PlayerStartEnterVehicle: Difference between revisions

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This event is triggered when a player starts to get into a vehicle. This event is cancellable.
This event is triggered when a player starts to get into a vehicle. This event is cancellable.
{{ServersideCsJsEvent}}
 
{{ServersideJsEvent}}
 
{{JSContainer|
{{JSContainer|
{{Parameters}}
{{Parameters}}
* '''player''' - player, which sits down (serverside only)
* '''player''': {{RageType|Player}} - player, which sits down (serverside only)
* '''vehicle''' - vehicle in which the player sits.
* '''vehicle''': {{RageType|Vehicle}} - vehicle in which the player sits.
* '''seat''' - the place where he sits down.
* '''seat''': {{RageType|Number}} - the place where he sits down.


{{Example}}
{{Example}}
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{{ClientsideCsJsEvent}}
{{ClientsideCsJsEvent}}
{{CSharpContainer|
{{CSharpContainer|
<syntaxhighlight lang="c#">
<syntaxhighlight lang="csharp">
public delegate void OnPlayerStartEnterVehicleDelegate(RAGE.Elements.Vehicle vehicle, int seatId, RAGE.Events.CancelEventArgs cancel);
public delegate void OnPlayerStartEnterVehicleDelegate(RAGE.Elements.Vehicle vehicle, int seatId, RAGE.Events.CancelEventArgs cancel);
</syntaxhighlight>
</syntaxhighlight>
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{{Example}}
{{Example}}
The example below sends a message to client when they get in a vehicle, showing whether they are a driver or passenger.
The example below sends a message to client when they start to get in a vehicle, showing whether they are a driver or passenger.


<syntaxhighlight lang="c#">
<syntaxhighlight lang="csharp">
Events.OnPlayerStartEnterVehicle += OnPlayerStartEnterVehicle;
Events.OnPlayerStartEnterVehicle += OnPlayerStartEnterVehicle;
</syntaxhighlight>
</syntaxhighlight>
<syntaxhighlight lang="c#">
<syntaxhighlight lang="csharp">
public void OnPlayerStartEnterVehicle(RAGE.Elements.Vehicle vehicle, int seatId, RAGE.Events.CancelEventArgs cancel)
public void OnPlayerStartEnterVehicle(RAGE.Elements.Vehicle vehicle, int seatId, RAGE.Events.CancelEventArgs cancel)
{
{
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==See also==
==See also==
{{Player_events}}
{{Player_events}}
[[Category:Player]]
[[Category:Vehicle]]
[[Category:Server-side Event]]
[[Category:Client-side Event]]

Latest revision as of 14:09, 23 May 2019

This event is triggered when a player starts to get into a vehicle. This event is cancellable.

Server-Side
Event

 JavaScript



JavaScript Syntax

Parameters

  • player: Player - player, which sits down (serverside only)
  • vehicle: Vehicle - vehicle in which the player sits.
  • seat: Number - the place where he sits down.

Example

This example outputs a chat message when a player gets into a vehicle.

function playerStartEnterVehicleHandler(player, vehicle, seat) {
   const playerName = player.name;
   const vehicleID = vehicle.id;

   mp.players.broadcast(`${playerName} started to get into the car ID: ${vehicleID}. Seat: ${seat}`);
}

mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);


Client-Side Event

 C#  JavaScript



C# Syntax

public delegate void OnPlayerStartEnterVehicleDelegate(RAGE.Elements.Vehicle vehicle, int seatId, RAGE.Events.CancelEventArgs cancel);

Parameters

  • vehicle - vehicle RAGE.Elements.Vehicle
  • seatId - the id of the seat, expectsSystem.Int32
  • cancel - cancel, expects RAGE.Events.CancelEventArgs

Example

The example below sends a message to client when they start to get in a vehicle, showing whether they are a driver or passenger.

Events.OnPlayerStartEnterVehicle += OnPlayerStartEnterVehicle;
public void OnPlayerStartEnterVehicle(RAGE.Elements.Vehicle vehicle, int seatId, RAGE.Events.CancelEventArgs cancel)
{
    if (seatId == -1)
    {
        RAGE.Chat.Output("You started to get in the driver's seat");
    }
    else
    {
        RAGE.Chat.Output("You started to get in a passenger seat");
    }
}


JavaScript Syntax

// The player is not emmited client-side assuming it's you
function playerStartEnterVehicleHandler(vehicle, seat) {
   const vehicleID = vehicle.id;

   mp.game.graphics.notify(`You started to get into the car ID: ${vehicleID}. Seat: ${seat}`);
}

mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);


See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint