Ui::addBlipForRadius: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">ui.addBlipForRadius(posX, posY, posZ, radius);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.ui.addBlipForRadius(posX, posY, posZ, radius);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''posX:''' float
*'''posX:''' float
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*'''radius:''' float
*'''radius:''' float
===Return value===
===Return value===
*'''Blip'''
*'''Blip handle'''
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Ui_function_c}}
{{Ui_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:UI API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 12:02, 21 November 2021

Syntax

mp.game.ui.addBlipForRadius(posX, posY, posZ, radius);

Required Arguments

  • posX: float
  • posY: float
  • posZ: float
  • radius: float

Return value

  • Blip handle

Example

// todo

See also