PlayerWeaponChange: Difference between revisions
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Event triggered when a player changes | Event triggered when a player changes or switches their weapon. | ||
{{ServersideCsJsEvent}} | |||
= | {{CSharpContainer|1= | ||
{{ | See [[OnPlayerWeaponSwitch]]. | ||
}} | |||
{{JSContainer| | |||
{{Parameters}} | |||
* '''player''': {{RageType|Player}} | |||
* '''oldWeapon''': {{RageType|Number}} - hash of the old weapon | |||
* '''newWeapon''': {{RageType|Number}} - hash of the new weapon | |||
{{Example}} | |||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
mp.events.add("playerWeaponChange", (player, oldWeapon, newWeapon) => { | mp.events.add("playerWeaponChange", (player, oldWeapon, newWeapon) => { | ||
Latest revision as of 19:00, 15 May 2024
Event triggered when a player changes or switches their weapon.
Server-Side Event
C# Syntax
See OnPlayerWeaponSwitch.
JavaScript Syntax
Parameters
- player: Player
- oldWeapon: Number - hash of the old weapon
- newWeapon: Number - hash of the new weapon
Example
mp.events.add("playerWeaponChange", (player, oldWeapon, newWeapon) => {
// Do what you want.
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle