TriggerClientEvent: Difference between revisions

From RAGE Multiplayer Wiki
No edit summary
 
(One intermediate revision by one other user not shown)
Line 7: Line 7:
*'''player:''' parameter input should be in '''Client''' type.
*'''player:''' parameter input should be in '''Client''' type.
*'''eventName:''' parameter input should be in '''string''' type.
*'''eventName:''' parameter input should be in '''string''' type.
*'''args:''' parameter input should be in '''object''' type. See the [[Synchronized Types]] for which types of objects you can pass here.
*'''args:''' parameter input should be in '''object''' type.  


==Usage example==
==Usage example==

Latest revision as of 13:06, 27 November 2019

Triggers a client-side script event call from server-side to a Player. For the inverse method of this (client to server), you will have to use Events.CallRemote("MyEvent", 1, 2, 3);

Syntax

void NAPI.ClientEvent.TriggerClientEvent(Client player, string eventName, params object[] args);

Required Arguments

  • player: parameter input should be in Client type.
  • eventName: parameter input should be in string type.
  • args: parameter input should be in object type.

Usage example

NAPI.ClientEvent.TriggerClientEvent(player, "MyEvent", 1, 2, 3, "DUCK");