Cam::renderScriptCams: Difference between revisions

From RAGE Multiplayer Wiki
(yay)
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
ease - smooth transition between the camera's positions<br>easeTime - Time in milliseconds for the transition to happen<br><br>If you have created a script (rendering) camera, and want to go back to the <br>character (gameplay) camera, call this native with render set to 0.<br>Setting ease to 1 will smooth the transition.
ease - smooth transition between the camera's positions<br>easeTime - Time in milliseconds for the transition to happen<br><br>If you have created a script (rendering) camera, and want to go back to the <br>character (gameplay) camera, call this native with render set to false.<br>Setting ease to true will smooth the transition.
 
p3 freezes the previous/gameplay camera when easing is turned on.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">cam.renderScriptCams(render, ease, easeTime, p3, p4);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.cam.renderScriptCams(render, ease, easeTime, p3, p4);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''render:''' Boolean
*'''render:''' Boolean

Latest revision as of 18:16, 4 August 2020

ease - smooth transition between the camera's positions
easeTime - Time in milliseconds for the transition to happen

If you have created a script (rendering) camera, and want to go back to the
character (gameplay) camera, call this native with render set to false.
Setting ease to true will smooth the transition.

p3 freezes the previous/gameplay camera when easing is turned on.

Syntax

mp.game.cam.renderScriptCams(render, ease, easeTime, p3, p4);

Required Arguments

  • render: Boolean
  • ease: Boolean
  • easeTime: int
  • p3: Boolean
  • p4: Boolean

Return value

  • Undefined

Example

// todo

See also

Template:Cam s function c