Server-side CSharp events: Difference between revisions
No edit summary |
(→Entity) |
||
| (4 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
==Global== | ==Global== | ||
* [[OnUpdate]] | * [[OnUpdate|Update]] | ||
* [[OnChatMessage]] | * [[OnChatMessage|ChatMessage]] | ||
* [[FirstChanceException]] | * [[FirstChanceException]] | ||
* [[UnhandledException]] | * [[UnhandledException]] | ||
* [[OnResourceStart]] | ==Resource== | ||
* [[OnResourceStop]] | * [[OnResourceStart|ResourceStart]] | ||
* [[OnServerResourceStart]] | * [[OnResourceStop|ResourceStop]] | ||
* [[OnServerResourceStop]] | * [[OnServerResourceStart|ServerResourceStartEx]] | ||
* [[OnServerResourceStop|ServerResourceStopEx]] | |||
==Entity== | ==Entity== | ||
(Every server handled object is called an 'entity', which includes Players, Vehicles, Objects and etc..) | (Every server handled object is called an 'entity', which includes Players, Vehicles, Objects and etc..) | ||
* [[OnEntityModelChange]] | * [[OnEntityModelChange|EntityModelChange]] | ||
* [[EntityCreated]] | |||
* [[EntityDestroyed]] ''(deprecated in 1.1)'' | |||
* [[EntityDeleted]] | |||
==Player== | ==Player== | ||
* [[OnPlayerConnected]] | * [[OnPlayerIncomingConnection|PlayerIncomingConnection]] | ||
* [[OnPlayerDisconnected]] | * [[OnPlayerConnected|PlayerConnected]] | ||
* [[OnPlayerDeath]] | * [[OnPlayerDisconnected|PlayerDisconnected]] | ||
* [[OnPlayerSpawn]] | * [[OnPlayerDamage|PlayerDamage]] | ||
* [[OnPlayerPickup]] | * [[OnPlayerDeath|PlayerDeath]] | ||
* [[OnPlayerSpawn|PlayerSpawn]] | |||
* [[ | * [[OnPlayerPickup|PlayerPickup]] | ||
* [[PlayerEnterVehicleAttempt]] | |||
* [[PlayerExitVehicleAttempt]] | |||
* [[OnPlayerEnterVehicle|PlayerEnterVehicle]] | |||
* [[OnPlayerExitVehicle|PlayerExitVehicle]] | |||
* [[OnPlayerWeaponSwitch|PlayerWeaponSwitch]] | |||
* [[OnPlayerDetonateStickies|PlayerDetonateStickies]] | |||
== | ==ColShapes== | ||
* [[OnPlayerEnterColShape|PlayerEnterColShape]] | |||
* [[OnPlayerExitColShape|PlayerExitColShape]] | |||
* [[ | |||
* [[ | |||
==Checkpoints== | |||
* [[OnPlayerEnterCheckpoint|PlayerEnterCheckpoint]] | |||
* [[OnPlayerExitCheckpoint|PlayerExitCheckpoint]] | |||
* [[OnPlayerEnterCheckpoint]] | |||
* [[OnPlayerExitCheckpoint]] | |||
==Vehicle== | ==Vehicle== | ||
* [[OnVehicleDamage]] | * [[OnVehicleDamage|VehicleDamage]] | ||
* [[OnVehicleSirenToggle]] | * [[OnVehicleDeath|VehicleDeath]] | ||
* [[ | * [[OnVehicleSirenToggle|VehicleSirenToggle]] | ||
* [[ | * [[OnVehicleHornToggle|VehicleHornToggle]] | ||
* [[ | * [[OnVehicleDoorBreak|VehicleDoorBreak]] | ||
* [[ | * [[OnVehicleWindowSmash|VehicleWindowSmash]] | ||
* [[OnVehicleTrailerChange]] | * [[OnVehicleTyreBurst|VehicleTyreBurst]] | ||
* [[OnVehicleTrailerChange|VehicleTrailerChange]] | |||
Latest revision as of 17:18, 8 September 2024
Global
Resource
Entity
(Every server handled object is called an 'entity', which includes Players, Vehicles, Objects and etc..)
- EntityModelChange
- EntityCreated
- EntityDestroyed (deprecated in 1.1)
- EntityDeleted
Player
- PlayerIncomingConnection
- PlayerConnected
- PlayerDisconnected
- PlayerDamage
- PlayerDeath
- PlayerSpawn
- PlayerPickup
- PlayerEnterVehicleAttempt
- PlayerExitVehicleAttempt
- PlayerEnterVehicle
- PlayerExitVehicle
- PlayerWeaponSwitch
- PlayerDetonateStickies