeliTailBoomHealth|mp.game.vehicle.getHeliTailBoomHealth]] | |||
*[[Vehicle::setHeliMainRotorHealth|mp.game.vehicle.setHeliMainRotorHealth]] | |||
*[[Vehicle::setHeliTailRotorHealth|mp.game.vehicle.setHeliTailRotorHealth]] | |||
*[[Vehicle::setHeliTailExplodeThrowDashboard|mp.game.vehicle.setHeliTailExplodeThrowDashboard]] | |||
*[[Vehicle::setNameDebug|mp.game.vehicle.setNameDebug]] | |||
*[[Vehicle::setExplodesOnHighExplosionDamage|mp.game.vehicle.setExplodesOnHighExplosionDamage]] | |||
*[[Vehicle::setDisableTowing|mp.game.vehicle.setDisableTowing]] | |||
*[[Vehicle::doesHaveLandingGear|mp.game.vehicle.doesHaveLandingGear]] | |||
*[[Vehicle::controlLandingGear|mp.game.vehicle.controlLandingGear]] | |||
*[[Vehicle::getLandingGearState|mp.game.vehicle.getLandingGearState]] | |||
*[[Vehicle::isAnyNearPoint|mp.game.vehicle.isAnyNearPoint]] | |||
*[[Vehicle::isAnyVehicleNearPoint|mp.game.vehicle.isAnyVehicleNearPoint]] | |||
*[[Vehicle::requestHighDetailModel|mp.game.vehicle.requestHighDetailModel]] | |||
*[[Vehicle::removeHighDetailModel|mp.game.vehicle.removeHighDetailModel]] | |||
*[[Vehicle::isHighDetail|mp.game.vehicle.isHighDetail]] | |||
*[[Vehicle::requestAsset|mp.game.vehicle.requestAsset]] | |||
*[[Vehicle::requestVehicleAsset|mp.game.vehicle.requestVehicleAsset]] | *[[Vehicle::requestVehicleAsset|mp.game.vehicle.requestVehicleAsset]] | ||
*[[Vehicle:: | *[[Vehicle::hasAssetLoaded|mp.game.vehicle.hasAssetLoaded]] | ||
*[[Vehicle:: | *[[Vehicle::hasVehicleAssetLoaded|mp.game.vehicle.hasVehicleAssetLoaded]] | ||
*[[Vehicle:: | *[[Vehicle::removeAsset|mp.game.vehicle.removeAsset]] | ||
*[[Vehicle::removeVehicleAsset|mp.game.vehicle.removeVehicleAsset]] | |||
*[[Vehicle::setTowTruckArmPosition|mp.game.vehicle.setTowTruckArmPosition]] | |||
*[[Vehicle::attachToTowTruck|mp.game.vehicle.attachToTowTruck]] | |||
*[[Vehicle::detachFromTowTruck|mp.game.vehicle.detachFromTowTruck]] | |||
*[[Vehicle::detachFromAnyTowTruck|mp.game.vehicle.detachFromAnyTowTruck]] | |||
*[[Vehicle::isAttachedToTowTruck|mp.game.vehicle.isAttachedToTowTruck]] | |||
*[[Vehicle::getEntityAttachedToTowTruck|mp.game.vehicle.getEntityAttachedToTowTruck]] | |||
*[[Vehicle::setAutomaticallyAttaches|mp.game.vehicle.setAutomaticallyAttaches]] | |||
*[[Vehicle::setBulldozerArmPosition|mp.game.vehicle.setBulldozerArmPosition]] | |||
*[[Vehicle::setTankTurretPosition|mp.game.vehicle.setTankTurretPosition]] | |||
*[[Vehicle::setTurretSpeedThisFrame|mp.game.vehicle.setTurretSpeedThisFrame]] | |||
*[[Vehicle::disableTurretMovementThisFrame|mp.game.vehicle.disableTurretMovementThisFrame]] | |||
*[[Vehicle::setFlightNozzlePosition|mp.game.vehicle.setFlightNozzlePosition]] | |||
*[[Vehicle::setFlightNozzlePositionImmediate|mp.game.vehicle.setFlightNozzlePositionImmediate]] | |||
*[[Vehicle::getFlightNozzlePosition|mp.game.vehicle.getFlightNozzlePosition]] | |||
*[[Vehicle::setDisableFlightNozzlePosition|mp.game.vehicle.setDisableFlightNozzlePosition]] | |||
*[[Vehicle::setBurnout|mp.game.vehicle.setBurnout]] | |||
*[[Vehicle::isInBurnout|mp.game.vehicle.isInBurnout]] | |||
*[[Vehicle::setReduceGrip|mp.game.vehicle.setReduceGrip]] | |||
*[[Vehicle::setReduceTraction|mp.game.vehicle.setReduceTraction]] | |||
*[[Vehicle::setIndicatorLights|mp.game.vehicle.setIndicatorLights]] | |||
*[[Vehicle::setBrakeLights|mp.game.vehicle.setBrakeLights]] | |||
*[[Vehicle::setHandbrake|mp.game.vehicle.setHandbrake]] | |||
*[[Vehicle::setBrake|mp.game.vehicle.setBrake]] | |||
*[[Vehicle::instantlyFillPopulation|mp.game.vehicle.instantlyFillPopulation]] | |||
*[[Vehicle::hasFilledPopulation|mp.game.vehicle.hasFilledPopulation]] | |||
*[[Vehicle::getTrailerVehicle|mp.game.vehicle.getTrailerVehicle]] | |||
*[[Vehicle::setUsesLargeRearRamp|mp.game.vehicle.setUsesLargeRearRamp]] | |||
*[[Vehicle::setRudderBroken|mp.game.vehicle.setRudderBroken]] | |||
*[[Vehicle::setConvertibleRoofLatchState|mp.game.vehicle.setConvertibleRoofLatchState]] | |||
*[[Vehicle::getEstimatedMaxSpeed|mp.game.vehicle.getEstimatedMaxSpeed]] | |||
*[[Vehicle::getMaxBraking|mp.game.vehicle.getMaxBraking]] | |||
*[[Vehicle::getMaxTraction|mp.game.vehicle.getMaxTraction]] | |||
*[[Vehicle::getAcceleration|mp.game.vehicle.getAcceleration]] | |||
*[[Vehicle::getModelEstimatedMaxSpeed|mp.game.vehicle.getModelEstimatedMaxSpeed]] | |||
*[[Vehicle::getVehicleModelMaxSpeed|mp.game.vehicle.getVehicleModelMaxSpeed]] | |||
*[[Vehicle::getModelMaxBraking|mp.game.vehicle.getModelMaxBraking]] | |||
*[[Vehicle::getVehicleModelMaxBraking|mp.game.vehicle.getVehicleModelMaxBraking]] | |||
*[[Vehicle::getModelMaxBrakingMaxMods|mp.game.vehicle.getModelMaxBrakingMaxMods]] | |||
*[[Vehicle::getModelMaxTraction|mp.game.vehicle.getModelMaxTraction]] | |||
*[[Vehicle::getVehicleModelMaxTraction|mp.game.vehicle.getVehicleModelMaxTraction]] | |||
*[[Vehicle::getModelAcceleration|mp.game.vehicle.getModelAcceleration]] | |||
*[[Vehicle::getVehicleModelAcceleration|mp.game.vehicle.getVehicleModelAcceleration]] | |||
*[[Vehicle::getModelEstimatedAgility|mp.game.vehicle.getModelEstimatedAgility]] | |||
*[[Vehicle::getModelMaxKnots|mp.game.vehicle.getModelMaxKnots]] | |||
*[[Vehicle::getModelMoveResistance|mp.game.vehicle.getModelMoveResistance]] | |||
*[[Vehicle::getClassEstimatedMaxSpeed|mp.game.vehicle.getClassEstimatedMaxSpeed]] | |||
*[[Vehicle::getClassMaxTraction|mp.game.vehicle.getClassMaxTraction]] | |||
*[[Vehicle::getVehicleClassMaxTraction|mp.game.vehicle.getVehicleClassMaxTraction]] | |||
*[[Vehicle::getClassMaxAgility|mp.game.vehicle.getClassMaxAgility]] | |||
*[[Vehicle::getVehicleClassMaxAgility|mp.game.vehicle.getVehicleClassMaxAgility]] | |||
*[[Vehicle::getClassMaxAcceleration|mp.game.vehicle.getClassMaxAcceleration]] | |||
*[[Vehicle::getVehicleClassMaxAcceleration|mp.game.vehicle.getVehicleClassMaxAcceleration]] | |||
*[[Vehicle::getClassMaxBraking|mp.game.vehicle.getClassMaxBraking]] | |||
*[[Vehicle::getVehicleClassMaxBraking|mp.game.vehicle.getVehicleClassMaxBraking]] | |||
*[[Vehicle::addRoadNodeSpeedZone|mp.game.vehicle.addRoadNodeSpeedZone]] | |||
*[[Vehicle::removeRoadNodeSpeedZone|mp.game.vehicle.removeRoadNodeSpeedZone]] | |||
*[[Vehicle::openBombBayDoors|mp.game.vehicle.openBombBayDoors]] | |||
*[[Vehicle::closeBombBayDoors|mp.game.vehicle.closeBombBayDoors]] | |||
*[[Vehicle::areBombBayDoorsOpen|mp.game.vehicle.areBombBayDoorsOpen]] | |||
*[[Vehicle::isSearchlightOn|mp.game.vehicle.isSearchlightOn]] | |||
*[[Vehicle::setSearchlight|mp.game.vehicle.setSearchlight]] | |||
*[[Vehicle::doesHaveSearchlight|mp.game.vehicle.doesHaveSearchlight]] | |||
*[[Vehicle::isSeatAccessible|mp.game.vehicle.isSeatAccessible]] | |||
*[[Vehicle::getEntryPositionOfDoor|mp.game.vehicle.getEntryPositionOfDoor]] | |||
*[[Vehicle::canShuffleSeat|mp.game.vehicle.canShuffleSeat]] | |||
*[[Vehicle::getNumModKits|mp.game.vehicle.getNumModKits]] | |||
*[[Vehicle::setModKit|mp.game.vehicle.setModKit]] | |||
*[[Vehicle::getModKit|mp.game.vehicle.getModKit]] | |||
*[[Vehicle::getModKitType|mp.game.vehicle.getModKitType]] | |||
*[[Vehicle::getWheelType|mp.game.vehicle.getWheelType]] | |||
*[[Vehicle::setWheelType|mp.game.vehicle.setWheelType]] | |||
*[[Vehicle::getNumModColors|mp.game.vehicle.getNumModColors]] | |||
*[[Vehicle::setModColor1|mp.game.vehicle.setModColor1]] | |||
*[[Vehicle::setModColor2|mp.game.vehicle.setModColor2]] | |||
*[[Vehicle::getModColor1|mp.game.vehicle.getModColor1]] | |||
*[[Vehicle::getModColor2|mp.game.vehicle.getModColor2]] | |||
*[[Vehicle::getModColor1Name|mp.game.vehicle.getModColor1Name]] | |||
*[[Vehicle::getModColor2Name|mp.game.vehicle.getModColor2Name]] | |||
*[[Vehicle::haveModsStreamedIn|mp.game.vehicle.haveModsStreamedIn]] | |||
*[[Vehicle::setMod|mp.game.vehicle.setMod]] | |||
*[[Vehicle::setVehicleMod|mp.game.vehicle.setVehicleMod]] | |||
*[[Vehicle::getMod|mp.game.vehicle.getMod]] | |||
*[[Vehicle::getVehicleMod|mp.game.vehicle.getVehicleMod]] | |||
*[[Vehicle::getModVariation|mp.game.vehicle.getModVariation]] | |||
*[[Vehicle::getNumMods|mp.game.vehicle.getNumMods]] | |||
*[[Vehicle::removeMod|mp.game.vehicle.removeMod]] | |||
*[[Vehicle::toggleMod|mp.game.vehicle.toggleMod]] | |||
*[[Vehicle::isToggleModOn|mp.game.vehicle.isToggleModOn]] | |||
*[[Vehicle::getModTextLabel|mp.game.vehicle.getModTextLabel]] | |||
*[[Vehicle::getModSlotName|mp.game.vehicle.getModSlotName]] | |||
*[[Vehicle::getLiveryName|mp.game.vehicle.getLiveryName]] | |||
*[[Vehicle::getModModifierValue|mp.game.vehicle.getModModifierValue]] | |||
*[[Vehicle::getModIdentifierHash|mp.game.vehicle.getModIdentifierHash]] | |||
*[[Vehicle::preloadMod|mp.game.vehicle.preloadMod]] | |||
*[[Vehicle::preloadVehicleMod|mp.game.vehicle.preloadVehicleMod]] | |||
*[[Vehicle::hasPreloadModsFinished|mp.game.vehicle.hasPreloadModsFinished]] | |||
*[[Vehicle::releasePreloadMods|mp.game.vehicle.releasePreloadMods]] | |||
*[[Vehicle::setTyreSmokeColor|mp.game.vehicle.setTyreSmokeColor]] | |||
*[[Vehicle::getTyreSmokeColor|mp.game.vehicle.getTyreSmokeColor]] | |||
*[[Vehicle::setWindowTint|mp.game.vehicle.setWindowTint]] | |||
*[[Vehicle::getWindowTint|mp.game.vehicle.getWindowTint]] | |||
*[[Vehicle::getNumWindowTints|mp.game.vehicle.getNumWindowTints]] | |||
*[[Vehicle::getColor|mp.game.vehicle.getColor]] | |||
*[[Vehicle::getCauseOfDestruction|mp.game.vehicle.getCauseOfDestruction]] | |||
*[[Vehicle::overrideOverheatHealth|mp.game.vehicle.overrideOverheatHealth]] | |||
*[[Vehicle::getIsLeftHeadlightDamaged|mp.game.vehicle.getIsLeftHeadlightDamaged]] | |||
*[[Vehicle::getIsRightHeadlightDamaged|mp.game.vehicle.getIsRightHeadlightDamaged]] | |||
*[[Vehicle::isEngineOnFire|mp.game.vehicle.isEngineOnFire]] | |||
*[[Vehicle::modifyTopSpeed|mp.game.vehicle.modifyTopSpeed]] | |||
*[[Vehicle::setMaxSpeed|mp.game.vehicle.setMaxSpeed]] | |||
*[[Vehicle::addCombatAngledAvoidanceArea|mp.game.vehicle.addCombatAngledAvoidanceArea]] | |||
*[[Vehicle::removeCombatAvoidanceArea|mp.game.vehicle.removeCombatAvoidanceArea]] | |||
*[[Vehicle::isAnyPedRappellingFromHeli|mp.game.vehicle.isAnyPedRappellingFromHeli]] | |||
*[[Vehicle::setCheatPowerIncrease|mp.game.vehicle.setCheatPowerIncrease]] | |||
*[[Vehicle::setIsWanted|mp.game.vehicle.setIsWanted]] | |||
*[[Vehicle::setBoatBoomPositionRatio|mp.game.vehicle.setBoatBoomPositionRatio]] | |||
*[[Vehicle::getBoatBoomPositionRatio2|mp.game.vehicle.getBoatBoomPositionRatio2]] | |||
*[[Vehicle::getBoatBoomPositionRatio3|mp.game.vehicle.getBoatBoomPositionRatio3]] | |||
*[[Vehicle::getBoatBoomPositionRatio|mp.game.vehicle.getBoatBoomPositionRatio]] | |||
*[[Vehicle::disablePlaneAileron|mp.game.vehicle.disablePlaneAileron]] | |||
*[[Vehicle::getIsEngineRunning|mp.game.vehicle.getIsEngineRunning]] | |||
*[[Vehicle::setUseAlternateHandling|mp.game.vehicle.setUseAlternateHandling]] | |||
*[[Vehicle::setBikeOnStand|mp.game.vehicle.setBikeOnStand]] | |||
*[[Vehicle::setLastDriven|mp.game.vehicle.setLastDriven]] | |||
*[[Vehicle::getLastDriven|mp.game.vehicle.getLastDriven]] | |||
*[[Vehicle::clearLastDriven|mp.game.vehicle.clearLastDriven]] | |||
*[[Vehicle::setHasBeenDrivenFlag|mp.game.vehicle.setHasBeenDrivenFlag]] | |||
*[[Vehicle::setTaskGotoPlaneMinHeightAboveTerrain|mp.game.vehicle.setTaskGotoPlaneMinHeightAboveTerrain]] | |||
*[[Vehicle::setLodMultiplier|mp.game.vehicle.setLodMultiplier]] | |||
*[[Vehicle::setCanSaveInGarage|mp.game.vehicle.setCanSaveInGarage]] | |||
*[[Vehicle::getNumberOfBrokenOffBones|mp.game.vehicle.getNumberOfBrokenOffBones]] | |||
*[[Vehicle::getNumberOfBrokenBones|mp.game.vehicle.getNumberOfBrokenBones]] | |||
*[[Vehicle::setGeneratesEngineShockingEvents|mp.game.vehicle.setGeneratesEngineShockingEvents]] | |||
*[[Vehicle::copyDamages|mp.game.vehicle.copyDamages]] | |||
*[[Vehicle::setLightsCutoffDistanceTweak|mp.game.vehicle.setLightsCutoffDistanceTweak]] | |||
*[[Vehicle::setShootAtTarget|mp.game.vehicle.setShootAtTarget]] | |||
*[[Vehicle::setVehicleShootAtTarget|mp.game.vehicle.setVehicleShootAtTarget]] | |||
*[[Vehicle::getLockOnTarget|mp.game.vehicle.getLockOnTarget]] | |||
*[[Vehicle::setForceHd|mp.game.vehicle.setForceHd]] | |||
*[[Vehicle::getPlateType|mp.game.vehicle.getPlateType]] | |||
*[[Vehicle::trackVisibility|mp.game.vehicle.trackVisibility]] | |||
*[[Vehicle::isVisible|mp.game.vehicle.isVisible]] | |||
*[[Vehicle::setGravity|mp.game.vehicle.setGravity]] | |||
*[[Vehicle::setEnableSlipstreaming|mp.game.vehicle.setEnableSlipstreaming]] | |||
*[[Vehicle::getCurrentSlipstreamDraft|mp.game.vehicle.getCurrentSlipstreamDraft]] | |||
*[[Vehicle::isSlipstreamLeader|mp.game.vehicle.isSlipstreamLeader]] | |||
*[[Vehicle::setInactiveDuringPlayback|mp.game.vehicle.setInactiveDuringPlayback]] | |||
*[[Vehicle::setActiveDuringPlayback|mp.game.vehicle.setActiveDuringPlayback]] | |||
*[[Vehicle::isSprayable|mp.game.vehicle.isSprayable]] | |||
*[[Vehicle::setEngineCanDegrade|mp.game.vehicle.setEngineCanDegrade]] | |||
*[[Vehicle::setShadowEffect|mp.game.vehicle.setShadowEffect]] | |||
*[[Vehicle::removeShadowEffect|mp.game.vehicle.removeShadowEffect]] | |||
*[[Vehicle::isPlaneLandingGearIntact|mp.game.vehicle.isPlaneLandingGearIntact]] | |||
*[[Vehicle::arePlanePropellersIntact|mp.game.vehicle.arePlanePropellersIntact]] | |||
*[[Vehicle::setPlanePropellersHealth|mp.game.vehicle.setPlanePropellersHealth]] | |||
*[[Vehicle::setCanDeformWheels|mp.game.vehicle.setCanDeformWheels]] | |||
*[[Vehicle::isStolen|mp.game.vehicle.isStolen]] | |||
*[[Vehicle::setIsStolen|mp.game.vehicle.setIsStolen]] | |||
*[[Vehicle::setPlaneTurbulenceMultiplier|mp.game.vehicle.setPlaneTurbulenceMultiplier]] | |||
*[[Vehicle::arePlaneWingsIntact|mp.game.vehicle.arePlaneWingsIntact]] | |||
*[[Vehicle::detachFromCargobob|mp.game.vehicle.detachFromCargobob]] | |||
*[[Vehicle::detachFromAnyCargobob|mp.game.vehicle.detachFromAnyCargobob]] | |||
*[[Vehicle::detachEntityFromCargobob|mp.game.vehicle.detachEntityFromCargobob]] | |||
*[[Vehicle::isAttachedToCargobob|mp.game.vehicle.isAttachedToCargobob]] | |||
*[[Vehicle::getAttachedToCargobob|mp.game.vehicle.getAttachedToCargobob]] | |||
*[[Vehicle::getEntityAttachedToCargobob|mp.game.vehicle.getEntityAttachedToCargobob]] | |||
*[[Vehicle::attachToCargobob|mp.game.vehicle.attachToCargobob]] | |||
*[[Vehicle::attachEntityToCargobob|mp.game.vehicle.attachEntityToCargobob]] | |||
*[[Vehicle::setCargobobHookCanDetach|mp.game.vehicle.setCargobobHookCanDetach]] | |||
*[[Vehicle::getCargobobHookPosition|mp.game.vehicle.getCargobobHookPosition]] | |||
*[[Vehicle::doesCargobobHavePickUpRope|mp.game.vehicle.doesCargobobHavePickUpRope]] | |||
*[[Vehicle::createPickUpRopeForCargobob|mp.game.vehicle.createPickUpRopeForCargobob]] | |||
*[[Vehicle::removePickUpRopeForCargobob|mp.game.vehicle.removePickUpRopeForCargobob]] | |||
*[[Vehicle::setPickupRopeLengthForCargobob|mp.game.vehicle.setPickupRopeLengthForCargobob]] | |||
*[[Vehicle::setCargobobHookPosition|mp.game.vehicle.setCargobobHookPosition]] | *[[Vehicle::setCargobobHookPosition|mp.game.vehicle.setCargobobHookPosition]] | ||
*[[Vehicle::setCargobobPickupRopeDampingMultiplier|mp.game.vehicle.setCargobobPickupRopeDampingMultiplier]] | |||
*[[Vehicle::setCargobobPickupRopeType|mp.game.vehicle.setCargobobPickupRopeType]] | |||
*[[Vehicle::doesCargobobHavePickupMagnet|mp.game.vehicle.doesCargobobHavePickupMagnet]] | |||
*[[Vehicle::setCargobobPickupMagnetActive|mp.game.vehicle.setCargobobPickupMagnetActive]] | |||
*[[Vehicle::setCargobobPickupMagnetStrength|mp.game.vehicle.setCargobobPickupMagnetStrength]] | |||
*[[Vehicle::setCargobobPickupMagnetEffectRadius|mp.game.vehicle.setCargobobPickupMagnetEffectRadius]] | |||
*[[Vehicle::setCargobobPickupMagnetReducedFalloff|mp.game.vehicle.setCargobobPickupMagnetReducedFalloff]] | |||
*[[Vehicle::setCargobobPickupMagnetPullRopeLength|mp.game.vehicle.setCargobobPickupMagnetPullRopeLength]] | |||
*[[Vehicle::setCargobobPickupMagnetPullStrength|mp.game.vehicle.setCargobobPickupMagnetPullStrength]] | |||
*[[Vehicle::setCargobobPickupMagnetFalloff|mp.game.vehicle.setCargobobPickupMagnetFalloff]] | |||
*[[Vehicle::setCargobobPickupMagnetReducedStrength|mp.game.vehicle.setCargobobPickupMagnetReducedStrength]] | |||
*[[Vehicle::doesHaveWeapons|mp.game.vehicle.doesHaveWeapons]] | |||
*[[Vehicle::disableWeapon|mp.game.vehicle.disableWeapon]] | |||
*[[Vehicle::disableVehicleWeapon|mp.game.vehicle.disableVehicleWeapon]] | |||
*[[Vehicle::isWeaponDisabled|mp.game.vehicle.isWeaponDisabled]] | |||
*[[Vehicle::setActiveForPedNavigation|mp.game.vehicle.setActiveForPedNavigation]] | |||
*[[Vehicle::getClass|mp.game.vehicle.getClass]] | |||
*[[Vehicle::getVehicleClass|mp.game.vehicle.getVehicleClass]] | |||
*[[Vehicle::getClassFromName|mp.game.vehicle.getClassFromName]] | |||
*[[Vehicle::getVehicleClassFromName|mp.game.vehicle.getVehicleClassFromName]] | |||
*[[Vehicle::setPlayersLast|mp.game.vehicle.setPlayersLast]] | |||
*[[Vehicle::setCanBeUsedByFleeingPeds|mp.game.vehicle.setCanBeUsedByFleeingPeds]] | |||
*[[Vehicle::setDropsMoneyWhenBlownUp|mp.game.vehicle.setDropsMoneyWhenBlownUp]] | |||
*[[Vehicle::setJetEngineOn|mp.game.vehicle.setJetEngineOn]] | |||
*[[Vehicle::setHandlingHashForAi|mp.game.vehicle.setHandlingHashForAi]] | |||
*[[Vehicle::setExtendedRemovalRange|mp.game.vehicle.setExtendedRemovalRange]] | |||
*[[Vehicle::setSteeringBiasScalar|mp.game.vehicle.setSteeringBiasScalar]] | |||
*[[Vehicle::setHelicopterRollPitchYawMult|mp.game.vehicle.setHelicopterRollPitchYawMult]] | |||
*[[Vehicle::setFrictionOverride|mp.game.vehicle.setFrictionOverride]] | |||
*[[Vehicle::setWheelsCanBreakOffWhenBlowUp|mp.game.vehicle.setWheelsCanBreakOffWhenBlowUp]] | |||
*[[Vehicle::setCeilingHeight|mp.game.vehicle.setCeilingHeight]] | |||
*[[Vehicle::clearRouteHistory|mp.game.vehicle.clearRouteHistory]] | |||
*[[Vehicle::doesExistWithDecorator|mp.game.vehicle.doesExistWithDecorator]] | |||
*[[Vehicle::doesVehicleExistWithDecorator|mp.game.vehicle.doesVehicleExistWithDecorator]] | |||
*[[Vehicle::setExclusiveDriver|mp.game.vehicle.setExclusiveDriver]] | |||
*[[Vehicle::isPedExclusiveDriverOf|mp.game.vehicle.isPedExclusiveDriverOf]] | |||
*[[Vehicle::disableIndividualPlanePropeller|mp.game.vehicle.disableIndividualPlanePropeller]] | |||
*[[Vehicle::setForceAfterburner|mp.game.vehicle.setForceAfterburner]] | |||
*[[Vehicle::setDisableWindowCollisions|mp.game.vehicle.setDisableWindowCollisions]] | |||
*[[Vehicle::setDistantCarsEnabled|mp.game.vehicle.setDistantCarsEnabled]] | |||
*[[Vehicle::displayDistantVehicles|mp.game.vehicle.displayDistantVehicles]] | |||
*[[Vehicle::setNeonLightsColour|mp.game.vehicle.setNeonLightsColour]] | |||
*[[Vehicle::getNeonLightsColour|mp.game.vehicle.getNeonLightsColour]] | |||
*[[Vehicle::setNeonLightEnabled|mp.game.vehicle.setNeonLightEnabled]] | |||
*[[Vehicle::isNeonLightEnabled|mp.game.vehicle.isNeonLightEnabled]] | |||
*[[Vehicle::disableNeonLights|mp.game.vehicle.disableNeonLights]] | |||
*[[Vehicle::setDisableSuperdummyMode|mp.game.vehicle.setDisableSuperdummyMode]] | |||
*[[Vehicle::requestDashboardScaleformMovie|mp.game.vehicle.requestDashboardScaleformMovie]] | |||
*[[Vehicle::getBodyHealth|mp.game.vehicle.getBodyHealth]] | |||
*[[Vehicle::setBodyHealth|mp.game.vehicle.setBodyHealth]] | |||
*[[Vehicle::getSuspensionBounds|mp.game.vehicle.getSuspensionBounds]] | |||
*[[Vehicle::getSuspensionHeight|mp.game.vehicle.getSuspensionHeight]] | |||
*[[Vehicle::setCarHighSpeedBumpSeverityMultiplier|mp.game.vehicle.setCarHighSpeedBumpSeverityMultiplier]] | |||
*[[Vehicle::getNumberOfDoors|mp.game.vehicle.getNumberOfDoors]] | |||
*[[Vehicle::setHydraulicRaised|mp.game.vehicle.setHydraulicRaised]] | |||
*[[Vehicle::getBodyHealth2|mp.game.vehicle.getBodyHealth2]] | |||
*[[Vehicle::setKersAllowed|mp.game.vehicle.setKersAllowed]] | |||
*[[Vehicle::getHasKers|mp.game.vehicle.getHasKers]] | |||
*[[Vehicle::setHydraulicWheelValue|mp.game.vehicle.setHydraulicWheelValue]] | |||
*[[Vehicle::getHydraulicWheelValue|mp.game.vehicle.getHydraulicWheelValue]] | |||
*[[Vehicle::setCamberedWheelsDisabled|mp.game.vehicle.setCamberedWheelsDisabled]] | |||
*[[Vehicle::setHydraulicWheelState|mp.game.vehicle.setHydraulicWheelState]] | |||
*[[Vehicle::setHydraulicWheelStateTransition|mp.game.vehicle.setHydraulicWheelStateTransition]] | |||
*[[Vehicle::setDamageModifier|mp.game.vehicle.setDamageModifier]] | |||
*[[Vehicle::setUnkDamageMultiplier|mp.game.vehicle.setUnkDamageMultiplier]] | |||
*[[Vehicle::setControlsInverted|mp.game.vehicle.setControlsInverted]] | |||
*[[Vehicle::setRampLaunchModifier|mp.game.vehicle.setRampLaunchModifier]] | |||
*[[Vehicle::getIsDoorValid|mp.game.vehicle.getIsDoorValid]] | |||
*[[Vehicle::setRocketBoostRefillTime|mp.game.vehicle.setRocketBoostRefillTime]] | |||
*[[Vehicle::getHasRocketBoost|mp.game.vehicle.getHasRocketBoost]] | |||
*[[Vehicle::isRocketBoostActive|mp.game.vehicle.isRocketBoostActive]] | |||
*[[Vehicle::setRocketBoostActive|mp.game.vehicle.setRocketBoostActive]] | |||
*[[Vehicle::getHasRetractableWheels|mp.game.vehicle.getHasRetractableWheels]] | |||
*[[Vehicle::getIsWheelsLoweredStateActive|mp.game.vehicle.getIsWheelsLoweredStateActive]] | |||
*[[Vehicle::raiseRetractableWheels|mp.game.vehicle.raiseRetractableWheels]] | |||
*[[Vehicle::lowerRetractableWheels|mp.game.vehicle.lowerRetractableWheels]] | |||
*[[Vehicle::getCanJump|mp.game.vehicle.getCanJump]] | |||
*[[Vehicle::setUseHigherJumpForce|mp.game.vehicle.setUseHigherJumpForce]] | |||
*[[Vehicle::setWeaponCapacity|mp.game.vehicle.setWeaponCapacity]] | |||
*[[Vehicle::getWeaponCapacity|mp.game.vehicle.getWeaponCapacity]] | |||
*[[Vehicle::getHasParachute|mp.game.vehicle.getHasParachute]] | |||
*[[Vehicle::getCanActivateParachute|mp.game.vehicle.getCanActivateParachute]] | |||
*[[Vehicle::setParachuteActive|mp.game.vehicle.setParachuteActive]] | |||
*[[Vehicle::setReceivesRampDamage|mp.game.vehicle.setReceivesRampDamage]] | |||
*[[Vehicle::setRampSidewaysLaunchMotion|mp.game.vehicle.setRampSidewaysLaunchMotion]] | |||
*[[Vehicle::setRampUpwardsLaunchMotion|mp.game.vehicle.setRampUpwardsLaunchMotion]] | |||
*[[Vehicle::setWeaponsDisabled|mp.game.vehicle.setWeaponsDisabled]] | |||
*[[Vehicle::setParachuteModel|mp.game.vehicle.setParachuteModel]] | |||
*[[Vehicle::setParachuteTextureVariation|mp.game.vehicle.setParachuteTextureVariation]] | |||
*[[Vehicle::getAllS|mp.game.vehicle.getAllS]] | |||
*[[Vehicle::setRocketBoostPercentage|mp.game.vehicle.setRocketBoostPercentage]] | |||
*[[Vehicle::setOppressorTransformState|mp.game.vehicle.setOppressorTransformState]] | |||
*[[Vehicle::disableWorldCollision|mp.game.vehicle.disableWorldCollision]] | |||
*[[Vehicle::setCargobobHookCanAttach|mp.game.vehicle.setCargobobHookCanAttach]] | |||
*[[Vehicle::setBombCount|mp.game.vehicle.setBombCount]] | |||
*[[Vehicle::getBombCount|mp.game.vehicle.getBombCount]] | |||
*[[Vehicle::setCountermeasureCount|mp.game.vehicle.setCountermeasureCount]] | |||
*[[Vehicle::getCountermeasureCount|mp.game.vehicle.getCountermeasureCount]] | |||
*[[Vehicle::setHoverTransformRatio|mp.game.vehicle.setHoverTransformRatio]] | |||
*[[Vehicle::setHoverTransformPercentage|mp.game.vehicle.setHoverTransformPercentage]] | |||
*[[Vehicle::setHoverTransformEnabled|mp.game.vehicle.setHoverTransformEnabled]] | |||
*[[Vehicle::setHoverTransformActive|mp.game.vehicle.setHoverTransformActive]] | |||
*[[Vehicle::findRandomPointInSpace|mp.game.vehicle.findRandomPointInSpace]] | |||
*[[Vehicle::setDeployHeliStubWings|mp.game.vehicle.setDeployHeliStubWings]] | |||
*[[Vehicle::areHeliStubWingsDeployed|mp.game.vehicle.areHeliStubWingsDeployed]] | |||
*[[Vehicle::setTurretUnk|mp.game.vehicle.setTurretUnk]] | |||
*[[Vehicle::setSpecialflightWingRatio|mp.game.vehicle.setSpecialflightWingRatio]] | |||
*[[Vehicle::setDisableTurretMovementThisFrame|mp.game.vehicle.setDisableTurretMovementThisFrame]] | |||
*[[Vehicle::setUnkFloat0X104ForSubmarineTask|mp.game.vehicle.setUnkFloat0X104ForSubmarineTask]] | |||
*[[Vehicle::setUnkBool0X102ForSubmarineTask|mp.game.vehicle.setUnkBool0X102ForSubmarineTask]] | |||
*[[Vehicle::getIsShuntBoostActive|mp.game.vehicle.getIsShuntBoostActive]] | |||
*[[Vehicle::getLastRammed|mp.game.vehicle.getLastRammed]] | |||
*[[Vehicle::setDisableUnk|mp.game.vehicle.setDisableUnk]] | |||
*[[Vehicle::setNitroEnabled|mp.game.vehicle.setNitroEnabled]] | |||
*[[Vehicle::setWheelsDealDamage|mp.game.vehicle.setWheelsDealDamage]] | |||
*[[Vehicle::setDisableUnk2|mp.game.vehicle.setDisableUnk2]] | |||
*[[Vehicle::getDoesHaveTombstone|mp.game.vehicle.getDoesHaveTombstone]] | |||
*[[Vehicle::hideTombstone|mp.game.vehicle.hideTombstone]] | |||
*[[Vehicle::getIsEmpDisabled|mp.game.vehicle.getIsEmpDisabled]] | |||
*[[Vehicle::getTyreHealth|mp.game.vehicle.getTyreHealth]] | |||
*[[Vehicle::setTyreHealth|mp.game.vehicle.setTyreHealth]] | |||
*[[Vehicle::getTyreWearMultiplier|mp.game.vehicle.getTyreWearMultiplier]] | |||
*[[Vehicle::setTyreWearMultiplier|mp.game.vehicle.setTyreWearMultiplier]] | |||
*[[Vehicle::setTyreSoftnessMultiplier|mp.game.vehicle.setTyreSoftnessMultiplier]] | |||
*[[Vehicle::setTyreTractionLossMultiplier|mp.game.vehicle.setTyreTractionLossMultiplier]] | |||
*[[Vehicle::setReduceDriftSuspension|mp.game.vehicle.setReduceDriftSuspension]] | |||
*[[Vehicle::setDriftTyresEnabled|mp.game.vehicle.setDriftTyresEnabled]] | |||
*[[Vehicle::getDriftTyresEnabled|mp.game.vehicle.getDriftTyresEnabled]] | |||
*[[Vehicle::networkUseHighPrecisionBlending|mp.game.vehicle.networkUseHighPrecisionBlending]] | |||
*[[Vehicle::setExperimentalAttachmentSyncEnabled|mp.game.vehicle.setExperimentalAttachmentSyncEnabled]] | *[[Vehicle::setExperimentalAttachmentSyncEnabled|mp.game.vehicle.setExperimentalAttachmentSyncEnabled]] | ||
*[[Vehicle:: | *[[Vehicle::setExperimentalHornSyncEnabled|mp.game.vehicle.setExperimentalHornSyncEnabled]] | ||
*[[Vehicle:: | *[[Vehicle::addModelOverride|mp.game.vehicle.addModelOverride]] | ||
*[[Vehicle:: | *[[Vehicle::removeModelOverride|mp.game.vehicle.removeModelOverride]] | ||
*[[Vehicle:: | *[[Vehicle::clearModelOverrides|mp.game.vehicle.clearModelOverrides]] | ||
*[[Vehicle:: | *[[Vehicle::isCopVehicleInArea3d|mp.game.vehicle.isCopVehicleInArea3d]] | ||
*[[Vehicle:: | *[[Vehicle::requestVehicleAssetAsync|mp.game.vehicle.requestVehicleAssetAsync]] | ||
Latest revision as of 18:18, 25 December 2024
- mp.game.vehicle.create
- mp.game.vehicle.createVehicle
- mp.game.vehicle.delete
- mp.game.vehicle.setCanBeLockedOn
- mp.game.vehicle.setAllowNoPassengersLockon
- mp.game.vehicle.getHomingLockonState
- mp.game.vehicle.isModel
- mp.game.vehicle.doesScriptGeneratorExist
- mp.game.vehicle.doesScriptVehicleGeneratorExist
- mp.game.vehicle.createScriptGenerator
- mp.game.vehicle.createScriptVehicleGenerator
- mp.game.vehicle.deleteScriptGenerator
- mp.game.vehicle.deleteScriptVehicleGenerator
- mp.game.vehicle.setScriptGenerator
- mp.game.vehicle.setScriptVehicleGenerator
- mp.game.vehicle.setAllGeneratorsActiveInArea
- mp.game.vehicle.setAllVehicleGeneratorsActiveInArea
- mp.game.vehicle.setAllGeneratorsActive
- mp.game.vehicle.setAllVehicleGeneratorsActive
- mp.game.vehicle.setAllLowPriorityGeneratorsActive
- mp.game.vehicle.setAllLowPriorityVehicleGeneratorsActive
- mp.game.vehicle.setOnGroundProperly
- mp.game.vehicle.setUseCutsceneWheelCompression
- mp.game.vehicle.isStuckOnRoof
- mp.game.vehicle.addUpsidedownCheck
- mp.game.vehicle.removeUpsidedownCheck
- mp.game.vehicle.isStopped
- mp.game.vehicle.getNumberOfPassengers
- mp.game.vehicle.getMaxNumberOfPassengers
- mp.game.vehicle.getModelNumberOfSeats
- mp.game.vehicle.getVehicleModelMaxNumberOfPassengers
- mp.game.vehicle.isSeatWarpOnly
- mp.game.vehicle.isTurretSeat
- mp.game.vehicle.doesAllowRappel
- mp.game.vehicle.setDensityMultiplierThisFrame
- mp.game.vehicle.setVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setRandomDensityMultiplierThisFrame
- mp.game.vehicle.setRandomVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setParkedDensityMultiplierThisFrame
- mp.game.vehicle.setParkedVehicleDensityMultiplierThisFrame
- mp.game.vehicle.setDisableRandomTrainsThisFrame
- mp.game.vehicle.setAmbientRangeMultiplierThisFrame
- mp.game.vehicle.setFarDrawS
- mp.game.vehicle.setFarDrawVehicles
- mp.game.vehicle.setNumberOfParkedS
- mp.game.vehicle.setNumberOfParkedVehicles
- mp.game.vehicle.setDoorsLocked
- mp.game.vehicle.setIndividualDoorsLocked
- mp.game.vehicle.setHasMutedSirens
- mp.game.vehicle.setDoorsLockedForPlayer
- mp.game.vehicle.getDoorsLockedForPlayer
- mp.game.vehicle.setDoorsLockedForAllPlayers
- mp.game.vehicle.setDoorsLockedForNonScriptPlayers
- mp.game.vehicle.setDoorsLockedForTeam
- mp.game.vehicle.setDoorsLockedForUnk
- mp.game.vehicle.explode
- mp.game.vehicle.setOutOfControl
- mp.game.vehicle.setTimedExplosion
- mp.game.vehicle.addPhoneExplosiveDevice
- mp.game.vehicle.clearPhoneExplosiveDevice
- mp.game.vehicle.hasPhoneExplosiveDevice
- mp.game.vehicle.detonatePhoneExplosiveDevice
- mp.game.vehicle.setTaxiLights
- mp.game.vehicle.isTaxiLightOn
- mp.game.vehicle.isInGarageArea
- mp.game.vehicle.isVehicleInGarageArea
- mp.game.vehicle.setColours
- mp.game.vehicle.setFullbeam
- mp.game.vehicle.setIsRacing
- mp.game.vehicle.setCustomPrimaryColour
- mp.game.vehicle.getCustomPrimaryColour
- mp.game.vehicle.clearCustomPrimaryColour
- mp.game.vehicle.getIsPrimaryColourCustom
- mp.game.vehicle.setCustomSecondaryColour
- mp.game.vehicle.getCustomSecondaryColour
- mp.game.vehicle.clearCustomSecondaryColour
- mp.game.vehicle.getIsSecondaryColourCustom
- mp.game.vehicle.setEnveffScale
- mp.game.vehicle.getEnveffScale
- mp.game.vehicle.setCanRespray
- mp.game.vehicle.forceSubmarineSurfaceMode
- mp.game.vehicle.setSubmarineCrushDepths
- mp.game.vehicle.getSubmarineIsBelowFirstCrushDepth
- mp.game.vehicle.getSubmarineCrushDepthWarningState
- mp.game.vehicle.setBoatAnchor
- mp.game.vehicle.canAnchorBoatHere
- mp.game.vehicle.canAnchorBoatHere2
- mp.game.vehicle.setBoatFrozenWhenAnchored
- mp.game.vehicle.setBoatMovementResistance
- mp.game.vehicle.isBoatAnchoredAndFrozen
- mp.game.vehicle.setBoatSinksWhenWrecked
- mp.game.vehicle.setBoatIsSinking
- mp.game.vehicle.setSiren
- mp.game.vehicle.isSirenOn
- mp.game.vehicle.isSirenAudioOn
- mp.game.vehicle.setStrong
- mp.game.vehicle.removeStuckCheck
- mp.game.vehicle.removeVehicleStuckCheck
- mp.game.vehicle.getColours
- mp.game.vehicle.isSeatFree
- mp.game.vehicle.getPedInSeat
- mp.game.vehicle.getLastPedInSeat
- mp.game.vehicle.getLightsState
- mp.game.vehicle.isTyreBurst
- mp.game.vehicle.setForwardSpeed
- mp.game.vehicle.bringToHalt
- mp.game.vehicle.stopBringToHalt
- mp.game.vehicle.isBeingHalted
- mp.game.vehicle.setForkliftForkHeight
- mp.game.vehicle.isEntityAttachedToHandlerFrame
- mp.game.vehicle.isAnyEntityAttachedToHandlerFrame
- mp.game.vehicle.findCarryingThisEntity
- mp.game.vehicle.isHandlerFrameAboveContainer
- mp.game.vehicle.detachContainerFromHandlerFrame
- mp.game.vehicle.setBoatDisableAvoidance
- mp.game.vehicle.isHeliLandingAreaBlocked
- mp.game.vehicle.setHeliTurbulenceScalar
- mp.game.vehicle.setCarBootOpen
- mp.game.vehicle.setTyreBurst
- mp.game.vehicle.setDoorsShut
- mp.game.vehicle.setTyresCanBurst
- mp.game.vehicle.getTyresCanBurst
- mp.game.vehicle.setWheelsCanBreak
- mp.game.vehicle.setDoorOpen
- mp.game.vehicle.removeWindow
- mp.game.vehicle.rollDownWindows
- mp.game.vehicle.rollDownWindow
- mp.game.vehicle.rollUpWindow
- mp.game.vehicle.smashWindow
- mp.game.vehicle.fixWindow
- mp.game.vehicle.popOutWindscreen
- mp.game.vehicle.ejectJb700Roof
- mp.game.vehicle.setLights
- mp.game.vehicle.setUsePlayerLightSettings
- mp.game.vehicle.setLightsMode
- mp.game.vehicle.setAlarm
- mp.game.vehicle.startAlarm
- mp.game.vehicle.isAlarmActivated
- mp.game.vehicle.setInteriorlight
- mp.game.vehicle.setLightMultiplier
- mp.game.vehicle.attachToTrailer
- mp.game.vehicle.attachOnToTrailer
- mp.game.vehicle.stabiliseEntityAttachedToHeli
- mp.game.vehicle.detachFromTrailer
- mp.game.vehicle.isAttachedToTrailer
- mp.game.vehicle.setTrailerInverseMassScale
- mp.game.vehicle.setTrailerLegsRaised
- mp.game.vehicle.setTrailerLegsLowered
- mp.game.vehicle.setTyreFixed
- mp.game.vehicle.setNumberPlateText
- mp.game.vehicle.getNumberPlateText
- mp.game.vehicle.getNumberOfNumberPlates
- mp.game.vehicle.setNumberPlateTextIndex
- mp.game.vehicle.getNumberPlateTextIndex
- mp.game.vehicle.setRandomTrains
- mp.game.vehicle.createMissionTrain
- mp.game.vehicle.switchTrainTrack
- mp.game.vehicle.setTrainTrackSpawnFrequency
- mp.game.vehicle.deleteAllTrains
- mp.game.vehicle.setTrainSpeed
- mp.game.vehicle.setTrainCruiseSpeed
- mp.game.vehicle.setRandomBoats
- mp.game.vehicle.setRandomBoatsInMp
- mp.game.vehicle.setGarbageTrucks
- mp.game.vehicle.doesHaveStuckVehicleCheck
- mp.game.vehicle.getRecordingId
- mp.game.vehicle.getVehicleRecordingId
- mp.game.vehicle.requestRecording
- mp.game.vehicle.requestVehicleRecording
- mp.game.vehicle.hasRecordingBeenLoaded
- mp.game.vehicle.hasVehicleRecordingBeenLoaded
- mp.game.vehicle.removeRecording
- mp.game.vehicle.removeVehicleRecording
- mp.game.vehicle.getPositionOfRecordingIdAtTime
- mp.game.vehicle.getPositionOfRecordingAtTime
- mp.game.vehicle.getPositionOfVehicleRecordingAtTime
- mp.game.vehicle.getRotationOfRecordingIdAtTime
- mp.game.vehicle.getRotationOfRecordingAtTime
- mp.game.vehicle.getRotationOfVehicleRecordingAtTime
- mp.game.vehicle.getTotalDurationOfRecordingId
- mp.game.vehicle.getTotalDurationOfVehicleRecordingId
- mp.game.vehicle.getTotalDurationOfRecording
- mp.game.vehicle.getTotalDurationOfVehicleRecording
- mp.game.vehicle.getPositionInRecording
- mp.game.vehicle.getTimePositionInRecording
- mp.game.vehicle.startPlaybackRecorded
- mp.game.vehicle.startPlaybackRecordedVehicle
- mp.game.vehicle.startPlaybackRecordedWithFlags
- mp.game.vehicle.startPlaybackRecordedVehicleWithFlags
- mp.game.vehicle.forcePlaybackRecordedUpdate
- mp.game.vehicle.stopPlaybackRecorded
- mp.game.vehicle.stopPlaybackRecordedVehicle
- mp.game.vehicle.pausePlaybackRecorded
- mp.game.vehicle.pausePlaybackRecordedVehicle
- mp.game.vehicle.unpausePlaybackRecorded
- mp.game.vehicle.unpausePlaybackRecordedVehicle
- mp.game.vehicle.isPlaybackGoingOnFor
- mp.game.vehicle.isPlaybackGoingOnForVehicle
- mp.game.vehicle.isPlaybackUsingAiGoingOnFor
- mp.game.vehicle.isPlaybackUsingAiGoingOnForVehicle
- mp.game.vehicle.getCurrentPlaybackFor
- mp.game.vehicle.getCurrentPlaybackForVehicle
- mp.game.vehicle.skipToEndAndStopPlaybackRecorded
- mp.game.vehicle.skipToEndAndStopPlaybackRecordedVehicle
- mp.game.vehicle.setPlaybackSpeed
- mp.game.vehicle.startPlaybackRecordedUsingAi
- mp.game.vehicle.startPlaybackRecordedVehicleUsingAi
- mp.game.vehicle.skipTimeInPlaybackRecorded
- mp.game.vehicle.skipTimeInPlaybackRecordedVehicle
- mp.game.vehicle.setPlaybackToUseAi
- mp.game.vehicle.setPlaybackToUseAiTryToRevertBackLater
- mp.game.vehicle.explodeInCutscene
- mp.game.vehicle.addStuckCheckWithWarp
- mp.game.vehicle.addVehicleStuckCheckWithWarp
- mp.game.vehicle.setModelIsSuppressed
- mp.game.vehicle.setVehicleModelIsSuppressed
- mp.game.vehicle.getRandomInSphere
- mp.game.vehicle.getRandomVehicleInSphere
- mp.game.vehicle.getRandomFrontBumperInSphere
- mp.game.vehicle.getRandomVehicleFrontBumperInSphere
- mp.game.vehicle.getRandomBackBumperInSphere
- mp.game.vehicle.getRandomVehicleBackBumperInSphere
- mp.game.vehicle.getClosest
- mp.game.vehicle.getClosestVehicle
- mp.game.vehicle.getTrainCarriage
- mp.game.vehicle.isMissionTrain
- mp.game.vehicle.deleteMissionTrain
- mp.game.vehicle.setMissionTrainAsNoLongerNeeded
- mp.game.vehicle.setMissionTrainCoords
- mp.game.vehicle.isThisModelABoat
- mp.game.vehicle.isThisModelAJetski
- mp.game.vehicle.isThisModelAnEmergencyBoat
- mp.game.vehicle.isThisModelAPlane
- mp.game.vehicle.isThisModelAHeli
- mp.game.vehicle.isThisModelACar
- mp.game.vehicle.isThisModelATrain
- mp.game.vehicle.isThisModelABike
- mp.game.vehicle.isThisModelABicycle
- mp.game.vehicle.isThisModelAQuadbike
- mp.game.vehicle.isThisModelAnAmphibiousCar
- mp.game.vehicle.isThisModelAnAmphibiousQuadbike
- mp.game.vehicle.setHeliBladesFullSpeed
- mp.game.vehicle.setHeliBladesSpeed
- mp.game.vehicle.setCanBeTargetted
- mp.game.vehicle.setCanBeVisiblyDamaged
- mp.game.vehicle.setHasUnbreakableLights
- mp.game.vehicle.getDirtLevel
- mp.game.vehicle.setDirtLevel
- mp.game.vehicle.isDamaged
- mp.game.vehicle.isDoorFullyOpen
- mp.game.vehicle.setEngineOn
- mp.game.vehicle.setUndriveable
- mp.game.vehicle.setProvidesCover
- mp.game.vehicle.setDoorControl
- mp.game.vehicle.setDoorLatched
- mp.game.vehicle.getDoorAngleRatio
- mp.game.vehicle.getPedUsingDoor
- mp.game.vehicle.setDoorShut
- mp.game.vehicle.setDoorBroken
- mp.game.vehicle.setCanBreak
- mp.game.vehicle.doesHaveRoof
- mp.game.vehicle.isBig
- mp.game.vehicle.getNumberOfColours
- mp.game.vehicle.setColourCombination
- mp.game.vehicle.getColourCombination
- mp.game.vehicle.setXenonLightsColor
- mp.game.vehicle.getXenonLightsColor
- mp.game.vehicle.setIsConsideredByPlayer
- mp.game.vehicle.getRandomModelInMemory
- mp.game.vehicle.getRandomVehicleModelInMemory
- mp.game.vehicle.getDoorLockStatus
- mp.game.vehicle.getDoorDestroyType
- mp.game.vehicle.isDoorDamaged
- mp.game.vehicle.setDoorCanBreak
- mp.game.vehicle.isBumperBouncing
- mp.game.vehicle.isBumperBrokenOff
- mp.game.vehicle.isCopInArea3D
- mp.game.vehicle.isOnAllWheels
- mp.game.vehicle.getModelMonetaryValue
- mp.game.vehicle.getLayoutHash
- mp.game.vehicle.setRenderTrainAsDerailed
- mp.game.vehicle.setExtraColours
- mp.game.vehicle.getExtraColours
- mp.game.vehicle.setInteriorColor
- mp.game.vehicle.getInteriorColor
- mp.game.vehicle.setDashboardColor
- mp.game.vehicle.getDashboardColor
- mp.game.vehicle.stopAllGarageActivity
- mp.game.vehicle.setFixed
- mp.game.vehicle.setDeformationFixed
- mp.game.vehicle.setCanEngineOperateOnFire
- mp.game.vehicle.setCanLeakOil
- mp.game.vehicle.setCanLeakPetrol
- mp.game.vehicle.setDisablePetrolTankFires
- mp.game.vehicle.setDisablePetrolTankDamage
- mp.game.vehicle.setDisableEngineFires
- mp.game.vehicle.setDisablePretendOccupants
- mp.game.vehicle.removeVehiclesFromGeneratorsInArea
- mp.game.vehicle.setSteerBias
- mp.game.vehicle.isExtraTurnedOn
- mp.game.vehicle.setExtra
- mp.game.vehicle.doesExtraExist
- mp.game.vehicle.doesTyreExist
- mp.game.vehicle.setConvertibleRoof
- mp.game.vehicle.lowerConvertibleRoof
- mp.game.vehicle.raiseConvertibleRoof
- mp.game.vehicle.getConvertibleRoofState
- mp.game.vehicle.isAConvertible
- mp.game.vehicle.transformToSubmarine
- mp.game.vehicle.transformSubmarineTo
- mp.game.vehicle.getIsSubmarineTransformed
- mp.game.vehicle.isStoppedAtTrafficLights
- mp.game.vehicle.setDamage
- mp.game.vehicle.setVehicleDamage
- mp.game.vehicle.getEngineHealth
- mp.game.vehicle.setEngineHealth
- mp.game.vehicle.setPlaneEngineHealth
- mp.game.vehicle.getPetrolTankHealth
- mp.game.vehicle.setPetrolTankHealth
- mp.game.vehicle.isStuckTimerUp
- mp.game.vehicle.resetStuckTimer
- mp.game.vehicle.isDriveable
- mp.game.vehicle.setHasBeenOwnedByPlayer
- mp.game.vehicle.setNeedsToBeHotwired
- mp.game.vehicle.startHorn
- mp.game.vehicle.setSilent
- mp.game.vehicle.setHasStrongAxles
- mp.game.vehicle.getDisplayNameFromModel
- mp.game.vehicle.getDisplayNameFromVehicleModel
- mp.game.vehicle.getMakeNameFromModel
- mp.game.vehicle.getDeformationAtPos
- mp.game.vehicle.setLivery
- mp.game.vehicle.getLivery
- mp.game.vehicle.getLiveryCount
- mp.game.vehicle.setRoofLivery
- mp.game.vehicle.getRoofLivery
- mp.game.vehicle.getRoofLiveryCount
- mp.game.vehicle.isWindowIntact
- mp.game.vehicle.areAllWindowsIntact
- mp.game.vehicle.areAnySeatsFree
- mp.game.vehicle.resetWheels
- mp.game.vehicle.isHeliPartBroken
- mp.game.vehicle.getHeliMainRotorHealth
- mp.game.vehicle.getHeliTailRotorHealth
- mp.game.vehicle.getHeliTailBoomHealth
- mp.game.vehicle.setHeliMainRotorHealth
- mp.game.vehicle.setHeliTailRotorHealth
- mp.game.vehicle.setHeliTailExplodeThrowDashboard
- mp.game.vehicle.setNameDebug
- mp.game.vehicle.setExplodesOnHighExplosionDamage
- mp.game.vehicle.setDisableTowing
- mp.game.vehicle.doesHaveLandingGear
- mp.game.vehicle.controlLandingGear
- mp.game.vehicle.getLandingGearState
- mp.game.vehicle.isAnyNearPoint
- mp.game.vehicle.isAnyVehicleNearPoint
- mp.game.vehicle.requestHighDetailModel
- mp.game.vehicle.removeHighDetailModel
- mp.game.vehicle.isHighDetail
- mp.game.vehicle.requestAsset
- mp.game.vehicle.requestVehicleAsset
- mp.game.vehicle.hasAssetLoaded
- mp.game.vehicle.hasVehicleAssetLoaded
- mp.game.vehicle.removeAsset
- mp.game.vehicle.removeVehicleAsset
- mp.game.vehicle.setTowTruckArmPosition
- mp.game.vehicle.attachToTowTruck
- mp.game.vehicle.detachFromTowTruck
- mp.game.vehicle.detachFromAnyTowTruck
- mp.game.vehicle.isAttachedToTowTruck
- mp.game.vehicle.getEntityAttachedToTowTruck
- mp.game.vehicle.setAutomaticallyAttaches
- mp.game.vehicle.setBulldozerArmPosition
- mp.game.vehicle.setTankTurretPosition
- mp.game.vehicle.setTurretSpeedThisFrame
- mp.game.vehicle.disableTurretMovementThisFrame
- mp.game.vehicle.setFlightNozzlePosition
- mp.game.vehicle.setFlightNozzlePositionImmediate
- mp.game.vehicle.getFlightNozzlePosition
- mp.game.vehicle.setDisableFlightNozzlePosition
- mp.game.vehicle.setBurnout
- mp.game.vehicle.isInBurnout
- mp.game.vehicle.setReduceGrip
- mp.game.vehicle.setReduceTraction
- mp.game.vehicle.setIndicatorLights
- mp.game.vehicle.setBrakeLights
- mp.game.vehicle.setHandbrake
- mp.game.vehicle.setBrake
- mp.game.vehicle.instantlyFillPopulation
- mp.game.vehicle.hasFilledPopulation
- mp.game.vehicle.getTrailerVehicle
- mp.game.vehicle.setUsesLargeRearRamp
- mp.game.vehicle.setRudderBroken
- mp.game.vehicle.setConvertibleRoofLatchState
- mp.game.vehicle.getEstimatedMaxSpeed
- mp.game.vehicle.getMaxBraking
- mp.game.vehicle.getMaxTraction
- mp.game.vehicle.getAcceleration
- mp.game.vehicle.getModelEstimatedMaxSpeed
- mp.game.vehicle.getVehicleModelMaxSpeed
- mp.game.vehicle.getModelMaxBraking
- mp.game.vehicle.getVehicleModelMaxBraking
- mp.game.vehicle.getModelMaxBrakingMaxMods
- mp.game.vehicle.getModelMaxTraction
- mp.game.vehicle.getVehicleModelMaxTraction
- mp.game.vehicle.getModelAcceleration
- mp.game.vehicle.getVehicleModelAcceleration
- mp.game.vehicle.getModelEstimatedAgility
- mp.game.vehicle.getModelMaxKnots
- mp.game.vehicle.getModelMoveResistance
- mp.game.vehicle.getClassEstimatedMaxSpeed
- mp.game.vehicle.getClassMaxTraction
- mp.game.vehicle.getVehicleClassMaxTraction
- mp.game.vehicle.getClassMaxAgility
- mp.game.vehicle.getVehicleClassMaxAgility
- mp.game.vehicle.getClassMaxAcceleration
- mp.game.vehicle.getVehicleClassMaxAcceleration
- mp.game.vehicle.getClassMaxBraking
- mp.game.vehicle.getVehicleClassMaxBraking
- mp.game.vehicle.addRoadNodeSpeedZone
- mp.game.vehicle.removeRoadNodeSpeedZone
- mp.game.vehicle.openBombBayDoors
- mp.game.vehicle.closeBombBayDoors
- mp.game.vehicle.areBombBayDoorsOpen
- mp.game.vehicle.isSearchlightOn
- mp.game.vehicle.setSearchlight
- mp.game.vehicle.doesHaveSearchlight
- mp.game.vehicle.isSeatAccessible
- mp.game.vehicle.getEntryPositionOfDoor
- mp.game.vehicle.canShuffleSeat
- mp.game.vehicle.getNumModKits
- mp.game.vehicle.setModKit
- mp.game.vehicle.getModKit
- mp.game.vehicle.getModKitType
- mp.game.vehicle.getWheelType
- mp.game.vehicle.setWheelType
- mp.game.vehicle.getNumModColors
- mp.game.vehicle.setModColor1
- mp.game.vehicle.setModColor2
- mp.game.vehicle.getModColor1
- mp.game.vehicle.getModColor2
- mp.game.vehicle.getModColor1Name
- mp.game.vehicle.getModColor2Name
- mp.game.vehicle.haveModsStreamedIn
- mp.game.vehicle.setMod
- mp.game.vehicle.setVehicleMod
- mp.game.vehicle.getMod
- mp.game.vehicle.getVehicleMod
- mp.game.vehicle.getModVariation
- mp.game.vehicle.getNumMods
- mp.game.vehicle.removeMod
- mp.game.vehicle.toggleMod
- mp.game.vehicle.isToggleModOn
- mp.game.vehicle.getModTextLabel
- mp.game.vehicle.getModSlotName
- mp.game.vehicle.getLiveryName
- mp.game.vehicle.getModModifierValue
- mp.game.vehicle.getModIdentifierHash
- mp.game.vehicle.preloadMod
- mp.game.vehicle.preloadVehicleMod
- mp.game.vehicle.hasPreloadModsFinished
- mp.game.vehicle.releasePreloadMods
- mp.game.vehicle.setTyreSmokeColor
- mp.game.vehicle.getTyreSmokeColor
- mp.game.vehicle.setWindowTint
- mp.game.vehicle.getWindowTint
- mp.game.vehicle.getNumWindowTints
- mp.game.vehicle.getColor
- mp.game.vehicle.getCauseOfDestruction
- mp.game.vehicle.overrideOverheatHealth
- mp.game.vehicle.getIsLeftHeadlightDamaged
- mp.game.vehicle.getIsRightHeadlightDamaged
- mp.game.vehicle.isEngineOnFire
- mp.game.vehicle.modifyTopSpeed
- mp.game.vehicle.setMaxSpeed
- mp.game.vehicle.addCombatAngledAvoidanceArea
- mp.game.vehicle.removeCombatAvoidanceArea
- mp.game.vehicle.isAnyPedRappellingFromHeli
- mp.game.vehicle.setCheatPowerIncrease
- mp.game.vehicle.setIsWanted
- mp.game.vehicle.setBoatBoomPositionRatio
- mp.game.vehicle.getBoatBoomPositionRatio2
- mp.game.vehicle.getBoatBoomPositionRatio3
- mp.game.vehicle.getBoatBoomPositionRatio
- mp.game.vehicle.disablePlaneAileron
- mp.game.vehicle.getIsEngineRunning
- mp.game.vehicle.setUseAlternateHandling
- mp.game.vehicle.setBikeOnStand
- mp.game.vehicle.setLastDriven
- mp.game.vehicle.getLastDriven
- mp.game.vehicle.clearLastDriven
- mp.game.vehicle.setHasBeenDrivenFlag
- mp.game.vehicle.setTaskGotoPlaneMinHeightAboveTerrain
- mp.game.vehicle.setLodMultiplier
- mp.game.vehicle.setCanSaveInGarage
- mp.game.vehicle.getNumberOfBrokenOffBones
- mp.game.vehicle.getNumberOfBrokenBones
- mp.game.vehicle.setGeneratesEngineShockingEvents
- mp.game.vehicle.copyDamages
- mp.game.vehicle.setLightsCutoffDistanceTweak
- mp.game.vehicle.setShootAtTarget
- mp.game.vehicle.setVehicleShootAtTarget
- mp.game.vehicle.getLockOnTarget
- mp.game.vehicle.setForceHd
- mp.game.vehicle.getPlateType
- mp.game.vehicle.trackVisibility
- mp.game.vehicle.isVisible
- mp.game.vehicle.setGravity
- mp.game.vehicle.setEnableSlipstreaming
- mp.game.vehicle.getCurrentSlipstreamDraft
- mp.game.vehicle.isSlipstreamLeader
- mp.game.vehicle.setInactiveDuringPlayback
- mp.game.vehicle.setActiveDuringPlayback
- mp.game.vehicle.isSprayable
- mp.game.vehicle.setEngineCanDegrade
- mp.game.vehicle.setShadowEffect
- mp.game.vehicle.removeShadowEffect
- mp.game.vehicle.isPlaneLandingGearIntact
- mp.game.vehicle.arePlanePropellersIntact
- mp.game.vehicle.setPlanePropellersHealth
- mp.game.vehicle.setCanDeformWheels
- mp.game.vehicle.isStolen
- mp.game.vehicle.setIsStolen
- mp.game.vehicle.setPlaneTurbulenceMultiplier
- mp.game.vehicle.arePlaneWingsIntact
- mp.game.vehicle.detachFromCargobob
- mp.game.vehicle.detachFromAnyCargobob
- mp.game.vehicle.detachEntityFromCargobob
- mp.game.vehicle.isAttachedToCargobob
- mp.game.vehicle.getAttachedToCargobob
- mp.game.vehicle.getEntityAttachedToCargobob
- mp.game.vehicle.attachToCargobob
- mp.game.vehicle.attachEntityToCargobob
- mp.game.vehicle.setCargobobHookCanDetach
- mp.game.vehicle.getCargobobHookPosition
- mp.game.vehicle.doesCargobobHavePickUpRope
- mp.game.vehicle.createPickUpRopeForCargobob
- mp.game.vehicle.removePickUpRopeForCargobob
- mp.game.vehicle.setPickupRopeLengthForCargobob
- mp.game.vehicle.setCargobobHookPosition
- mp.game.vehicle.setCargobobPickupRopeDampingMultiplier
- mp.game.vehicle.setCargobobPickupRopeType
- mp.game.vehicle.doesCargobobHavePickupMagnet
- mp.game.vehicle.setCargobobPickupMagnetActive
- mp.game.vehicle.setCargobobPickupMagnetStrength
- mp.game.vehicle.setCargobobPickupMagnetEffectRadius
- mp.game.vehicle.setCargobobPickupMagnetReducedFalloff
- mp.game.vehicle.setCargobobPickupMagnetPullRopeLength
- mp.game.vehicle.setCargobobPickupMagnetPullStrength
- mp.game.vehicle.setCargobobPickupMagnetFalloff
- mp.game.vehicle.setCargobobPickupMagnetReducedStrength
- mp.game.vehicle.doesHaveWeapons
- mp.game.vehicle.disableWeapon
- mp.game.vehicle.disableVehicleWeapon
- mp.game.vehicle.isWeaponDisabled
- mp.game.vehicle.setActiveForPedNavigation
- mp.game.vehicle.getClass
- mp.game.vehicle.getVehicleClass
- mp.game.vehicle.getClassFromName
- mp.game.vehicle.getVehicleClassFromName
- mp.game.vehicle.setPlayersLast
- mp.game.vehicle.setCanBeUsedByFleeingPeds
- mp.game.vehicle.setDropsMoneyWhenBlownUp
- mp.game.vehicle.setJetEngineOn
- mp.game.vehicle.setHandlingHashForAi
- mp.game.vehicle.setExtendedRemovalRange
- mp.game.vehicle.setSteeringBiasScalar
- mp.game.vehicle.setHelicopterRollPitchYawMult
- mp.game.vehicle.setFrictionOverride
- mp.game.vehicle.setWheelsCanBreakOffWhenBlowUp
- mp.game.vehicle.setCeilingHeight
- mp.game.vehicle.clearRouteHistory
- mp.game.vehicle.doesExistWithDecorator
- mp.game.vehicle.doesVehicleExistWithDecorator
- mp.game.vehicle.setExclusiveDriver
- mp.game.vehicle.isPedExclusiveDriverOf
- mp.game.vehicle.disableIndividualPlanePropeller
- mp.game.vehicle.setForceAfterburner
- mp.game.vehicle.setDisableWindowCollisions
- mp.game.vehicle.setDistantCarsEnabled
- mp.game.vehicle.displayDistantVehicles
- mp.game.vehicle.setNeonLightsColour
- mp.game.vehicle.getNeonLightsColour
- mp.game.vehicle.setNeonLightEnabled
- mp.game.vehicle.isNeonLightEnabled
- mp.game.vehicle.disableNeonLights
- mp.game.vehicle.setDisableSuperdummyMode
- mp.game.vehicle.requestDashboardScaleformMovie
- mp.game.vehicle.getBodyHealth
- mp.game.vehicle.setBodyHealth
- mp.game.vehicle.getSuspensionBounds
- mp.game.vehicle.getSuspensionHeight
- mp.game.vehicle.setCarHighSpeedBumpSeverityMultiplier
- mp.game.vehicle.getNumberOfDoors
- mp.game.vehicle.setHydraulicRaised
- mp.game.vehicle.getBodyHealth2
- mp.game.vehicle.setKersAllowed
- mp.game.vehicle.getHasKers
- mp.game.vehicle.setHydraulicWheelValue
- mp.game.vehicle.getHydraulicWheelValue
- mp.game.vehicle.setCamberedWheelsDisabled
- mp.game.vehicle.setHydraulicWheelState
- mp.game.vehicle.setHydraulicWheelStateTransition
- mp.game.vehicle.setDamageModifier
- mp.game.vehicle.setUnkDamageMultiplier
- mp.game.vehicle.setControlsInverted
- mp.game.vehicle.setRampLaunchModifier
- mp.game.vehicle.getIsDoorValid
- mp.game.vehicle.setRocketBoostRefillTime
- mp.game.vehicle.getHasRocketBoost
- mp.game.vehicle.isRocketBoostActive
- mp.game.vehicle.setRocketBoostActive
- mp.game.vehicle.getHasRetractableWheels
- mp.game.vehicle.getIsWheelsLoweredStateActive
- mp.game.vehicle.raiseRetractableWheels
- mp.game.vehicle.lowerRetractableWheels
- mp.game.vehicle.getCanJump
- mp.game.vehicle.setUseHigherJumpForce
- mp.game.vehicle.setWeaponCapacity
- mp.game.vehicle.getWeaponCapacity
- mp.game.vehicle.getHasParachute
- mp.game.vehicle.getCanActivateParachute
- mp.game.vehicle.setParachuteActive
- mp.game.vehicle.setReceivesRampDamage
- mp.game.vehicle.setRampSidewaysLaunchMotion
- mp.game.vehicle.setRampUpwardsLaunchMotion
- mp.game.vehicle.setWeaponsDisabled
- mp.game.vehicle.setParachuteModel
- mp.game.vehicle.setParachuteTextureVariation
- mp.game.vehicle.getAllS
- mp.game.vehicle.setRocketBoostPercentage
- mp.game.vehicle.setOppressorTransformState
- mp.game.vehicle.disableWorldCollision
- mp.game.vehicle.setCargobobHookCanAttach
- mp.game.vehicle.setBombCount
- mp.game.vehicle.getBombCount
- mp.game.vehicle.setCountermeasureCount
- mp.game.vehicle.getCountermeasureCount
- mp.game.vehicle.setHoverTransformRatio
- mp.game.vehicle.setHoverTransformPercentage
- mp.game.vehicle.setHoverTransformEnabled
- mp.game.vehicle.setHoverTransformActive
- mp.game.vehicle.findRandomPointInSpace
- mp.game.vehicle.setDeployHeliStubWings
- mp.game.vehicle.areHeliStubWingsDeployed
- mp.game.vehicle.setTurretUnk
- mp.game.vehicle.setSpecialflightWingRatio
- mp.game.vehicle.setDisableTurretMovementThisFrame
- mp.game.vehicle.setUnkFloat0X104ForSubmarineTask
- mp.game.vehicle.setUnkBool0X102ForSubmarineTask
- mp.game.vehicle.getIsShuntBoostActive
- mp.game.vehicle.getLastRammed
- mp.game.vehicle.setDisableUnk
- mp.game.vehicle.setNitroEnabled
- mp.game.vehicle.setWheelsDealDamage
- mp.game.vehicle.setDisableUnk2
- mp.game.vehicle.getDoesHaveTombstone
- mp.game.vehicle.hideTombstone
- mp.game.vehicle.getIsEmpDisabled
- mp.game.vehicle.getTyreHealth
- mp.game.vehicle.setTyreHealth
- mp.game.vehicle.getTyreWearMultiplier
- mp.game.vehicle.setTyreWearMultiplier
- mp.game.vehicle.setTyreSoftnessMultiplier
- mp.game.vehicle.setTyreTractionLossMultiplier
- mp.game.vehicle.setReduceDriftSuspension
- mp.game.vehicle.setDriftTyresEnabled
- mp.game.vehicle.getDriftTyresEnabled
- mp.game.vehicle.networkUseHighPrecisionBlending
- mp.game.vehicle.setExperimentalAttachmentSyncEnabled
- mp.game.vehicle.setExperimentalHornSyncEnabled
- mp.game.vehicle.addModelOverride
- mp.game.vehicle.removeModelOverride
- mp.game.vehicle.clearModelOverrides
- mp.game.vehicle.isCopVehicleInArea3d
- mp.game.vehicle.requestVehicleAssetAsync