Vehicle::getLightsState: Difference between revisions

From RAGE Multiplayer Wiki
(Change types of required arguments)
 
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<pre>vehicle.getLightsState(lightsOn, highbeamsOn);</pre>
<pre>vehicle.getLightsState(lightsOn, highbeamsOn);</pre>
=== Required Arguments ===
=== Required Arguments ===
*'''lightsOn:''' BOOL
*'''lightsOn:''' {{RageType|int}}
*'''highbeamsOn:''' BOOL
*'''highbeamsOn:''' {{RageType|int}}
===Return value===
===Return value===
*'''object:''' lightsOn, highbeamsOn
*'''object:''' lightsOn, highbeamsOn
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==Example==
==Example==
<pre>
<pre>
let lightState = vehicle.getLightsState(1,1);
let lightState = vehicle.getLightsState(1, 1);


mp.gui.chat.push(`Low Beam: ${lightState.lightsOn}, High Beam: ${lightState.highbeamsOn}`);
mp.gui.chat.push(`Low Beam: ${lightState.lightsOn}, High Beam: ${lightState.highbeamsOn}`);

Latest revision as of 07:45, 22 May 2021

Syntax

vehicle.getLightsState(lightsOn, highbeamsOn);

Required Arguments

  • lightsOn: int
  • highbeamsOn: int

Return value

  • object: lightsOn, highbeamsOn

Example

let lightState = vehicle.getLightsState(1, 1);

mp.gui.chat.push(`Low Beam: ${lightState.lightsOn}, High Beam: ${lightState.highbeamsOn}`);

See also