Ui::activateFrontendMenu: Difference between revisions

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Does stuff like this:<br>gyazo.com/7fcb78ea3520e3dbc5b2c0c0f3712617<br><br>Example:<br>int GetHash = GET_HASH_KEY('fe_menu_version_corona_lobby');<br>ACTIVATE_FRONTEND_MENU(GetHash, 0, -1);<br><br>BOOL p1 is a toggle to define the game in pause.<br>int p2 is unknown but -1 always works, not sure why though.
Does stuff like this:<br>https://i.imgur.com/dPtwga3.png<br><br>Example:<br>int GetHash = GET_HASH_KEY('fe_menu_version_corona_lobby');<br>ACTIVATE_FRONTEND_MENU(GetHash, 0, -1);<br><br>BOOL p1 is a toggle to define the game in pause.<br>int p2 is unknown but -1 always works, not sure why though.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">mp.game.ui.activateFrontendMenu(menuhash, Toggle_Pause, p2);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.ui.activateFrontendMenu(menuhash, Toggle_Pause, p2);</syntaxhighlight>

Latest revision as of 12:31, 24 February 2018

Does stuff like this:
https://i.imgur.com/dPtwga3.png

Example:
int GetHash = GET_HASH_KEY('fe_menu_version_corona_lobby');
ACTIVATE_FRONTEND_MENU(GetHash, 0, -1);

BOOL p1 is a toggle to define the game in pause.
int p2 is unknown but -1 always works, not sure why though.

Syntax

mp.game.ui.activateFrontendMenu(menuhash, Toggle_Pause, p2);

Required Arguments

  • menuhash: Model hash or name
  • Toggle_Pause: Boolean
  • p2: int

Return value

  • Undefined

Example

// todo

See also