Template:Csharp events clientside: Difference between revisions
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== Browser == | == Browser == | ||
*[[BrowserCreated|OnBrowserCreated]] | *[[BrowserCreated|OnBrowserCreated]] | ||
*[[BrowserDomReady|OnBrowserDomReady]] | *[[BrowserDomReady|OnBrowserDomReady]] | ||
*[[BrowserLoadingFailed|OnBrowserLoadingFailed]] | *[[BrowserLoadingFailed|OnBrowserLoadingFailed]] | ||
*[[ScriptWindowCreated|OnScriptWindowCreated]] | *[[ScriptWindowCreated|OnScriptWindowCreated ('''C#''' Exclusive)]] | ||
*[[ScriptWindowDestroyed|OnScriptWindowDestroyed]] | *[[ScriptWindowDestroyed|OnScriptWindowDestroyed ('''C#''' Exclusive)]] | ||
==Checkpoints== | ==Checkpoints== | ||
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==Common== | ==Common== | ||
*[[Click|OnClick]] | *[[Click|OnClick]] | ||
*[[ClickWithRaycast|OnClickWithRaycast ('''C#''' Exclusive)]] | |||
*[[PlayerChat|OnPlayerChat]] | *[[PlayerChat|OnPlayerChat]] | ||
*[[PlayerCommand|OnPlayerCommand]] | *[[PlayerCommand|OnPlayerCommand]] | ||
*[[PlayerJoin|OnPlayerJoin]] | *[[PlayerJoin|OnPlayerJoin]] | ||
*[[playerQuit|OnPlayerQuit | *[[PlayerReady|OnPlayerReady]] | ||
*[[playerQuit|OnPlayerQuit]] | |||
*[[PlayerSpawn|OnPlayerSpawn]] | *[[PlayerSpawn|OnPlayerSpawn]] | ||
*[[PlayerDeath|OnPlayerDeath]] | *[[PlayerDeath|OnPlayerDeath]] | ||
*[[PlayerResurrect|OnPlayerResurrect]] | *[[PlayerResurrect|OnPlayerResurrect]] | ||
*[[PlayerWeaponShot|OnPlayerWeaponShot]] | *[[PlayerWeaponShot|OnPlayerWeaponShot]] | ||
*[[ | *[[EventTriggeredByKey|OnEventTriggeredByKey ('''C#''' Exclusive)]] | ||
*[[ConsoleCommand|OnConsoleCommand]] | |||
*[[IncomingDamage|OnIncomingDamage]] | |||
*[[OutgoingDamage|OnOutgoingDamage]] | |||
==Entity== | |||
*[[EntityStreamIn|OnEntityStreamIn]] | |||
*[[EntityStreamOut|OnEntityStreamOut]] | |||
*[[EntityCreated|OnEntityCreated]] | |||
*[[EntityDestroyed|OnEntityDestroyed]] | |||
*[[EntityDataChangeByKey|OnEntityDataChangeByKey ('''C#''' Exclusive)]] | |||
*[[EntityControllerChange|OnEntityControllerChange]] | |||
*[[DummyEntityCreated|OnDummyEntityCreated]] | |||
*[[DummyEntityDestroyed|OnDummyEntityDestroyed]] | |||
==Graphics== | |||
*[[Render|Tick ('''C#''' Exclusive)]] | |||
*[[GuiReady|OnGuiReady]] | |||
==Vehicles== | ==Vehicles== | ||
*[[PlayerStartEnterVehicle| | *[[PlayerStartEnterVehicle|OnPlayerStartEnterVehicle]] | ||
*[[PlayerEnterVehicle|OnPlayerEnterVehicle]] | *[[PlayerEnterVehicle|OnPlayerEnterVehicle]] | ||
*[[PlayerLeaveVehicle| | *[[PlayerLeaveVehicle|OnPlayerLeaveVehicle]] | ||
==Voice chat== | ==Voice chat== | ||
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*[[PlayerStopTalking|OnPlayerStopTalking]] | *[[PlayerStopTalking|OnPlayerStopTalking]] | ||
== | ==Waypoint== | ||
*[[ | *[[PlayerCreateWaypoint|OnPlayerCreateWaypoint]] | ||
*[[ | *[[PlayerRemoveWaypoint|OnPlayerRemoveWaypoint]] | ||
Latest revision as of 10:47, 26 June 2020
Browser
- OnBrowserCreated
- OnBrowserDomReady
- OnBrowserLoadingFailed
- OnScriptWindowCreated (C# Exclusive)
- OnScriptWindowDestroyed (C# Exclusive)
Checkpoints
Colshapes
Common
- OnClick
- OnClickWithRaycast (C# Exclusive)
- OnPlayerChat
- OnPlayerCommand
- OnPlayerJoin
- OnPlayerReady
- OnPlayerQuit
- OnPlayerSpawn
- OnPlayerDeath
- OnPlayerResurrect
- OnPlayerWeaponShot
- OnEventTriggeredByKey (C# Exclusive)
- OnConsoleCommand
- OnIncomingDamage
- OnOutgoingDamage
Entity
- OnEntityStreamIn
- OnEntityStreamOut
- OnEntityCreated
- OnEntityDestroyed
- OnEntityDataChangeByKey (C# Exclusive)
- OnEntityControllerChange
- OnDummyEntityCreated
- OnDummyEntityDestroyed