PlayerExitVehicle: Difference between revisions
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{{CSharpContainer|1= | {{CSharpContainer|1= | ||
See [ | See [[OnPlayerExitVehicle]]. | ||
}} | }} | ||
{{JSContainer| | {{JSContainer| | ||
{{Parameters}} | {{Parameters}} | ||
* '''player''': {{RageType|Player}} - player, which left the vehicle | * '''player''': {{RageType|Player}} - [[:Category:Player API|player]], which left the vehicle | ||
* '''vehicle''': {{RageType|Vehicle}} - vehicle, which was left by the player. | * '''vehicle''': {{RageType|Vehicle}} - [[:Category:Vehicle API|vehicle]], which was left by the player. | ||
{{Example}} | {{Example}} | ||
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==See also== | ==See also== | ||
* [[playerLeaveVehicle]] | |||
{{Player_events}} | {{Player_events}} | ||
Latest revision as of 19:02, 15 May 2024
This event is triggered when a player went out from a vehicle.
Server-Side Event
C# Syntax
See OnPlayerExitVehicle.
JavaScript Syntax
Parameters
- player: Player - player, which left the vehicle
- vehicle: Vehicle - vehicle, which was left by the player.
Example
This example outputs a console chat message, when player went out from vehicle.
function playerExitVehicleHandler(player, vehicle) {
console.log(`${player.name} when out from vehicle with ID: ${vehicle.id}`);
}
mp.events.add("playerExitVehicle", playerExitVehicleHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle