Template:Ped functions c: Difference between revisions
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*[[Ped:: | *[[Ped::create|mp.game.ped.create]] | ||
*[[Ped:: | *[[Ped::createPed|mp.game.ped.createPed]] | ||
*[[Ped:: | *[[Ped::delete|mp.game.ped.delete]] | ||
*[[Ped:: | *[[Ped::clone|mp.game.ped.clone]] | ||
*[[Ped:: | *[[Ped::cloneEx|mp.game.ped.cloneEx]] | ||
*[[Ped:: | *[[Ped::cloneToTarget|mp.game.ped.cloneToTarget]] | ||
*[[Ped:: | *[[Ped::cloneToTargetEx|mp.game.ped.cloneToTargetEx]] | ||
*[[Ped:: | *[[Ped::isInVehicle|mp.game.ped.isInVehicle]] | ||
*[[Ped:: | *[[Ped::isInModel|mp.game.ped.isInModel]] | ||
*[[Ped:: | *[[Ped::isInAnyVehicle|mp.game.ped.isInAnyVehicle]] | ||
*[[Ped:: | *[[Ped::isCopInArea3D|mp.game.ped.isCopInArea3D]] | ||
*[[Ped:: | *[[Ped::isInjured|mp.game.ped.isInjured]] | ||
*[[Ped:: | *[[Ped::isHurt|mp.game.ped.isHurt]] | ||
*[[Ped:: | *[[Ped::isFatallyInjured|mp.game.ped.isFatallyInjured]] | ||
*[[Ped:: | *[[Ped::isDeadOrDying|mp.game.ped.isDeadOrDying]] | ||
*[[Ped:: | *[[Ped::isConversationDead|mp.game.ped.isConversationDead]] | ||
*[[Ped:: | *[[Ped::isAimingFromCover|mp.game.ped.isAimingFromCover]] | ||
*[[Ped:: | *[[Ped::isReloading|mp.game.ped.isReloading]] | ||
*[[Ped:: | *[[Ped::isAPlayer|mp.game.ped.isAPlayer]] | ||
*[[Ped:: | *[[Ped::createInsideVehicle|mp.game.ped.createInsideVehicle]] | ||
*[[Ped:: | *[[Ped::setDesiredHeading|mp.game.ped.setDesiredHeading]] | ||
*[[Ped:: | *[[Ped::freezeCameraRotation|mp.game.ped.freezeCameraRotation]] | ||
*[[Ped:: | *[[Ped::isFacingPed|mp.game.ped.isFacingPed]] | ||
*[[Ped:: | *[[Ped::isInMeleeCombat|mp.game.ped.isInMeleeCombat]] | ||
*[[Ped:: | *[[Ped::isStopped|mp.game.ped.isStopped]] | ||
*[[Ped:: | *[[Ped::isShootingInArea|mp.game.ped.isShootingInArea]] | ||
*[[Ped:: | *[[Ped::isAnyShootingInArea|mp.game.ped.isAnyShootingInArea]] | ||
*[[Ped:: | *[[Ped::isAnyPedShootingInArea|mp.game.ped.isAnyPedShootingInArea]] | ||
*[[Ped:: | *[[Ped::isShooting|mp.game.ped.isShooting]] | ||
*[[Ped:: | *[[Ped::setAccuracy|mp.game.ped.setAccuracy]] | ||
*[[Ped:: | *[[Ped::getAccuracy|mp.game.ped.getAccuracy]] | ||
*[[Ped:: | *[[Ped::isModel|mp.game.ped.isModel]] | ||
*[[Ped:: | *[[Ped::explodeHead|mp.game.ped.explodeHead]] | ||
*[[Ped:: | *[[Ped::removeElegantly|mp.game.ped.removeElegantly]] | ||
*[[Ped:: | *[[Ped::addArmourTo|mp.game.ped.addArmourTo]] | ||
*[[Ped:: | *[[Ped::setArmour|mp.game.ped.setArmour]] | ||
*[[Ped:: | *[[Ped::setIntoVehicle|mp.game.ped.setIntoVehicle]] | ||
*[[Ped:: | *[[Ped::setAllowVehiclesOverride|mp.game.ped.setAllowVehiclesOverride]] | ||
*[[Ped:: | *[[Ped::canCreateRandom|mp.game.ped.canCreateRandom]] | ||
*[[Ped:: | *[[Ped::canCreateRandomPed|mp.game.ped.canCreateRandomPed]] | ||
*[[Ped:: | *[[Ped::createRandom|mp.game.ped.createRandom]] | ||
*[[Ped:: | *[[Ped::createRandomPed|mp.game.ped.createRandomPed]] | ||
*[[Ped:: | *[[Ped::createRandomAsDriver|mp.game.ped.createRandomAsDriver]] | ||
*[[Ped:: | *[[Ped::canCreateRandomDriver|mp.game.ped.canCreateRandomDriver]] | ||
*[[Ped:: | *[[Ped::canCreateRandomBikeRider|mp.game.ped.canCreateRandomBikeRider]] | ||
*[[Ped:: | *[[Ped::setMoveAnimsBlendOut|mp.game.ped.setMoveAnimsBlendOut]] | ||
*[[Ped:: | *[[Ped::setCanBeDraggedOut|mp.game.ped.setCanBeDraggedOut]] | ||
*[[Ped:: | *[[Ped::isMale|mp.game.ped.isMale]] | ||
*[[Ped:: | *[[Ped::isHuman|mp.game.ped.isHuman]] | ||
*[[Ped:: | *[[Ped::getVehicleIsIn|mp.game.ped.getVehicleIsIn]] | ||
*[[Ped:: | *[[Ped::resetLastVehicle|mp.game.ped.resetLastVehicle]] | ||
*[[Ped:: | *[[Ped::setDensityMultiplierThisFrame|mp.game.ped.setDensityMultiplierThisFrame]] | ||
*[[Ped:: | *[[Ped::setPedDensityMultiplierThisFrame|mp.game.ped.setPedDensityMultiplierThisFrame]] | ||
*[[Ped:: | *[[Ped::setScenarioDensityMultiplierThisFrame|mp.game.ped.setScenarioDensityMultiplierThisFrame]] | ||
*[[Ped:: | *[[Ped::setScenarioPedDensityMultiplierThisFrame|mp.game.ped.setScenarioPedDensityMultiplierThisFrame]] | ||
*[[Ped:: | *[[Ped::setScriptedConversionCoordThisFrame|mp.game.ped.setScriptedConversionCoordThisFrame]] | ||
*[[Ped:: | *[[Ped::setNonCreationArea|mp.game.ped.setNonCreationArea]] | ||
*[[Ped:: | *[[Ped::setPedNonCreationArea|mp.game.ped.setPedNonCreationArea]] | ||
*[[Ped:: | *[[Ped::clearNonCreationArea|mp.game.ped.clearNonCreationArea]] | ||
*[[Ped:: | *[[Ped::instantlyFillPopulation|mp.game.ped.instantlyFillPopulation]] | ||
*[[Ped:: | *[[Ped::isOnMount|mp.game.ped.isOnMount]] | ||
*[[Ped:: | *[[Ped::getMount|mp.game.ped.getMount]] | ||
*[[Ped:: | *[[Ped::isOnVehicle|mp.game.ped.isOnVehicle]] | ||
*[[Ped:: | *[[Ped::isOnSpecificVehicle|mp.game.ped.isOnSpecificVehicle]] | ||
*[[Ped:: | *[[Ped::setMoney|mp.game.ped.setMoney]] | ||
*[[Ped:: | *[[Ped::getMoney|mp.game.ped.getMoney]] | ||
*[[Ped:: | *[[Ped::setAmbientPedsDropMoney|mp.game.ped.setAmbientPedsDropMoney]] | ||
*[[Ped:: | *[[Ped::setSuffersCriticalHits|mp.game.ped.setSuffersCriticalHits]] | ||
*[[Ped:: | *[[Ped::isSittingInVehicle|mp.game.ped.isSittingInVehicle]] | ||
*[[Ped:: | *[[Ped::isSittingInAnyVehicle|mp.game.ped.isSittingInAnyVehicle]] | ||
*[[Ped:: | *[[Ped::isOnFoot|mp.game.ped.isOnFoot]] | ||
*[[Ped:: | *[[Ped::isOnAnyBike|mp.game.ped.isOnAnyBike]] | ||
*[[Ped::setSynchronizedSceneRate]] | *[[Ped::isPlantingBomb|mp.game.ped.isPlantingBomb]] | ||
*[[Ped::setTimeExclusiveDisplayTexture]] | *[[Ped::getDeadPickupCoords|mp.game.ped.getDeadPickupCoords]] | ||
*[[Ped::isInAnyBoat|mp.game.ped.isInAnyBoat]] | |||
*[[Ped::isInAnySub|mp.game.ped.isInAnySub]] | |||
*[[Ped::isInAnyHeli|mp.game.ped.isInAnyHeli]] | |||
*[[Ped::isInAnyPlane|mp.game.ped.isInAnyPlane]] | |||
*[[Ped::isInFlyingVehicle|mp.game.ped.isInFlyingVehicle]] | |||
*[[Ped::setDiesInWater|mp.game.ped.setDiesInWater]] | |||
*[[Ped::setDiesInSinkingVehicle|mp.game.ped.setDiesInSinkingVehicle]] | |||
*[[Ped::getArmour|mp.game.ped.getArmour]] | |||
*[[Ped::setStayInVehicleWhenJacked|mp.game.ped.setStayInVehicleWhenJacked]] | |||
*[[Ped::setCanBeShotInVehicle|mp.game.ped.setCanBeShotInVehicle]] | |||
*[[Ped::getLastDamageBone|mp.game.ped.getLastDamageBone]] | |||
*[[Ped::clearLastDamageBone|mp.game.ped.clearLastDamageBone]] | |||
*[[Ped::setAiWeaponDamageModifier|mp.game.ped.setAiWeaponDamageModifier]] | |||
*[[Ped::resetAiWeaponDamageModifier|mp.game.ped.resetAiWeaponDamageModifier]] | |||
*[[Ped::setAiMeleeWeaponDamageModifier|mp.game.ped.setAiMeleeWeaponDamageModifier]] | |||
*[[Ped::resetAiMeleeWeaponDamageModifier|mp.game.ped.resetAiMeleeWeaponDamageModifier]] | |||
*[[Ped::setCanBeTargetted|mp.game.ped.setCanBeTargetted]] | |||
*[[Ped::setCanBeTargettedByTeam|mp.game.ped.setCanBeTargettedByTeam]] | |||
*[[Ped::setCanBeTargettedByPlayer|mp.game.ped.setCanBeTargettedByPlayer]] | |||
*[[Ped::isInAnyPoliceVehicle|mp.game.ped.isInAnyPoliceVehicle]] | |||
*[[Ped::forceToOpenParachute|mp.game.ped.forceToOpenParachute]] | |||
*[[Ped::isInParachuteFreeFall|mp.game.ped.isInParachuteFreeFall]] | |||
*[[Ped::isFalling|mp.game.ped.isFalling]] | |||
*[[Ped::isJumping|mp.game.ped.isJumping]] | |||
*[[Ped::isClimbing|mp.game.ped.isClimbing]] | |||
*[[Ped::isVaulting|mp.game.ped.isVaulting]] | |||
*[[Ped::isDiving|mp.game.ped.isDiving]] | |||
*[[Ped::isJumpingOutOfVehicle|mp.game.ped.isJumpingOutOfVehicle]] | |||
*[[Ped::isOpeningADoor|mp.game.ped.isOpeningADoor]] | |||
*[[Ped::getParachuteState|mp.game.ped.getParachuteState]] | |||
*[[Ped::getParachuteLandingType|mp.game.ped.getParachuteLandingType]] | |||
*[[Ped::setParachuteTintIndex|mp.game.ped.setParachuteTintIndex]] | |||
*[[Ped::getParachuteTintIndex|mp.game.ped.getParachuteTintIndex]] | |||
*[[Ped::setReserveParachuteTintIndex|mp.game.ped.setReserveParachuteTintIndex]] | |||
*[[Ped::setPedReserveParachuteTintIndex|mp.game.ped.setPedReserveParachuteTintIndex]] | |||
*[[Ped::createParachuteBagObject|mp.game.ped.createParachuteBagObject]] | |||
*[[Ped::setDucking|mp.game.ped.setDucking]] | |||
*[[Ped::isDucking|mp.game.ped.isDucking]] | |||
*[[Ped::isInAnyTaxi|mp.game.ped.isInAnyTaxi]] | |||
*[[Ped::setIdRange|mp.game.ped.setIdRange]] | |||
*[[Ped::setHighlyPerceptive|mp.game.ped.setHighlyPerceptive]] | |||
*[[Ped::setSeeingRange|mp.game.ped.setSeeingRange]] | |||
*[[Ped::setHearingRange|mp.game.ped.setHearingRange]] | |||
*[[Ped::setVisualFieldMinAngle|mp.game.ped.setVisualFieldMinAngle]] | |||
*[[Ped::setVisualFieldMaxAngle|mp.game.ped.setVisualFieldMaxAngle]] | |||
*[[Ped::setVisualFieldMinElevationAngle|mp.game.ped.setVisualFieldMinElevationAngle]] | |||
*[[Ped::setVisualFieldMaxElevationAngle|mp.game.ped.setVisualFieldMaxElevationAngle]] | |||
*[[Ped::setVisualFieldPeripheralRange|mp.game.ped.setVisualFieldPeripheralRange]] | |||
*[[Ped::setVisualFieldCenterAngle|mp.game.ped.setVisualFieldCenterAngle]] | |||
*[[Ped::getVisualFieldCenterAngle|mp.game.ped.getVisualFieldCenterAngle]] | |||
*[[Ped::setStealthMovement|mp.game.ped.setStealthMovement]] | |||
*[[Ped::getStealthMovement|mp.game.ped.getStealthMovement]] | |||
*[[Ped::createGroup|mp.game.ped.createGroup]] | |||
*[[Ped::setAsGroupLeader|mp.game.ped.setAsGroupLeader]] | |||
*[[Ped::setAsGroupMember|mp.game.ped.setAsGroupMember]] | |||
*[[Ped::setCanTeleportToGroupLeader|mp.game.ped.setCanTeleportToGroupLeader]] | |||
*[[Ped::removeGroup|mp.game.ped.removeGroup]] | |||
*[[Ped::removeFromGroup|mp.game.ped.removeFromGroup]] | |||
*[[Ped::isGroupMember|mp.game.ped.isGroupMember]] | |||
*[[Ped::isHangingOnToVehicle|mp.game.ped.isHangingOnToVehicle]] | |||
*[[Ped::setGroupSeparationRange|mp.game.ped.setGroupSeparationRange]] | |||
*[[Ped::setMinGroundTimeForStungun|mp.game.ped.setMinGroundTimeForStungun]] | |||
*[[Ped::isProne|mp.game.ped.isProne]] | |||
*[[Ped::isInCombat|mp.game.ped.isInCombat]] | |||
*[[Ped::getTaskCombatTarget|mp.game.ped.getTaskCombatTarget]] | |||
*[[Ped::canInCombatSeeTarget|mp.game.ped.canInCombatSeeTarget]] | |||
*[[Ped::isDoingDriveby|mp.game.ped.isDoingDriveby]] | |||
*[[Ped::isJacking|mp.game.ped.isJacking]] | |||
*[[Ped::isBeingJacked|mp.game.ped.isBeingJacked]] | |||
*[[Ped::isBeingStunned|mp.game.ped.isBeingStunned]] | |||
*[[Ped::getPedsJacker|mp.game.ped.getPedsJacker]] | |||
*[[Ped::getJackTarget|mp.game.ped.getJackTarget]] | |||
*[[Ped::isFleeing|mp.game.ped.isFleeing]] | |||
*[[Ped::isInCover|mp.game.ped.isInCover]] | |||
*[[Ped::isInCoverFacingLeft|mp.game.ped.isInCoverFacingLeft]] | |||
*[[Ped::isInHighCover|mp.game.ped.isInHighCover]] | |||
*[[Ped::isGoingIntoCover|mp.game.ped.isGoingIntoCover]] | |||
*[[Ped::setPinnedDown|mp.game.ped.setPinnedDown]] | |||
*[[Ped::getSeatIsTryingToEnter|mp.game.ped.getSeatIsTryingToEnter]] | |||
*[[Ped::getVehicleIsTryingToEnter|mp.game.ped.getVehicleIsTryingToEnter]] | |||
*[[Ped::getSourceOfDeath|mp.game.ped.getSourceOfDeath]] | |||
*[[Ped::getCauseOfDeath|mp.game.ped.getCauseOfDeath]] | |||
*[[Ped::getTimeOfDeath|mp.game.ped.getTimeOfDeath]] | |||
*[[Ped::setRelationshipGroupDefaultHash|mp.game.ped.setRelationshipGroupDefaultHash]] | |||
*[[Ped::setRelationshipGroupHash|mp.game.ped.setRelationshipGroupHash]] | |||
*[[Ped::setRelationshipBetweenGroups|mp.game.ped.setRelationshipBetweenGroups]] | |||
*[[Ped::clearRelationshipBetweenGroups|mp.game.ped.clearRelationshipBetweenGroups]] | |||
*[[Ped::addRelationshipGroup|mp.game.ped.addRelationshipGroup]] | |||
*[[Ped::removeRelationshipGroup|mp.game.ped.removeRelationshipGroup]] | |||
*[[Ped::doesRelationshipGroupExist|mp.game.ped.doesRelationshipGroupExist]] | |||
*[[Ped::getRelationshipBetweenS|mp.game.ped.getRelationshipBetweenS]] | |||
*[[Ped::getRelationshipGroupDefaultHash|mp.game.ped.getRelationshipGroupDefaultHash]] | |||
*[[Ped::getRelationshipGroupHash|mp.game.ped.getRelationshipGroupHash]] | |||
*[[Ped::getRelationshipBetweenGroups|mp.game.ped.getRelationshipBetweenGroups]] | |||
*[[Ped::setRelationshipGroupDontAffectWantedLevel|mp.game.ped.setRelationshipGroupDontAffectWantedLevel]] | |||
*[[Ped::setCanBeTargetedWithoutLos|mp.game.ped.setCanBeTargetedWithoutLos]] | |||
*[[Ped::setToInformRespectedFriends|mp.game.ped.setToInformRespectedFriends]] | |||
*[[Ped::isRespondingToEvent|mp.game.ped.isRespondingToEvent]] | |||
*[[Ped::isPedRespondingToEvent|mp.game.ped.isPedRespondingToEvent]] | |||
*[[Ped::getEventData|mp.game.ped.getEventData]] | |||
*[[Ped::setFiringPattern|mp.game.ped.setFiringPattern]] | |||
*[[Ped::setShootRate|mp.game.ped.setShootRate]] | |||
*[[Ped::setCombatFloat|mp.game.ped.setCombatFloat]] | |||
*[[Ped::getCombatFloat|mp.game.ped.getCombatFloat]] | |||
*[[Ped::getGroupSize|mp.game.ped.getGroupSize]] | |||
*[[Ped::doesGroupExist|mp.game.ped.doesGroupExist]] | |||
*[[Ped::getGroupIndex|mp.game.ped.getGroupIndex]] | |||
*[[Ped::isInGroup|mp.game.ped.isInGroup]] | |||
*[[Ped::getPlayerIsFollowing|mp.game.ped.getPlayerIsFollowing]] | |||
*[[Ped::setGroupFormation|mp.game.ped.setGroupFormation]] | |||
*[[Ped::setGroupFormationSpacing|mp.game.ped.setGroupFormationSpacing]] | |||
*[[Ped::resetGroupFormationDefaultSpacing|mp.game.ped.resetGroupFormationDefaultSpacing]] | |||
*[[Ped::getVehicleIsUsing|mp.game.ped.getVehicleIsUsing]] | |||
*[[Ped::getVehicleIsEntering|mp.game.ped.getVehicleIsEntering]] | |||
*[[Ped::setExclusivePhoneRelationships|mp.game.ped.setExclusivePhoneRelationships]] | |||
*[[Ped::setGravity|mp.game.ped.setGravity]] | |||
*[[Ped::applyDamageTo|mp.game.ped.applyDamageTo]] | |||
*[[Ped::getTimeOfLastWeaponDamage|mp.game.ped.getTimeOfLastWeaponDamage]] | |||
*[[Ped::setAllowedToDuck|mp.game.ped.setAllowedToDuck]] | |||
*[[Ped::setNeverLeavesGroup|mp.game.ped.setNeverLeavesGroup]] | |||
*[[Ped::getType|mp.game.ped.getType]] | |||
*[[Ped::setAsCop|mp.game.ped.setAsCop]] | |||
*[[Ped::setMaxHealth|mp.game.ped.setMaxHealth]] | |||
*[[Ped::getMaxHealth|mp.game.ped.getMaxHealth]] | |||
*[[Ped::setMaxTimeInWater|mp.game.ped.setMaxTimeInWater]] | |||
*[[Ped::setMaxTimeUnderwater|mp.game.ped.setMaxTimeUnderwater]] | |||
*[[Ped::setVehicleForcedSeatUsage|mp.game.ped.setVehicleForcedSeatUsage]] | |||
*[[Ped::clearAllVehicleForcedSeatUsage|mp.game.ped.clearAllVehicleForcedSeatUsage]] | |||
*[[Ped::setCanBeKnockedOffVehicle|mp.game.ped.setCanBeKnockedOffVehicle]] | |||
*[[Ped::canKnockOffVehicle|mp.game.ped.canKnockOffVehicle]] | |||
*[[Ped::knockOffVehicle|mp.game.ped.knockOffVehicle]] | |||
*[[Ped::setCoordsNoGang|mp.game.ped.setCoordsNoGang]] | |||
*[[Ped::getAsGroupMember|mp.game.ped.getAsGroupMember]] | |||
*[[Ped::getPedAsGroupMember|mp.game.ped.getPedAsGroupMember]] | |||
*[[Ped::getAsGroupLeader|mp.game.ped.getAsGroupLeader]] | |||
*[[Ped::getPedAsGroupLeader|mp.game.ped.getPedAsGroupLeader]] | |||
*[[Ped::setKeepTask|mp.game.ped.setKeepTask]] | |||
*[[Ped::isSwimming|mp.game.ped.isSwimming]] | |||
*[[Ped::isSwimmingUnderWater|mp.game.ped.isSwimmingUnderWater]] | |||
*[[Ped::setCoordsKeepVehicle|mp.game.ped.setCoordsKeepVehicle]] | |||
*[[Ped::setDiesInVehicle|mp.game.ped.setDiesInVehicle]] | |||
*[[Ped::setCreateRandomCops|mp.game.ped.setCreateRandomCops]] | |||
*[[Ped::setCreateRandomCopsNotOnScenarios|mp.game.ped.setCreateRandomCopsNotOnScenarios]] | |||
*[[Ped::setCreateRandomCopsOnScenarios|mp.game.ped.setCreateRandomCopsOnScenarios]] | |||
*[[Ped::canCreateRandomCops|mp.game.ped.canCreateRandomCops]] | |||
*[[Ped::setAsEnemy|mp.game.ped.setAsEnemy]] | |||
*[[Ped::setCanSmashGlass|mp.game.ped.setCanSmashGlass]] | |||
*[[Ped::isInAnyTrain|mp.game.ped.isInAnyTrain]] | |||
*[[Ped::isGettingIntoAVehicle|mp.game.ped.isGettingIntoAVehicle]] | |||
*[[Ped::isTryingToEnterALockedVehicle|mp.game.ped.isTryingToEnterALockedVehicle]] | |||
*[[Ped::setEnableHandcuffs|mp.game.ped.setEnableHandcuffs]] | |||
*[[Ped::setEnableBoundAnkles|mp.game.ped.setEnableBoundAnkles]] | |||
*[[Ped::setEnableScuba|mp.game.ped.setEnableScuba]] | |||
*[[Ped::setCanAttackFriendly|mp.game.ped.setCanAttackFriendly]] | |||
*[[Ped::getAlertness|mp.game.ped.getAlertness]] | |||
*[[Ped::setAlertness|mp.game.ped.setAlertness]] | |||
*[[Ped::setGetOutUpsideDownVehicle|mp.game.ped.setGetOutUpsideDownVehicle]] | |||
*[[Ped::setMovementClipset|mp.game.ped.setMovementClipset]] | |||
*[[Ped::resetMovementClipset|mp.game.ped.resetMovementClipset]] | |||
*[[Ped::setStrafeClipset|mp.game.ped.setStrafeClipset]] | |||
*[[Ped::resetStrafeClipset|mp.game.ped.resetStrafeClipset]] | |||
*[[Ped::setWeaponMovementClipset|mp.game.ped.setWeaponMovementClipset]] | |||
*[[Ped::resetWeaponMovementClipset|mp.game.ped.resetWeaponMovementClipset]] | |||
*[[Ped::setDriveByClipsetOverride|mp.game.ped.setDriveByClipsetOverride]] | |||
*[[Ped::clearDriveByClipsetOverride|mp.game.ped.clearDriveByClipsetOverride]] | |||
*[[Ped::setCoverClipsetOverride|mp.game.ped.setCoverClipsetOverride]] | |||
*[[Ped::clearCoverClipsetOverride|mp.game.ped.clearCoverClipsetOverride]] | |||
*[[Ped::setInVehicleContext|mp.game.ped.setInVehicleContext]] | |||
*[[Ped::resetInVehicleContext|mp.game.ped.resetInVehicleContext]] | |||
*[[Ped::isScriptedScenarioUsingConditionalAnim|mp.game.ped.isScriptedScenarioUsingConditionalAnim]] | |||
*[[Ped::setAlternateWalkAnim|mp.game.ped.setAlternateWalkAnim]] | |||
*[[Ped::setPedAlternateWalkAnim|mp.game.ped.setPedAlternateWalkAnim]] | |||
*[[Ped::clearAlternateWalkAnim|mp.game.ped.clearAlternateWalkAnim]] | |||
*[[Ped::clearPedAlternateWalkAnim|mp.game.ped.clearPedAlternateWalkAnim]] | |||
*[[Ped::setAlternateMovementAnim|mp.game.ped.setAlternateMovementAnim]] | |||
*[[Ped::clearAlternateMovementAnim|mp.game.ped.clearAlternateMovementAnim]] | |||
*[[Ped::setGestureGroup|mp.game.ped.setGestureGroup]] | |||
*[[Ped::getAnimInitialOffsetPosition|mp.game.ped.getAnimInitialOffsetPosition]] | |||
*[[Ped::getAnimInitialOffsetRotation|mp.game.ped.getAnimInitialOffsetRotation]] | |||
*[[Ped::getDrawableVariation|mp.game.ped.getDrawableVariation]] | |||
*[[Ped::getNumberOfDrawableVariations|mp.game.ped.getNumberOfDrawableVariations]] | |||
*[[Ped::getTextureVariation|mp.game.ped.getTextureVariation]] | |||
*[[Ped::getNumberOfTextureVariations|mp.game.ped.getNumberOfTextureVariations]] | |||
*[[Ped::getNumberOfPropDrawableVariations|mp.game.ped.getNumberOfPropDrawableVariations]] | |||
*[[Ped::getNumberOfPropTextureVariations|mp.game.ped.getNumberOfPropTextureVariations]] | |||
*[[Ped::getPaletteVariation|mp.game.ped.getPaletteVariation]] | |||
*[[Ped::isComponentVariationValid|mp.game.ped.isComponentVariationValid]] | |||
*[[Ped::setComponentVariation|mp.game.ped.setComponentVariation]] | |||
*[[Ped::setRandomComponentVariation|mp.game.ped.setRandomComponentVariation]] | |||
*[[Ped::setRandomProps|mp.game.ped.setRandomProps]] | |||
*[[Ped::setDefaultComponentVariation|mp.game.ped.setDefaultComponentVariation]] | |||
*[[Ped::setBlendFromParents|mp.game.ped.setBlendFromParents]] | |||
*[[Ped::setHeadBlendData|mp.game.ped.setHeadBlendData]] | |||
*[[Ped::getHeadBlendData|mp.game.ped.getHeadBlendData]] | |||
*[[Ped::updateHeadBlendData|mp.game.ped.updateHeadBlendData]] | |||
*[[Ped::setEyeColor|mp.game.ped.setEyeColor]] | |||
*[[Ped::getEyeColor|mp.game.ped.getEyeColor]] | |||
*[[Ped::setHeadOverlay|mp.game.ped.setHeadOverlay]] | |||
*[[Ped::getHeadOverlayValue|mp.game.ped.getHeadOverlayValue]] | |||
*[[Ped::getHeadOverlayNum|mp.game.ped.getHeadOverlayNum]] | |||
*[[Ped::getNumHeadOverlayValues|mp.game.ped.getNumHeadOverlayValues]] | |||
*[[Ped::setHeadOverlayColor|mp.game.ped.setHeadOverlayColor]] | |||
*[[Ped::setHairColor|mp.game.ped.setHairColor]] | |||
*[[Ped::getNumHairColors|mp.game.ped.getNumHairColors]] | |||
*[[Ped::getNumMakeupColors|mp.game.ped.getNumMakeupColors]] | |||
*[[Ped::getHairRgbColor|mp.game.ped.getHairRgbColor]] | |||
*[[Ped::getMakeupRgbColor|mp.game.ped.getMakeupRgbColor]] | |||
*[[Ped::isHairColorValid2|mp.game.ped.isHairColorValid2]] | |||
*[[Ped::isLipstickColorValid2|mp.game.ped.isLipstickColorValid2]] | |||
*[[Ped::isBlushColorValid2|mp.game.ped.isBlushColorValid2]] | |||
*[[Ped::isHairColorValid|mp.game.ped.isHairColorValid]] | |||
*[[Ped::isAValidHairColor|mp.game.ped.isAValidHairColor]] | |||
*[[Ped::isLipstickColorValid|mp.game.ped.isLipstickColorValid]] | |||
*[[Ped::isAValidLipstickColor|mp.game.ped.isAValidLipstickColor]] | |||
*[[Ped::isBlushColorValid|mp.game.ped.isBlushColorValid]] | |||
*[[Ped::isAValidBlushColor|mp.game.ped.isAValidBlushColor]] | |||
*[[Ped::isBodyBlemishValid|mp.game.ped.isBodyBlemishValid]] | |||
*[[Ped::setFaceFeature|mp.game.ped.setFaceFeature]] | |||
*[[Ped::hasHeadBlendFinished|mp.game.ped.hasHeadBlendFinished]] | |||
*[[Ped::finalizeHeadBlend|mp.game.ped.finalizeHeadBlend]] | |||
*[[Ped::setHeadBlendPaletteColor|mp.game.ped.setHeadBlendPaletteColor]] | |||
*[[Ped::disableHeadBlendPaletteColor|mp.game.ped.disableHeadBlendPaletteColor]] | |||
*[[Ped::getHeadBlendFirstIndex|mp.game.ped.getHeadBlendFirstIndex]] | |||
*[[Ped::getFirstParentIdForPedType|mp.game.ped.getFirstParentIdForPedType]] | |||
*[[Ped::getHeadBlendNumHeads|mp.game.ped.getHeadBlendNumHeads]] | |||
*[[Ped::getNumParentPedsOfType|mp.game.ped.getNumParentPedsOfType]] | |||
*[[Ped::setPreloadVariationData|mp.game.ped.setPreloadVariationData]] | |||
*[[Ped::hasPreloadVariationDataFinished|mp.game.ped.hasPreloadVariationDataFinished]] | |||
*[[Ped::releasePreloadVariationData|mp.game.ped.releasePreloadVariationData]] | |||
*[[Ped::setPreloadPropData|mp.game.ped.setPreloadPropData]] | |||
*[[Ped::hasPreloadPropDataFinished|mp.game.ped.hasPreloadPropDataFinished]] | |||
*[[Ped::releasePreloadPropData|mp.game.ped.releasePreloadPropData]] | |||
*[[Ped::getPropIndex|mp.game.ped.getPropIndex]] | |||
*[[Ped::setPropIndex|mp.game.ped.setPropIndex]] | |||
*[[Ped::knockOffProp|mp.game.ped.knockOffProp]] | |||
*[[Ped::clearProp|mp.game.ped.clearProp]] | |||
*[[Ped::clearAllProps|mp.game.ped.clearAllProps]] | |||
*[[Ped::dropAmbientProp|mp.game.ped.dropAmbientProp]] | |||
*[[Ped::getPropTextureIndex|mp.game.ped.getPropTextureIndex]] | |||
*[[Ped::clearParachutePackVariation|mp.game.ped.clearParachutePackVariation]] | |||
*[[Ped::setScubaGearVariation|mp.game.ped.setScubaGearVariation]] | |||
*[[Ped::clearScubaGearVariation|mp.game.ped.clearScubaGearVariation]] | |||
*[[Ped::setBlockingOfNonTemporaryEvents|mp.game.ped.setBlockingOfNonTemporaryEvents]] | |||
*[[Ped::setBoundsOrientation|mp.game.ped.setBoundsOrientation]] | |||
*[[Ped::registerTarget|mp.game.ped.registerTarget]] | |||
*[[Ped::registerHatedTargetsAround|mp.game.ped.registerHatedTargetsAround]] | |||
*[[Ped::getRandomAtCoord|mp.game.ped.getRandomAtCoord]] | |||
*[[Ped::getRandomPedAtCoord|mp.game.ped.getRandomPedAtCoord]] | |||
*[[Ped::getClosest|mp.game.ped.getClosest]] | |||
*[[Ped::getClosestPed|mp.game.ped.getClosestPed]] | |||
*[[Ped::setScenarioPedsToBeReturnedByNextCommand|mp.game.ped.setScenarioPedsToBeReturnedByNextCommand]] | |||
*[[Ped::setDriverRacingModifier|mp.game.ped.setDriverRacingModifier]] | |||
*[[Ped::setDriverAbility|mp.game.ped.setDriverAbility]] | |||
*[[Ped::setDriverAggressiveness|mp.game.ped.setDriverAggressiveness]] | |||
*[[Ped::canRagdoll|mp.game.ped.canRagdoll]] | |||
*[[Ped::setToRagdoll|mp.game.ped.setToRagdoll]] | |||
*[[Ped::setPedToRagdoll|mp.game.ped.setPedToRagdoll]] | |||
*[[Ped::setToRagdollWithFall|mp.game.ped.setToRagdollWithFall]] | |||
*[[Ped::setPedToRagdollWithFall|mp.game.ped.setPedToRagdollWithFall]] | |||
*[[Ped::setRagdollOnCollision|mp.game.ped.setRagdollOnCollision]] | |||
*[[Ped::isRagdoll|mp.game.ped.isRagdoll]] | |||
*[[Ped::isRunningRagdollTask|mp.game.ped.isRunningRagdollTask]] | |||
*[[Ped::setRagdollForceFall|mp.game.ped.setRagdollForceFall]] | |||
*[[Ped::resetRagdollTimer|mp.game.ped.resetRagdollTimer]] | |||
*[[Ped::setCanRagdoll|mp.game.ped.setCanRagdoll]] | |||
*[[Ped::isRunningMeleeTask|mp.game.ped.isRunningMeleeTask]] | |||
*[[Ped::isRunningMobilePhoneTask|mp.game.ped.isRunningMobilePhoneTask]] | |||
*[[Ped::isMobilePhoneToEar|mp.game.ped.isMobilePhoneToEar]] | |||
*[[Ped::setRagdollBlockingFlags|mp.game.ped.setRagdollBlockingFlags]] | |||
*[[Ped::clearRagdollBlockingFlags|mp.game.ped.clearRagdollBlockingFlags]] | |||
*[[Ped::setAngledDefensiveArea|mp.game.ped.setAngledDefensiveArea]] | |||
*[[Ped::setSphereDefensiveArea|mp.game.ped.setSphereDefensiveArea]] | |||
*[[Ped::setDefensiveSphereAttachedToPed|mp.game.ped.setDefensiveSphereAttachedToPed]] | |||
*[[Ped::setDefensiveSphereAttachedToVehicle|mp.game.ped.setDefensiveSphereAttachedToVehicle]] | |||
*[[Ped::setDefensiveAreaAttachedToPed|mp.game.ped.setDefensiveAreaAttachedToPed]] | |||
*[[Ped::setDefensiveAreaDirection|mp.game.ped.setDefensiveAreaDirection]] | |||
*[[Ped::removeDefensiveArea|mp.game.ped.removeDefensiveArea]] | |||
*[[Ped::getDefensiveAreaPosition|mp.game.ped.getDefensiveAreaPosition]] | |||
*[[Ped::isDefensiveAreaActive|mp.game.ped.isDefensiveAreaActive]] | |||
*[[Ped::setPreferredCoverSet|mp.game.ped.setPreferredCoverSet]] | |||
*[[Ped::removePreferredCoverSet|mp.game.ped.removePreferredCoverSet]] | |||
*[[Ped::reviveInjured|mp.game.ped.reviveInjured]] | |||
*[[Ped::resurrect|mp.game.ped.resurrect]] | |||
*[[Ped::setNameDebug|mp.game.ped.setNameDebug]] | |||
*[[Ped::getExtractedDisplacement|mp.game.ped.getExtractedDisplacement]] | |||
*[[Ped::setDiesWhenInjured|mp.game.ped.setDiesWhenInjured]] | |||
*[[Ped::setEnableWeaponBlocking|mp.game.ped.setEnableWeaponBlocking]] | |||
*[[Ped::resetVisibleDamage|mp.game.ped.resetVisibleDamage]] | |||
*[[Ped::applyBloodDamageByZone|mp.game.ped.applyBloodDamageByZone]] | |||
*[[Ped::applyBlood|mp.game.ped.applyBlood]] | |||
*[[Ped::applyBloodByZone|mp.game.ped.applyBloodByZone]] | |||
*[[Ped::applyBloodSpecific|mp.game.ped.applyBloodSpecific]] | |||
*[[Ped::applyDamageDecal|mp.game.ped.applyDamageDecal]] | |||
*[[Ped::applyDamagePack|mp.game.ped.applyDamagePack]] | |||
*[[Ped::clearBloodDamage|mp.game.ped.clearBloodDamage]] | |||
*[[Ped::clearBloodDamageByZone|mp.game.ped.clearBloodDamageByZone]] | |||
*[[Ped::hideBloodDamageByZone|mp.game.ped.hideBloodDamageByZone]] | |||
*[[Ped::clearDamageDecalByZone|mp.game.ped.clearDamageDecalByZone]] | |||
*[[Ped::getDecorationsState|mp.game.ped.getDecorationsState]] | |||
*[[Ped::clearWetness|mp.game.ped.clearWetness]] | |||
*[[Ped::setWetnessHeight|mp.game.ped.setWetnessHeight]] | |||
*[[Ped::setWetnessEnabledThisFrame|mp.game.ped.setWetnessEnabledThisFrame]] | |||
*[[Ped::clearEnvDirt|mp.game.ped.clearEnvDirt]] | |||
*[[Ped::setSweat|mp.game.ped.setSweat]] | |||
*[[Ped::addDecorationFromHashes|mp.game.ped.addDecorationFromHashes]] | |||
*[[Ped::addDecorationFromHashesInCorona|mp.game.ped.addDecorationFromHashesInCorona]] | |||
*[[Ped::getDecorationZoneFromHashes|mp.game.ped.getDecorationZoneFromHashes]] | |||
*[[Ped::getTattooZone|mp.game.ped.getTattooZone]] | |||
*[[Ped::clearDecorations|mp.game.ped.clearDecorations]] | |||
*[[Ped::clearDecorationsLeaveScars|mp.game.ped.clearDecorationsLeaveScars]] | |||
*[[Ped::wasSkeletonUpdated|mp.game.ped.wasSkeletonUpdated]] | |||
*[[Ped::getBoneCoords|mp.game.ped.getBoneCoords]] | |||
*[[Ped::createNmMessage|mp.game.ped.createNmMessage]] | |||
*[[Ped::giveNmMessage|mp.game.ped.giveNmMessage]] | |||
*[[Ped::addScenarioBlockingArea|mp.game.ped.addScenarioBlockingArea]] | |||
*[[Ped::removeScenarioBlockingAreas|mp.game.ped.removeScenarioBlockingAreas]] | |||
*[[Ped::removeScenarioBlockingArea|mp.game.ped.removeScenarioBlockingArea]] | |||
*[[Ped::setScenarioPedsSpawnInSphereArea|mp.game.ped.setScenarioPedsSpawnInSphereArea]] | |||
*[[Ped::doesScenarioBlockingAreaExist|mp.game.ped.doesScenarioBlockingAreaExist]] | |||
*[[Ped::isUsingScenario|mp.game.ped.isUsingScenario]] | |||
*[[Ped::isUsingAnyScenario|mp.game.ped.isUsingAnyScenario]] | |||
*[[Ped::setPanicExitScenario|mp.game.ped.setPanicExitScenario]] | |||
*[[Ped::setShouldPlayDirectedScenarioExit|mp.game.ped.setShouldPlayDirectedScenarioExit]] | |||
*[[Ped::setShouldPlayNormalScenarioExit|mp.game.ped.setShouldPlayNormalScenarioExit]] | |||
*[[Ped::setShouldPlayImmediateScenarioExit|mp.game.ped.setShouldPlayImmediateScenarioExit]] | |||
*[[Ped::setShouldPlayFleeScenarioExit|mp.game.ped.setShouldPlayFleeScenarioExit]] | |||
*[[Ped::playFacialAnim|mp.game.ped.playFacialAnim]] | |||
*[[Ped::setFacialClipsetOverride|mp.game.ped.setFacialClipsetOverride]] | |||
*[[Ped::setFacialIdleAnimOverride|mp.game.ped.setFacialIdleAnimOverride]] | |||
*[[Ped::clearFacialIdleAnimOverride|mp.game.ped.clearFacialIdleAnimOverride]] | |||
*[[Ped::setCanPlayGestureAnims|mp.game.ped.setCanPlayGestureAnims]] | |||
*[[Ped::setCanPlayVisemeAnims|mp.game.ped.setCanPlayVisemeAnims]] | |||
*[[Ped::setCanPlayInjuredAnims|mp.game.ped.setCanPlayInjuredAnims]] | |||
*[[Ped::setCanPlayAmbientAnims|mp.game.ped.setCanPlayAmbientAnims]] | |||
*[[Ped::setCanPlayAmbientBaseAnims|mp.game.ped.setCanPlayAmbientBaseAnims]] | |||
*[[Ped::setCanArmIk|mp.game.ped.setCanArmIk]] | |||
*[[Ped::setCanHeadIk|mp.game.ped.setCanHeadIk]] | |||
*[[Ped::setCanLegIk|mp.game.ped.setCanLegIk]] | |||
*[[Ped::setCanTorsoIk|mp.game.ped.setCanTorsoIk]] | |||
*[[Ped::setCanTorsoReactIk|mp.game.ped.setCanTorsoReactIk]] | |||
*[[Ped::setCanUseAutoConversationLookat|mp.game.ped.setCanUseAutoConversationLookat]] | |||
*[[Ped::isHeadtrackingPed|mp.game.ped.isHeadtrackingPed]] | |||
*[[Ped::isHeadtrackingEntity|mp.game.ped.isHeadtrackingEntity]] | |||
*[[Ped::setPrimaryLookat|mp.game.ped.setPrimaryLookat]] | |||
*[[Ped::setClothPackageIndex|mp.game.ped.setClothPackageIndex]] | |||
*[[Ped::setClothProne|mp.game.ped.setClothProne]] | |||
*[[Ped::setConfigFlag|mp.game.ped.setConfigFlag]] | |||
*[[Ped::setResetFlag|mp.game.ped.setResetFlag]] | |||
*[[Ped::getConfigFlag|mp.game.ped.getConfigFlag]] | |||
*[[Ped::getResetFlag|mp.game.ped.getResetFlag]] | |||
*[[Ped::setGroupMemberPassengerIndex|mp.game.ped.setGroupMemberPassengerIndex]] | |||
*[[Ped::setCanEvasiveDive|mp.game.ped.setCanEvasiveDive]] | |||
*[[Ped::isEvasiveDiving|mp.game.ped.isEvasiveDiving]] | |||
*[[Ped::setShootsAtCoord|mp.game.ped.setShootsAtCoord]] | |||
*[[Ped::setModelIsSuppressed|mp.game.ped.setModelIsSuppressed]] | |||
*[[Ped::stopAnyModelBeingSuppressed|mp.game.ped.stopAnyModelBeingSuppressed]] | |||
*[[Ped::setCanBeTargetedWhenInjured|mp.game.ped.setCanBeTargetedWhenInjured]] | |||
*[[Ped::setGeneratesDeadBodyEvents|mp.game.ped.setGeneratesDeadBodyEvents]] | |||
*[[Ped::blockDeadBodyShockingEvents|mp.game.ped.blockDeadBodyShockingEvents]] | |||
