PlayerSpawn: Difference between revisions

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(Add player parameter to clientside variant)
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{{CSharpContainer|1=
See [https://wiki.gtanet.work/index.php?title=OnPlayerSpawn on GTA Network Wiki].
See [[OnPlayerSpawn]].
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<pre>
<pre>
mp.events.add("playerSpawn", (player) => {
mp.events.add("playerSpawn", (player) => {
     mp.gui.chat.push("Hey " + player.name ", you just spawned");
     mp.gui.chat.push("Hey " + player.name + ", you just spawned");
});
});
</pre>
</pre>

Latest revision as of 19:02, 15 May 2024

This event is triggered when a player spawns.

Server-Side
Event

 C#  JavaScript




C# Syntax


JavaScript Syntax

Parameters

  • player: Player - player, which has spawned

Example

This example outputs a console chat message, when a player spawns.

  function playerSpawn(player) {
    console.log(`${player.name} has spawned`);
  }

  mp.events.add("playerSpawn", playerSpawn);


Client-Side Event

 C#  JavaScript



C# Syntax

public delegate void OnPlayerSpawnDelegate(CancelEventArgs cancel);

Parameters

  • cancel: cancel, expects RAGE.Events.CancelEventArgs type.

Example

The example below shows a chat message to the client when they spawn.

Events.OnPlayerSpawn += OnPlayerSpawn;
public void OnPlayerSpawn(RAGE.Events.CancelEventArgs cancel)
{
     RAGE.Chat.Output($"You just spawned");
}


JavaScript Syntax

Parameters

  • player: Player - player, which has spawned (always the same as mp.players.local, only works with local player)

Example

This example outputs a console chat message to the client when they spawns.

mp.events.add("playerSpawn", (player) => {
     mp.gui.chat.push("Hey " + player.name + ", you just spawned");
});


See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint