Player::setProp: Difference between revisions

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This function sets the prop for the player. Warning: setProp not use in 1.1, only in 0.3.7.
This function sets the prop for the player
== Syntax ==
== Syntax ==
<pre>
<pre>
player.SetAccessories(propID, drawableID, textureID)
player.setProp(propID, drawableID, textureID)
</pre>
</pre>
Props:
Props:
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let cmd = args.split(' ');
let cmd = args.split(' ');
player.SetAccessories(parseInt(cmd[0]), parseInt(cmd[1]), parseInt(cmd[2]));
player.setProp(parseInt(cmd[0]), parseInt(cmd[1]), parseInt(cmd[2]));
});
});
</pre>
</pre>

Latest revision as of 00:13, 15 June 2020

This function sets the prop for the player

Syntax

player.setProp(propID, drawableID, textureID)

Props:

  • 0 - Helmets, hats, earphones, masks
  • 1 - Glasses
  • 2 - Ear accessories
  • 6 - Watches
  • 7 - Bracelets

Parameters

  • propID: Int
  • drawableID: Int
  • textureID: Int

Example

Creates a command called setprops which lets you try out different props

Server-Side
mp.events.addCommand('setprop', (player, args) => {
	if(!args || isNaN(args[0]) || isNaN(args[1]) || isNaN(args[2])){
		return player.outputChatBox("Syntax: /setprop [propID] [drawableID] [textureID]");
	}

	let cmd = args.split(' ');
	player.setProp(parseInt(cmd[0]), parseInt(cmd[1]), parseInt(cmd[2]));
});

See also