*[[Ped::setCanRagdollFromPlayerImpact|mp.game.ped.setCanRagdollFromPlayerImpact]] | |||
*[[Ped::giveHelmet|mp.game.ped.giveHelmet]] | |||
*[[Ped::removeHelmet|mp.game.ped.removeHelmet]] | |||
*[[Ped::isTakingOffHelmet|mp.game.ped.isTakingOffHelmet]] | |||
*[[Ped::setHelmet|mp.game.ped.setHelmet]] | |||
*[[Ped::setHelmetFlag|mp.game.ped.setHelmetFlag]] | |||
*[[Ped::setHelmetPropIndex|mp.game.ped.setHelmetPropIndex]] | |||
*[[Ped::setHelmetUnk|mp.game.ped.setHelmetUnk]] | |||
*[[Ped::isHelmetUnk|mp.game.ped.isHelmetUnk]] | |||
*[[Ped::setHelmetTextureIndex|mp.game.ped.setHelmetTextureIndex]] | |||
*[[Ped::isWearingHelmet|mp.game.ped.isWearingHelmet]] | |||
*[[Ped::clearStoredHatProp|mp.game.ped.clearStoredHatProp]] | |||
*[[Ped::getHelmetStoredHatPropIndex|mp.game.ped.getHelmetStoredHatPropIndex]] | |||
*[[Ped::getHelmetStoredHatTexIndex|mp.game.ped.getHelmetStoredHatTexIndex]] | |||
*[[Ped::setToLoadCover|mp.game.ped.setToLoadCover]] | |||
*[[Ped::setCanCowerInCover|mp.game.ped.setCanCowerInCover]] | |||
*[[Ped::setCanPeekInCover|mp.game.ped.setCanPeekInCover]] | |||
*[[Ped::setPlaysHeadOnHornAnimWhenDiesInVehicle|mp.game.ped.setPlaysHeadOnHornAnimWhenDiesInVehicle]] | |||
*[[Ped::setLegIkMode|mp.game.ped.setLegIkMode]] | |||
*[[Ped::setMotionBlur|mp.game.ped.setMotionBlur]] | |||
*[[Ped::setCanSwitchWeapon|mp.game.ped.setCanSwitchWeapon]] | |||
*[[Ped::setDiesInstantlyInWater|mp.game.ped.setDiesInstantlyInWater]] | |||
*[[Ped::stopWeaponFiringWhenDropped|mp.game.ped.stopWeaponFiringWhenDropped]] | |||
*[[Ped::setScriptedAnimSeatOffset|mp.game.ped.setScriptedAnimSeatOffset]] | |||
*[[Ped::setCombatMovement|mp.game.ped.setCombatMovement]] | |||
*[[Ped::getCombatMovement|mp.game.ped.getCombatMovement]] | |||
*[[Ped::setCombatAbility|mp.game.ped.setCombatAbility]] | |||
*[[Ped::setCombatRange|mp.game.ped.setCombatRange]] | |||
*[[Ped::getCombatRange|mp.game.ped.getCombatRange]] | |||
*[[Ped::setCombatAttributes|mp.game.ped.setCombatAttributes]] | |||
*[[Ped::setTargetLossResponse|mp.game.ped.setTargetLossResponse]] | |||
*[[Ped::isPerformingMeleeAction|mp.game.ped.isPerformingMeleeAction]] | |||
*[[Ped::isPerformingStealthKill|mp.game.ped.isPerformingStealthKill]] | |||
*[[Ped::isPerformingDependentComboLimit|mp.game.ped.isPerformingDependentComboLimit]] | |||
*[[Ped::isBeingStealthKilled|mp.game.ped.isBeingStealthKilled]] | |||
*[[Ped::getMeleeTargetFor|mp.game.ped.getMeleeTargetFor]] | |||
*[[Ped::wasKilledByStealth|mp.game.ped.wasKilledByStealth]] | |||
*[[Ped::wasKilledByTakedown|mp.game.ped.wasKilledByTakedown]] | |||
*[[Ped::wasKnockedOut|mp.game.ped.wasKnockedOut]] | |||
*[[Ped::setFleeAttributes|mp.game.ped.setFleeAttributes]] | |||
*[[Ped::setCowerHash|mp.game.ped.setCowerHash]] | |||
*[[Ped::setSteersAroundPeds|mp.game.ped.setSteersAroundPeds]] | |||
*[[Ped::setSteersAroundObjects|mp.game.ped.setSteersAroundObjects]] | |||
*[[Ped::setSteersAroundVehicles|mp.game.ped.setSteersAroundVehicles]] | |||
*[[Ped::setIncreasedAvoidanceRadius|mp.game.ped.setIncreasedAvoidanceRadius]] | |||
*[[Ped::setBlocksPathingWhenDead|mp.game.ped.setBlocksPathingWhenDead]] | |||
*[[Ped::isAnyNearPoint|mp.game.ped.isAnyNearPoint]] | |||
*[[Ped::isAnyPedNearPoint|mp.game.ped.isAnyPedNearPoint]] | |||
*[[Ped::forceAiAndAnimationUpdate|mp.game.ped.forceAiAndAnimationUpdate]] | |||
*[[Ped::isHeadingTowardsPosition|mp.game.ped.isHeadingTowardsPosition]] | |||
*[[Ped::requestVisibilityTracking|mp.game.ped.requestVisibilityTracking]] | |||
*[[Ped::requestVehicleVisibilityTracking|mp.game.ped.requestVehicleVisibilityTracking]] | |||
*[[Ped::isTrackedVisible|mp.game.ped.isTrackedVisible]] | |||
*[[Ped::isTracked|mp.game.ped.isTracked]] | |||
*[[Ped::hasReceivedEvent|mp.game.ped.hasReceivedEvent]] | |||
*[[Ped::hasPedReceivedEvent|mp.game.ped.hasPedReceivedEvent]] | |||
*[[Ped::canSeeHatedPed|mp.game.ped.canSeeHatedPed]] | |||
*[[Ped::getBoneIndex|mp.game.ped.getBoneIndex]] | |||
*[[Ped::getRagdollBoneIndex|mp.game.ped.getRagdollBoneIndex]] | |||
*[[Ped::setEnveffScale|mp.game.ped.setEnveffScale]] | |||
*[[Ped::getEnveffScale|mp.game.ped.getEnveffScale]] | |||
*[[Ped::setEnableEnveffScale|mp.game.ped.setEnableEnveffScale]] | |||
*[[Ped::setEnveffColorModulator|mp.game.ped.setEnveffColorModulator]] | |||
*[[Ped::setEmissiveIntensity|mp.game.ped.setEmissiveIntensity]] | |||
*[[Ped::getEmissiveIntensity|mp.game.ped.getEmissiveIntensity]] | |||
*[[Ped::isShaderEffectValid|mp.game.ped.isShaderEffectValid]] | |||
*[[Ped::setAoBlobRendering|mp.game.ped.setAoBlobRendering]] | |||
*[[Ped::createSynchronizedScene|mp.game.ped.createSynchronizedScene]] | |||
*[[Ped::createSynchronizedSceneAtMapObject|mp.game.ped.createSynchronizedSceneAtMapObject]] | |||
*[[Ped::isSynchronizedSceneRunning|mp.game.ped.isSynchronizedSceneRunning]] | |||
*[[Ped::setSynchronizedSceneOrigin|mp.game.ped.setSynchronizedSceneOrigin]] | |||
*[[Ped::setSynchronizedScenePhase|mp.game.ped.setSynchronizedScenePhase]] | |||
*[[Ped::getSynchronizedScenePhase|mp.game.ped.getSynchronizedScenePhase]] | |||
*[[Ped::setSynchronizedSceneRate|mp.game.ped.setSynchronizedSceneRate]] | |||
*[[Ped::getSynchronizedSceneRate|mp.game.ped.getSynchronizedSceneRate]] | |||
*[[Ped::setSynchronizedSceneLoo|mp.game.ped.setSynchronizedSceneLoo]] | |||
*[[Ped::setSynchronizedSceneLooped|mp.game.ped.setSynchronizedSceneLooped]] | |||
*[[Ped::isSynchronizedSceneLoo|mp.game.ped.isSynchronizedSceneLoo]] | |||
*[[Ped::isSynchronizedSceneLooped|mp.game.ped.isSynchronizedSceneLooped]] | |||
*[[Ped::setSynchronizedSceneHoldLastFrame|mp.game.ped.setSynchronizedSceneHoldLastFrame]] | |||
*[[Ped::isSynchronizedSceneHoldLastFrame|mp.game.ped.isSynchronizedSceneHoldLastFrame]] | |||
*[[Ped::attachSynchronizedSceneToEntity|mp.game.ped.attachSynchronizedSceneToEntity]] | |||
*[[Ped::detachSynchronizedScene|mp.game.ped.detachSynchronizedScene]] | |||
*[[Ped::disposeSynchronizedScene|mp.game.ped.disposeSynchronizedScene]] | |||
*[[Ped::forceMotionState|mp.game.ped.forceMotionState]] | |||
*[[Ped::getCurrentMovementSpeed|mp.game.ped.getCurrentMovementSpeed]] | |||
*[[Ped::setMaxMoveBlendRatio|mp.game.ped.setMaxMoveBlendRatio]] | |||
*[[Ped::setMinMoveBlendRatio|mp.game.ped.setMinMoveBlendRatio]] | |||
*[[Ped::setMoveRateOverride|mp.game.ped.setMoveRateOverride]] | |||
*[[Ped::getNearbyVehicles|mp.game.ped.getNearbyVehicles]] | |||
*[[Ped::getNearbyPeds|mp.game.ped.getNearbyPeds]] | |||
*[[Ped::haveAllStreamingRequestsCompleted|mp.game.ped.haveAllStreamingRequestsCompleted]] | |||
*[[Ped::isUsingActionMode|mp.game.ped.isUsingActionMode]] | |||
*[[Ped::setUsingActionMode|mp.game.ped.setUsingActionMode]] | |||
*[[Ped::setMovementModeOverride|mp.game.ped.setMovementModeOverride]] | |||
*[[Ped::setCapsule|mp.game.ped.setCapsule]] | |||
*[[Ped::registerHeadshot|mp.game.ped.registerHeadshot]] | |||
*[[Ped::registerHeadshot3|mp.game.ped.registerHeadshot3]] | |||
*[[Ped::registerHeadshotTransparent|mp.game.ped.registerHeadshotTransparent]] | |||
*[[Ped::unregisterHeadshot|mp.game.ped.unregisterHeadshot]] | |||
*[[Ped::isHeadshotValid|mp.game.ped.isHeadshotValid]] | |||
*[[Ped::isPedheadshotValid|mp.game.ped.isPedheadshotValid]] | |||
*[[Ped::isHeadshotReady|mp.game.ped.isHeadshotReady]] | |||
*[[Ped::isPedheadshotReady|mp.game.ped.isPedheadshotReady]] | |||
*[[Ped::getHeadshotTxdString|mp.game.ped.getHeadshotTxdString]] | |||
*[[Ped::getPedheadshotTxdString|mp.game.ped.getPedheadshotTxdString]] | |||
*[[Ped::requestHeadshotImgUpload|mp.game.ped.requestHeadshotImgUpload]] | |||
*[[Ped::releaseHeadshotImgUpload|mp.game.ped.releaseHeadshotImgUpload]] | |||
*[[Ped::isHeadshotImgUploadAvailable|mp.game.ped.isHeadshotImgUploadAvailable]] | |||
*[[Ped::hasHeadshotImgUploadFailed|mp.game.ped.hasHeadshotImgUploadFailed]] | |||
*[[Ped::hasHeadshotImgUploadSucceeded|mp.game.ped.hasHeadshotImgUploadSucceeded]] | |||
*[[Ped::setHeatscaleOverride|mp.game.ped.setHeatscaleOverride]] | |||
*[[Ped::disableHeatscaleOverride|mp.game.ped.disableHeatscaleOverride]] | |||
*[[Ped::spawnpointsStartSearch|mp.game.ped.spawnpointsStartSearch]] | |||
*[[Ped::spawnpointsStartSearchInAngledArea|mp.game.ped.spawnpointsStartSearchInAngledArea]] | |||
*[[Ped::spawnpointsCancelSearch|mp.game.ped.spawnpointsCancelSearch]] | |||
*[[Ped::spawnpointsIsSearchActive|mp.game.ped.spawnpointsIsSearchActive]] | |||
*[[Ped::spawnpointsIsSearchComplete|mp.game.ped.spawnpointsIsSearchComplete]] | |||
*[[Ped::spawnpointsIsSearchFailed|mp.game.ped.spawnpointsIsSearchFailed]] | |||
*[[Ped::spawnpointsGetNumSearchResults|mp.game.ped.spawnpointsGetNumSearchResults]] | |||
*[[Ped::spawnpointsGetSearchResult|mp.game.ped.spawnpointsGetSearchResult]] | |||
*[[Ped::spawnpointsGetSearchResultFlags|mp.game.ped.spawnpointsGetSearchResultFlags]] | |||
*[[Ped::setIkTarget|mp.game.ped.setIkTarget]] | |||
*[[Ped::requestActionModeAsset|mp.game.ped.requestActionModeAsset]] | |||
*[[Ped::hasActionModeAssetLoaded|mp.game.ped.hasActionModeAssetLoaded]] | |||
*[[Ped::removeActionModeAsset|mp.game.ped.removeActionModeAsset]] | |||
*[[Ped::requestStealthModeAsset|mp.game.ped.requestStealthModeAsset]] | |||
*[[Ped::hasStealthModeAssetLoaded|mp.game.ped.hasStealthModeAssetLoaded]] | |||
*[[Ped::removeStealthModeAsset|mp.game.ped.removeStealthModeAsset]] | |||
*[[Ped::setLodMultiplier|mp.game.ped.setLodMultiplier]] | |||
*[[Ped::setCanLosePropsOnDamage|mp.game.ped.setCanLosePropsOnDamage]] | |||
*[[Ped::setForceFootstepUpdate|mp.game.ped.setForceFootstepUpdate]] | |||
*[[Ped::setForceStepType|mp.game.ped.setForceStepType]] | |||
*[[Ped::isAnyHostileNearPoint|mp.game.ped.isAnyHostileNearPoint]] | |||
*[[Ped::setCanPlayInCarIdles|mp.game.ped.setCanPlayInCarIdles]] | |||
*[[Ped::isTargetInPerceptionArea|mp.game.ped.isTargetInPerceptionArea]] | |||
*[[Ped::setPopControlSphereThisFrame|mp.game.ped.setPopControlSphereThisFrame]] | |||
*[[Ped::setDisableFallDamage|mp.game.ped.setDisableFallDamage]] | |||
*[[Ped::isSwappingWeapon|mp.game.ped.isSwappingWeapon]] | |||
*[[Ped::setEnableScubaGearLight|mp.game.ped.setEnableScubaGearLight]] | |||
*[[Ped::isScubaGearLightEnabled|mp.game.ped.isScubaGearLightEnabled]] | |||
*[[Ped::clearFacialClipsetOverride|mp.game.ped.clearFacialClipsetOverride]] | |||
*[[Ped::isCopPedInArea3d|mp.game.ped.isCopPedInArea3d]] | |||
*[[Ped::setTimeExclusiveDisplayTexture|mp.game.ped.setTimeExclusiveDisplayTexture]] | |||
Latest revision as of 16:17, 29 April 2024
- mp.game.ped.create
- mp.game.ped.createPed
- mp.game.ped.delete
- mp.game.ped.clone
- mp.game.ped.cloneEx
- mp.game.ped.cloneToTarget
- mp.game.ped.cloneToTargetEx
- mp.game.ped.isInVehicle
- mp.game.ped.isInModel
- mp.game.ped.isInAnyVehicle
- mp.game.ped.isCopInArea3D
- mp.game.ped.isInjured
- mp.game.ped.isHurt
- mp.game.ped.isFatallyInjured
- mp.game.ped.isDeadOrDying
- mp.game.ped.isConversationDead
- mp.game.ped.isAimingFromCover
- mp.game.ped.isReloading
- mp.game.ped.isAPlayer
- mp.game.ped.createInsideVehicle
- mp.game.ped.setDesiredHeading
- mp.game.ped.freezeCameraRotation
- mp.game.ped.isFacingPed
- mp.game.ped.isInMeleeCombat
- mp.game.ped.isStopped
- mp.game.ped.isShootingInArea
- mp.game.ped.isAnyShootingInArea
- mp.game.ped.isAnyPedShootingInArea
- mp.game.ped.isShooting
- mp.game.ped.setAccuracy
- mp.game.ped.getAccuracy
- mp.game.ped.isModel
- mp.game.ped.explodeHead
- mp.game.ped.removeElegantly
- mp.game.ped.addArmourTo
- mp.game.ped.setArmour
- mp.game.ped.setIntoVehicle
- mp.game.ped.setAllowVehiclesOverride
- mp.game.ped.canCreateRandom
- mp.game.ped.canCreateRandomPed
- mp.game.ped.createRandom
- mp.game.ped.createRandomPed
- mp.game.ped.createRandomAsDriver
- mp.game.ped.canCreateRandomDriver
- mp.game.ped.canCreateRandomBikeRider
- mp.game.ped.setMoveAnimsBlendOut
- mp.game.ped.setCanBeDraggedOut
- mp.game.ped.isMale
- mp.game.ped.isHuman
- mp.game.ped.getVehicleIsIn
- mp.game.ped.resetLastVehicle
- mp.game.ped.setDensityMultiplierThisFrame
- mp.game.ped.setPedDensityMultiplierThisFrame
- mp.game.ped.setScenarioDensityMultiplierThisFrame
- mp.game.ped.setScenarioPedDensityMultiplierThisFrame
- mp.game.ped.setScriptedConversionCoordThisFrame
- mp.game.ped.setNonCreationArea
- mp.game.ped.setPedNonCreationArea
- mp.game.ped.clearNonCreationArea
- mp.game.ped.instantlyFillPopulation
- mp.game.ped.isOnMount
- mp.game.ped.getMount
- mp.game.ped.isOnVehicle
- mp.game.ped.isOnSpecificVehicle
- mp.game.ped.setMoney
- mp.game.ped.getMoney
- mp.game.ped.setAmbientPedsDropMoney
- mp.game.ped.setSuffersCriticalHits
- mp.game.ped.isSittingInVehicle
- mp.game.ped.isSittingInAnyVehicle
- mp.game.ped.isOnFoot
- mp.game.ped.isOnAnyBike
- mp.game.ped.isPlantingBomb
- mp.game.ped.getDeadPickupCoords
- mp.game.ped.isInAnyBoat
- mp.game.ped.isInAnySub
- mp.game.ped.isInAnyHeli
- mp.game.ped.isInAnyPlane
- mp.game.ped.isInFlyingVehicle
- mp.game.ped.setDiesInWater
- mp.game.ped.setDiesInSinkingVehicle
- mp.game.ped.getArmour
- mp.game.ped.setStayInVehicleWhenJacked
- mp.game.ped.setCanBeShotInVehicle
- mp.game.ped.getLastDamageBone
- mp.game.ped.clearLastDamageBone
- mp.game.ped.setAiWeaponDamageModifier
- mp.game.ped.resetAiWeaponDamageModifier
- mp.game.ped.setAiMeleeWeaponDamageModifier
- mp.game.ped.resetAiMeleeWeaponDamageModifier
- mp.game.ped.setCanBeTargetted
- mp.game.ped.setCanBeTargettedByTeam
- mp.game.ped.setCanBeTargettedByPlayer
- mp.game.ped.isInAnyPoliceVehicle
- mp.game.ped.forceToOpenParachute
- mp.game.ped.isInParachuteFreeFall
- mp.game.ped.isFalling
- mp.game.ped.isJumping
- mp.game.ped.isClimbing
- mp.game.ped.isVaulting
- mp.game.ped.isDiving
- mp.game.ped.isJumpingOutOfVehicle
- mp.game.ped.isOpeningADoor
- mp.game.ped.getParachuteState
- mp.game.ped.getParachuteLandingType
- mp.game.ped.setParachuteTintIndex
- mp.game.ped.getParachuteTintIndex
- mp.game.ped.setReserveParachuteTintIndex
- mp.game.ped.setPedReserveParachuteTintIndex
- mp.game.ped.createParachuteBagObject
- mp.game.ped.setDucking
- mp.game.ped.isDucking
- mp.game.ped.isInAnyTaxi
- mp.game.ped.setIdRange
- mp.game.ped.setHighlyPerceptive
- mp.game.ped.setSeeingRange
- mp.game.ped.setHearingRange
- mp.game.ped.setVisualFieldMinAngle
- mp.game.ped.setVisualFieldMaxAngle
- mp.game.ped.setVisualFieldMinElevationAngle
- mp.game.ped.setVisualFieldMaxElevationAngle
- mp.game.ped.setVisualFieldPeripheralRange
- mp.game.ped.setVisualFieldCenterAngle
- mp.game.ped.getVisualFieldCenterAngle
- mp.game.ped.setStealthMovement
- mp.game.ped.getStealthMovement
- mp.game.ped.createGroup
- mp.game.ped.setAsGroupLeader
- mp.game.ped.setAsGroupMember
- mp.game.ped.setCanTeleportToGroupLeader
- mp.game.ped.removeGroup
- mp.game.ped.removeFromGroup
- mp.game.ped.isGroupMember
- mp.game.ped.isHangingOnToVehicle
- mp.game.ped.setGroupSeparationRange
- mp.game.ped.setMinGroundTimeForStungun
- mp.game.ped.isProne
- mp.game.ped.isInCombat
- mp.game.ped.getTaskCombatTarget
- mp.game.ped.canInCombatSeeTarget
- mp.game.ped.isDoingDriveby
- mp.game.ped.isJacking
- mp.game.ped.isBeingJacked
- mp.game.ped.isBeingStunned
- mp.game.ped.getPedsJacker
- mp.game.ped.getJackTarget
- mp.game.ped.isFleeing
- mp.game.ped.isInCover
- mp.game.ped.isInCoverFacingLeft
