PlayerQuit: Difference between revisions
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This event is triggered when a player quits the server. | This event is triggered when a player quits/disconnects/leaves the server. | ||
==Parameters | {{ServersideCsJsEvent}} | ||
* '''player''' - player, which quit from the server | |||
* '''exitType ''' - exit types: | |||
{{CSharpContainer| | |||
{{#tag:syntaxhighlight| | |||
[ServerEvent(Event.PlayerDisconnected)] | |||
|lang=csharp | |||
}} | |||
{{Parameters}} | |||
*'''player:''' parameter input should be in '''Player''' type | |||
*'''type:''' parameter input should be in '''DisconnectionType''' type | |||
*'''reason:''' parameter input should be in '''string''' type | |||
{{Example}} | |||
{{#tag:syntaxhighlight| | |||
[ServerEvent(Event.PlayerDisconnected)] | |||
public void OnPlayerDisconnect(Player player, DisconnectionType type, string reason) | |||
{ | |||
switch (type) | |||
{ | |||
case DisconnectionType.Left: | |||
player.SendChatMessage($"~b~{player.Name}~w~ has quit the server."); | |||
break; | |||
case DisconnectionType.Timeout: | |||
player.SendChatMessage($"~b~{player.Name}~w~ has timed out."); | |||
break; | |||
case DisconnectionType.Kicked: | |||
player.SendChatMessage($"~b~{player.Name}~w~ was kicked from the server {reason}."); | |||
break; | |||
} | |||
} | |||
|lang=csharp}} | |||
}} | |||
{{JSContainer| | |||
{{Parameters}} | |||
* '''player''': {{RageType|Player}} - player, which quit from the server | |||
* '''exitType''': {{RageType|String}} - exit types: | |||
**''disconnect'' | **''disconnect'' | ||
**''timeout'' | **''timeout'' | ||
**''kicked'' | **''kicked'' | ||
* '''reason''' - kick reason | * '''reason''': {{RageType|String}} - kick reason | ||
{{Example}} | |||
This example outputs chat message, when player quits or kicked from the server. | This example outputs chat message, when player quits or kicked from the server. | ||
< | <pre> | ||
function playerQuitHandler(player, exitType, reason) { | function playerQuitHandler(player, exitType, reason) { | ||
let str = player.name; | |||
if (exitType != "kicked") { | if (exitType != "kicked") { | ||
str += " quit."; | |||
} else { | } else { | ||
str = ` kicked. Reason: ${reason}.`; | |||
} | } | ||
console.log(str); | console.log(str); | ||
} | } | ||
mp.events.add("playerQuit", playerQuitHandler); | mp.events.add("playerQuit", playerQuitHandler); | ||
</pre> | |||
}} | |||
{{ClientsideCsJsEvent|1=C#_Syntax_2|2=JavaScript_Syntax_2}} | |||
{{CSharpContainer| | |||
<syntaxhighlight lang="csharp"> | |||
public delegate void OnPlayerQuitDelegate(Player player); | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</ | |||
{{Parameters}} | |||
* '''player''': The player leaving the server, expects '''RAGE.Elements.Player''' type. | |||
{{Example}} | |||
The example below shows up a message to the client when another player leaves the server. | |||
<syntaxhighlight lang="csharp"> | |||
Events.OnPlayerQuit += OnPlayerQuit; | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="csharp"> | |||
public void OnPlayerQuit(RAGE.Elements.Player player) | |||
{ | |||
RAGE.Chat.Output($"Player {player.Name} has left"); | |||
} | |||
</syntaxhighlight> | |||
}} | |||
{{JSContainer| | |||
{{Parameters}} | |||
* '''player''': {{RageType|Player}} - the other player who left the server | |||
{{Example}} | |||
This example displays a notification for the player, when another player disconnected from server. | |||
<pre> | |||
mp.events.add("playerQuit", (player) => { | |||
mp.game.graphics.notify(`<C>${player.name}</C> (ID:${player.remoteId}) left the server`); | |||
}); | |||
</pre> | |||
}} | |||
==See also== | ==See also== | ||
[[Category:Player | {{Player_events}} | ||
[[Category:Player]] | |||
[[Category:Server-side Event]] | |||
[[Category:Client-side Event]] | |||
Latest revision as of 10:54, 24 April 2024
This event is triggered when a player quits/disconnects/leaves the server.
Server-Side Event
C# Syntax
[ServerEvent(Event.PlayerDisconnected)]
Parameters
- player: parameter input should be in Player type
- type: parameter input should be in DisconnectionType type
- reason: parameter input should be in string type
Example
[ServerEvent(Event.PlayerDisconnected)]
public void OnPlayerDisconnect(Player player, DisconnectionType type, string reason)
{
switch (type)
{
case DisconnectionType.Left:
player.SendChatMessage($"~b~{player.Name}~w~ has quit the server.");
break;
case DisconnectionType.Timeout:
player.SendChatMessage($"~b~{player.Name}~w~ has timed out.");
break;
case DisconnectionType.Kicked:
player.SendChatMessage($"~b~{player.Name}~w~ was kicked from the server {reason}.");
break;
}
}
JavaScript Syntax
Parameters
- player: Player - player, which quit from the server
- exitType: String - exit types:
- disconnect
- timeout
- kicked
- reason: String - kick reason
Example
This example outputs chat message, when player quits or kicked from the server.
function playerQuitHandler(player, exitType, reason) {
let str = player.name;
if (exitType != "kicked") {
str += " quit.";
} else {
str = ` kicked. Reason: ${reason}.`;
}
console.log(str);
}
mp.events.add("playerQuit", playerQuitHandler);
Client-Side Event
C# Syntax
public delegate void OnPlayerQuitDelegate(Player player);
Parameters
- player: The player leaving the server, expects RAGE.Elements.Player type.
Example
The example below shows up a message to the client when another player leaves the server.
Events.OnPlayerQuit += OnPlayerQuit;
public void OnPlayerQuit(RAGE.Elements.Player player)
{
RAGE.Chat.Output($"Player {player.Name} has left");
}
JavaScript Syntax
Parameters
- player: Player - the other player who left the server
Example
This example displays a notification for the player, when another player disconnected from server.
mp.events.add("playerQuit", (player) => {
mp.game.graphics.notify(`<C>${player.name}</C> (ID:${player.remoteId}) left the server`);
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle