Interior::enableInteriorProp: Difference between revisions
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See [[Interior Props]] page for a list of interior prop names and interior IDs. | |||
You need to refresh the interior by using [[Interior::refreshInterior]] after enabling/disabling interior props. | |||
==Syntax== | ==Syntax== | ||
< | <pre>mp.game.interior.enableInteriorProp(interiorID, propName);</pre> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''interiorID:''' int | *'''interiorID:''' int | ||
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*'''Undefined''' | *'''Undefined''' | ||
==Example== | ==Example== | ||
< | {{ClientSide}} | ||
Change the floor of the CEO mod shop at Maze Bank Building: | |||
</ | <pre> | ||
mp.game.interior.enableInteriorProp(255233, "floor_vinyl_08"); | |||
mp.game.interior.refreshInterior(255233); | |||
</pre> | |||
==See also== | ==See also== | ||
{{ | {{Interior_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 22:23, 2 September 2018
See Interior Props page for a list of interior prop names and interior IDs.
You need to refresh the interior by using Interior::refreshInterior after enabling/disabling interior props.
Syntax
mp.game.interior.enableInteriorProp(interiorID, propName);
Required Arguments
- interiorID: int
- propName: String
Return value
- Undefined
Example
Client-Side
Change the floor of the CEO mod shop at Maze Bank Building:
mp.game.interior.enableInteriorProp(255233, "floor_vinyl_08"); mp.game.interior.refreshInterior(255233);
See also
- mp.game.interior.addPickupToInteriorRoomByName
- mp.game.interior.areCoordsCollidingWithExterior
- mp.game.interior.capInterior
- mp.game.interior.disableInteriorProp
- mp.game.interior.disableInterior
- mp.game.interior.enableInteriorProp
- mp.game.interior.getInteriorAtCoordsWithType
- mp.game.interior.getInteriorAtCoords
- mp.game.interior.getInteriorFromCollision
- mp.game.interior.getInteriorGroupId
- mp.game.interior.getOffsetFromInteriorInWorldCoords
- mp.game.interior.hideMapObjectThisFrame
- mp.game.interior.isInteriorCapped
- mp.game.interior.isInteriorDisabled
- mp.game.interior.isInteriorPropEnabled
- mp.game.interior.isInteriorReady
- mp.game.interior.isValidInterior
- mp.game.interior.refreshInterior
- mp.game.interior.unkGetInteriorAtCoords
- mp.game.interior.unpinInterior