TriggerClientEventForAll: Difference between revisions
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Triggers a client-side script event call from server-side to all players. To trigger an event for a single player, use | Triggers a client-side script event call from server-side to all players. To trigger an event for a single player, use TriggerClientEvent. | ||
==Syntax== | ==Syntax== | ||
Latest revision as of 13:06, 27 November 2019
Triggers a client-side script event call from server-side to all players. To trigger an event for a single player, use TriggerClientEvent.
Syntax
void NAPI.ClientEvent.TriggerClientEventForAll(string eventName, params object[] args);
Required Arguments
- eventName: parameter input should be in string type.
- args: parameter input should be in object type. See the Synchronized Types for which types of objects you can pass here.
Usage example
NAPI.ClientEvent.TriggerClientEventForAll("MyEvent", 1, 2, 3, "DUCK");