PlayerReady: Difference between revisions

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m (Changed heading to shared instead of serverside)
 
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{{SharedJsEvent}}
Event triggered when a player has downloaded or loaded every resource packages and is ready to play in your server.
Event triggered when a player has downloaded or loaded every resource packages and is ready to play in your server.
{{ServersideJsEvent}}


{{JSContainer|
{{JSContainer|
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{{Example}}
{{Example}}
This example makes you god.
This example makes you god.
<syntaxhighlight lang="javascript">
{{ServersideCode|
<pre>
mp.events.add("playerReady", player => {
mp.events.add("playerReady", player => {
  if (player.name != "George")
  if (player.name != "George")
   player.kick("You're not George");
   player.kick("You're not George");
});
});
</syntaxhighlight>
</pre>
}}
}}
}}



Latest revision as of 23:22, 20 April 2020

Shared
Event

 JavaScript


Event triggered when a player has downloaded or loaded every resource packages and is ready to play in your server.

JavaScript Syntax

Parameters

  • player: Player

Example

This example makes you god.

Server-Side
mp.events.add("playerReady", player => {
 if (player.name != "George")
   player.kick("You're not George");
});


See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint