Object::setPickupRegenerationTime: Difference between revisions

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=== Required Arguments ===
=== Required Arguments ===
*'''Pickup:''' pickup <font color='green'>'''Object'''</font>
*'''Pickup:''' Pickup handle <font color='green'>'''int'''</font>
*'''Duration:''' Time <font color='red'>'''ms'''</font>
*'''Duration:''' Time <font color='red'>'''int (ms)'''</font>


===Return value===
===Return value===

Latest revision as of 20:08, 30 May 2019

Syntax

mp.game.object.setPickupRegenerationTime(Pickup, Duration);

Required Arguments

  • Pickup: Pickup handle int
  • Duration: Time int (ms)

Return value

  • Unknown

Example

// Creates a rotating health pickup with 50hp and respawning time 10 mins
let pickup = mp.game.object.createPickupRotate(-1888453608, 1985.56, 3050.966 + 3, 47.21, 0, 0, 0, 9, 50, 0, true, mp.game.joaat('prop_ld_health_pack'));
mp.game.object.setPickupRegenerationTime(pickup, 600000);

See also

  • [[Object::disableGlow|mp.game.object.disableGlow