Template:Entity definition c: Difference between revisions

From RAGE Multiplayer Wiki
 
No edit summary
 
Line 1: Line 1:
*[[Entity::applyForceToCenterOfMass|Entity.applyForceToCenterOfMass]]
 
*[[Entity::applyForceTo|Entity.applyForceTo]]
*Properties
*[[Entity::attachToPhysically|Entity.attachToPhysically]]
**[[Entity::id]]
*[[Entity::attachTo|Entity.attachTo]]
**[[Entity::type]]
*[[Entity::clearLastDamage|Entity.clearLastDamage]]
**[[Entity::remoteId]]
*[[Entity::createForcedObject|Entity.createForcedObject]]
**[[Entity::handle]]
*[[Entity::createModelHideExcludingScriptObjects|Entity.createModelHideExcludingScriptObjects]]
**[[Entity::alpha]]
*[[Entity::createModelHide|Entity.createModelHide]]
**[[Entity::data]]
*[[Entity::createModelSwap|Entity.createModelSwap]]
**[[Entity::dimension]]
*[[Entity::detach|Entity.detach]]
**[[Entity::model]]
*[[Entity::doesBelongToThisScript|Entity.doesBelongToThisScript]]
**[[Entity::position]]
*[[Entity::doesExist|Entity.doesExist]]
**[[Entity::rotation]]
*[[Entity::doesHaveDrawable|Entity.doesHaveDrawable]]
 
*[[Entity::doesHavePhysics|Entity.doesHavePhysics]]
*Functions
*[[Entity::findAnimEventPhase|Entity.findAnimEventPhase]]
**[[Entity::applyForceTo]]
*[[Entity::forceAiAndAnimationUpdate|Entity.forceAiAndAnimationUpdate]]
**[[Entity::applyForceToCenterOfMass]]
*[[Entity::forceStreamingUpdate|Entity.forceStreamingUpdate]]
**[[Entity::attachTo]]
*[[Entity::freezePosition|Entity.freezePosition]]
**[[Entity::attachToPhysically]]
*[[Entity::getAlpha|Entity.getAlpha]]
**[[Entity::clearLastDamage]]
*[[Entity::getAnimCurrentTime|Entity.getAnimCurrentTime]]
**[[Entity::destroy]]
*[[Entity::getAnimTotalTime|Entity.getAnimTotalTime]]
**[[Entity::detach]]
*[[Entity::getAttachedTo|Entity.getAttachedTo]]
**[[Entity::dist]]
*[[Entity::getBoneIndexByName|Entity.getBoneIndexByName]]
**[[Entity::distSquared]]
*[[Entity::getCollisionNormalOfLastHitFor|Entity.getCollisionNormalOfLastHitFor]]
**[[Entity::doesBelongToThisScript]]
*[[Entity::getCoords|Entity.getCoords]]
**[[Entity::doesExist]]
*[[Entity::getEntityAnimDuration|Entity.getEntityAnimDuration]]
**[[Entity::doesHaveDrawable]]
*[[Entity::getForwardVector|Entity.getForwardVector]]
**[[Entity::doesHavePhysics]]
*[[Entity::getForwardX|Entity.getForwardX]]
**[[Entity::forceAiAndAnimationUpdate]]
*[[Entity::getForwardY|Entity.getForwardY]]
**[[Entity::forceStreamingUpdate]]
*[[Entity::getHeading|Entity.getHeading]]
**[[Entity::freezePosition]]
*[[Entity::getHealth|Entity.getHealth]]
**[[Entity::getAlpha]]
*[[Entity::getHeightAboveGround|Entity.getHeightAboveGround]]
**[[Entity::getAnimCurrentTime]]
*[[Entity::getHeight|Entity.getHeight]]
**[[Entity::getAnimTotalTime]]
*[[Entity::getLastMaterialHitBy|Entity.getLastMaterialHitBy]]
**[[Entity::getAttachedTo]]
*[[Entity::getLodDist|Entity.getLodDist]]
**[[Entity::getBoneIndexByName]]
*[[Entity::getMatrix|Entity.getMatrix]]
**[[Entity::getCollisionNormalOfLastHitFor]]
*[[Entity::getMaxHealth|Entity.getMaxHealth]]
**[[Entity::getCoords]]
*[[Entity::getModel|Entity.getModel]]
**[[Entity::getForwardVector]]
*[[Entity::getNearestPlayerToOnTeam|Entity.getNearestPlayerToOnTeam]]
**[[Entity::getForwardX]]
*[[Entity::getNearestPlayerTo|Entity.getNearestPlayerTo]]
**[[Entity::getForwardY]]
*[[Entity::getObjectIndexFromIndex|Entity.getObjectIndexFromIndex]]
**[[Entity::getHeading]]
*[[Entity::getOffsetFromGivenWorldCoords|Entity.getOffsetFromGivenWorldCoords]]
**[[Entity::getHealth]]
*[[Entity::getOffsetFromInWorldCoords|Entity.getOffsetFromInWorldCoords]]
**[[Entity::getHeight]]
*[[Entity::getPedIndexFromIndex|Entity.getPedIndexFromIndex]]
**[[Entity::getHeightAboveGround]]
*[[Entity::getPhysicsHeading|Entity.getPhysicsHeading]]
**[[Entity::getLastMaterialHitBy]]
*[[Entity::getPitch|Entity.getPitch]]
**[[Entity::getLodDist]]
*[[Entity::getPopulationType|Entity.getPopulationType]]
**[[Entity::getMatrix]]
*[[Entity::getQuaternion|Entity.getQuaternion]]
**[[Entity::getMaxHealth]]
*[[Entity::getRoll|Entity.getRoll]]
**[[Entity::getModel]]
*[[Entity::getRotationVelocity|Entity.getRotationVelocity]]
**[[Entity::getNearestPlayerTo]]
*[[Entity::getRotation|Entity.getRotation]]
**[[Entity::getNearestPlayerToOnTeam]]
*[[Entity::getScript|Entity.getScript]]
**[[Entity::getObjectIndexFromIndex]]
*[[Entity::getSpeedVector|Entity.getSpeedVector]]
**[[Entity::getOffsetFromGivenWorldCoords]]
*[[Entity::getSpeed|Entity.getSpeed]]
**[[Entity::getOffsetFromInWorldCoords]]
*[[Entity::getSubmergedLevel|Entity.getSubmergedLevel]]
**[[Entity::getPedIndexFromIndex]]
*[[Entity::getType|Entity.getType]]
**[[Entity::getPhysicsHeading]]
*[[Entity::getUprightValue|Entity.getUprightValue]]
**[[Entity::getPitch]]
*[[Entity::getVehicleIndexFromIndex|Entity.getVehicleIndexFromIndex]]
**[[Entity::getPopulationType]]
*[[Entity::getVelocity|Entity.getVelocity]]
**[[Entity::getQuaternion]]
*[[Entity::getWorldPositionOfBone|Entity.getWorldPositionOfBone]]
**[[Entity::getRoll]]
*[[Entity::hasAnimEventFired|Entity.hasAnimEventFired]]
**[[Entity::getRotation]]
*[[Entity::hasAnimFinished|Entity.hasAnimFinished]]
**[[Entity::getRotationVelocity]]
*[[Entity::hasBeenDamagedByAnyObject|Entity.hasBeenDamagedByAnyObject]]
**[[Entity::getScript]]
*[[Entity::hasBeenDamagedByAnyPed|Entity.hasBeenDamagedByAnyPed]]
**[[Entity::getSpeed]]
*[[Entity::hasBeenDamagedByAnyVehicle|Entity.hasBeenDamagedByAnyVehicle]]
**[[Entity::getSpeedVector]]
*[[Entity::hasBeenDamagedBy|Entity.hasBeenDamagedBy]]
**[[Entity::getSubmergedLevel]]
*[[Entity::hasClearLosToInFront|Entity.hasClearLosToInFront]]
**[[Entity::getType]]
*[[Entity::hasClearLosTo|Entity.hasClearLosTo]]
**[[Entity::getUprightValue]]
*[[Entity::hasCollidedWithAnything|Entity.hasCollidedWithAnything]]
**[[Entity::hasVariable]]
*[[Entity::hasCollisionLoadedAround|Entity.hasCollisionLoadedAround]]
**[[Entity::getVariable]]
*[[Entity::isAMission|Entity.isAMission]]
**[[Entity::getVehicleIndexFromIndex]]
*[[Entity::isAPed|Entity.isAPed]]
**[[Entity::getVelocity]]
*[[Entity::isAVehicle|Entity.isAVehicle]]
**[[Entity::getWorldPositionOfBone]]
*[[Entity::isAnEntity|Entity.isAnEntity]]
**[[Entity::hasAnimEventFired]]
*[[Entity::isAnObject|Entity.isAnObject]]
**[[Entity::hasAnimFinished]]
*[[Entity::isAtCoord|Entity.isAtCoord]]
**[[Entity::hasBeenDamagedBy]]
*[[Entity::isAttachedToAnyObject|Entity.isAttachedToAnyObject]]
**[[Entity::hasBeenDamagedByEntity]]
*[[Entity::isAttachedToAnyPed|Entity.isAttachedToAnyPed]]
**[[Entity::hasBeenDamagedByAnyObject]]
*[[Entity::isAttachedToAnyVehicle|Entity.isAttachedToAnyVehicle]]
**[[Entity::hasBeenDamagedByAnyPed]]
*[[Entity::isAttachedTo|Entity.isAttachedTo]]
**[[Entity::hasBeenDamagedByAnyVehicle]]
*[[Entity::isAttached|Entity.isAttached]]
**[[Entity::hasClearLosTo]]
*[[Entity::isAt|Entity.isAt]]
**[[Entity::hasClearLosToInFront]]
*[[Entity::isCollisonDisabled|Entity.isCollisonDisabled]]
**[[Entity::hasCollidedWithAnything]]
*[[Entity::isDead|Entity.isDead]]
**[[Entity::hasCollisionLoadedAround]]
*[[Entity::isInAir|Entity.isInAir]]
**[[Entity::isAMission]]
*[[Entity::isInAngledArea|Entity.isInAngledArea]]
**[[Entity::isAnObject]]
*[[Entity::isInArea|Entity.isInArea]]
**[[Entity::isAPed]]
*[[Entity::isInWater|Entity.isInWater]]
**[[Entity::isAt]]
*[[Entity::isInZone|Entity.isInZone]]
**[[Entity::isAtCoord]]
*[[Entity::isOccluded|Entity.isOccluded]]
**[[Entity::isAttached]]
*[[Entity::isOnScreen|Entity.isOnScreen]]
**[[Entity::isAttachedTo]]
*[[Entity::isPlayingAnim|Entity.isPlayingAnim]]
**[[Entity::isAttachedToAnyObject]]
*[[Entity::isStatic|Entity.isStatic]]
**[[Entity::isAttachedToAnyPed]]
*[[Entity::isTouchingModel|Entity.isTouchingModel]]
**[[Entity::isAttachedToAnyVehicle]]
*[[Entity::isTouching|Entity.isTouching]]
**[[Entity::isAVehicle]]
*[[Entity::isUpright|Entity.isUpright]]
**[[Entity::isCollisonDisabled]]
*[[Entity::isUpsidedown|Entity.isUpsidedown]]
**[[Entity::isDead]]
*[[Entity::isVisibleToScript|Entity.isVisibleToScript]]
**[[Entity::isInAir]]
*[[Entity::isVisible|Entity.isVisible]]
**[[Entity::isInAngledArea]]
*[[Entity::isWaitingForWorldCollision|Entity.isWaitingForWorldCollision]]
**[[Entity::isInArea]]
*[[Entity::playAnim|Entity.playAnim]]
**[[Entity::isInWater]]
*[[Entity::playSynchronizedAnim|Entity.playSynchronizedAnim]]
**[[Entity::isInZone]]
*[[Entity::playSynchronizedMapEntityAnim|Entity.playSynchronizedMapEntityAnim]]
**[[Entity::isOccluded]]
*[[Entity::processAttachments|Entity.processAttachments]]
**[[Entity::isOnScreen]]
*[[Entity::removeForcedObject|Entity.removeForcedObject]]
**[[Entity::isPlayingAnim]]
*[[Entity::removeModelHide|Entity.removeModelHide]]
**[[Entity::isStatic]]
*[[Entity::removeModelSwap|Entity.removeModelSwap]]
**[[Entity::isTouching]]
*[[Entity::resetAlpha|Entity.resetAlpha]]
**[[Entity::isTouchingModel]]
*[[Entity::setAlpha|Entity.setAlpha]]
**[[Entity::isUpright]]
*[[Entity::setAlwaysPrerender|Entity.setAlwaysPrerender]]
**[[Entity::isUpsidedown]]
*[[Entity::setAnimCurrentTime|Entity.setAnimCurrentTime]]
**[[Entity::isVisible]]
*[[Entity::setAnimSpeed|Entity.setAnimSpeed]]
**[[Entity::isVisibleToScript]]
*[[Entity::setAsMission|Entity.setAsMission]]
**[[Entity::isWaitingForWorldCollision]]
*[[Entity::setCanBeDamagedByRelationshipGroup|Entity.setCanBeDamagedByRelationshipGroup]]
