Object::Object: Difference between revisions
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<pre> | <pre> | ||
mp.events.addCommand('flag', (player) => { | mp.events.addCommand('flag', (player) => { | ||
mp.objects.new('apa_prop_flag_portugal, player.position, | mp.objects.new('apa_prop_flag_portugal', player.position, | ||
{ | { | ||
rotation: player.rotation, | rotation: player.rotation, | ||
alpha: | alpha: 255, | ||
dimension: player.dimension | dimension: player.dimension | ||
}); | }); | ||
}); | }); | ||
//Following this code, you'll create a portuguese flag (apa_prop_flag_portugal) at the players position, facing the same way the player is facing, with no transparency ( | //Following this code, you'll create a portuguese flag (apa_prop_flag_portugal) at the players position, facing the same way the player is facing, with no transparency (255 on alpha) and at the same dimension the player is. | ||
</pre> | </pre> | ||
}} | }} | ||
Latest revision as of 12:52, 1 February 2023
Creates a new Object.
JavaScript Syntax
Syntax
Shared
mp.objects.new(model, position,
{
rotation: rotation,
alpha: alpha,
dimension: dimension
});
Required Arguments
- model: Hash
- position: Vector3
- rotation: Vector3
- alpha: Number: The object's transparency.
- dimension: Number
Example
mp.events.addCommand('flag', (player) => {
mp.objects.new('apa_prop_flag_portugal', player.position,
{
rotation: player.rotation,
alpha: 255,
dimension: player.dimension
});
});
//Following this code, you'll create a portuguese flag (apa_prop_flag_portugal) at the players position, facing the same way the player is facing, with no transparency (255 on alpha) and at the same dimension the player is.