- mp.game.ped.isInHighCover
- mp.game.ped.isGoingIntoCover
- mp.game.ped.setPinnedDown
- mp.game.ped.getSeatIsTryingToEnter
- mp.game.ped.getVehicleIsTryingToEnter
- mp.game.ped.getSourceOfDeath
- mp.game.ped.getCauseOfDeath
- mp.game.ped.getTimeOfDeath
- mp.game.ped.setRelationshipGroupDefaultHash
- mp.game.ped.setRelationshipGroupHash
- mp.game.ped.setRelationshipBetweenGroups
- mp.game.ped.clearRelationshipBetweenGroups
- mp.game.ped.addRelationshipGroup
- mp.game.ped.removeRelationshipGroup
- mp.game.ped.doesRelationshipGroupExist
- mp.game.ped.getRelationshipBetweenS
- mp.game.ped.getRelationshipGroupDefaultHash
- mp.game.ped.getRelationshipGroupHash
- mp.game.ped.getRelationshipBetweenGroups
- mp.game.ped.setRelationshipGroupDontAffectWantedLevel
- mp.game.ped.setCanBeTargetedWithoutLos
- mp.game.ped.setToInformRespectedFriends
- mp.game.ped.isRespondingToEvent
- mp.game.ped.isPedRespondingToEvent
- mp.game.ped.getEventData
- mp.game.ped.setFiringPattern
- mp.game.ped.setShootRate
- mp.game.ped.setCombatFloat
- mp.game.ped.getCombatFloat
- mp.game.ped.getGroupSize
- mp.game.ped.doesGroupExist
- mp.game.ped.getGroupIndex
- mp.game.ped.isInGroup
- mp.game.ped.getPlayerIsFollowing
- mp.game.ped.setGroupFormation
- mp.game.ped.setGroupFormationSpacing
- mp.game.ped.resetGroupFormationDefaultSpacing
- mp.game.ped.getVehicleIsUsing
- mp.game.ped.getVehicleIsEntering
- mp.game.ped.setExclusivePhoneRelationships
- mp.game.ped.setGravity
- mp.game.ped.applyDamageTo
- mp.game.ped.getTimeOfLastWeaponDamage
- mp.game.ped.setAllowedToDuck
- mp.game.ped.setNeverLeavesGroup
- mp.game.ped.getType
- mp.game.ped.setAsCop
- mp.game.ped.setMaxHealth
- mp.game.ped.getMaxHealth
- mp.game.ped.setMaxTimeInWater
- mp.game.ped.setMaxTimeUnderwater
- mp.game.ped.setVehicleForcedSeatUsage
- mp.game.ped.clearAllVehicleForcedSeatUsage
- mp.game.ped.setCanBeKnockedOffVehicle
- mp.game.ped.canKnockOffVehicle
- mp.game.ped.knockOffVehicle
- mp.game.ped.setCoordsNoGang
- mp.game.ped.getAsGroupMember
- mp.game.ped.getPedAsGroupMember
- mp.game.ped.getAsGroupLeader
- mp.game.ped.getPedAsGroupLeader
- mp.game.ped.setKeepTask
- mp.game.ped.isSwimming
- mp.game.ped.isSwimmingUnderWater
- mp.game.ped.setCoordsKeepVehicle
- mp.game.ped.setDiesInVehicle
- mp.game.ped.setCreateRandomCops
- mp.game.ped.setCreateRandomCopsNotOnScenarios
- mp.game.ped.setCreateRandomCopsOnScenarios
- mp.game.ped.canCreateRandomCops
- mp.game.ped.setAsEnemy
- mp.game.ped.setCanSmashGlass
- mp.game.ped.isInAnyTrain
- mp.game.ped.isGettingIntoAVehicle
- mp.game.ped.isTryingToEnterALockedVehicle
- mp.game.ped.setEnableHandcuffs
- mp.game.ped.setEnableBoundAnkles
- mp.game.ped.setEnableScuba
- mp.game.ped.setCanAttackFriendly
- mp.game.ped.getAlertness
- mp.game.ped.setAlertness
- mp.game.ped.setGetOutUpsideDownVehicle
- mp.game.ped.setMovementClipset
- mp.game.ped.resetMovementClipset
- mp.game.ped.setStrafeClipset
- mp.game.ped.resetStrafeClipset
- mp.game.ped.setWeaponMovementClipset
- mp.game.ped.resetWeaponMovementClipset
- mp.game.ped.setDriveByClipsetOverride
- mp.game.ped.clearDriveByClipsetOverride
- mp.game.ped.setCoverClipsetOverride
- mp.game.ped.clearCoverClipsetOverride
- mp.game.ped.setInVehicleContext
- mp.game.ped.resetInVehicleContext
- mp.game.ped.isScriptedScenarioUsingConditionalAnim
- mp.game.ped.setAlternateWalkAnim
- mp.game.ped.setPedAlternateWalkAnim
- mp.game.ped.clearAlternateWalkAnim
- mp.game.ped.clearPedAlternateWalkAnim
- mp.game.ped.setAlternateMovementAnim
- mp.game.ped.clearAlternateMovementAnim
- mp.game.ped.setGestureGroup
- mp.game.ped.getAnimInitialOffsetPosition
- mp.game.ped.getAnimInitialOffsetRotation
- mp.game.ped.getDrawableVariation
- mp.game.ped.getNumberOfDrawableVariations
- mp.game.ped.getTextureVariation
- mp.game.ped.getNumberOfTextureVariations
- mp.game.ped.getNumberOfPropDrawableVariations
- mp.game.ped.getNumberOfPropTextureVariations
- mp.game.ped.getPaletteVariation
- mp.game.ped.isComponentVariationValid
- mp.game.ped.setComponentVariation
- mp.game.ped.setRandomComponentVariation
- mp.game.ped.setRandomProps
- mp.game.ped.setDefaultComponentVariation
- mp.game.ped.setBlendFromParents
- mp.game.ped.setHeadBlendData
- mp.game.ped.getHeadBlendData
- mp.game.ped.updateHeadBlendData
- mp.game.ped.setEyeColor
- mp.game.ped.getEyeColor
- mp.game.ped.setHeadOverlay
- mp.game.ped.getHeadOverlayValue
- mp.game.ped.getHeadOverlayNum
- mp.game.ped.getNumHeadOverlayValues
- mp.game.ped.setHeadOverlayColor
- mp.game.ped.setHairColor
- mp.game.ped.getNumHairColors
- mp.game.ped.getNumMakeupColors
- mp.game.ped.getHairRgbColor
- mp.game.ped.getMakeupRgbColor
- mp.game.ped.isHairColorValid2
- mp.game.ped.isLipstickColorValid2
- mp.game.ped.isBlushColorValid2
- mp.game.ped.isHairColorValid
- mp.game.ped.isAValidHairColor
- mp.game.ped.isLipstickColorValid
- mp.game.ped.isAValidLipstickColor
- mp.game.ped.isBlushColorValid
- mp.game.ped.isAValidBlushColor
- mp.game.ped.isBodyBlemishValid
- mp.game.ped.setFaceFeature
- mp.game.ped.hasHeadBlendFinished
- mp.game.ped.finalizeHeadBlend
- mp.game.ped.setHeadBlendPaletteColor
- mp.game.ped.disableHeadBlendPaletteColor
- mp.game.ped.getHeadBlendFirstIndex
- mp.game.ped.getFirstParentIdForPedType
- mp.game.ped.getHeadBlendNumHeads
- mp.game.ped.getNumParentPedsOfType
- mp.game.ped.setPreloadVariationData
- mp.game.ped.hasPreloadVariationDataFinished
- mp.game.ped.releasePreloadVariationData
- mp.game.ped.setPreloadPropData
- mp.game.ped.hasPreloadPropDataFinished
- mp.game.ped.releasePreloadPropData
- mp.game.ped.getPropIndex
- mp.game.ped.setPropIndex
- mp.game.ped.knockOffProp
- mp.game.ped.clearProp
- mp.game.ped.clearAllProps
- mp.game.ped.dropAmbientProp
- mp.game.ped.getPropTextureIndex
- mp.game.ped.clearParachutePackVariation
- mp.game.ped.setScubaGearVariation
- mp.game.ped.clearScubaGearVariation
- mp.game.ped.setBlockingOfNonTemporaryEvents
- mp.game.ped.setBoundsOrientation
- mp.game.ped.registerTarget
- mp.game.ped.registerHatedTargetsAround
- mp.game.ped.getRandomAtCoord
- mp.game.ped.getRandomPedAtCoord
- mp.game.ped.getClosest
- mp.game.ped.getClosestPed
- mp.game.ped.setScenarioPedsToBeReturnedByNextCommand
- mp.game.ped.setDriverRacingModifier
- mp.game.ped.setDriverAbility
- mp.game.ped.setDriverAggressiveness
- mp.game.ped.canRagdoll
- mp.game.ped.setToRagdoll
- mp.game.ped.setPedToRagdoll
- mp.game.ped.setToRagdollWithFall
- mp.game.ped.setPedToRagdollWithFall
- mp.game.ped.setRagdollOnCollision
- mp.game.ped.isRagdoll
- mp.game.ped.isRunningRagdollTask
- mp.game.ped.setRagdollForceFall
- mp.game.ped.resetRagdollTimer
- mp.game.ped.setCanRagdoll
- mp.game.ped.isRunningMeleeTask
- mp.game.ped.isRunningMobilePhoneTask
- mp.game.ped.isMobilePhoneToEar
- mp.game.ped.setRagdollBlockingFlags
- mp.game.ped.clearRagdollBlockingFlags
- mp.game.ped.setAngledDefensiveArea
- mp.game.ped.setSphereDefensiveArea
- mp.game.ped.setDefensiveSphereAttachedToPed
- mp.game.ped.setDefensiveSphereAttachedToVehicle
- mp.game.ped.setDefensiveAreaAttachedToPed
- mp.game.ped.setDefensiveAreaDirection
- mp.game.ped.removeDefensiveArea
- mp.game.ped.getDefensiveAreaPosition
- mp.game.ped.isDefensiveAreaActive
- mp.game.ped.setPreferredCoverSet
- mp.game.ped.removePreferredCoverSet
- mp.game.ped.reviveInjured
- mp.game.ped.resurrect
- mp.game.ped.setNameDebug
- mp.game.ped.getExtractedDisplacement
- mp.game.ped.setDiesWhenInjured
- mp.game.ped.setEnableWeaponBlocking
- mp.game.ped.resetVisibleDamage
- mp.game.ped.applyBloodDamageByZone
- mp.game.ped.applyBlood
- mp.game.ped.applyBloodByZone
- mp.game.ped.applyBloodSpecific
- mp.game.ped.applyDamageDecal
- mp.game.ped.applyDamagePack
- mp.game.ped.clearBloodDamage
- mp.game.ped.clearBloodDamageByZone
- mp.game.ped.hideBloodDamageByZone
- mp.game.ped.clearDamageDecalByZone
- mp.game.ped.getDecorationsState
- mp.game.ped.clearWetness
- mp.game.ped.setWetnessHeight
- mp.game.ped.setWetnessEnabledThisFrame
- mp.game.ped.clearEnvDirt
- mp.game.ped.setSweat
- mp.game.ped.addDecorationFromHashes
- mp.game.ped.addDecorationFromHashesInCorona
- mp.game.ped.getDecorationZoneFromHashes
- mp.game.ped.getTattooZone
- mp.game.ped.clearDecorations
- mp.game.ped.clearDecorationsLeaveScars
- mp.game.ped.wasSkeletonUpdated
- mp.game.ped.getBoneCoords
- mp.game.ped.createNmMessage
- mp.game.ped.giveNmMessage
- mp.game.ped.addScenarioBlockingArea
- mp.game.ped.removeScenarioBlockingAreas
- mp.game.ped.removeScenarioBlockingArea
- mp.game.ped.setScenarioPedsSpawnInSphereArea
- mp.game.ped.doesScenarioBlockingAreaExist
- mp.game.ped.isUsingScenario
- mp.game.ped.isUsingAnyScenario
- mp.game.ped.setPanicExitScenario
- mp.game.ped.setShouldPlayDirectedScenarioExit
- mp.game.ped.setShouldPlayNormalScenarioExit
- mp.game.ped.setShouldPlayImmediateScenarioExit
- mp.game.ped.setShouldPlayFleeScenarioExit
- mp.game.ped.playFacialAnim
- mp.game.ped.setFacialClipsetOverride
- mp.game.ped.setFacialIdleAnimOverride
- mp.game.ped.clearFacialIdleAnimOverride
- mp.game.ped.setCanPlayGestureAnims
- mp.game.ped.setCanPlayVisemeAnims
- mp.game.ped.setCanPlayInjuredAnims
- mp.game.ped.setCanPlayAmbientAnims
- mp.game.ped.setCanPlayAmbientBaseAnims
- mp.game.ped.setCanArmIk
- mp.game.ped.setCanHeadIk
- mp.game.ped.setCanLegIk
- mp.game.ped.setCanTorsoIk
- mp.game.ped.setCanTorsoReactIk
- mp.game.ped.setCanUseAutoConversationLookat
- mp.game.ped.isHeadtrackingPed
- mp.game.ped.isHeadtrackingEntity
- mp.game.ped.setPrimaryLookat
- mp.game.ped.setClothPackageIndex
- mp.game.ped.setClothProne
- mp.game.ped.setConfigFlag
- mp.game.ped.setResetFlag
- mp.game.ped.getConfigFlag
- mp.game.ped.getResetFlag
- mp.game.ped.setGroupMemberPassengerIndex
- mp.game.ped.setCanEvasiveDive
- mp.game.ped.isEvasiveDiving
- mp.game.ped.setShootsAtCoord
- mp.game.ped.setModelIsSuppressed
- mp.game.ped.stopAnyModelBeingSuppressed
- mp.game.ped.setCanBeTargetedWhenInjured
- mp.game.ped.setGeneratesDeadBodyEvents
- mp.game.ped.blockDeadBodyShockingEvents
- mp.game.ped.setCanRagdollFromPlayerImpact
- mp.game.ped.giveHelmet
- mp.game.ped.removeHelmet
- mp.game.ped.isTakingOffHelmet
- mp.game.ped.setHelmet
- mp.game.ped.setHelmetFlag
- mp.game.ped.setHelmetPropIndex
- mp.game.ped.setHelmetUnk
- mp.game.ped.isHelmetUnk
- mp.game.ped.setHelmetTextureIndex
- mp.game.ped.isWearingHelmet
- mp.game.ped.clearStoredHatProp
- mp.game.ped.getHelmetStoredHatPropIndex
- mp.game.ped.getHelmetStoredHatTexIndex
- mp.game.ped.setToLoadCover
- mp.game.ped.setCanCowerInCover
- mp.game.ped.setCanPeekInCover
- mp.game.ped.setPlaysHeadOnHornAnimWhenDiesInVehicle
- mp.game.ped.setLegIkMode
- mp.game.ped.setMotionBlur
- mp.game.ped.setCanSwitchWeapon
- mp.game.ped.setDiesInstantlyInWater
- mp.game.ped.stopWeaponFiringWhenDropped
- mp.game.ped.setScriptedAnimSeatOffset
- mp.game.ped.setCombatMovement
- mp.game.ped.getCombatMovement
- mp.game.ped.setCombatAbility
- mp.game.ped.setCombatRange
- mp.game.ped.getCombatRange
- mp.game.ped.setCombatAttributes
- mp.game.ped.setTargetLossResponse
- mp.game.ped.isPerformingMeleeAction
- mp.game.ped.isPerformingStealthKill
- mp.game.ped.isPerformingDependentComboLimit
- mp.game.ped.isBeingStealthKilled
- mp.game.ped.getMeleeTargetFor
- mp.game.ped.wasKilledByStealth
- mp.game.ped.wasKilledByTakedown
- mp.game.ped.wasKnockedOut
- mp.game.ped.setFleeAttributes
- mp.game.ped.setCowerHash
- mp.game.ped.setSteersAroundPeds
- mp.game.ped.setSteersAroundObjects
- mp.game.ped.setSteersAroundVehicles
- mp.game.ped.setIncreasedAvoidanceRadius
- mp.game.ped.setBlocksPathingWhenDead
- mp.game.ped.isAnyNearPoint
- mp.game.ped.isAnyPedNearPoint
- mp.game.ped.forceAiAndAnimationUpdate
- mp.game.ped.isHeadingTowardsPosition
- mp.game.ped.requestVisibilityTracking
- mp.game.ped.requestVehicleVisibilityTracking
- mp.game.ped.isTrackedVisible
- mp.game.ped.isTracked
- mp.game.ped.hasReceivedEvent
- mp.game.ped.hasPedReceivedEvent
- mp.game.ped.canSeeHatedPed
- mp.game.ped.getBoneIndex
- mp.game.ped.getRagdollBoneIndex
- mp.game.ped.setEnveffScale
- mp.game.ped.getEnveffScale
- mp.game.ped.setEnableEnveffScale
- mp.game.ped.setEnveffColorModulator
- mp.game.ped.setEmissiveIntensity
- mp.game.ped.getEmissiveIntensity
- mp.game.ped.isShaderEffectValid
- mp.game.ped.setAoBlobRendering
- mp.game.ped.createSynchronizedScene
- mp.game.ped.createSynchronizedSceneAtMapObject
- mp.game.ped.isSynchronizedSceneRunning
- mp.game.ped.setSynchronizedSceneOrigin
- mp.game.ped.setSynchronizedScenePhase
- mp.game.ped.getSynchronizedScenePhase
- mp.game.ped.setSynchronizedSceneRate
- mp.game.ped.getSynchronizedSceneRate
- mp.game.ped.setSynchronizedSceneLoo
- mp.game.ped.setSynchronizedSceneLooped
- mp.game.ped.isSynchronizedSceneLoo
- mp.game.ped.isSynchronizedSceneLooped
- mp.game.ped.setSynchronizedSceneHoldLastFrame
- mp.game.ped.isSynchronizedSceneHoldLastFrame
- mp.game.ped.attachSynchronizedSceneToEntity
- mp.game.ped.detachSynchronizedScene
- mp.game.ped.disposeSynchronizedScene
- mp.game.ped.forceMotionState
- mp.game.ped.getCurrentMovementSpeed
- mp.game.ped.setMaxMoveBlendRatio
- mp.game.ped.setMinMoveBlendRatio
- mp.game.ped.setMoveRateOverride
- mp.game.ped.getNearbyVehicles
- mp.game.ped.getNearbyPeds
- mp.game.ped.haveAllStreamingRequestsCompleted
- mp.game.ped.isUsingActionMode
- mp.game.ped.setUsingActionMode
- mp.game.ped.setMovementModeOverride
- mp.game.ped.setCapsule
- mp.game.ped.registerHeadshot
- mp.game.ped.registerHeadshot3
- mp.game.ped.registerHeadshotTransparent
- mp.game.ped.unregisterHeadshot
- mp.game.ped.isHeadshotValid
- mp.game.ped.isPedheadshotValid
- mp.game.ped.isHeadshotReady
- mp.game.ped.isPedheadshotReady
- mp.game.ped.getHeadshotTxdString
- mp.game.ped.getPedheadshotTxdString
- mp.game.ped.requestHeadshotImgUpload
- mp.game.ped.releaseHeadshotImgUpload
- mp.game.ped.isHeadshotImgUploadAvailable
- mp.game.ped.hasHeadshotImgUploadFailed
- mp.game.ped.hasHeadshotImgUploadSucceeded
- mp.game.ped.setHeatscaleOverride
- mp.game.ped.disableHeatscaleOverride
- mp.game.ped.spawnpointsStartSearch
- mp.game.ped.spawnpointsStartSearchInAngledArea
- mp.game.ped.spawnpointsCancelSearch
- mp.game.ped.spawnpointsIsSearchActive
- mp.game.ped.spawnpointsIsSearchComplete
- mp.game.ped.spawnpointsIsSearchFailed
- mp.game.ped.spawnpointsGetNumSearchResults
- mp.game.ped.spawnpointsGetSearchResult
- mp.game.ped.spawnpointsGetSearchResultFlags
- mp.game.ped.setIkTarget
- mp.game.ped.requestActionModeAsset
- mp.game.ped.hasActionModeAssetLoaded
- mp.game.ped.removeActionModeAsset
- mp.game.ped.requestStealthModeAsset
- mp.game.ped.hasStealthModeAssetLoaded
- mp.game.ped.removeStealthModeAsset
- mp.game.ped.setLodMultiplier
- mp.game.ped.setCanLosePropsOnDamage
- mp.game.ped.setForceFootstepUpdate
- mp.game.ped.setForceStepType
- mp.game.ped.isAnyHostileNearPoint
- mp.game.ped.setCanPlayInCarIdles
- mp.game.ped.isTargetInPerceptionArea
- mp.game.ped.setPopControlSphereThisFrame
- mp.game.ped.setDisableFallDamage
- mp.game.ped.isSwappingWeapon
- mp.game.ped.setEnableScubaGearLight
- mp.game.ped.isScubaGearLightEnabled
- mp.game.ped.clearFacialClipsetOverride
- mp.game.ped.isCopPedInArea3d
- mp.game.ped.setTimeExclusiveDisplayTexture