PlayerLeaveVehicle: Difference between revisions

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Triggers when the player exits the vehicle.


== Example ==
{{ClientsideCsJsEvent}}


mp.events.add("playerLeaveVehicle", () => { // <- There is no parametrs :( RAGE, please add param "vehicle" and/or "player"
{{CSharpContainer|
    mp.gui.chat.push("Player start leave the vehicle");
<syntaxhighlight lang="csharp">
},
public delegate void OnPlayerLeaveVehicleDelegate();
</syntaxhighlight>
{{Parameters}}
''This event has no parameters''
 
{{Example}}
The example below send a chat message to the player when they exit a vehicle.
 
<syntaxhighlight lang="csharp">
Events.OnPlayerLeaveVehicle += OnPlayerLeaveVehicle;
</syntaxhighlight>
<syntaxhighlight lang="csharp">
public void OnPlayerLeaveVehicle(RAGE.Elements.Vehicle vehicle, int seat)
{
    RAGE.Chat.Output("You exited a vehicle");
}
</syntaxhighlight>
}}
 
{{JSContainer|
=== Parameters ===
*'''vehicle''': {{RageType|Object}}
*'''seat''': {{RageType|Int}}
 
{{Example}}
This example outputs a chat message when the player start's to leave from the car and their seat ID.
{{ClientsideCode|
<pre>
mp.events.add("playerLeaveVehicle", (vehicle, seat) => {
    mp.gui.chat.push(`You are now leaving the vehicle from seat ${seat}`);
})
</pre>
}}
}}
 
==See Also==
{{Player_events}}
 
[[Category:Player]]
[[Category:Vehicle]]
[[Category:Client-side Event]]

Latest revision as of 12:25, 27 July 2020

Triggers when the player exits the vehicle.

Client-Side Event

 C#  JavaScript



C# Syntax

public delegate void OnPlayerLeaveVehicleDelegate();

Parameters

This event has no parameters

Example

The example below send a chat message to the player when they exit a vehicle.

Events.OnPlayerLeaveVehicle += OnPlayerLeaveVehicle;
public void OnPlayerLeaveVehicle(RAGE.Elements.Vehicle vehicle, int seat)
{
    RAGE.Chat.Output("You exited a vehicle");
}


JavaScript Syntax

Parameters

  • vehicle: Object
  • seat: Int

Example

This example outputs a chat message when the player start's to leave from the car and their seat ID.

Client-Side
mp.events.add("playerLeaveVehicle", (vehicle, seat) => {
    mp.gui.chat.push(`You are now leaving the vehicle from seat ${seat}`);
})


See Also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint