Weapon::getWeapontypeGroup: Difference between revisions

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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
// todo
mp.keys.bind(0x76, false, function () { // F7 key
    let weaponHash = mp.game.invoke(`0x0A6DB4965674D243`, mp.players.local.handle); //GET_SELECTED_PED_WEAPON
    let groupHash = mp.game.weapon.getWeapontypeGroup(weaponHash);
    mp.gui.chat.push(`hash: ${weaponHash}, groupHash: ${groupHash}`);
})
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Weapon_functions_c}}
{{Weapon_functions_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 04:29, 31 July 2018

Retrieves the weapon group of the supplied weapon hash. Weapon Groups (Incomplete list)

  • melee: 2685387236
  • Handguns: 416676503
  • Submachine Gun: 3337201093
  • Shotgun: 860033945
  • Assault Rifle: 970310034
  • Light Machine Gun: 1159398588
  • Sniper: 3082541095
  • Heavy Weapon: 2725924767
  • Throwables: 1548507267
  • Misc: 4257178988

Syntax

mp.game.weapon.getWeapontypeGroup(weaponHash);

Required Arguments

  • weaponHash: Model hash or name

Return value

  • Weapon Group Hash

Example

mp.keys.bind(0x76, false, function () { // F7 key
    let weaponHash = mp.game.invoke(`0x0A6DB4965674D243`, mp.players.local.handle); //GET_SELECTED_PED_WEAPON
    let groupHash = mp.game.weapon.getWeapontypeGroup(weaponHash);
    mp.gui.chat.push(`hash: ${weaponHash}, groupHash: ${groupHash}`);
})

See also