Interior::enableInteriorProp: Difference between revisions

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More info: http://gtaforums.com/topic/836367-adding-props-to-interiors/
See [[Interior Props]] page for a list of interior prop names and interior IDs.
 
You need to refresh the interior by using [[Interior::refreshInterior]] after enabling/disabling interior props.
 
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">interior.enableInteriorProp(interiorID, propName);</syntaxhighlight>
<pre>mp.game.interior.enableInteriorProp(interiorID, propName);</pre>
=== Required Arguments ===
=== Required Arguments ===
*'''interiorID:''' int
*'''interiorID:''' int
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*'''Undefined'''
*'''Undefined'''
==Example==
==Example==
<syntaxhighlight lang="javascript">
{{ClientSide}}
todo
Change the floor of the CEO mod shop at Maze Bank Building:
</syntaxhighlight>
<pre>
mp.game.interior.enableInteriorProp(255233, "floor_vinyl_08");
mp.game.interior.refreshInterior(255233);
</pre>
==See also==
==See also==
{{Interior_function_c}}
{{Interior_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 22:23, 2 September 2018