PlayerSpawn: Difference between revisions

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This event is triggered when a player spawns.
This event is triggered when a player spawns.
{{ServersideCsJsEvent}}
{{ServersideCsJsEvent}}
{{CSharpContainer|1=
See [[OnPlayerSpawn]].
}}
{{JSContainer|
{{JSContainer|
{{Parameters}}
{{Parameters}}
* '''player''' - player, which has spawned
* '''player''': {{RageType|Player}} - player, which has spawned


{{Example}}
{{Example}}
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{{ClientsideCsJsEvent}}
{{ClientsideCsJsEvent}}
{{CSharpContainer|
{{CSharpContainer|
<syntaxhighlight lang="c#">
<syntaxhighlight lang="csharp">
public delegate void OnPlayerSpawnDelegate(CancelEventArgs cancel);
public delegate void OnPlayerSpawnDelegate(CancelEventArgs cancel);
</syntaxhighlight>
</syntaxhighlight>
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The example below shows a chat message to the client when they spawn.
The example below shows a chat message to the client when they spawn.


<syntaxhighlight lang="c#">
<syntaxhighlight lang="csharp">
Events.OnPlayerSpawn += OnPlayerSpawn;
Events.OnPlayerSpawn += OnPlayerSpawn;
</syntaxhighlight>
</syntaxhighlight>
<syntaxhighlight lang="c#">
<syntaxhighlight lang="csharp">
public void OnPlayerSpawn(RAGE.Events.CancelEventArgs cancel)
public void OnPlayerSpawn(RAGE.Events.CancelEventArgs cancel)
{
{
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</syntaxhighlight>
</syntaxhighlight>
}}
}}
{{JSContainer|
{{Parameters}}
* '''player''': {{RageType|Player}} - player, which has spawned (always the same as mp.players.local, only works with local player)
{{Example}}
This example outputs a console chat message to the client when they spawns.
<pre>
mp.events.add("playerSpawn", (player) => {
    mp.gui.chat.push("Hey " + player.name + ", you just spawned");
});
</pre>
}}
==See also==
==See also==
{{Player_events}}
{{Player_events}}
[[Category:Player]]
[[Category:Server-side Event]]
[[Category:Client-side Event]]

Latest revision as of 19:02, 15 May 2024

This event is triggered when a player spawns.

Server-Side
Event

 C#  JavaScript




C# Syntax


JavaScript Syntax

Parameters

  • player: Player - player, which has spawned

Example

This example outputs a console chat message, when a player spawns.

  function playerSpawn(player) {
    console.log(`${player.name} has spawned`);
  }

  mp.events.add("playerSpawn", playerSpawn);


Client-Side Event

 C#  JavaScript



C# Syntax

public delegate void OnPlayerSpawnDelegate(CancelEventArgs cancel);

Parameters

  • cancel: cancel, expects RAGE.Events.CancelEventArgs type.

Example

The example below shows a chat message to the client when they spawn.

Events.OnPlayerSpawn += OnPlayerSpawn;
public void OnPlayerSpawn(RAGE.Events.CancelEventArgs cancel)
{
     RAGE.Chat.Output($"You just spawned");
}


JavaScript Syntax

Parameters

  • player: Player - player, which has spawned (always the same as mp.players.local, only works with local player)

Example

This example outputs a console chat message to the client when they spawns.

mp.events.add("playerSpawn", (player) => {
     mp.gui.chat.push("Hey " + player.name + ", you just spawned");
});


See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint