Ui::beginTextCommandSetBlipName: Difference between revisions

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{{Ui_s_function_c}}
{{Ui_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:UI API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 15:02, 20 May 2017

example:

UI::BEGIN_TEXT_COMMAND_SET_BLIP_NAME('STRING');
UI::_ADD_TEXT_COMPONENT_STRING('Name');
UI::END_TEXT_COMMAND_SET_BLIP_NAME(blip);

Syntax

mp.game.ui.beginTextCommandSetBlipName(gxtentry);

Required Arguments

  • gxtentry: String

Return value

  • Undefined

Example

// todo

See also