Ui::setTextLeading: Difference between revisions

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from script am_mp_yacht.c int?<br>ui::set_text_leading(2);
from script am_mp_yacht.c int?<br>ui::set_text_leading(2);
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">ui.setTextLeading(p0);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.ui.setTextLeading(p0);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''p0:''' Boolean
*'''p0:''' Boolean
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Ui_function_c}}
{{Ui_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:UI API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 14:57, 20 May 2017

from script am_mp_yacht.c int?
ui::set_text_leading(2);

Syntax

mp.game.ui.setTextLeading(p0);

Required Arguments

  • p0: Boolean

Return value

  • Undefined

Example

// todo

See also