**[[Entity::playAnim]]
*[[Entity::setCanBeDamaged|Entity.setCanBeDamaged]]
**[[Entity::playSynchronizedAnim]]
*[[Entity::setCanBeTargetedWithoutLos|Entity.setCanBeTargetedWithoutLos]]
**[[Entity::processAttachments]]
*[[Entity::setCollision|Entity.setCollision]]
**[[Entity::resetAlpha]]
*[[Entity::setCoords2|Entity.setCoords2]]
**[[Entity::setAlpha]]
*[[Entity::setCoordsNoOffset|Entity.setCoordsNoOffset]]
**[[Entity::setAlwaysPrerender]]
*[[Entity::setCoords|Entity.setCoords]]
**[[Entity::setAnimCurrentTime]]
*[[Entity::setDynamic|Entity.setDynamic]]
**[[Entity::setAnimSpeed]]
*[[Entity::setHasGravity|Entity.setHasGravity]]
**[[Entity::setAsMission]]
*[[Entity::setHeading|Entity.setHeading]]
**[[Entity::setCanBeDamaged]]
*[[Entity::setHealth|Entity.setHealth]]
**[[Entity::setCanBeDamagedByRelationshipGroup]]
*[[Entity::setInvincible|Entity.setInvincible]]
**[[Entity::setCanBeTargetedWithoutLos]]
*[[Entity::setIsTargetPriority|Entity.setIsTargetPriority]]
**[[Entity::setCollision]]
*[[Entity::setLights|Entity.setLights]]
**[[Entity::setCoords]]
*[[Entity::setLoadCollisionFlag|Entity.setLoadCollisionFlag]]
**[[Entity::setCoords2]]
*[[Entity::setLodDist|Entity.setLodDist]]
**[[Entity::setCoordsNoOffset]]
*[[Entity::setMaxHealth|Entity.setMaxHealth]]
**[[Entity::setDynamic]]
*[[Entity::setMaxSpeed|Entity.setMaxSpeed]]
**[[Entity::setHasGravity]]
*[[Entity::setMotionBlur|Entity.setMotionBlur]]
**[[Entity::setHeading]]
*[[Entity::setNoCollision|Entity.setNoCollision]]
**[[Entity::setHealth]]
*[[Entity::setObjectAsNoLongerNeeded|Entity.setObjectAsNoLongerNeeded]]
**[[Entity::setInvincible]]
*[[Entity::setOnlyDamagedByPlayer|Entity.setOnlyDamagedByPlayer]]
**[[Entity::setIsTargetPriority]]
*[[Entity::setOnlyDamagedByRelationshipGroup|Entity.setOnlyDamagedByRelationshipGroup]]
**[[Entity::setLights]]
*[[Entity::setProofs|Entity.setProofs]]
**[[Entity::setLoadCollisionFlag]]
*[[Entity::setQuaternion|Entity.setQuaternion]]
**[[Entity::setLodDist]]
*[[Entity::setRecordsCollisions|Entity.setRecordsCollisions]]
**[[Entity::setMaxHealth]]
*[[Entity::setRenderScorched|Entity.setRenderScorched]]
**[[Entity::setMaxSpeed]]
*[[Entity::setRotation|Entity.setRotation]]
**[[Entity::setMotionBlur]]
*[[Entity::setTrafficlightOverride|Entity.setTrafficlightOverride]]
**[[Entity::setNoCollision]]
*[[Entity::setVelocity|Entity.setVelocity]]
**[[Entity::setOnlyDamagedByPlayer]]
*[[Entity::setVisible|Entity.setVisible]]
**[[Entity::setOnlyDamagedByRelationshipGroup]]
*[[Entity::stopAnim|Entity.stopAnim]]
**[[Entity::setProofs]]
*[[Entity::stopSynchronizedAnim|Entity.stopSynchronizedAnim]]
**[[Entity::setQuaternion]]
*[[Entity::stopSynchronizedMapEntityAnim|Entity.stopSynchronizedMapEntityAnim]]
**[[Entity::setRecordsCollisions]]
*[[Entity::wouldEntityBeOccluded|Entity.wouldEntityBeOccluded]]
**[[Entity::setRenderScorched]]
**[[Entity::setRotation]]
**[[Entity::setTrafficlightOverride]]
**[[Entity::setVelocity]]
**[[Entity::setVisible]]
**[[Entity::stopAnim]]
**[[Entity::stopSynchronizedAnim]]

Latest revision as of 19:03, 1 May 2024